Jastro
 
online
Jastro 
 
#2191 12 may 10, 14:30
#2191 12 may 10, 14:30
Que ganas de probarlo

¿Han posteado en algun lado ya el cliente subido a megaupload?
 
GaRoU
 
GaRoU
 
#2192 12 may 10, 14:35
#2192 12 may 10, 14:35
Los chicos de la Rosa lo han subido a rapidshare. Lo tienes en mo-esp en la sección descargas.

P.D: a ver si te conectas al ts mariquita!
 
Pollotrozeao
 
#2193 12 may 10, 14:40
#2193 12 may 10, 14:40
Jastro no es suficientemente mistico para jugar con nosotros
 
keymour
 
keymour
 
#2194 12 may 10, 14:50
#2194 12 may 10, 14:50
Funciona el server? me pone fail to connect login server.
 
Jastro
 
online
Jastro 
 
#2195 12 may 10, 14:52
#2195 12 may 10, 14:52
#2192 esperare a megaupload que tengo cuenta y me ira ma rapido ^^
#2193 ya os hare un rallamiento mistico y volvere a ser aceptado

 
NdY78
 
NdY78
 
#2196 12 may 10, 14:53
#2196 12 may 10, 14:53
#2192 A mi el jdownloader me dice que los links del 44 en adelante están fuera de linea y si lo intento manualmente me sale como si estuvieran mal puestos y pertenecen todos al archivo 43
 
keymour
 
keymour
 
#2197 12 may 10, 15:40
#2197 12 may 10, 15:40
Alguien me puede explicar que hay que hacer para jugar, me he bajado todos los parches etc pero me dice que no se puede conectar al login server.
 
SIRSANCHO
 
#2198 12 may 10, 15:48
#2198 12 may 10, 15:48
El server ahora mismo esta cerrado.










 
NdY78
 
NdY78
 
#2199 12 may 10, 16:44
#2199 12 may 10, 16:44
#2197 Eso de "me he bajado todos los parches etc" suena sospechoso. No se si lo sabes pero esta semana pasada salió un parche nuevo que invalida el cliente anterior. Se tienen que descargar de nuevo los 5gb y pico y borrar/desinstalar todo lo anterior.
 
keymour
 
keymour
 
#2200 12 may 10, 16:56
#2200 12 may 10, 16:56
holy shit, y donde me bajo ese client nuevo
 
SIRSANCHO
 
#2201 12 may 10, 17:04
#2201 12 may 10, 17:04
De mortal online .com
 
GaRoU
 
GaRoU
 
#2202 13 may 10, 02:41
#2202 13 may 10, 02:41
#2199 , no se refiere a los parches, se refiere a los archivos rapidshare de la web.

A ver si Hispano nos lee o se lo comento mañana xD
 
vanbeat
 
vanbeat
 
#2203 13 may 10, 08:01
#2203 13 may 10, 08:01
Creo que se está subiendo el nuevo cliente a MU tambien, aunque no lo sé seguro... por otro lado, los del RS, por lo menos a mi, me ha dejado bajarlos todos sin problemas...

A ver cuando terminan las pruebas con las skills poniendo y sacando y podemos entrar a jugar de forma más normal, que hay ganas y no es plan de no poder hacer ciertas cosas que quizá en ese momento necesitas... como restear xD
 
Erudito
 
Erudito
 
#2204 14 may 10, 17:18
#2204 14 may 10, 17:18
Buenas gente,
voy a probar este juego, ya que he borrado el WoW, porque me ralla.

Vamos allá, ¿este juego, hay que comprarlo, hay que pagar cuotas mensuales? Hago las preguntas, porque no puedo mirar la web oficial desde el curro, porque el WebSense me las capa casi todas xDDD

Este juego lo voy a probar si o si, ya que busco algo que no todo sea matar y hacer PVE o PVP, ya que me han dicho que este juego la "sociabilidad" importa mucho, te puedes hacer tu propia casita, etc etc....

Bueno, cabe decir, que busco una guild, donde avanzar, poner mi experiencia de otros MMO y demás. Me dedicaré mas que nada, a criar mi huerta, ser el mejor artesano y vivir del cuento (del comercio xDD) para así llevar a mis compañeros de clan con lo mejor ^^ eso sí, ayudaré lo que pueda con mi espada.

¿El juego está en español?

EDIT:

He leido #2138 y #2136 y no me ha quedado claro. ¿El juego es gratuito hasta que temrine la fase de open beta que se empezará a pagar las mensualidades?, ¿Cuando acabe la fase beta y sea normal, se guardarán los pjs creados?
 
kranick
 
online
kranick 
 
#2205 14 may 10, 18:13
#2205 14 may 10, 18:13
mejor que lo compres porque ahora mismo han anunciado el final de la open beta y la release http://www.mortalonline.com/forums/....html#post861704 yeeeeeaaaaaaaa
 
FrankyEsp
 
#2206 14 may 10, 18:17
#2206 14 may 10, 18:17
Es de pago, ahora hay descuento aprobecha hasta el lunes que viene.
Pago de mensualidades, unos 12 eurillos o por hay.
No esta en español.

Y clanes si quieres canarios el nuestro XD, na en serio, hay mucho y variados, informate por hay, y recuerda que hay mas clanes que los que dice la gente
 
Vegon
MV-Usertools fag
online
Vegon 
MV-Usertools fag
#2207 14 may 10, 18:35
#2207 14 may 10, 18:35
Link directo a lo #2205

Salida el 9 de Junio
 
Erudito
 
Erudito
 
#2208 14 may 10, 21:01
#2208 14 may 10, 21:01
Una cosa, después de la beta, se resetean todos los PJs a lvl 1, o la gente tendrá su pj de la beta?

¿Se sabe si en un futuro el juego estará en español?

Un saludo.

#2206 te mandé un privado xD
Mensaje editado 2 veces. Última edición 14 may 10, 21:05
 
Pollotrozeao
 
#2209 14 may 10, 21:27
#2209 14 may 10, 21:27
No tienen intencion de sacarlo en otro idioma que no sea ingles, yo lo descartaria totalmente.

Y si, se hara wipe cuando salga el juego.
 
FrankyEsp
 
#2210 14 may 10, 21:43
#2210 14 may 10, 21:43
Matizar que no es por levels xDD, es un sandbox, vas subiendo tus skills, las que tu quieras, y demas, te personalizas el muñeco al 100%
 
Shock
 
Shock
 
#2211 15 may 10, 12:28
#2211 15 may 10, 12:28
Tengo muchas ganas que les salga bien el juego, pero aún lo veo muy verde en todos los sentidos..
 
SIRSANCHO
 
#2212 15 may 10, 15:40
#2212 15 may 10, 15:40
Lo buenos tiempos de la closed beta volveran!
 
MalGanis
 
#2213 23 may 10, 20:05
#2213 23 may 10, 20:05
Bueno hablad un poco, ¿qué tal va el juego ahora? ¿Hay algo nuevo?

Voy a tener que ir volviendo a jugar ya que falta poco para la release
 
FrankyEsp
 
#2214 23 may 10, 21:07
#2214 23 may 10, 21:07
Capullo, pasate pr el ts hombre xD.

Y no hay mucho, mañana se supone que ponen parche y podremos jugar a la beta como siempre hasta la release.
 
Pollotrozeao
 
#2215 23 may 10, 21:08
#2215 23 may 10, 21:08
En teoria mañana nuevo cliente, tendria que haber estado antes pero tenian problemas en el patcher para archivos de mas de 2 GB.

En teoria lo arreglaron el Viernes pero por si acaso falla no querian dejarlo todo el finde empastrado, o eso comento Pompei.
  2
SIRSANCHO
 
#2216 27 may 10, 21:59
#2216 27 may 10, 21:59
Cliente del juego definitivo!



To download this patch, you will need to download a new installer from the website when the patch has been uploaded.

Also, the launcher patches in SILENT mode (wont display patching windows etc), so it might seem as its not doing anything but it is patching.

DELETE YOUR OLD FILES

This patch is first and foremost about bringing the game back to where it was prior to the merging of the new builds but in a more stable and less desynced environment. What this means is that some system are still disabled (see below the notes) as they are not yet up to the standard of functionality we want them to be and there are minor issues in some of the active systems. Overall, this patch brings back a large portion of the game to you as a player that allows you to progress your character and delve into the new content we have added.



------ ADDITIONS & CHANGES ------


General:
- Stable functionality has been altered. A maximum of five (5) pets can now be stabled at a time. The five pet maximum is limited by the amount of receipts you have in your inventory and/or your bank. This means that if Player A has five receipts and sells one receipt to Player B. Player A can then stable a new pet, bringing the amount of receipts back to five.


- The murder count system has been altered. When you receive a murder count it will start a short term and long term timer. The long term timer is 20 hours long and keeps track of the amount of murder counts. The short term timer is based of the long term timer and when your long term timer reaches 10 hours or less (since long term timer started counting down) you will no longer loose stats for the remaining time of the long term timer. These timers reset themselves when the next murder count starts counting down.


- For the time being, loot bag functionality has been changed. You can now only open a loot bag once. Once you close the bag, you will not be able to open and loot it again. So be careful when looting!


AI & Mounts:
- Five new mounts have been introduced to Nave. These are: The Bullhorse, the Jotun Horse, the Mongrel Horse, the Desert Horse and the Donkey.
- All mounts now have individual characteristics such as: speed, health, attack damage, stamina and jump height. Also the mounts require different levels of taming and creature control skill.
- Navmeshes functionality has been added to certain locations for testing purposes.
- Creatures will now align with the terrain (leaning hills and so on).

Art & Sound:
- A lot of new creatures have been introduced. Some of these are: spiders, felines and bears.
- Several new race specific NPCs added across Myrland.
- Spider caves have been added in Myrland. Don't forget your torch!


Combat:
- The amount of durability on an armor piece that was lost when struck has been significantly reduced. The lifespan of an armor piece is now much longer. (Do note that this does not necessarily affect the lifespan of the person wearing the armor ^^)
- Reduced the stamina cost of Axes to make them more useful in combat. They still cost more stamina then Swords and Spears, but do more damage as well.
- Reduced the damage done by Thrusting Blade to bring it in line with other weapon combinations.
- Minor Bandages now have a cool down of 20 seconds and cannot be used in combat mode.
- Minor Health Potions now have a cool down of 60 seconds. Potions can be used in combat mode.


------ BUG FIXES ------


We've been working very hard on getting the game back up and running to where it were two months ago, this involves a lot of bug fixes that has been found and fixed in house. The few fixes listed below are fixes that were made to bugs that were in the game prior to the merging of the new Unreal and Atlas versions. Please note that a lot of old issues that were on the bug tracker have been resolved (sadly not all of them) but won't be listed here (because it would take to long to write it all down). We will be setting up a new section on the bug tracker for this version so we can start fresh with the new game build. So if you find an issue that you know previously existed on the tracker, please report it again on the new tracker.


Found here: http://www.mortalonline.com/forums/bugtracker.php


General:
- The Equerry (stable keeper) will no longer take money from you if you fail to stable your pet.
- You should no longer get a message saying you have the to many pets stabled when in fact you don't.


AI & Mounts:
- Mounts will no longer come to a sudden stop when riding across bridges.


------ KNOWN ISSUES ------

- The Backgrounds in the Character Creation are bugged. The Backgrounds at the moment are mirrored left to right. So if you select a Recruit, you will spawn as a Weaponsmith. Also note that selecting an Acolyte will make you spawn as a Recruit not a Ruffian.
- Armors will appear to have horizontal stripes all over them.
- The Mercy Mode and Knockdown Animations are not working correctly.
- The Earthquake spell is not functioning.
- The Charge and Swing animations for weapons will get stuck at times. Re-swing to “unstuck” it.
- The loot window does sometimes appear of screen. Increase your resolution or delete NowUiSettings.ini to revert it to its default position.
- Shields will not be seen if equipped.
- Equipment and Inventory weight will not display correct values in the profile/inventory window.
- The inventory window is “one behind”. For example, if you have ten potions and consume one. It will be listed as if you have ten potions until another update is done to the inventory window, for example moving the stack.
- Mounting whilst in combat mode will make your weapons disappear until you equip/unequip an item or go out and back into combat mode.
- Weapon and Armor icons will not display their correct icon.
- When a player takes damage the 'targets health bar” will only update upon re-targeting of the target. (This only applies when the target is a player).
- You will be visible to other players whilst logging in (when you are on the loading screen).

------ DISABLED SYSTEMS ------

- Housing (Houses, keeps, palisades and bridges)
- Guilds
- Thievery
- Line of sight checks for Magic temporarily turned off.
- Locking/Decreasing of Attributes and Skills.


P.S - We are aware of some other issues. These will be worked on tomorrow.

PLEASE NOTE - These notes are not final and are subject to change.
 
FrankyEsp
 
#2217 28 may 10, 11:20
#2217 28 may 10, 11:20
Burraaa, YEEEEPALE BUUUUURA
 
SIRSANCHO
 
#2218 28 may 10, 11:52
#2218 28 may 10, 11:52
Montaremos un negocio de taxis-burra
 
Pollotrozeao
 
#2219 28 may 10, 18:31
#2219 28 may 10, 18:31





Siguen sin haber imagenes del burro
 
D4rKNiGhT
 
#2220 29 may 10, 12:42
#2220 29 may 10, 12:42
Estan un poco estaticos no?
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