Congrats to everyone who won!"
#275 Lo siento, pero es que lo veo y me viene a la cabeza un pokémon que era igual, aunque a lo mejor me falla el cerebro... xDDDD
Otra cosa. Los wallpapers van a publicarlos una vez al mes para no saturar tanto el blog de desarrollo. Y han puesto un dibujo que a lo mejor es un npc (o no).
What are we working on?
April 11, 2012
A quick update on what each member of the team is working on at the moment!
Kyren's been hard at work putting the finishing touches on object integration and tweaking the netcode; it?s now at a point that online play is very very smooth and seamless. Net play has been in for a while, but it wasn?t featured in the last update because we wanted it to be more about the fantastic lighting she did.
Among making various assets, Tiy's actually been working more on the code side of things ? defining and inputting assets, setting to work on putting as many finished things as possible into the game for testing.
Omni is specifically working on creatures; defining their AI and behaviours and recently got flying creatures working. Flying creatures were a problem because we have winged creatures, which have to move a specific way to look right. The solution we came up with for winged creatures in particular is pretty ingenious, maybe we?ll be able to show it to you in a future update!
George has gotten lots of random armors done, along with some creatures and object work to keep things varied. The random armors in particular are a very hard and lengthy process, so great job George!
Legris the Tree Master is focusing mainly on the biome side of things ? parallax, plant and tree (big surprise!) production. Right now he?s concepting a system for dynamic trees, which could mean trees being much more varied.
Lastly, I (Rho) have been working mostly on creature production, inparticular on the contest winners, as well as various other things. Congratulations, by the way!
Here?s Tiy messing with a flashlight whilst I stand lookout
#286 Ya te puedes quitar mi codigo qr que la da idea es mia, se me ocurrió como mínimo hace año y medio xd (es broma, me da igual que haya gente con codigos qr). La verdad es que la cantidad de gente con codigo qr como avatar ha aumentado exponencialmente.
He creado una moda!
#280 Mierda, me voy a cambiar de avatar, me lo puse pensando que nadie lo tendría hace dos meses y ahora no hago mas que ve a gente con codigo's qr >_>
On: Un mono con pitola
Hi there guys,
Just a quick update to show you what were working on. Were also looking for some feedback on this. So feel free to comment and tell us what you like and dislike about it.
Right now were working on biomes, in particular were sinking a lot of time into the forest biome.
Each biome will be different per planet, so a forest on one planet may look entirely different from a forest on another. Itll contain different spawns, different loot, different terrain, ores, you name it.
Here are a few work in progress shots. They show three forests, all on the same terrain type, on different planets.
As explained these are work in progress shots, the procedurally generated plants arent in yet (the small ones), and in the first two shots the pine trees in the background are placeholders. In the final version the background trees will match the trees in the foreground, as with the final screenshot. Also in general as we add more content everything will become more varied.
Some questions for you.
Do you like what you see? Is it pretty?
Is there enough variety from planet to planet?
Do the forests feel cohesive in design?
Give us your feedback and well take it on board
Hopefully well get a video out to you this weekend or shortly after showing some more of this stuff off
May Wallpaper of the Month!
Oh man, its new wallpaper time!
This month features a battle on the tentacle planet! This is one of my favorite planets, and Ive been so excited to do this wallpaper.
You guys dont even know. I mean, look at this screenshot! Its pretty boss!