Planet Coaster #HO| ¡Ahora con más adrenalina!

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Beta el día 9 y sobre el management

What’s more, you’ll be able to experience every new feature that’s coming to the final release as we bring you our most significant update ever, which puts simulation and management firmly at the centre of the game!

You’ll be able to put your managerial prowess to the test, build your money-making empire and surprise, delight and thrill your guests with a host of new features and content that brings everything together into the greatest coaster park game ever made.

So, what’s new?
Glad you asked. In the two and a half weeks leading up to the beta release on November 9th, we’ll be keeping you informed and entertained on the massive changes coming to Planet Coaster with livestreams, news posts and sneak peeks.
Look out for our Management Matters article that will give you loads of delicious detail about the management features coming to the beta. We’ll have two developer livestreams, on October 31st and November 7th, where we’ll be taking a lingering look at some of the incredible big ticket additions to the game, including some great surprises. Keep your eyes on our Facebook and Twitter pages too for those sneak peeks of exciting new content and features coming in the Planet Coaster Beta.

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BernyMoon

La beta empieza el 9 de noviembre e incluirá todo el contenido final del juego (menos los mapas del modo campaña que saldrán cuando salga el juego).

Ya llega, chic@s :)

MrBigel

Guay guay, esto pinta bien, yo no probé la alpha, algo de miedo con el redimiento, llevo una gtx 970 y un i7 4770 ¿Alguien tiene algo parecido y ha jugado a la alpha?

1 respuesta
BernyMoon

#213 Con una 970 deberías jugar bien.

NeGrh0

vamoooooss!!!

BernyMoon

Los que queráis la Thrillseeker Edition, si compráis en la web de frontier y usáis las libras como moneda, al cambio os sale a 33€ en vez de 38€. Os lo digo por ahorraros un dinerito y así podréis jugar la beta y obtener un dlc que se quitará cuando salga el juego.

https://www.frontierstore.net/games/planet-coaster-cat/planet-coaster-thrillseeker-edition.html/

2 respuestas
beat94

#216 como elijo libras?

1 respuesta
BernyMoon

#217 Arriba te sale:

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User Music y color picker

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BernyMoon

Quiero atracciones de agua :( Espero que se pronuncien sobre esto.

B

Pues aquí está por fin, la simulación y gestión (imágenes en el link, sale el mecánico por ejemplo)

https://forums.planetcoaster.com/showthread.php/12510-Management-Matters?p=112016#post112016

Hi everyone,
Planet Coaster’s beta is just around the corner – until now the alpha builds you have been playing have focused mainly on creative park building, with Alpha 3’s Steam Workshop integration powering the sharing of community created assets.
The beta release is the biggest step forward the game has ever taken. A lot of the features and content you’ll be seeing for the first time have been worked on from very early in the project, as we close in on the release of what we believe is the best coaster park sim ever – sophisticated, challenging, engaging, and fun!
Simulation Evolved As our Dev Diary #5 will explain, at the heart (or the head) of our ‘Simulation Evolved’ approach is the ‘guest brain’. This delivers the most sophisticated individual character simulations ever – each park guest has their own thoughts, feelings, desires, and most importantly their own money in their pocket.
Every change you make will affect your gameplay like never before, and in order to build your park empire you’ll need to create great rides, layouts, facilities, amenities, and parks to persuade your guests to part with their hard-earned cash.
Up for the Challenge In the beta, coming November 9, we’ll be including two scenarios to test your park design and entrepreneurial skill. One easier and one more challenging, with the remainder of the scenarios being released at launch on November 17.
The beta will also bring in three different challenge mode difficulties to explore, along with in-game awards to make sure your triumphs are always rewarded.
Take it from the Top Dev Diary #6 will explain the management tools available to you to meet every challenge in your own unique way.
There’s a new park management dashboard which brings a real-time overview of your parks’ performance, and a notification system to give you every detail you need.
You can run your business your way by manually opening and closing your park and selecting the park’s opening times. Set your park admission pricing including family tickets and balance this against the cost of your rides individually. Offer fast passes to your guests or use a combination of all of these methods – you have complete freedom over your park’s pricing structure.
Money makes the world go round and every park manager worth their salt has been in need of financial assistance before. The new loan system lets you inject more capital into your park but be careful, different loans will come with different interest rates so you’ll need to be shrewd!
You can research specific fields in which to gain and unlock new rides, shops and content for your park, and Planet Coaster’s flexible marketing campaigns let you use wide reaching campaigns to bring the visitors flocking in, or focus and attract the specific groups and ages that perfectly suit your specialist coaster park.
At the heart of every great park are great staff, and Planet Coaster’s staff are as highly ‘evolved’ as our guests. Their own sophisticated ‘staff brain’ simulation gives you great new ways to manage your staff work areas and responsibilities. We’ll share more details about those soon.
Make sure your employees are happy by reviewing their pay, managing their workload and investing in their future through training in order to run your park as effectively as possible. You can choose to send out mechanics to either maintain and repair your rides, or pre-emptively refurbish your older rides to give them a new lease on life.
Planet Coaster Livestreams! We've still got loads more to share with you over the coming weeks. Keep your eyes on our Facebook, Twitter, and Instagram pages for more news and information during the countdown to beta and of course, make sure you join us on October 31 and November 7 for our developer livestreams where you’ll see our headline features and announcements for the first time.
Much of the all-important finer detail will need to be played to be appreciated. No matter what you’re doing within Planet Coaster, from the layout of your park, your amenities, the scenery you use, even down to your colour selection of items - all have an impact on the simulation.
Every single aspect of Planet Coaster has been designed from the ground up to put simulation and gameplay at the core of the experience, and set a new benchmark for the genre.
We can’t wait for you to get your hands on it!

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BernyMoon

pues alli lo tenéis xD

1 respuesta
UnLiMiTeD

#222 Supongo que ya se ha preguntado pero... ¿estara en español?.

1 respuesta
BernyMoon

#223 El juego final sí, la beta ni idea.

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UnLiMiTeD

#224 A ver si es verdad, estos de Frontier no me dan muy buena espina, dijeron lo mismo con Elite y luego... que la comunidad se busque la vida.

1 respuesta
BernyMoon

#225 Lo anunciaron y a parte tienen una web especial para que les ayudes a traducir el juego así que tranquilo, estará en español 100% xD

Otra foto del oeste ^^

2 respuestas
UnLiMiTeD

#226 Eso me da mas miedo aun, que no lo hagan ellos, que tengan una web para que lo haga la comunidad no es buena señal, y si la comunidad no responde ?

1 respuesta
BernyMoon

#227 Contratan a personal. De verdad, no te comas la cabeza que el juego vendrá traducido a varios idiomas. xD

1 respuesta
UnLiMiTeD

#228 eso espero!, que me compre el Elite con demasiada anticipacion, esperando tenerlo en español como dijeron, y luego toco esperar mucho tiempo hasta que la comunidad lo hizo!.

TR3H0T3

#226 español 100%, el problema es de dónde XD

Hasta los mismos de ver los "Remover" porque a Quatemoc le dá por tirar del translator

1 respuesta
BernyMoon

#230 Creo que era español neutro.

BernyMoon

Nuevo vídeo sobre la inteligencia artificial: https://twitter.com/PlanetCoaster/status/791640215148437504

1 respuesta
UnLiMiTeD

#232 Tiene buena pinta, aunque hay cosas que me chirrian y que tendrian facil solucion. Son tonterias pero... por ejemplo, los animadores, o el barrendero, ¿son siempre el mismo personaje?, ¿No podrian hacer 6 o 7 modelos distintos ( con la misma ropa ) pero que no le quiten ese realismo viendo al mismo tio repetido varias veces por el mapa?.

Igual me precipito y tienen varios modelos de cada cosa, pero yo no he visto eso en los screens.

2 respuestas
BernyMoon

#233 Eso es algo que tendrían que cambiar, si. Aunque no me importaría que lo cambiaran en un futuro parche. Lo que quiero ver son las tracciones de agua...

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BernyMoon

Nuevas imágenes del Far West :P


Cryoned

#234 ¿Hay atracciones de agua? No he visto ninguna, di por hecho que se lo guardaban para la primera expansión el parque acuático xD

#233

Eso tiene pinta de ser decisión de diseño, más que nada porque con todas las combinaciones de raza, altura, pelo, peso y demás que hay par los visitantes, no haberlo aplicado a tus trabajadores sólo puede ser porque en los test internos haya salido que le resultaba a la gente más fácil reconocerlos siendo fijos.

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BernyMoon

#236 Hace meses dijeron que habría las básicas: rápidos, tronquitos, etc...

BernyMoon

Tren de la mina confirmado.

B

No todo iban a ser buenas noticias: el vandalismo y los guardias de seguridad han sido recortados para la versión final, no obstante, indican que QUIZÁS se añade más adelante. Una pena, quizás hubiera tenido más juego así

Security guards are an interesting topic actually, we really enjoyed designing and animating them and the security guard had some really lovely personality to him, as you might of seen in some of the early concept and renders on Facebook. It’s important to know that a lot of what we’ve shown on social media over the past few months is part of a transparent development process, as is showing concept images, early renders and animation. The vast majority of these all make it in game but as always it needs to be reviewed as a whole within the game before it can make the final cut. How does it work with other content? Is it a fun experience? On a very few occasions as the game is being crafted together to form the final game there are a piece or two which unfortunately ends up on the cutting room floor. Security guards are a good example of one that won’t be making it into the game at release, simply because the gameplay and the “fun factor” doesn’t meet the teams high standards. That doesn’t mean it’s not something that will ever come to the game. We, like you, really hope Planet Coaster is well received and that people enjoy playing it (after all, the devs really have been pouring all their love into the game). If the game does well then it’s possible that further content/expansions/whatever could be made. If you speak to the dev team you get this sense of almost limitless possibilities of things the team would love to continue to build and add onto the game to further expand the content. Obviously this isn’t confirming any future content and it’s just my own personal ramblings but it’s certainly possible that features such as security guards make it in alongside a number of other changes and additions and does the game and content justice. As with everything, it’s all about making sure the content is amazing first and foremost.

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BernyMoon

#239 Puedo entender que no tengan tiempo de meterlo todo pero recordad que sacaran cosas gratis una vez salga el juego. Solamente hay que rezar xD

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