Notas del parche 12/01/2017

Chevic

Blog: http://blog.counter-strike.net/index.php/2017/01/17473/

Para ver las pegatinas:

csgostash

En el mercado de steam

THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP

  • Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the -Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
  • Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
  • Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
  • Group stage picks lock at the start of the group stage matches.
  • Playoff picks lock at the start of the first Playoff matches.

GAMEPLAY

  • Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
    func_breakables will no longer make noise when hits deal no damage.

MISC

  • Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.

AUDIO

  • Lowered volume of bullet-bys and bullet impacts.
  • Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
  • Also lowered volume of distant weapons slightly to address the same issue.
  • Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
  • Increased the input curve amount so that rate of volume decay over distance is more pronounced.
  • Added descriptions to many mixer groups.

MAPS

Mirage

  • Fixed various spots where C4 could get stuck
  • Removed some slight gaps in cover in Bombsite A

    Nuke

  • Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
  • Removed vent-sound from top of Mini, Bombsite A

    Cache

  • Fixed sound-spam when shooting at vent in Checkers through a prop
  • Clipping improvements
  • Optimizations

    Inferno

  • Fixed some minor graphical bugs
  • Fixed a spot where players could get stuck near Boiler, Bombsite A
  • Added backfaces to gate used at bottom of Banana, Bombsite B

625 MB

B

Y pillo pegatina de THE PROBLEM

1 respuesta
pineda

#2 ese bueno ahí

1 1 respuesta
B

#3 <3333 todo lo que hago es por ti dan1 <3

1
ivan817

Lo de los graffitis se veía venir también xD

Sorii34

pues tocara esperar al ultimo día que hagan la rebajita de los stickers

H

¿Cuantos fps han bajado esta vez? ajseasjsejesjae

1
-

#1 ¿Qué tal si lo traduces? no estamos en un foro inglés. Ya que haces un post, tómate la molestia de traducirlo.

2 respuestas
B

#8 xdddddddddddd

6
McGrady92

#8 Poner las release notes aquí ya es molestia, no creo que haya que ser tan exigente.

Aparte, ¿Creéis que hacer el juego fantasía vale la pena?

un saludo ;)

B

como funciona lo de las pegatinas esta vez? no habrá que llenar todas no?

Tethics

soy al unico que le gustan mas las holo que las foil? xD encima mucho mas baratas

D

600 megas por 4 pegatinas guarras? en serio?

1 1 respuesta
B

y siguen sin arreglar los dropeos de fps en inferno, que verguenza

ivan817

#13 Vi en reddit que los stickers eran 100mb, el resto se repartía en los cambios que han hecho en algunos mapas

MaKYx

Y venga con el negocio del market, y cada update el juego a peor.

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