BF: DICE revierte los últimos cambios de Battlefield V

thrazz

Hello Battlefield Community,

We've committed to giving you an update this week around Battlefield V's TTK (Time To Kill) adjustments, as seen in last Friday's letter to the community. After rolling out those changes last week, we've listened to your feedback, reviewed our statistical data, and have made the decision to return to the original TTK values seen at launch.

Our intent with the TTK changes was to see if we could evolve the Battlefield V experience and make it more enjoyable for new players, whilst also making sure the Battlefield vets have a choice with a more "core" experience suiting their preferred play-style. Clearly we didn't get it right. Veteran players didn't ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation. It truthfully wasn't an easy decision for us.

It's important to acknowledge that we have a challenge bringing new players into Battlefield V and onboard them to become more experienced Battlefield players. It's been a challenge across our games for a long time, as many will know, and becomes even more important for us to improve upon our post-launch experience with consistent updates to the game through the Tides of War. Our desire to service a game that caters to old and new players will continue. How we get it right isn't easy, nor will it be quick, and we appreciate when the community comes together and helps us on this journey.

We have learned a lot over the past week. We've gained clarity on the issues you've shared with us around Time To Death (TTD), we've identified imbalances in weapons, and have recorded real-world data on how TTK changes our game and impactS our players. With that knowledge we have a better idea of how to improve the game going forward, and have already begun taking steps to improve the experience for all our players, new and veteran.

Starting tomorrow, December 18th at 4am PT / 7am ET / 1p CET, we will revert the TTK changes to their original launch states, we will remove the "Conquest Core" playlist, and we will not introduce any new "Core" playlists as mentioned in last week's letter. This will be a server-side update and does not require a client download. We'll continue to identify how we can improve the Battlefield V experience and will have more information for you around those changes starting in the new year.

Thank you for your feedback and patience. We're excited to be on this journey with you.

The Battlefield Team
4
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Listo entendido.

MetaELLADAN

Vamos!!!

jepeme

Alguno que juegue me puede decir a que clase de cambios se refieren?

2 respuestas
perche

#4

al del ttk, time to kill, que lo habian alargado para que la gente que entrara nueva no muriera de una rafaga, lo metieron de extranjis cuando los dev jefes estaban de vacaciones y han creado otro cisma, uno ha dejado la compañia otros se han quejado etc.

2 respuestas
SevenOfThem

Muy bien, se han tragado el ego y han escuchado a la comunidad.

Vireca

#5 que lo metieron para que los noobs no lloraran?

1 respuesta
Zh3RoX

#7 basicamente

liebgott

Estan en DICE como para cabrear a los poco que juegan

ErChuache

#4 #5 Supuestamente y hasta donde yo tengo entendido, es porque hay veces donde el servidor "acumula" todas las balas en un mismo paquete, y cuando lo envia el jugador que recibe el paquete con las balas de golpe tiene la sensación de haber sido instantkilleado. Aumentaron el ttk para evitar supuestente eso.

https://www.reddit.com/r/Battlefield/comments/9xk4ap/bfv_the_battlefield_4_instakill_issue_seems_to_be/

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