#1 3 ago 12, 03:29
¿Ahora quién es el número uno?
August 2, 2012 - Dota Team
This weeks update continues our preparation to The International with more updates to our Spectator and Tournament systems.
First off we have a brand new Spectator view of the Hero Selection stage. Not only do we think it looks nicer, it also allows spectators to examine heroes and their abilities as theyre picked.

You will also find the Tournament panel will now track which matches youve watched and also adds the ability for viewers to rate them. You can rate from inside a live game or from the match details panel when inspecting a recent game.

Joindotas The Defense is also pushing towards their finals and in anticipation we are running a Free Weekend for that Tournament. All Dota 2 players will be able to watch live games plus any replays starting tonight and lasting until Monday. Just in time to watch Mouz, CLG, NaVi and POTM Bottom duke it out.
Changelog:
GAMEPLAY
- Alchemist: Fixed Acid Spray negative armor not affecting Siege units.
- Dazzle: Fixed Shadow Wave not healing siege units.
- Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether.
- Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
- Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have.
- Nyx Assassin: Fixed Spiked Carapace triggering on HP removal.
- Spectre: Fixed being unable to Reality to a sleeping Haunt illusion.
- Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn.
- Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
- Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed.
- Undying: Fixed Tombstone not spawning zombies near sleeping enemy units.
- Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.
- Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage.
- Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks).
- Fixed Neutral's Ensnare getting dispelled when the enemy becomes Magic Immune.
- Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.
UI:
- Enabled new hero selection UI when spectating.
- Added time penalty options in the private lobby for Captain's Mode (deducts 20/50/90 seconds from the bonus buffer time).
- Illusions can now be remembered in control groups after respawning.
- Broadcasters can join shared channels in the lobby.
- Fixed a rare crash involving a stuck dragged inventory item across a level change.
- Tournament panel will show which games you have previously watched.
- Matches can now be rated by users via the new vote UI.
DOTA 2 BOTS
- Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push.
- Fixed Kunkka being a dirty cheater when using Torrent.
- Improved bot courier usage. They will no longer try to use the courier when someone else's stuff is on it, and will recover if someone else messes with the courier when it's bringing them their stuff.
- Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance).
- When creating a cheats-enabled bot game, you no longer can control the bots.
VISUALS:
- Keeper effects got some polish and bug fixes.
- Windrunner polished textures and updated hero selection portrait.
SOUND:
- Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game.
- Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.
This weeks update continues our preparation to The International with more updates to our Spectator and Tournament systems.
First off we have a brand new Spectator view of the Hero Selection stage. Not only do we think it looks nicer, it also allows spectators to examine heroes and their abilities as theyre picked.

You will also find the Tournament panel will now track which matches youve watched and also adds the ability for viewers to rate them. You can rate from inside a live game or from the match details panel when inspecting a recent game.

Joindotas The Defense is also pushing towards their finals and in anticipation we are running a Free Weekend for that Tournament. All Dota 2 players will be able to watch live games plus any replays starting tonight and lasting until Monday. Just in time to watch Mouz, CLG, NaVi and POTM Bottom duke it out.
Changelog:
GAMEPLAY
- Alchemist: Fixed Acid Spray negative armor not affecting Siege units.
- Dazzle: Fixed Shadow Wave not healing siege units.
- Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether.
- Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
- Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have.
- Nyx Assassin: Fixed Spiked Carapace triggering on HP removal.
- Spectre: Fixed being unable to Reality to a sleeping Haunt illusion.
- Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn.
- Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
- Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed.
- Undying: Fixed Tombstone not spawning zombies near sleeping enemy units.
- Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.
- Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage.
- Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks).
- Fixed Neutral's Ensnare getting dispelled when the enemy becomes Magic Immune.
- Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.
UI:
- Enabled new hero selection UI when spectating.
- Added time penalty options in the private lobby for Captain's Mode (deducts 20/50/90 seconds from the bonus buffer time).
- Illusions can now be remembered in control groups after respawning.
- Broadcasters can join shared channels in the lobby.
- Fixed a rare crash involving a stuck dragged inventory item across a level change.
- Tournament panel will show which games you have previously watched.
- Matches can now be rated by users via the new vote UI.
DOTA 2 BOTS
- Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push.
- Fixed Kunkka being a dirty cheater when using Torrent.
- Improved bot courier usage. They will no longer try to use the courier when someone else's stuff is on it, and will recover if someone else messes with the courier when it's bringing them their stuff.
- Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance).
- When creating a cheats-enabled bot game, you no longer can control the bots.
VISUALS:
- Keeper effects got some polish and bug fixes.
- Windrunner polished textures and updated hero selection portrait.
SOUND:
- Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game.
- Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.
#2 3 ago 12, 03:33
"- Fixed Kunkka being a dirty cheater when using Torrent."
i lol'd
i lol'd
#4 3 ago 12, 12:12
Buenísima la nueva pantalla de picks, ya hacía falta un cambio.
#5 3 ago 12, 14:25
Por cierto, por si alguien no esta muy puesto en ingles y para no andar esperando a la traduccion: Este fin de semana los partidos de torneos y las repeticiones seran gratis
#8 3 ago 12, 14:39
No son todos, son los de la Defense solo
#9 3 ago 12, 16:10
A falta del análisis de Cyborgmatt (dice que lo posteará mañana como muy tarde), en esta página recopilan los cambios: http://dotaholic.com/dota-2/patch-notes/patch/247.00
Para mi, a destacar esto, que me jode desde siempre:
Band of Elvenskin
Item name changed from "Boots of Elvenskin" to "Band of Elvenskin".
Además, imagen de un nuevo courier que se encuentra en los archivos.
Para mi, a destacar esto, que me jode desde siempre:
Band of Elvenskin
Item name changed from "Boots of Elvenskin" to "Band of Elvenskin".
Además, imagen de un nuevo courier que se encuentra en los archivos.
#11 3 ago 12, 18:33
Me entero ahora que antes eran de pago xD Como se nota que ni los he mirado
#12 3 ago 12, 20:00
Deberian cambiar la parte baja de la interfaz donde esta lo tipico que ves cuando estas jugando, por informacion de la partida, como en la interface de espectador de lol y hon.
#13 3 ago 12, 23:19
#12 La información que se ve en el LoL y el HoN aparece pulsando unos botones a un lado (o sus shortcuts) y usando el drop-down que metieron en el parche anterior a este. A mi personalmente me parece una forma más efectiva de acceder a la información y me gusta ver la misma interfaz que cuando juego.
#14 3 ago 12, 23:22
#13
Creo que si lo modificaran, podrias ver toda la informacion de la partida cuando te apeteciera, y no cuando al realizador le de la gana.
En la mayoria de partidas ponen el CK/CD, pero no ves apenas el oro que lleva, los items que lleva/compra o simplemente los K/D/A que lleva cada heroe, solo lo ves cuando al realizador le de la gana, y eso a mi no me gusta.
Para que quieres ver la barra de vida completa + objetos como si estuvieras jugando de 1 solo personaje, cuando podrias verlos de todos. Te pierdes informacion que para quien ve la partida, puede ser bastante util, incluso para quien castea, sin tener que ir pulsando botones, y simplemente fijarse en la parte baja de la pantalla.
Creo que si lo modificaran, podrias ver toda la informacion de la partida cuando te apeteciera, y no cuando al realizador le de la gana.
En la mayoria de partidas ponen el CK/CD, pero no ves apenas el oro que lleva, los items que lleva/compra o simplemente los K/D/A que lleva cada heroe, solo lo ves cuando al realizador le de la gana, y eso a mi no me gusta.
Para que quieres ver la barra de vida completa + objetos como si estuvieras jugando de 1 solo personaje, cuando podrias verlos de todos. Te pierdes informacion que para quien ve la partida, puede ser bastante util, incluso para quien castea, sin tener que ir pulsando botones, y simplemente fijarse en la parte baja de la pantalla.
#23 4 ago 12, 00:49
#22 A ver, te quejas de que el caster no pone toda la información que quieres, te digo que la solución es comprar acceso a torneos o ver la partida en directo (muchas son free) y dices que tienes que dar a botones.
You don't make sense girl.
¿Qué es lo que te falta?
Yo creo que toda la información de la partida se puede ver de manera fácil desde espectador.
You don't make sense girl.
¿Qué es lo que te falta?
Yo creo que toda la información de la partida se puede ver de manera fácil desde espectador.
#24 4 ago 12, 00:49
Y otro parche mas que no cambian la putamierda de interfaz que pusieron parches atras. POR FAVOR SEÑORES DE VALVE PONGAN UNA OPCION PARA QUE YO PUEDA UTILIZAR LA INTERFAZ(in game) ANTIGUA QUE LA QUE HAY AHORA ES UNA MIERDA!
En serio, me da asco hasta jugar solo por la interfaz. Es un insulto a la armonia y al buen gusto, la otra era sencillamente perfecta.
En serio, me da asco hasta jugar solo por la interfaz. Es un insulto a la armonia y al buen gusto, la otra era sencillamente perfecta.
- Genesis1910

- online
#27 4 ago 12, 01:15
Añaden un botón para indicar que hay items nuevos en la store.
Está activo.
No hay items nuevos en la store.
TT
Está activo.
No hay items nuevos en la store.
TT
#30 4 ago 12, 10:23
#25 Es que en el stream vas a ver lo que el caster vea.
Si el Dota2 fuera de pago entiendo que te molestara el pagar 2-3 por tener acceso a los partidos de un torneo desde dentro del juego, pues ya lo has pagado al pagar por el juego, pero como es free to play, el negocio lo han montado sobre los torneos y los objetos.
Es así de simple, de alguna manera tendrán que mantener los servidores y demás cosas.
Si el Dota2 fuera de pago entiendo que te molestara el pagar 2-3 por tener acceso a los partidos de un torneo desde dentro del juego, pues ya lo has pagado al pagar por el juego, pero como es free to play, el negocio lo han montado sobre los torneos y los objetos.
Es así de simple, de alguna manera tendrán que mantener los servidores y demás cosas.
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