Cambios al "Ascendant" (Scion Ascendancy)

HeXaN

Elementalist

  • 50% reduced Reflected Elemental Damage taken (New)
  • Damage Penetrates 6% (+1%) of Enemy Elemental Resistances
  • Gain Elemental Conflux for 6 (+2) seconds when you Kill a Rare or Unique Enemy
  • Can Summon up to 1 additional Golem at a time (New)
  • 30% increased Damage of each Damage Type for which you have a matching Golem
  • 4% reduced Elemental Damage taken

Necromancer

  • 20% increased Skill Effect Duration (New)
  • You and Allies deal 30% (+15%) increased Damage while affected by Auras you Cast
  • You and Allies affected by your Auras have +20% to Chaos Resistance (New)
  • 2% increased Attack and Cast Speed for each corpse consumed recently
  • 15% increased effect of Offering spells
Unchanged
  • You and your Minions have 4% Physical Damage Reduction

Occultist

Unchanged
  • 20% increased maximum Energy Shield
  • 1% of Energy Shield Regenerated per second
  • Enemies you Curse have -15% to Chaos Resistance
  • 20% increased Damage if you've Killed a Cursed Enemy Recently

Assassin

  • +1.5% (+0.5%) to Critical Strike Chance
  • 20% (+10%) chance to gain a Power Charge on Hit against Enemies that are on Full Life
Unchanged
  • +40% to Critical Strike Multiplier against Enemies that are on Full Life
  • Your Critical Strikes with Attacks Maim Enemies

Saboteur

  • 10% increased Movement Speed if you've placed a Mine or thrown a Trap Recently (New)
  • Traps and Mines which have been Armed for 4 seconds deal 50% increased Damage (New)
  • 20% increased Cooldown Recovery Speed for throwing Traps
  • Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
Unchanged
  • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
  • 5% increased Damage for each Trap and Mine you have

Trickster

  • 50% (+20%) increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 15 Mana Regenerated per second if you've used a Movement Skill Recently (New)
  • 100% increased Mana Regeneration if you've used a Movement Skill Recently
Unchanged
  • 20% more chance to Evade while on full Energy Shield
  • 20% increased Damage while not on full Energy Shield

Raider

  • 10% increased Movement Speed (New)
  • 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy (New)
  • 10% chance to gain a Frenzy Charge on Kill
  • 25% chance to Avoid Elemental Status Ailments
Unchanged
  • 4% chance to Dodge Attacks
  • You have Onslaught while on full Frenzy Charges

Pathfinder

  • 10% increased Movement Speed while using a Flask (New)
  • 50% chance to gain a Flask Charge when you deal a Critical Strike (New)
  • 30% (+5%) increased Damage while using a Flask (changed wording from during Flask effect)
  • 10% chance for your Flasks to not consume Charges (New)
  • 50% increased Flask Charges gained
  • 50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
  • 4% reduced Elemental Damage taken during Flask effect

Deadeye

  • 30% increased Projectile Speed (New)
  • Projectiles gain Damage as they travel further, dealing up to 50% (+20%) increased Damage to targets
  • Attacks have 15% chance to cause Bleeding
Unchanged
  • 30% chance of Projectiles Piercing
  • Skills fire an additional Projectile

Slayer

  • 50% reduced Reflected Physical Damage taken (New)
  • 40% (+10%) increased Damage against Rare and Unique Enemies
  • Life Leech effects are not removed at Full Life (New)
  • Culling Strike
  • 10% of Overkill Damage is Leeched as Life
Unchanged
  • Your Damaging Hits always Stun Enemies that are on Full Life

Champion

  • 20% (+10%) chance to Fortify on Melee hit
  • You and nearby Allies have 30% (+15%) increased damage while you have Fortify (Yes, this is the only instance where damage is written with a lowercase d before and after the change)
  • 5% (+1%) reduced Damage taken from Taunted Enemies
Unchanged
  • 20% chance to Taunt on Hit

Gladiator

  • 4% (+1%) additional Block Chance
  • Attacks have 20% (+5%) chance to cause Bleeding
  • 3% increased Movement Speed for each Hit you've Blocked Recently (New)
  • 30% of Block Chance applied to Spells
Unchanged
  • 30% increased Damage if you've killed a Bleeding Enemy Recently

Chieftain

Unchanged
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Regenerate 2% of your maximum Life per second while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently

Juggernaut

  • 20% (+10%) chance to gain an Endurance Charge when you are Hit
Unchanged
  • 30% increased Armour
  • Cannot be Chilled
  • You cannot be Stunned while at maximum Endurance Charges

Berserker

  • 20% (-5%) increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently
Unchanged
  • 5% increased Damage taken
  • 10% more Damage
  • 1% of Damage Leeched as Life if you've Killed Recently

Hierophant

  • 50% (+30%) chance to gain a Power Charge when you place a Totem
Unchanged
  • Skills in your Helm can have up to 1 additional Totem Summoned at a time
  • 25% increased maximum Mana
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield

Guardian

  • 25% reduced Effect of Curses on You (New)
  • You and Allies affected by your Auras have 5% additional Block Chance (New)
  • You and Allies affected by your Auras have 10% (-2%) increased Attack, Cast and Movement Speed
  • Every 5 seconds, remove Curses and Elemental Status Ailments from you
  • 3% additional Block Chance
Unchanged
  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other

Inquisitor

  • 25% (+5%) increased Elemental Damage
  • 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
  • 30% (+10%) chance to create Consecrated Ground on Kill, lasting 8 seconds
Unchanged
  • Take 8% reduced Elemental Damage while on Consecrated Ground

Edit:

About the Champion comment, there's only 3 nodes in the whole tree with the word damage being written all lowercase. The Champion Scion Ascendancy Node, the Chieftain Node Ngamahu, Flame's Advance and the Deadeye Node Far Shot.

Fuente: https://www.pathofexile.com/forum/view-thread/1901674

Larnox

Hostias :clint: se masca que vamos a volver a ver bien de Scions, Raider y Assa están curiosillas, pathfinder.. bueno, está muy fina.

Tds mln

KaPLaNQL

Ya veremos como queda despues de la beta xD

Artherius

De momento solo me convence el area del ranger, lo demas bue..xd

iKarbOne

Los cambio no son gran cosa, lo mejor es el slayer por lo del life leech pero es que tampoco se pueden hacer grandes combos con los cambios.

Krosita

Sigue siendo mierda, necesita mucho mas para que se pickee como el resto de las clases.

RA_MeSiAs

mi future cyclone raider se alegra de estos cambios

1 respuesta
Artherius

#7 ¿Que tiene que ver el raider aquí?

1 respuesta
RA_MeSiAs

#8 Bueno... pues ha habido cambios, y algunos para el raider, tiene que ver claro xD

1 respuesta
Artherius

#9 Son todos para la scion

RA_MeSiAs

Me cago en la puta... eso me pasa por no ir a la noticia original donde si queda claro, edito #1

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