Actualizaciones CS:GO Histórico hasta fin 2015

periii

[CSGO]

  • Introduced the new eSports 2014 Summer Case.
    [OPERATION BREAKOUT]
  • Added quick link to Operation Journal on player profile.
  • Added several new missions to the mission drop list.
  • If you have two missions that you haven’t been able to complete for some time and you are eligible for next mission drop, you are now allowed to delete one of your current missions.
  • Journal will auto-close when a competitive match is found.
  • When exiting a lobby, the mission panel now enables properly.
  • Fixed an overlapping mission panel in Play With Friends lobby.
    [GAMEPLAY]
  • Adjusted penetration system to have bullets lose less damage for travelling through mass and more for the initial impact.
  • Increased penetration bonus slightly for penetrating objects that start and end with plastic and cardboard surfaces.
  • Penetration Power for AWP, G3SG1 and SCAR-20 has been lowered slightly because their damage naturally gives them higher penetration.
  • Fixed bad penetration results with surfaces that started bsp and ended displacements or vice versa.
  • Fixed bad penetration results when penetration exit surface was a nodraw surface.
  • Penetrating a glass surface no longer erroneously consumes more damage on impact than other more solid surfaces.
  • sv_showimpacts_penetration now shows how far a bullet penetrated before it terminated and stopped travelling.
  • sv_showimpacts_penetration now shows when the bullets stops.
    [SDK]
  • Added key “Only Spawn-Valid Destinations” to trigger_teleport that allows mapper to ignore teleport targets that are not valid player spawn positions ( blocked by geometry or other players ).
  • Added new demoinfogo.exe command line tool. Run this on a demo file and it will dump out demo packet info to the console. The source code is available in demoinfogo.zip.
    [MISC]
  • Added context menu for all items that tells you how many items you need to fulfill a trade-up contract (entry links to the marketplace, pre-filtered for items that can fulfill the contract).
  • Fixed overview images not loading for custom maps with the dds embedded in the bsp.
  • Added a default image to the loading screen.
  • Additional work on memory savings for servers. Memory consumption should now be 50% or less of what it was two weeks ago.
  • Additional work on memory savings for clients. Memory consumption should be about 165 MB less than it was two weeks ago, which should improve stability on 32-bit Windows.
  • Fixed async rcon socket connections from OSX clients to be fully compliant with standard (thanks protonic86).
  • Fixed a bug that could cause packet loss on Windows servers.
  • Suiciding players or players who died naturally (like world damage) can no longer “save” another player.
  • “You saved X” won’t show if the player on your team who you saved is an enemy (like if mp_teammates_are_enemies is on, for example).
    [MAPS]
    MIRAGE
  • Updated look of inner middle window wall materials.
  • Updated the Catwalk to Kitchen window bang to better visually designate what is bangable and what isn’t.
  • Replaced the vent cover in window room with one that allows more visibility through it.
  • Connecter to A wall now has a blown out, wood covered wall on the left to visually designate a bangable spot to allow more options for taking/retaking A.
    DUST
  • Replaced all game-play affecting double doors with the new metal ones.
    DUST2
  • Replaced all game-play affecting double doors with the new metal ones.
  • Fixed some bad geometry in various places that allowed bullet penetration when it shouldn’t.
    INFERNO
  • Replaced non-wallbangable coil at B with bangable variant.
  • Thinned half-wall at B to allow banging down from site.
    OVERGROWN
  • Fixed various exploits that allowed you to reach unintended areas.
  • The windows along the top of B are now breakable on T side, the same as they are on CT side.
  • The roof windows at Inside are now breakable.
    INSERTION
  • Fixed players getting stuck on each other after a teleport in competitive.
  • Added cover and some foliage to east side of hostage rescue.
  • Added buyzones at teleport destinations.
  • Removed collision from villa windows when glass is broken so grenades can be thrown through them.
  • Minor lighting and visual work.
    CASTLE
  • Moved T spawn further away from bomb sites to increase the time it takes to reach them.
  • Moved CT spawn closer to A.
  • Added a big column to A spiral stairs, removed well.
  • Increased brightness.
  • Added another light outside of hut.
  • Decreased reflections on windows.
  • Other minor improvements.
Verdu5

#2550 http://blog.counter-strike.net/ nuevas e-sport cases y puertas cambiadas de dust2 LOL

Bomne

Lágrimas incoming.

barbarawr

Valve stop con las skins, que aun no se me ha quitado el hype de la caja anterior y me sacais nueva :<

Esa p2000 y esa m4 tienen que ser mias.

putomin1

adiós

2 respuestas
Bomne

#2555 A mí me mola. Tiene que ser humillante morir a manos de esa cosa.

MORUSATO

habéis notado bajones de fps¿

1 respuesta
javierguash

No me mola lo que han hecho con dust2 con las puertas

1
Eustakiooo

#2557 Sí.

nikuzo

Los bajones de fps no son reales, mas bien parece un bug visual horriblemente feo. Aunque en el update anterior también pasaba y lo arreglaron a la hora por ahí.

Respecto a las puertas de D2, puede que sea porque soy un nostálgico y llevo jugando al cs 1.6 desde que era pequeñito, pero me parece una patada en las pelotas, tanto en estética, como al estilo de siempre del CS. Pero bueno, como dicen.

No hay que temer a lo nuevo sin probarlo, igual cuando empiezas a jugar, lo ves todo un poco menos negro, pero vamos...

jose678

Se han cargado mi preciado dust2! cabroneess

#2555 Ese Skin ha salido?????? Menuda mierda! Ponen el mojon con brazos del shout park y mola mas que esa mierda!

vilchez

mirage e inferno también la cambiaron!

SasSeR_18

Debo ser el raro, pero me mola cien mil veces más la AWP que la M4 xDDDD

ERTaysoN

La p90 es de lo que mas me ha gustado de esta caja y no todas son iguales, abra que mirarlas con lupa xD

Por cierto... cuando cojones van a dejar de dar las phoenix??

TarinO

En mirage, especificamente en link, han puesto una ventanita chapada en madera para atravesar y dar a los q esten en electrico, y al reves XD

el_locu

buena noticia, ya me tropecé con la caja verde.

mala noticia, mi equipo se ha dao una tremenda hostia con los fps. a ver como lo soluciono xq no doy ni a un portaviones

kun294

Joder llevo jugando un par de horas y no he visto a nadie que le hayan dado la caja verde xd

AlexGc

No jodas, yo quiero abrir una caja y ya me han tocado todas las de la semana adkajsdjk

  • Replaced all game-play affecting double doors with the new metal ones. \o/
parsec

TRADUCIDA

Actualización 11/7/2014

RobiiVk

Se va poder seguir atravesando en medio? Cuando pasen los ct para B

1 respuesta
YankoFarelli

#2570

parece que no, solo la puerta derecha atraviesa

https://www.youtube.com/watch?v=23QJOtjkGkY&feature=youtu.be

3 respuestas
RobiiVk

#2571 Vaya puta basura...

1 respuesta
kun294

#2571
vaya puertas una si y otra no? vaya basura xd

horvathzeros

#2571 #2572 con la eagle se atraviesan ambas puertas, depende de la penetración del arma

russeN1

Otra vez me sube el loss. Ya la han vuelto a liar con la puta actualización o que?

SasSeR_18

Ya no podré arriesgar mi vida a lo tonto con la AK asomando medio

maguila

Acabo de jugar d2 y atravesado con la AWP

1 respuesta
chech0s

#2577 Esque sigue atravesando pero ya no mata de 1 hit

Snoopedd

Pero que cojones hacen con dust2? Que putos inutiles xDDDD

W0rd

Alguno sabe como se reproduce el bug de la granada, el que mata todo el equipo ? , por curiosidad xD,

Edit: nada ,descubierto, espero que lo arreglen :(

1 respuesta
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