Grim Dawn #HO

GeO-Granada

#390 pff es que no sé si en GoG habrá suficiente gente para hacer cosas, pero la diferencia de precio es abismal, 11€ vs 30 y pico juego + expansión + dlcs xD

Hay algún contador estilo steamcharts en gog para hacerse una idea?

1 respuesta
HeXaN

#391 Este juego es fundamentalmente single player.

1 respuesta
GeO-Granada

#392 no es como d3 en el aspecto cooperativo? entonces en qué se basa el multi? gracias por responder

2 respuestas
BahamutxD

#393 A menos que sepas que vas a jugarlo con algun colega, olvidate del multiplayer. De todas formas el tema de multi entre steam y gog es algo que iban a cambiar.

2 respuestas
HeXaN

#393 Básicamente es como dice #394. Para que te hagas una idea, es estilo Sacred o Titan Quest: enfocados a un jugador con posibilidad de jugar en cooperativo con amigos. Yo lo juego en red local con la parienta y es entretenido de cojones.

1 respuesta
GeO-Granada

#394 #395 es decir que no es como diablo 3 que le das a buscar partida y te mete con 4 personas más para hacer X cosa no?

Y el pvp igual?

2 respuestas
BahamutxD

#396 Que PvP?

2 respuestas
HeXaN

No entiendo por qué buscáis PvP en este tipo de juegos xD

2 respuestas
GeO-Granada

#397 #398 No tiene? hombre como añadido está bien, no es que sea algo que yo esté buscando digamos xD

Pero total, la pregunta buena es, el multiplayer tanto en gog como en steam son igualeS? es decir nadie juega a eso y no es como diablo 3 que te busca partidas con más gente?

Gracias dudes

zazgan

#397 Habla de las arenas que nunca llegaron :psyduck:

#396 No tiene servidores como el poe o d3, son servidores dedicados. Como torchlight por ejemplo.

1 respuesta
GeO-Granada

#400 ahhhh vale vale, ya entiendo, vamos que incluso el pj que te subes solo puedes usarlo por internet y por lan ( vía hamachi ) con otros porque los servers los alojamos nosotros no? Entonces usando hamachi/tungle o como se llame estarái solucionado el problema de cross-platform mientras dan una solución real jaja

Respecto a DLCS, cuales debería de pillar?

El loyalist ese de qué va? skins y pista?

Comparándolo con POE, cuál os gusta más? El POE se me hace a veces muy denso y pesado

1 respuesta
zazgan

#401 Si, los pjs se guardan en tu pc.

Desconozco lo de hamachi ni idea , pero vamos es un juego mas bien enfocado a singleplayer aun que jugarlo con gente mola también.

Los DLCS son innecesarios.

Uno son cosméticos (Steam Loyalist Items Pack) y el Crucible mode es un "modo" de juego que va por oleadas.

1 respuesta
GeO-Granada

#402 la expansión sí, no?

1 respuesta
zazgan

#403 Hombre la exp si, pero lo que puedes hacer es comprar el juego a secas en steam probarlo durante las 2 horas y si no te gusta devolverlo (Que te gustará xd)

1 respuesta
GeO-Granada

#404 si para lo que vale en gog... son menos de 2 € el juego base xD

1 respuesta
zazgan

#405 Valen lo mismo

7,49 juego base y 17,99 exp.

1 respuesta
GeO-Granada

#406 mira la foto que he puesto y precios

1 respuesta
zazgan

#407 Eso es comprando el pack ese, el crudiacle mode te vale 1,86 en vez de 4,86 de ahí esos 2 €xd

1 respuesta
Kalgator

hoy comienzo a subir un necro en hc, alguien se apunta?

GeO-Granada

#408 comprado todo menos el loyalist 9.80€

bicho0

#398 Pues a mi por ejemplo para motivar en buscar objetos mejores y competir contra algo que no sea IA. En sus días en Mu online motivaba ser el "mejor " de tu server. Eso si quizás no seas una persona competitiva y juegas 4 fun D.

1 respuesta
HeXaN

#411 Soy competitivo pero me parece absurdo buscar PvP en un juego donde no existe el balance, el control del PJ es limitadísimo y mil cosas más.

1 respuesta
bicho0

#412 Eso también es verdad , te doy la razón.

HeXaN

Ojalá un buscador en las constelaciones :(

1 respuesta
Perkele

#414 en las constelaciones, en el baul, en el inventario... con los objetos tan enanos como para buscar algo :psyduck:

1 respuesta
HeXaN

#415 Sí, en general hace falta un buscador xD

HeXaN

Update v1.0.2.1:
To prevent quest progress issues which have been occuring for some users with out of date translation files, this patch resets the in-game language for all users to English. As soon as updated language files are posted by the community translators they will once again be available for download via the in game menu.

[Tech]
Stash user interface has been modified to be more clear.
Fixed Skeleton spawn number tracking for clients in multiplayer games.
Reap Spirit will now correctly spawn one pet at all ranks with the tooltip adjusted accordingly.
Fixed Drain Essence not having a line of sight check on main target.
Fixed a bug where the conversation window created graphical artifacts when color blind modes are enabled.
Fixed a bug where some in game text was missing, which in some instances could cause a crash.
Fixed an occasional crash when loading game resources.
Fixed a bug where target outlines would be rendered incorrectly for some objects.
Fixed a bug where fullscreen gamma had no effect in the DirectX11 renderer.
Fixed an issue where grass lighting was incorrect on "High" lighting setting.
Fixed a bug where community translations of expansion files would fail to override base game text.
Fixed a crash which could prevent DirectX 11 mode from starting.

[Mod Tools]
Asset Manager will now add additional build and source directories to Import Record, allowing modders to import expansion files. If using default paths, Additional Source Directories should be set to C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods\gdx1\ and Additional Browse Directories to C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\gdx1\

[Game]
Adjusted spawns for the Steelcap District Riftgate encounter
Fixed broken icon for the Revenge for the Fallen achievement
Increased drop rate of Order of Death's Vigil and Kymon's Chosen Monster Infrequent accessories to match drop rates of similar items from other enemies
Fixed the People of Malmouth bounty Bounty: Sanctuary being impossible to turn in
Fixed Embrace New Foes achievement being unobtainable. Unfortunately this fix is not retroactive.
Fixed an issue with Bounty: Chillpincer and Bounty: Vagarroth not spawning their respective targets. Both of these bounties should reset for any players currently on them.

[Itemization]
Magic-quality Suffixes with % Damage bonuses now boost both the flat damage and the dot equivalent (ex. a Suffix that previously increased % Fire damage now also increases % Burn damage). Magic Suffixes that boost only % dot damage can no longer drop.
Fixed base damage on the Ascendant Source (MI) to match its base % Damage bonuses
Fixed unusually low damage on Warden's Bulwark and Warden's Fortress at levels 82+
Fixed 3-Piece Set Bonus on The Runebinder Set to be 6% Offensive Ability instead of 6 Defensive Ability
Fixed Mythical Aetherreach granting -6% Energy Cost to Aether Ray instead of a flat -6
Fixed an issue with several Mythical Epic items not having more powerful skill procs/granted skills than their Default/Empowered versions
Epic - Luminari Regalia Set: swapped 8% Attack Speed and +2 to Inquisitor Skills set bonuses
Epic - Dreadwalker Set: swapped 8% Health and +2 to Necromancer Skills set bonuses
Legendary - Anderos' Amplifier: replaced +1 to Demolitionist Skills with +1 to Inquisitor Skills, reduced bonus to Artifact Handling to +2, increased bonus to Mortar Trap to +3
Legendary - Arcanum Sigillis: added +1 to Inquisitor Skills
Legendary - Deathbound Amethyst: corrected proc type to match the base game, it was accidentally reverted in Ashes of Malmouth
Legendary - Mythical Anderos' Amplifier: replaced +1 to Demolitionist Skills with +1 to Inquisitor Skills, reduced bonus to Artifact Handling to +2, reduced bonus to Rune of Kalastor to +1, increased bonus to Mortar Trap to +3, removed 4% Cooldown Reduction
Legendary - Mythical Arcanum Sigillis: added +1 to Inquisitor Skills
Legendary - Mythical Havoc: added +1 to Inquisitor Skills, reduced bonus to Deadly Aim to +2
Legendary - Mythical Valdun's Hat: increased Pierce damage on Granted Skill to 34-40
Legendary - Mythical Valdun's Jacket: added flat Pierce damage to Granted Skill, removed flat Pierce damage bonus from item
Legendary - Mythical Valdun's Rifle: increased Pierce damage
Legendary - Runebinder's Spellthrower: updated granted skill to function similarly to Savagery
Legendary - Valdun's Hat: increased Pierce damage on Granted Skill to 28-33
Legendary - Valdun's Jacket: added flat Pierce damage to Granted Skill, removed flat Pierce damage bonus from item
Legendary - Valdun's Rifle: increased Pierce damage
Legendary - Valdun's Betrayal Set: reduced Pierce bonus to 14-48
Legendary - Valdun's Treachery Set: reduced Pierce bonus to 14-36
Relic - Gluttony: added 20% Vitality Decay damage
Relic - Mortality: added 40% Vitality Decay damage
Relic - Torment: added 43% Vitality Decay damage
Component - Bladed Plating: reduced Offensive Ability to 22
Component - Living Armor: reduced Offensive Ability to 35
Component - Seal of Blades: increased Pierce damage and reduced Bleed damage on Granted Skill
Component - Seal of Corruption: increased damage on Granted Skill
Component - Seal of Might: replaced % Health with 160 Health
Component - Seal of Resonance: replaced % Health with 160 Health
Component - Ugdenbog Leather: reduced Defensve Ability to 22
Component - Unholy Inscription: added 15% Vitality Decay damage

[Class & Skills]
Devotion
Drain Essence can now be assigned to Tainted Eruption and Rumor
Reap Spirit can now be assigned to Hand of Ultos and Rumor
On Block Celestial Powers can now be assigned to the Arcanist Mastery's Arcane Will, Soldier Mastery's Fighting Spirit and Menhir's Will, and Inquisitor's Deadly Aim. Any assigned powers will have a chance to trigger while the respective buff is active.

Shaman
Fixed an issue with the Thorned Horror not casting its Emboldening Presence

Inquisitor
Ranged Expertise: reduced Pierce damage scaling with rank to 28 by rank 10, 75 by max ultimate rank

Necromancer
Siphon Souls: increased % Attack Damage Converted to Health to 24%
Sear Souls: increased % Damage Modifier penalty to -15%, added -10% Attack Damage Converted to Health penalty
Raise Skeleton: updated the way skeletons scale with their equipped weapons. Previously, their weapons represented a sizeable portion of their damage, which made the skill tooltip misleading for their actual damage and made their damage (particularly for archers) scale a bit too well in the early levels. We adjusted them so that the weapons now represent a negligible bonus and their damage is more predictable, their base damage has been scaled up with rank to compensate. In addition, Skeletons will no longer sometimes do partial Pierce damage due to having Pierce ratio sometimes appearing on their weapons. This has no impact on Skeletons benefiting from flat damage bonuses such as an auras. As this is a pretty dramatic change to the way their damage scales, we will continue to playtest and monitor this skill and may make further changes in the future to make sure their tuning is appropriate.
Updated aggression of ranged Skeleton summons to behave more like their melee counterparts

juddass

Alguien me puede pasar una guia de demolitionist que sea viable ahora mismo? si puede ser una con soldado mejor

1 respuesta
BahamutxD

#418 http://www.grimtools.com/calc/lNkB6XlZ

1 respuesta
juddass

Perdona #419 me gustaría ir con pistolas, si pudieses postearme algo similar pero con pistolas te lo agradecería muchísimo :)

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