- Ligia
- Francesa

- Ligia
- Francesa

#2467 1 jun 12, 23:17
La tortuga está arriba a la derecha, se está hundiendo de tanto panda que tiene que aguantar...
- AwK_SoRa
#2468 2 jun 12, 13:19
Parche nuevo lvl cap al máximo... falta solo esto.. No raids, pet battles, and some scenarios and BGs are not yet available se va acercando el día..
- Ligia
- Francesa

#2469 2 jun 12, 14:29
Bueno, pues por si alguien está sin beta, en el blog estoy repartiendo. Tengo 75, así que participad que malo será que no tenga para todos 
http://www.spamchainheal.com/2012/0...es-giveaway.html

http://www.spamchainheal.com/2012/0...es-giveaway.html
#2470 2 jun 12, 15:38
Buenas pues resulta que voy a bancal del magister a farmear la mount y me topo con 2 orbes sin dorei teniendo ya uno en la mochila, me preguntaba si en la subasta de mop podria sacarle rendimiento sabeis?
saludetes
saludetes
#2472 2 jun 12, 16:56
#2471 si, pero no se podian vender objetos "extraños" en esa subasta? esque nose ando perdido..
edit: vale dudas aclaradas mersii
edit: vale dudas aclaradas mersii
Mensaje editado 1 vez. Última edición 2 jun 12, 17:53
#2475 5 jun 12, 13:03
#2474
Spoiler
Por cierto, visteis el nuevo legendario?
http://www.guiaswow.com/general/nue...lack-prince.html
Es una maza, se dice que sera para tanks.
#2476 Si, yo espero personajes predefinidos al 90, me da pereza subir xd
#2476 a coñe es verdad! Me habia colado. Entonces ponen la ah nueva, o que otras novedades trae?
Spoiler
Por cierto, visteis el nuevo legendario?
http://www.guiaswow.com/general/nue...lack-prince.html
Es una maza, se dice que sera para tanks.
#2476 Si, yo espero personajes predefinidos al 90, me da pereza subir xd
#2476 a coñe es verdad! Me habia colado. Entonces ponen la ah nueva, o que otras novedades trae?
Mensaje editado 3 veces. Última edición 5 jun 12, 13:36
- AwK_SoRa
#2476 5 jun 12, 13:26
Habeis visto que el ptr de la 5.0 pronto sale a la luz no?
#2475 el ptr no es la beta, tendrá solo features, en el momento que salga el ptr un mes y medio como max para pandaria
#2475 el ptr no es la beta, tendrá solo features, en el momento que salga el ptr un mes y medio como max para pandaria
Mensaje editado 1 vez. Última edición 5 jun 12, 13:33
#2477 5 jun 12, 13:42
#2476 Siguiendo el ritmo de anteriores expansiones habra que sumarle otro mes mas por lo menos. Osea mas o menos 1 mes y medio largos en el ptr el 5.0, luego implantarlo en live 1 mes largo y expansión.
Si el ptr sale mas o menos pronto yo creo que para principios de Septiembre puede salir, lo extraño es que de momento no haya habido una campaña de publicidad basta para suponer que quedan solo 2 meses y poco.
Si el ptr sale mas o menos pronto yo creo que para principios de Septiembre puede salir, lo extraño es que de momento no haya habido una campaña de publicidad basta para suponer que quedan solo 2 meses y poco.
- AwK_SoRa
#2479 5 jun 12, 14:04
El PTR traera los nuevos talentos/skills, supongo que el evento de Theramore e imagino que lo de las pet battle.
Lo de la black AH no lo tengo claro ya que el npc seguramente este situado en una zona de pandaria.
Lo de la black AH no lo tengo claro ya que el npc seguramente este situado en una zona de pandaria.
- AwK_SoRa
Mensaje editado 1 vez. Última edición 5 jun 12, 18:09
- Ligia
- Francesa

#2481 5 jun 12, 18:38
Tom Chilton habla del PvP en Mists of Pandaria
Tom Chilton habla del PvP en Mists of Pandaria:
With the Mists of Pandaria beta in full swing we thought wed take this opportunity to shed some light on what lays ahead for PvP. To that end, we sat down with World of Warcraft Game Director Tom Chilton to discuss the future of PvP in Mists of Pandaria.
What is the overarching design philosophy for PvP in Mists of Pandaria?
Tom Chilton - We want to have more new PvP content than weve ever had before. With this expansion were adding two completely new Battlegrounds with new gameplay types. Weve never done that before at the start of an expansion. We also have a new Arena to add to the current pool of options. That will bring our count of Battlegrounds up to ten and our Arena count to six.
How is the war being brought back to World of Warcraft in relation to PvP?
Tom Chilton - Well, the best answer to that is that were very deliberately trying to get people back out into the world, and so that means on a PvP realm, youll have more people to kill that are out in the world. Generally speaking, the most fun outdoor PvP is just the spontaneous conflict that happens as a natural result of people being out in the world. Its not the stuff the designers create for you.
Many players on PvE realms are concerned about being forced to PvP or take part in World PvP when they dont want to, what can you say to them about the plans for this?
Tom Chilton - There are no plans to force PvP on players who are on PvE realms. Their experience shouldnt change and theyll have the same opportunities for PvP (if they wish to take part) as they do now. Its also worth noting that the Black Market Auction House has the potential to become a world PvP location for those on PvP realms. Just like the name implies, these are goods being sold out in shady locations away from the prying eyes of guards in the cities. They are not in neutral or safe zones. For PvE realms, its not going to have that same risk for placing a bid as on a PvP realm (aside from being outbid).
On the other hand, PvPers are afraid that things wont be taken far enough and they wont get the world PvP they want; they often mention the issue of guards in major cities hampering their ability to do these raids. What could you say about that?
Tom Chilton - We know that for many PvPers, the idea of getting a large raid (or two) together to invade a city is something that can make for great world PvP. We also know that there has been an issue with guards causing this to be a less appealing undertaking for them as the guards have gotten stronger. We obviously want those guards there doing their jobs, but we dont want them to be the wall that you just cant get over. So, we are planning to adjust the guards only on PvP realms to where they arent quite as strong as youd find them on a PvE realm, and they wont respawn quite as quickly either. Were still working on this, but we hope to get this adjustment in before the release of Mists of Pandaria. Its worth noting that the guards on PvE realms will remain the same as they are now.
How is it possible to make it different between the realm types when it wasnt in the past?
Tom Chilton - The difference is in the available technology that we have now that we didnt have in the past. As the game has evolved over the years, so has technology and our capability to find ways to implement that new technology that makes our ideas of what if or wouldnt it be cool become reality. With the change to the guards, we think that could be a real game changer for those that really like the idea of raiding cities or areas and holding them against the enemy. Beyond that though, there isnt really a difference, but with the new daily quest hubs, it should prove to be a real hotspot for PvP on a regular basis.
Will there be bigger changes between PvP and PvE realms in the future?
Tom Chilton - Its always a possibility. We want to see how things go with these changes first. We dont want to promise any big plans at this point in time, but we are always thinking of ways we can add to the experience where we can.
What about the general idea that there arent enough people out in the world to even engage in PvP?
Tom Chilton - The new Cross-Realm Zones technology that we introduced recently in the beta should also help make sure more world PvP happen.
What about the use of flying mounts? Many players are concerned about the use of flying mounts to avoid having to ever engage in PvP on PvP realms.
Tom Chilton - We know this is a concern and we have some things in mind for helping in this regard. First, were limiting the use of flying mounts within Mists of Pandaria to level 90. Second, with so many players taking part in the quest hubs, we think well see a lot more PvP happening out in the world. After all, you have to land sometime. If thats not enough though, we have an item that were adding to the game that players will be able to use from the ground that makes it possible to dismount a flying enemy player (within a reasonable range and PvP flagged). Were still discussing the particulars of how this item will be available.
Will there be a Wintergrasp or Tol Barad for Mists of Pandaria?
Tom Chilton - No. Were deliberately trying to get people out into the world and these areas ended up being more like instanced areas than World PvP. We dont want to create another one and have it result in the same sort of gameplay. With that being said though, weve instead moved the bosses you would have found within an instance like Baradin Hold out into the world. We think the allure of a boss kill is a great impetus to go out into the world and engage in PvP.
Battlegrounds
Could you recap the new battlegrounds that are being added? What new gameplay styles do the two new Battlegrounds have to offer players?
Tom Chilton - We have two new Battlegrounds that weve talked about before, each featuring a completely new type of gameplay that we havent had available before.
The design of the Silvershard Mine hasnt really changed since we last discussed it at our Mists of Pandaria media event. Players essentially escort one of several mining carts to a depot to score points. Strategic locations will feature switches that allow you to change tracks. The more people you have helping out, the better, though youre going to want to stop or at least stall the other team from getting their carts into a depot as well.
For our other Battleground, Temple of Kotmogu, weve made some slight changes since we last talked about it at the event. We did some internal testing with just one artifact and discovered that the gameplay devolved into a sort of deathmatch in the center of the map. So we didnt just double the amount of artifacts that were in play, we quadrupled it and ended up with four artifacts at different spots that could be used to score points. Youll still score the most points for staying in the center area of the of the field of battle, but theres a lot more going on with four artifacts to keep track of and hand off to your team.
Is the way we queue for Battlegrounds changing at all?
Tom Chilton - Yes, were adding a way for players to down-vote two Battlegrounds that they dont want to see show up when queuing for random Battlegrounds. The exception to this is if its the Battleground featured with Call to Arms. You wont be able to down-vote those when they happen, but this should make it so that its less likely youll be taking part in a Battleground that you dont particularly enjoy. It should also help make it more likely that when a particular Battleground comes up on the Call to Arms, you may be able to enjoy it more. Were also changing the way Call to Arms works so that there will always be a Call to Arms Battleground available. This will allow us to cycle through a larger amount of Battlegrounds on a regular basis.
When will players get to try out the new Battlegrounds for themselves?
Tom Chilton - Were hoping to have these new battlegrounds in the beta for everyone to play within the next couple of weeks or so. Were looking forward to getting everyones feedback and seeing how they play out with a larger test audience.
Arenas
Is anything changing with Arenas?
Tom Chilton - Yes, actually. Players will be able to see their opponents class and specialization before the match begins. They wont be able to see the specific talent choices or glyphs being used, however. From there, its a bit like playing poker. You wont know what exact abilities your opponent is using, but youll be able to modify your own talents in the staging area before the match starts to try to anticipate what they could be using.
Is anything changing with Rated Battlegrounds?
Tom Chilton - We dont have any changes planned for Rated Battlegrounds at this time, though we may at some point in the future decide to add in the newest Battlegrounds, Silvershard Mine and Temple of Kotmogu.
Fuente: http://eu.battle.net/wow/en/blog/5054687
Otra noticia: nerf del 25% a Dragon Soul... como si ya no fuese suficiente el 20? http://eu.battle.net/wow/en/blog/5055284
With the Mists of Pandaria beta in full swing we thought wed take this opportunity to shed some light on what lays ahead for PvP. To that end, we sat down with World of Warcraft Game Director Tom Chilton to discuss the future of PvP in Mists of Pandaria.
What is the overarching design philosophy for PvP in Mists of Pandaria?
Tom Chilton - We want to have more new PvP content than weve ever had before. With this expansion were adding two completely new Battlegrounds with new gameplay types. Weve never done that before at the start of an expansion. We also have a new Arena to add to the current pool of options. That will bring our count of Battlegrounds up to ten and our Arena count to six.
How is the war being brought back to World of Warcraft in relation to PvP?
Tom Chilton - Well, the best answer to that is that were very deliberately trying to get people back out into the world, and so that means on a PvP realm, youll have more people to kill that are out in the world. Generally speaking, the most fun outdoor PvP is just the spontaneous conflict that happens as a natural result of people being out in the world. Its not the stuff the designers create for you.
Many players on PvE realms are concerned about being forced to PvP or take part in World PvP when they dont want to, what can you say to them about the plans for this?
Tom Chilton - There are no plans to force PvP on players who are on PvE realms. Their experience shouldnt change and theyll have the same opportunities for PvP (if they wish to take part) as they do now. Its also worth noting that the Black Market Auction House has the potential to become a world PvP location for those on PvP realms. Just like the name implies, these are goods being sold out in shady locations away from the prying eyes of guards in the cities. They are not in neutral or safe zones. For PvE realms, its not going to have that same risk for placing a bid as on a PvP realm (aside from being outbid).
On the other hand, PvPers are afraid that things wont be taken far enough and they wont get the world PvP they want; they often mention the issue of guards in major cities hampering their ability to do these raids. What could you say about that?
Tom Chilton - We know that for many PvPers, the idea of getting a large raid (or two) together to invade a city is something that can make for great world PvP. We also know that there has been an issue with guards causing this to be a less appealing undertaking for them as the guards have gotten stronger. We obviously want those guards there doing their jobs, but we dont want them to be the wall that you just cant get over. So, we are planning to adjust the guards only on PvP realms to where they arent quite as strong as youd find them on a PvE realm, and they wont respawn quite as quickly either. Were still working on this, but we hope to get this adjustment in before the release of Mists of Pandaria. Its worth noting that the guards on PvE realms will remain the same as they are now.
How is it possible to make it different between the realm types when it wasnt in the past?
Tom Chilton - The difference is in the available technology that we have now that we didnt have in the past. As the game has evolved over the years, so has technology and our capability to find ways to implement that new technology that makes our ideas of what if or wouldnt it be cool become reality. With the change to the guards, we think that could be a real game changer for those that really like the idea of raiding cities or areas and holding them against the enemy. Beyond that though, there isnt really a difference, but with the new daily quest hubs, it should prove to be a real hotspot for PvP on a regular basis.
Will there be bigger changes between PvP and PvE realms in the future?
Tom Chilton - Its always a possibility. We want to see how things go with these changes first. We dont want to promise any big plans at this point in time, but we are always thinking of ways we can add to the experience where we can.
What about the general idea that there arent enough people out in the world to even engage in PvP?
Tom Chilton - The new Cross-Realm Zones technology that we introduced recently in the beta should also help make sure more world PvP happen.
What about the use of flying mounts? Many players are concerned about the use of flying mounts to avoid having to ever engage in PvP on PvP realms.
Tom Chilton - We know this is a concern and we have some things in mind for helping in this regard. First, were limiting the use of flying mounts within Mists of Pandaria to level 90. Second, with so many players taking part in the quest hubs, we think well see a lot more PvP happening out in the world. After all, you have to land sometime. If thats not enough though, we have an item that were adding to the game that players will be able to use from the ground that makes it possible to dismount a flying enemy player (within a reasonable range and PvP flagged). Were still discussing the particulars of how this item will be available.
Will there be a Wintergrasp or Tol Barad for Mists of Pandaria?
Tom Chilton - No. Were deliberately trying to get people out into the world and these areas ended up being more like instanced areas than World PvP. We dont want to create another one and have it result in the same sort of gameplay. With that being said though, weve instead moved the bosses you would have found within an instance like Baradin Hold out into the world. We think the allure of a boss kill is a great impetus to go out into the world and engage in PvP.
Battlegrounds
- Warsong Gulch
- Ashenvale Forest
- Arathi Basin
- Arathi Highlands
- Alterac Valley
- Hillsbrad
- Eye of the Storm
- Netherstorm
- Strand of the Ancients
- Dragonblight
- Isle of Conquest
- NW of Sholazar
- Basin of Icecrown
- Battle for Gilneas
- Gilneas
- Twin Peaks
- Twilight Highlands
- Silvershard Mine
- Stranglethorn Vale
- Temple of Kotmogu
- Vale of Eternal Blossoms
Could you recap the new battlegrounds that are being added? What new gameplay styles do the two new Battlegrounds have to offer players?
Tom Chilton - We have two new Battlegrounds that weve talked about before, each featuring a completely new type of gameplay that we havent had available before.
The design of the Silvershard Mine hasnt really changed since we last discussed it at our Mists of Pandaria media event. Players essentially escort one of several mining carts to a depot to score points. Strategic locations will feature switches that allow you to change tracks. The more people you have helping out, the better, though youre going to want to stop or at least stall the other team from getting their carts into a depot as well.
For our other Battleground, Temple of Kotmogu, weve made some slight changes since we last talked about it at the event. We did some internal testing with just one artifact and discovered that the gameplay devolved into a sort of deathmatch in the center of the map. So we didnt just double the amount of artifacts that were in play, we quadrupled it and ended up with four artifacts at different spots that could be used to score points. Youll still score the most points for staying in the center area of the of the field of battle, but theres a lot more going on with four artifacts to keep track of and hand off to your team.
Is the way we queue for Battlegrounds changing at all?
Tom Chilton - Yes, were adding a way for players to down-vote two Battlegrounds that they dont want to see show up when queuing for random Battlegrounds. The exception to this is if its the Battleground featured with Call to Arms. You wont be able to down-vote those when they happen, but this should make it so that its less likely youll be taking part in a Battleground that you dont particularly enjoy. It should also help make it more likely that when a particular Battleground comes up on the Call to Arms, you may be able to enjoy it more. Were also changing the way Call to Arms works so that there will always be a Call to Arms Battleground available. This will allow us to cycle through a larger amount of Battlegrounds on a regular basis.
When will players get to try out the new Battlegrounds for themselves?
Tom Chilton - Were hoping to have these new battlegrounds in the beta for everyone to play within the next couple of weeks or so. Were looking forward to getting everyones feedback and seeing how they play out with a larger test audience.
Arenas
- Circle of Blood
- Blades Edge Mountains
- Ring of Trials
- Nagrand
- Ruins of Lordaeron
- Tirisfal Glades
- Dalaran Arena
- Underbelly of Dalaran
- Ring of Valor
- Orgrimmar
- Tolvir Proving Grounds
- Uldum
Is anything changing with Arenas?
Tom Chilton - Yes, actually. Players will be able to see their opponents class and specialization before the match begins. They wont be able to see the specific talent choices or glyphs being used, however. From there, its a bit like playing poker. You wont know what exact abilities your opponent is using, but youll be able to modify your own talents in the staging area before the match starts to try to anticipate what they could be using.
Is anything changing with Rated Battlegrounds?
Tom Chilton - We dont have any changes planned for Rated Battlegrounds at this time, though we may at some point in the future decide to add in the newest Battlegrounds, Silvershard Mine and Temple of Kotmogu.
Fuente: http://eu.battle.net/wow/en/blog/5054687
Otra noticia: nerf del 25% a Dragon Soul... como si ya no fuese suficiente el 20? http://eu.battle.net/wow/en/blog/5055284
- AwK_SoRa
#2484 5 jun 12, 19:30
Lo de la tortuga, aunque no sea lo mismo, no puedo evitar que me recuerde a Mundodisco xDD
#2485 5 jun 12, 19:58
¿Cambiarán en algo las arenas?
Tom Chilton - La verdad es que sí. Los jugadores podrán ver la clase y especialización de sus rivales antes de empezar el combate, aunque no podrán ver las selecciones de talentos o glifos específicos. A partir de ahí, es como jugar al póquer. No sabes qué habilidades exactas usará tu oponente, pero podrás modificar tus propios talentos en la zona de escala antes de que empiece el combate para intentar anticiparte a lo que podría utilizar.
Esto lo veo una porqueria, ya que le quita mucha magia a ver que te encuentras.
Tom Chilton - La verdad es que sí. Los jugadores podrán ver la clase y especialización de sus rivales antes de empezar el combate, aunque no podrán ver las selecciones de talentos o glifos específicos. A partir de ahí, es como jugar al póquer. No sabes qué habilidades exactas usará tu oponente, pero podrás modificar tus propios talentos en la zona de escala antes de que empiece el combate para intentar anticiparte a lo que podría utilizar.
Esto lo veo una porqueria, ya que le quita mucha magia a ver que te encuentras.
- AwK_SoRa
#2487 5 jun 12, 20:45
yo creo que sale antes de 2 semanas..#2488 que digan misa
I started to look at MPQs from the PTR pre-download. Things I found so far:
-Pandaren models are inside
-New Creature models are inside
-Monk spells are inside
-Pandaria looks like it is inside(Not 100% sure cant find map files for pandaria but dungeons and BGs are inside)
UPDATE 2: In the wow folder there is /Temp/5.0Migration-data brace yourselves folks, PTR is happenin'
The old PTR client is now able to download MigrationContent for the next patch, suggesting that it will be able to update to Mists of Pandaria.
Mensaje editado 1 vez. Última edición 5 jun 12, 20:52
- AwK_SoRa
#2489 5 jun 12, 20:53
#2488 ya hicieron lo mismo con wotlk si no recuerdo mal, de todas formas no tiene nada que ver una cosa con la otra, a mi lo que me interesa que se vayan viendo para donde van los tiros con las fechas.
edit: shutdown en la beta
edit: shutdown en la beta
Mensaje editado 1 vez. Última edición 5 jun 12, 21:06
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