Uncharted 4 portada en la Game Informer de febrero

B

Y detalles extraidos de la revista

  • Porting TLOU to PS4 helped Uncharted 4 development
  • Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
  • Takes places 3 years after U3
  • At the start of U4 Drake is living an happy life with Elena, then Sam appears
  • Drake thought Sam was dead
  • Sam life depends on him finding an artifact from Henry Avery
  • Drake feels indebted of his brother and he can't resist getting back on treasure hunting
  • Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
  • Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
  • Two rival hunters, Rafe and Nadine
  • Rafe is a very different treasure hunter than Drake, with different morale and approach
  • Nadine owns a private military company in South Africa
  • Villains will play a bigger role this time
  • "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
  • Sam is five years older than Drake
  • Teases Elena and Sully
  • Sam is even more reckless than Drake
  • Sam is jealous of Drake, sees him as the 'better at everything little brother'
  • Lots of rivalry between them
  • ND didn't want to talk about Drake and Sam past
  • Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
  • Enemies can grab your leg if you try to push them over ledges
  • More tools besides Rope and Piton (metal spike)
  • They're not ready to talk about them yet
  • Wants to incorporate the tools into puzzles
  • GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
  • Focusing on navigational freedom for this entry
  • Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
  • Plenty of side stories if you're looking for them
  • In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
  • All paths have consequences, there's no "Golden path"
  • Rehauled A.I system
  • Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
  • Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
  • Not giving a straight answer if this is Drake last adventure
  • Still plenty of humour in the game
  • Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"

Scans supongo que en las próximas horas

Este Uncharted va a ser mas juego que los anteriores, ya habéis cancelado las preorders?

cm07

- Sam is even more reckless than Drake

Capitulo 2: Sam se pone a jugar a la ruleta rusa con una semiautomática y muere.

Es la única forma que se me ocurre de poner ese punto de manifiesto.

3
DonDemencia

- Wants to incorporate the tools into puzzles

¿No más mover bloque A a espacio B? Preorder cancelada

BernyMoon
  • Enemies can grab your leg if you try to push them over ledges

Aquí puede haber muchas trolleadas xD

1 respuesta
clethaw

"Porting TLOU to PS4 helped Uncharted 4 development"

Preorder cancelada.

R

- Sam is even more reckless than Drake

Es eso siquiera posible?

BeRs3RKeR

Uncharted 4?
preorder cancelada

ViNcEnT88

#4 ahí lo que va a haber es un molesto QTE cada vez que intentes tirar a uno.

1
centu

A alejo le ha dado algo.

edito/ festival de spoilers

alejo

Hubiese estado interesante saber que ha sido de los 60 FPS.

1 respuesta
cm07

#10 Si se los cargan a ver si por lo menos no dicen que es para que sea más cinematográfico.

BTW, no veo nada del multiplayer.

1 respuesta
alejo

#11 El MP se da por sentado, pero correrá a cargo de otro equipo, como siempre. Si se cargan los 60 fps tengo claro porque será, y a mi me parece perfecto.

1 respuesta
franzo

"Porting.."

/byeworld

B

Hay MP en el juego pero a quien le importa :p

There are 60 different animations just of Drake picking up objects.
Talk a lot about how weight distribution plays a big role in the animations
You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
Cutscenes are now all real time
Tools will be used to enhance traversal and puzzle solving
They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
TLOU moments where the characters react to what they see or read will happen in this game.
Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."

1 respuesta
cm07

#12 #14 me preguntaba si Sony les dejaría sacar un Uncharted sin mp.

1 respuesta
Fdkn

Seria absurdo cuando los MPs de U2, U3 y TLoU han tenido exito y praise entre la gente que juega esas cosas

Denian

#15 Es que a nosotros puede parecernos ridiculo, pero hay mas gente de la que piensas que le han metido 42343253 horas a U3 y TLOU y no han tocado el SP, que en el primero pues bueno aceptamos barco, pero en el segundo vaya tela...
Y luego esta el tema de las reviews que bajan la nota a un juego si no tiene mp, asi esta el panorama de jodido ultimamente.

Yo la verdad no entiendo como hoy dia la gente compra un juego por su mp cuando hay montones de f2p mas que aceptables y cada vez son mas.

R

el MP del Uncharted era sencillo pero divertido. No era Gears Of Wars pero se dejaba jugar. Yo tengo amigos con cientos de horas en el multiplayer de uncharted.

cm07

Ya ya, solo decía que me parecía extraño que no se nombrase, cuando tanto para Sony desde el punto de vista de marketing como para muchos fans es algo primordial.

Y una parte de mi se preguntaba, ¿Tienen en ND la opción de no poner multiplayer en esto? Se han visto cosas más raras, pero diría que no.

1 respuesta
R

#19 Tu piensa que PSN es de pago en ps4, por lo que a sony le interesa y mucho que haya MP y por tanto no creo que ND se lo haya ni pensado.

alejo

3
Thuth-BT

Yo la verdad es que a penas he tocado el MP de Uncharted o The Last of Us. Los probé y ya. No me motivan tanto como los de CoD o Destiny (ya sé que no tienen nada que ver).

DonDemencia

Los MP de los Uncharted y del TLOU están bien, son buenos complementos, pero personalmente no perdería mucho si no estuvieran en el juego.

alejo

1
B
  • They tried to get clarification about the Amy Hennig thing but that was thrown right out the window

  • Animation system from PS3 games was scrapped and rebuilt to allow full analogue movement through 360 degress using real body physics

  • Slip Events (like when he used to grab on handhelds and they break or come out of place) they are not mapped to scenery like in older games but instead are dependent on the angle and distance of the jump also less stable ones will break easier if they do you need to take another route

  • Drakes Piton which is similar to Lara's Pickaxe from Tomb Raider differs from the latter because its designed to empower freedom

  • The grapple points are fixed but allow Drake to swing, rappel, climb or run along and around cliff faces

  • They say Uncharted's most linear system has become freeform and instead of pushing up on the stick and following a preditermined path path your making your own. They also compared it to solving a puzzle.

  • The enemies have a similar traversal set to drakes and can clamber up ledges and leap gaps in pursuit of the player.

  • Breaking the line of sight by using the foliage or by other means and the enemy will not return to normal patrol patterns and instead seek you out or stay in place while staying in constant communication with each other

  • The combat is a mix of stealth, traversal, melee, and gunplay which is an evolution of what they began building from UC2

  • Tremendous amount of The Last of Us blueprint in UC4 in regards to the combat alternating between stealth and combat is fluid

  • Learned a lesson from Jak II where they designed a level where you Daxter rides a rocket, was kind of upset about how they spent so much time on something you only seen once in the entire game. Came to appreciate adding systems that flow throughout the entire game more

  • Part of ND's evolution is getting comfortable with systematic approaches, wider layouts and the intergration of Story, Gameplay, music etc

-Edge thinks its the prettiest game the new gen has produced

-ND is pleased with the added memory and are taking advantage of it

T-exture resolution at least quadrupled from UC3

-Drake wakes to an island shore off the coast of Madagascar waking to a backdrop of procedurally tessalated water, Dynamic wind that moves trees, bushes, Drakes hair (Head and Chest)

  • Up close a system developed by ND and Sony's Advanced Technology Group offers a more efficient way of making highly detailed surfaces without using performance adaptive tessellation while farther away the studio is relying more on background LOD algorithms more than ever before

  • A physically based shader two years in the making makes materials look like their real world counterparts

  • They were showed a wireframe wall with 100 handholds showing the shape of his body adapting to the shape of the wall as he climbed

  • On PS3 Drake had 250 bones in his model on PS4 800 in his face alone

  • They are over 30 but have locked at 30 for the demo they are gonna try to hit 60 but won't compromise if they have to lose something that can impact the player experience

  • Druckmann says the adventure has to stand on its own with hints to Drakes character in the older games for people who haven't played if you have then you understand more of the nuances of Drake and his relationships

  • UC3 ending gave them a clean slate dealt with all his present problems so that they could delve into his past

  • 4 years after he's settled down and retired when he is lured back into the life by his brother sam who he last saw 15 years ago during that time they were bosessed with finding a treasure plundered by Henry Every who ammassed the largest haul over the space of two years in the 17th century its worth half a billion dollars by todays standards

  • Drake moved on but Sam continued looking and came back into his bro's life with incentive for both of them he has a new lead on Libertalia, Every's pirate Utopia

  • When they add new characters it has to reflect a facet of the protagonist in a unique way

  • A brother allows them to ask who is Nathan Drake and how has he evolved into the person we see today

  • Sam's arrival makes it seem as if there is no female foil, Elena is seemingly at home and not really happy with him coming out of retirement and Chloe and Drake when their seperate ways in UC3 third act

  • The only known female in the game at this point is Nadine Ross the leader of the South African Private Military army that patrols the island she was hired by Rafe Adler, another treasure hunter in which Nate and his Bro have history with

  • They're the enemy but ND doesn't like to think of them like that, when they are writing these characters they don't want to write them as cliches so they they just write it as if it were from their POV because those character's don't necessarily see themselves as the antagonist

  • They are trying to look at all moments even between cutscenes as a scene; they are thinking in filmic terms but what's important is how much they can put on the "stick"

ey alejo, aun no es noviembre?

1 respuesta
alejo

#25 no :no:

Forcriun

Estoy burrísimo, con tonterías como el cuadriplicado del tamaño de texturas y el detalle de animación (bones), uno se pone palote pensando en lo que van a sacar ;_;

- Learned a lesson from Jak II where they designed a level where you Daxter rides a rocket, was kind of upset about how they spent so much time on something you only seen once in the entire game.

Esto me llegó a tocar las pelotas bien tocadas x-D

alejo

Antagonistas:

Rafe

Nadine

Otra protagonista negra, curioso, se repiten directores de TLoU, y las costumbres no cambian.

Forcriun

Pero no se repetirá esta costumbre :_(

1 respuesta
bigbizkit

#29 Lo mejor de todo ese juego.

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