The Forest #HO | La bruja de Blair 2.0

robb

se sabe la fecha del juego?

1 respuesta
Bouzas

#811 Ya lleva bastante tiempo en Steam.

1 respuesta
robb

#812 He dicho juego, no alpha xD

1 respuesta
Bouzas

#813 No se sabe aun fecha, pero al ritmo que van con 1 parche cada 20 dias o menos y lo grandes que son los parches, no tardara mucho

1 respuesta
vincheN

#814 El juego está lleno de bugs, realmente espero que tarde mucho.

1 respuesta
robb

#815 Recomiendas pillarlo?

1 respuesta
vincheN

#816 Si no lo vas a jugar con amigos, en mi opinión, ni de coña, lo compramos como 5 o 6 amigos y estuvimos una noche disfrutandolo, pero poco mas, al juego le hace falta pulirlo un montón. No es la alpha a la que más partido le he sacado la verdad.

Aún así, el juego promete mucho, pero le hace falta chicha y muchos arreglos. Buscatelo por keys, nose como anda el tema de restricciones de país ahora mismo, pero en su día me salió a menos de 10e.

Un saludo

1 mes después
Bouzas

v0.15: Wild pigs, Rock climbing axe, wall decorations, new art, buildable beds, better bow, buildable archery targets, and more
Hey Everyone,
We have a slightly smaller patch this week, as in the background we’ve also been getting The Forest up and running in Unity 5!
Upgrading to Unity 5 will provide a massive visual and performance increase for everyone, We’re really excited for you guys to see how the world looks with the better deferred renderer, and improved lighting/shading. We’re planning on officially switching to unity 5 for this next upcoming patch (0.16) which will be out in 28 days!
For this current patch we’ve introduced a new aggressive animal to the world (wild pig) along with some new buildings, improved bow and arrow, a first pass at wall decorations and numerous other fixes and improvements all listed below.
Also, weapon upgrade saving now works!
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
This patch is compatible with old saves, however if you notice anything extra strange start a fresh game to make sure everything is up to date
Version 0.15 Changelog:
-Fixed bug where raft would no longer float
-Fixed bug where arm effigy wouldn’t be lightable
-Lowered damage drinking polluted water does to players
-Added hint text to dying screen about finding pots at camp sites
-Added sheen highlight to pot pickup to make it easier to find
-Turtle Shell now fits in backpack !
-Holding pot while it rains now fills it with water
-Enemy bodies can now be transported via the log holder! (SP only)
-Fixed bug where player could sometimes climb down rope out of world if tree house was placed on a slope
-Spider lady a.i. improvements and additional animations added.
-Now has more attacks, can jump attack, can dodge players. Will react to explosions and can be killed with 2-3 bombs now.
-Fixed FMOD bug that would cause memory to climb up over time
-Animal footstep sound effects added!
-Fixed held plane axe upgrade visuals positioning
-Fixed booze upgrade visuals
-Fixed loading upgrades from saved games (not retro-active)
-There is now a limit to the total amount of upgrades per item (currently set to 30 for all weapons. You can choose to have either 30 teeth or 10 teeth + 20 Feathers, or 10 teeth + 10 Feathers + 10 booze etc)
-Visual added to show item upgrades distribution when crafting upgrade recipes
-Bonus per upgrade now decays as you use a single upgrade type
-Dying no longer resets fullness to zero
-Collision fixes/improvements for caves
-New item/weapon added: Climbing axe! (check caves!)
-New climbable (with climbing axe) cliff rock added to overworld (currently limited to only 1 type of cliff rock)
-New climbable area added to cave 2
-Fixed bugs that would sometimes cause log sled to fall through world. log sled should now collide with boulders and cliffs. Fixed log sled audio playing drop noise when in its trigger or being pushed. Log sled now casts a shadow
-New art added: Hanging skull lamp
-New art added: Skull floor pile
-New art added: terrified skeletons (check deep caves)
-New art added: (removedSPOILER - Check deep caves)
-New art added: Eerie tribal fishing stands
-New art added: Cannibal village props (small cages, fire pits)
-(multiplayer) Fixed sitting on bench not lining up correctly
-Tree sap, skulls, blue and orange paints are now part of the construction system
-New buildable item: Skull lamp
-New buildable item: Deer Skin Decoration (as floor carpet or hanging on walls)
-New buildable item: Skull wall Decoration
-New buildable item: Arrow Target - shoot arrows and improve your aim!
-New buildable item: Bed! build inside a custom building to allow saving and sleeping
-New system added (rough) Player point at map. When holding map in cave player will point to his current rough location
-When the game is already started and an MP invite arrives, player can now choose to either start a new game or continue with his saved MP character
-Drowning now causes instant death, without respawn in cave
-Fixed underwater bar appearing before character’s head is underwater
-Fixed hydration icon fill values not set properly after loading a saved game at full thirst
-Player can now suffer brief knock down and damage from explosions
-Bow and arrow improvements! will no longer fly through enemies without damaging them. Arrows now stick in trees and other static objects correctly. Arrow pick up icon added and better positioning, and will now turn on pick up trigger when it sticks to any object
-(multiplayer) Water Collector now works for clients in MP games
-(multiplayer) Fixed infinite item/log from holder buildings in MP
-(multiplayer) Fixed bug where Sometimes when someone else completes a build, it says it still needs materials, then just eats the materials.
-(multiplayer) Fixed issues with some built buildings not working correctly for all players.
-(multiplayer) Fixed bug where clients could be kicked from host after 5-10 minutes
-(multiplayer) Fixed bug where after being kicked out by the server, every single door placed in world would duplicate
-(multiplayer)Fixed bug where items from cabinet/racks/shelves could vanish when host ends session, at random, or on loading the game.
-Dead bodies around world no longer respawn after being picked up/moved when moving back near them
-New creature added: Wild pig!

1
1 mes después
SiCk

Han actualizado el engine a Unity 5 en la 0.16: http://www.3djuegos.com/noticia/152112/0/the-forest/unity-5/graficos/

http://survivetheforest.com/2015/04/v0-16-the-forest-unity-5-update/
http://survivetheforest.com/2015/04/v0-16b-hotfix/

2 meses después
Bouzas

V0.19-
Hey Everyone,
Inspired by community feedback this patch introduces a tiered destruction system, so now only certain types of enemies can destroy certain structures. Sick of cannibals breaking through your base? Defensive walls are now a lot more secure and only destroyable by the larger distorted creatures.
Save slots have been added! so you’re no longer limited to a single save file. We also added some cool new usable items (Compass, torn map!) Balanced caves with a new variation of enemy (skinny pale) Added new art, new underwater visuals, fixed a bunch of multiplayer and single player bugs and much more, all listed below:
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
v0.19 Changelog:
(multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
(multiplayer) Increased priority of mutants, making them smoother/less laggy
(multiplayer) Fixed issues with log sled after loading a saved multiplayer game
(multiplayer) Typing in chat no longer triggers in game actions
(multiplayer) Fixed chatbox being locked when input loses focus
(multiplayer) Fire now spreads/replicates
(multiplayer) Rope is now buildable
(multiplayer) Players will now appear as the correct body type/clothing for everyone
(multiplayer) Game invites are now properly queued
(multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
(multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
(multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
(multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
(multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
(multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
You can now toggle the color of stick markers (SP only)
Fixed Stick Marker flying above floor (not retro active)
Fixed several tree structures which did not properly save which tree they are built on (not retro active)
Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
It is now possible to build small structures (like log holders Emoticono wink on top of rafts !
Added collision box to log holder
Cut down trees are now accounted for by the tree occlusion system
Improved building placement formula, now handles better big height variations like you can have near edges of floors
Deer will react more to being shot with arrows
Deer can be seen nibbling at bushes sometimes
Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
Armsy will attack structures more often and deals more damage
Improved animation for Armsy behaviours
Improved animation for Virginia
Crocodiles can now swim and attack player in water, also have more health and deal more damage
Fixed player arms not aligned to mutant sometimes during drag away cutscene
Fixed water vanishing at some angles from the camera
Fixed pickups looking solid white when viewed underwater
Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
Fixed judder when sprinting and low stamina
Player must stop running now before stamina will recharge
small delay added to stamina recharge if you run out of stamina while sprinting
New plane dirt chunk added to plane crash
New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
Saving now archives the previous save file in case you need to restore a backup (local only)
New save slot selection screen when saving in game
Save black screen is now in sync with the time saving takes
Improved cloud save management
Added “Equiped” status display to rebreather inventory tooltip
New mutant type “pale skinny” added to caves
Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
Sun/Moon are no longer faded out when in caves - making transition from outside to caves more natural and allowing light to bleed in from outside
Improved terrain around beaches
New small burial sites added
Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
Fixed some winter pine trees sitting on ocean
Happy birthday trap is now twice as wide
Noose trap has a wider trigger zone, making it easier to catch enemies
Lighting camp fires now requires player to hold the lighter over the fire until it is lit
Enemies will react properly to walkman placed as a distraction device
Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
Added a 60s delay in between displays of lighter tutorial
Burning weapons & arrows no longer burn things when not attacking with it
Burning weapon stay up longer when idle but use fuel quickly when attacking
Burning arrows no longer damage owner player when fired
Cave combat layout tweaks for balance
Player feet sink slightly now when walking through sand and speed is slightly reduced
Some collected story items are now stored in back of survival book in notes section
Standing fires are now destroyed upon collision with enemies
Timmy photo added to backpack as reminder to be a better parent
Player camera no longer clips through terrain when entering a rope from above
Better position of exit rope trigger on fishing stands
Removed weird delay on gravity when exiting a rope
Pickups added to top of some fishing stands
Animation added now when player drinks at ponds/lakes
Balance - removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
Revamped multiplayer start game UI to be compatible with gamepads and save slot system
Cave mutants can be found sleeping on the ceiling again
Plastic torch now rotates more in line with camera, making it useful to look up and down
Pale versions of armsy/vag added to world. Faster, stronger, with more armour
Underwater fog added!
Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
Fixed flare gun sometimes hitting player when firing
Smaller scale on stealth armor leaves to make things easier to see
New art added: Boar skull, boar skull on stick, boar decorative statue
New prop added : Lifesaver
New prop added : Skull pile
Cave 9 added
New usable item added: Compass
New item added: World Map (torn apart in 4 pieces to find and combine on crafting
mat)
Replaced "pedometer" input action by "Utility" which toggles latest item used from inventory of Pedometer/Walkman/Compass
New art added: better looking Lichen rock
Lowered amount of sharks and moved further away from shore to avoid sand sharks
New props added to cargo crate
Added physics to (some) hanging bodies, hit them and see them swing around
North area cold is now only occurring in the higher mountain part and no longer on the beach
Fixed fires not being lightable after burning out once
Fixed exploding trees leaking objects
Aligned turtle shell to upper part of tarp to make it easier to find in inventory
(audio) Added sound effect to metal door opening/closing
(audio) Increased FMOD mix buffer size when system sample rate is high to
prevent stuttering audio
(audio) Better balancing of wind, falling leaves and animal footsteps
(audio) Fixed missing distant calls between mutants
(audio) Boar attacks and feet sounds added
fixed dead bodies moving away from player when picked up and dropped repeatedly
You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
Increased tree draw distance for the Ultra High draw distance setting
Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering

1
BahamutxD

Este ultimo parche ha aumentado considerablemente el rendimiento, menos mal.

3
KiRoG4

esta en español este juego?

1 respuesta
B

#822 Para la historia que vas a leer :D

Además el utilísimo saber como se dice "pedrolo" en inglés.

Que yo sepa no, pero hace que no juego bastante porque me iba mas lento que un caracol de resaca subiendo pavimento recien echao, y además porque me daba perecísima el jugar en inglés.

"pull the stream"

1 mes después
B

Gente como va el coop?
Tira bien haciendo un player de Server?.
Cuanta gente admite?.
Gracias.

1 respuesta
kranick

#824 http://steamcommunity.com/games/242760/announcements/detail/92674823442189652

sherok

Alguno sabe si el niño esta por algún lado de la isla, o tiene alguna finalidad en si el juego, estamos un grupo de 4 amigos y bien es divertido, pero en un par de días se hace aburrido y repetitivo no le vemos finalidad ninguna.

1 respuesta
B

#826 Se mueve fluido en coop? se puede guardar partida para ambos, por la base y tal.

1 respuesta
sherok

#827 Si va bien el coop, puedes guardar en tu refugio si. Se guarda para todos a la hora de crear la partida que la cree siempre el mismo por si las moscas.

1 respuesta
B

#828 Oki tx.

Bouzas

v0.23 - Stick fences, rock walls (experimental), better fire, passive skills, gameplay balance, improved audio, oysters.

V0.23 Complete:
Added Run & Breath silent skills, reducing running stamina cost or increasing lung air breathing duration as player practices those activities
New building: Procedural Stick Fence ! (can be found in bottom right page of shelters)
New building: Procedural Rock fence ! (can be found in bottom right page of furnitures)
New building: Defensive wall reinforcement ! (can be found in the decoration page, but nevertheless increases the wall strength by 45%)
Light fire weapons animation added!
Lighting a molotov now requires “L” to light
Molotov dousing - throwing unlit molotovs at enemies will cover them with alcohol, causing increased damage when set alight
(multiplayer) Game browser now displays amount of players currently in game
(multiplayer) Stick marker color is now synced
(multiplayer) Fixed client not properly waiting for building bellow to be loaded before removing black screen, thus causing to fall down below (when game was saved while on a player made structure)
(multiplayer) Fixed issues with fire replication
(multiplayer) Players can now see each other fire arrows and other burning projectiles properly
(multiplayer) Trees will now fall smoothly for clients
(multiplayer) Fixed several cases where mutant would switch clothes and weapons would switch for clients when killed
(multiplayer) Suitcases now replicate correctly between players! (previously would only work if players were close together and suitcase not not been physically moved)
(multiplayer) Fixed issue where logs could be duplicated by juggling them between two players (SORRY!)
(multiplayer) Fixed bodies sliding when dropped
(multiplayer) Increased volume of walky talky
(multiplayer) Fixed Lizards disappearing for client in traps
(multiplayer) Fixed Clients not getting cold outside of caves
(multiplayer) Fixed a case of foundation repair trigger vanishing for clients when it shouldn’t
(multiplayer) Fixed an issue where the body of skinny mutants would warp to regular mutants upon death
(multiplayer) Fixed an issue where cowman would knock clients over when they were outside of his targeting range
(multiplayer) Fixed Water level in water collectors not in sync between server/client
(multiplayer) Audio parameters will now replicate over the network to clients
(multiplayer) ‘Burn Damage’ animation will now properly play on mutants for client
(multiplayer) Alive rabbits dropped by client will now move aligned to terrain
(audio) Thrown objects will now distract enemies when hitting any solid object, rather than just trees and terrain
(audio) Dropped objects will now attract enemies in the same way as thrown objects
(Audio) Mutants sound clearer
(Audio) Added player on fire hurt sounds
(Audio) Fix jumping on ground when raining playing very watery
sound
(Audio) New fireman idle, movement, attack and getting hit sounds.
(Audio) New female creepy mutant idle, getting hit and death sounds.
(Audio) Added doppler effect to fireman fire movement and attack sounds.
(Audio) Fixed missing flashlight flick on/off sound
(Audio) Added new freakout reaction sounds to regular female mutants.
(Audio) Increased volume of small boats/raft on water and raft paddling events.
(Audio) Tuned all aspects of swimming sound
(Audio) increased level of blood drips
(Audio) Fixed timing and tuned levels of bow and arrow
(Audio) Tuned levels of eating and drinking
(Audio) Added lighting molotov sound and improved its held on fire sound
(Audio) Optimized memory footprint
(Audio) Clifftop surf sound now audible
(Audio) Jumping on rocks plays rock sound
(Audio) Shipping containers play metal footsteps
(Audio) Geese have some sounds now
Fixed anchorable rope not getting destroyed with the building it is anchored to
Fixed player camera clipping through tree trunks after being chopped
Player can now set tennis balls on fire !
Reduced burning weapons memory allocations
Made underwater breath duration more consistent
Fixed Sleeping mutants stay frozen if killed before waking up
Lowered position of stick marker color trigger to make it easier to find
Player can no longer survive falls by using survival book or inventory
Holding the "Batch" button while placing a building now automatically brings up the same ghost building to be placed again
When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes !
Fixed some bugs with fire particle size when fires were re-lit and stocked after loading a saved game
Fixed animal numbers never going down even when killing lots
Opening the book while in the air now delays opening till player is grounded again
New art added: Improved burning log (used for bonfire)
New art added: Improved bow and arrow
Improved look of pale cave mutants (resculpted normal map)
Improved shading of regular and skinny mutants (better sss, less orange skin diffuse, better spec)
Fixed seam on remote players head
New shader - toon outline for alpha textures - selecting feathers or other items with an alpha map will now have correct outline
Branches and leaves are now cut off trees with a built tree structure ! (only works on pine trees with moss currently - rest of trees soon)
Wood planks in caves can now be blown up with explosives
Survival book entry for skull lamp needed resources should match blueprint
Doubled rebreather air capacity
Can no longer open inventory while underwater
More underwater sea weed/coral placed. Underwater pickups placed and some hidden caches
Leaves are now required to build bonfire
New item added: Oyster. Can be found in ocean, can be stored in backpack and eaten but has limited shelf life
Terrain/world improvements, adding more detail to edges of some ponds, adding new paths, filling out empty areas, improving look of some areas
Improved fire particles on creepy mutants
Replaced/improved enemy necklace model, and enemy prop textures
Fixed flickering on small pine tree sapling!
Fixed normals on log spike tip
Grey zone health threshold now set at 10% (was 5% before)
While in grey zone, player weapon damage is increased by 30%
Improved terrain textures and shading
More plane crash animation added - more debris flying around, especially towards end as plane crashes
Cave 9 re-work
Fixed device placer (used by bomb & talky) showing icon too early and on colliders which nothing can be placed on
Fixed a rare case of weapon lock up after throwing projectiles
Fixed banding in sky especially at night (Unless on lowest material quality level, which will run slightly faster but still exhibit some banding)
Drinking a soda will now instantly restore some stamina along with energy
Improved shading on fat creepy mutant
Plugged in and fixed burnt materials for all cannibal types
Targeting a climbable wall now displays a sheen icon while not carrying the climbing axe
Dead bodies around the world now have a chance to appear as bloody, burnt and with limbs missing
Placing buildings near a raft no longer places it on top of the raft if it cannot be nested with it
Fixed issues with fat creepy mutant being able to damage player when not attacking
Fixed fat creepy able to stun lock player when knocked to the ground
Eating mutant limbs now hurts player slightly and gives less fullness replenishment
Halved soda thirst replenishment
Drinking from a dirty water source (like ponds) now replenishes only half of the total thirst
All regular mutants health increased by 25%
Decreased fire damage to all mutant types
Decreased bomb damage to distorted mutants
Decreased damage done to all structures by mutants
Decreased chance for mutants to attack structures
Increased chance of skinny mutants eating bodies
Arms & legs can no longer be picked up from exploded mutants
(performance) New lods made for: Cannibal hut, Cannibal fire details,Massive rock, Background mountains,Plane crash, waterfall, pinetree top heavy
(performance) Lowered mesh count on randomly placed dead wood and fixed orientation
(performance) Lowered rendering ranges for all lower draw distance settings (med/low/ultra low)
Fixed climbing wall icon not using the proper climbing axe icon
Improved terrain around cave 10 and fixed orange tent sitting crooked on rock
Fixed some areas where ocean trigger was missing/misaligned and would let you walk underwater or didn’t have fog visible
Switched wall experimental and basic wall positions in book. Wall experimental is now default wall.
Better matched cliff grass to terrain grass using planar mapping
Lowered intensity of skull light built
Small material tweaks: Darkened cave entrances to match albedo of surrounding rocks, brightened ghost experimental material to make it easier to see during day, tweaked clouds, fixed sheen on raft rowing stick, tweaks to plants material/spec settings.
Improved look of held molotov. Improved shading on dead sharks and live sharks.
Tutorials are now hidden while in water
Rebreather bubbles activate only past 80% screen water coverage
Player cannot be burnt past 50% screen water coverage anymore
It is no longer possible to open book while swimming or diving
Can no longer light fires that are built underwater
Improved particle effect for standing fire, fire pit and basic fire and bonfire
Pause in inventory is now delayed by 1s to solve tone mapping issue
Fixed building not working in both tree houses
Fixed issue with weapon rack system allowing to duplicate items on rare occasions
Lowered chance of getting teeth when hitting enemies
Replaced circuit board spawners with dynamic laptops that need to be smashed open
Fixed issue where shelters page 2 could be skipped if shelters wasn’t viewed through survival book
Sharks attack player more often now
Sleeping and being woken by enemies should happen less often, and only when enemies are actually close
Fixed blood particle effects missing when hitting enemies
Fixed mutants not facing target sometimes when eating a body
Fixed some icons (like building repair) staying up when dying
Fixed issues with stamina calculations when running

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1
10 días después
B

Hoy he estado jugando con 7 personas mas.

Si alguien le interesa jugar mandadme vuestros gametag! Solemos jugar 2.

13 días después
Bouzas

Madre mia, hacia la vida que no jugaba al The Forest, menudo cambiazo bffff.
Si alguien quiere empezar de 0 y eso, que me diga y viciamos ;)

9 días después
Bouzas

v0.25 release update

Hey Everyone,
Today's planned update will be releasing tomorrow at 4PM PDT instead of today due to some last minute issues.
It’s a really cool update - includes fully custom buildable effigies, a brand new ocean system, multiplayer improvements and lots more.

Tiene que ser una buena actualización :qq:

Bouzas

v0.25 - Custom effigy building! Multiplayer improvements, New fish types, new ocean! Fixes, balance, audio improvements and more
Hey Everyone,
We’ve thought for a long time that effigies are cool. It’s really fun to kill an enemy, chop him up and make some art out of his body parts on the beach. However it’s been limited to preset designs - we thought giving people total freedom in what they can construct would be a great feature, especially in multiplayer where you and a friend can create something unique together. So this patch we’re introducing Custom effigy building! To start, select the Custom Effigy, it replaced the old Simple Effigy *(prebuilt effigies are still available for those not interested in designing their own) Once the basic custom effigy is constructed, find an enemy, chop his limbs off and bring the parts over to start building. Note - Even torsos work with this new system, and you can use sticks to further increase size of effigy.
This patch also introduces our new ocean. It’s based on a new unity asset store plugin, however the creator has joined the team here and has been customizing it and helping us implement it. For those with lower end pc’s we’ve included a ‘Flat’ ocean type in options menu which will let you switch to the simpler looking old ocean.
Audio has seen some more improvements and additions, most objects now react and have sounds when pushed.
For multiplayer we’ve changed the network interpolation delay and tweaked packet settings to (hopefully) smooth out the multiplayer experience. We’ve also fixed some additional bugs. Suitcases are much smoother to push as client, the metal doors are now working in mp, and breakable crates should now sync between players.
Enemies now have lod’s added to them and we’ve improved how they use motion blur hopefully improving performance drops caused by enemies being near by.
Along with this there are also a load of other fixes, changes, gameplay balance and small art tweaks, for the full list check out below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
V0.25 Complete:
New building: Custom Effigy - replaces ‘Simple Effigy’ in book (once built, use sticks to add to base shape and/or limbs and torsos to create effigies of your own ! Range and duration of the repulsive effect when lit depends on amount of added limbs)
New Ocean shader! Now has 3d waves and foam! - note - low, ultra low and fastest quality settings default to old ocean. This can be changed in quality settings
Player will now find themselves hung upside down when waking up in cave and will need to cut themselves free
New rain shader! again - this time runs faster and looks better
Improved terrain water accumulation
(multiplayer) Animations now blend more smoothly for client players when attacking enemies.
(multiplayer) Fixed animation issues for client when mutants would die
(multiplayer) Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player
(multiplayer) Lowered network interpolation delay for clients to improve responsiveness over network
(multiplayer) Metal doors are now correctly synced between players!
(multiplayer) Fixed head bombs not synced between players
(multiplayer) Fixed issue with grabbing items nearby a sled after looking at the sled picking up whatever is inside
(multiplayer) Breakable crates in overworld are now synced between players
(multiplayer) Improved suitcase syncing between players
(multiplayer) Fires don't give light for players that aren't around when first lit
(multiplayer) Fixed issue with scale of fire after loading a saved game in multiplayer
(multiplayer) Fixed some smaller issues with log/rock sled in multiplayer
(multiplayer) Fixed an issue that would occasionally stop players from connecting to a multiplayer game after already having joined one
(multiplayer) Fixed issue with effigies not always lighting up for clients or being lightable for clients
(multiplayer) Fixed animation issue that would happen when you were looking at another player dropping a corpse on the ground
(multiplayer) Fixed issue where suitcase “lock” icon would always be visible even after suitcase had been opened
(multiplayer) Fixed Defensive Wall Reinforcement sometimes doubling up
(multiplayer) Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree
Fixed bug where fire would sometimes be really big when first lit under some conditions
(audio) Axe, club and rock weapons now make impact sounds when hitting plane hull
(audio) Ambient sounds no longer briefly heard before plane crash starts
(audio) Echo added to sinkhole!
(audio) Increased footstep volume when running
(audio) Revised scream sounds to sync better with animations
(audio) Fixed inaudible drop sound on pre-placed dead mutant bodies. Fixed bat exit cave sound inaudible.
(audio) Fixed thunder playing effect twice when rain starts
(audio) Added water drips to rivers during rain
(audio) Added less full-on inhales for when coming up from underwater
(audio) Randomised offset to fire start time to stop audio distortion when building lots of fires close to each other
(audio) Sigh relief sound effect is now played when the player extinguishes being on fire by entering a water volume
(audio) Weapon clean sound now plays when entering water with a bloody weapon.
(audio) Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed
(audio) Fixed suitcase smash sound sometimes playing twice when hit and distorting audio
(audio) Tuned cliff, item push, and some player sounds
New art added: Blue tent (replaced placeholder blue tents)
Terrain shader improvements, faster rendering, better performance when raining and more tweaks
(balance) Increased lung breathing duration to 25s
(balance) Rebalanced all weapon speed/damage/block strength
(balance) Slightly lowered energy drain from swinging an axe
(balance) Stopped bombs and dynamite sliding as much after being thrown
(balance) Blocking with weapons no longer drains stamina
(balance) Bow max charge duration set to 2s (was 5s before) Now, release when visually the bow looks ready and you will fire a straight shot
(balance) Lowered speed of shell attack
(performance) New Mid level trees added
(performance) Mutants now have skinned lod meshes
(performance) Optimized animator on distant/not visible enemies and bodies
(performance) Lowered memory usage in render textures by about 200megs
(performance) Lakes and ponds are now fully disabled when far enough away
Fixed blood visible on screen during drag away cutscene
(UI) Added weapon block strength display to inventory item tooltip
Amount and type of enemies in the world will change over time depending on how many are killed
More trees now respond to wind!
Trees when cut no longer switch shaders -improving jump between cut and not cut meshes
still some improvements needed to make this totally seamless
Lighting weapons and projectiles now requires to hold the “Lighter” button for half a second
Fixed suitcases around plane respawning at runtime when going back and forth to the plane
Fixed enemy placed art often being half underground, having wrong rock texture, or having items not pickupable when destroyed
Fixed strange shading on fire built model due to wrong occlusion map
(visuals) Improved look of lakes/ponds. Fixed mip mapping issues causing pixel distortion in distance. Better bump and fog settings.
Brightened streams and improved bump/blend and reflections.
New enemy behaviour - mutants can sometimes be seen feeding on body parts in caves!
Fixed missing seaweed prefabs under water
Fixed weapon fire light having a really big range and lighting up entirety of caves!
Lowered brightness of player_net lighter
Blood particle effect made less shiny/metallic
Brightened colors on edible and spoilt fish, generic meat, rabbit, lizard materials to make difference between states clearer
Upped max arrow amount in inventory from 12 to 30
Multiple arrows can now be upgraded at once with a single bottle of booze
Fire arrows now look red in inventory
Fixed laptops being too dark and some still having old model linked in
Lowered chance of birds clumping onto perch targets on built items
Updated enemy cave layout in some caves
Improved some areas of cave collision to stop feet poking through
Fixed fullness not getting consumed while sleeping (so it behaves like thirst)
While sleeping both fullness and thirst can only be consumed up to a threshold, so that you never wake up on the verge of dying (unless you engaged sleeping in this state)
Sleeping is now limited to once per day (unless woken by enemies in which case it doesn’t count towards this limit)
Shelter now shows remaining time until next sleep instead of action icon while the feature is locked (display is relative to 1 in game day, ie if the bar is 50% filled it means half a day remains before sleeping again)
Effigies now require to hold the "Take" button for 0.5s to set alight
Added lighter action icons to all effigies
Added more fire particles to molotov to make it look spread out more
Molotovs can now be used to fuel fires
Molotov no longer leave fire floating in the air when colliding mid air with something
Fixed Destroyed Tied Tongue effigy parts not being pickupable
Fixed birds perching on other birds
Fixed bug where bodies could not be placed in Log Sled when carrying rocks.
Fixed bug with terrain sand making it look 8-bit around beach area. Balanced look of sand.
Improved cave reflection cube map for underground lakes
Sun is now correctly blocked by thick clouds in sky
Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain
New base cloud texture!
New rope material/textures
New cave art added: Stalagmites and stalactite types
Fixed bug where you could open survival book whilst climbing rope
Fixed some issues with matching props/textures when switching to dummy on death
Fixed 3 sappling types missing texture on thin trunks
New gameplay option: “Advanced controller support (XInput)” (required to use the game with a Steam Controller, it is off by
default so check out options if you need it)
New gameplay option: “Show projectile reticle”
New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.
New texture added for cannibal carry away timmy
New art added - replacement rocky/dirt ground texture
It is no longer possible to drink (from ponds/Lakes) while moving
Ensured better randomness of plane crash site roll
Cave 1 - fixed seam in floor, fixed distortion in parts of floor.
Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type
Graded ground textures to match values in trunks closer
Less electric green in tree moss
New fish models and types added!
Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently)
Fixed spamming the “Lighter” action with a fire arrow equipped creating several fires over time (could eventually cause fire to stay on forever and enemies to get caught on fire when poked with the fire arrow)
Lighting arrows now requires to hold the “Lighter” button for half a second
It no longer possible to shoot arrows while lighting it on fire
Arrow fire now properly shuts down after a few seconds
Arrow fire now properly burns close by objects
Lowered big effigy burn duration to 20 minutes (was 40)
Worked around an issue with some keyboards shooting keydown message repeatedly when holding down a key, preventing from using held input actions
Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles
Player can look down more while climbing cliffs
Fixed player movement breaking when sitting on a bench and alt attacking with a spear
Fixed player crouching glitching out whilst holding lit arrows
Fixed raft row material glowing
Fixed grabbing rocks from sled while carrying a body bug
Improved look of dirty pot water and improved look of steam particle when boiled
Fixed issue causing water pot to have a wrong texture when boiling dirty water on fire
Increased player swim upwards speed
Balanced blood amount on screen when suffering damage
Food cooking on a fire gets destroyed when the fire does, except water pot which you can pick up empty afterwards
Fixed bug where camera could be sometimes slightly offset after plane crash
Removed pre-placed dead cannibals in world
Raft is slightly faster now

Bouzas

v0.25b part 2 - hotfix

Hey Everyone,
Here’s another small hotfix, this time (hopefully) completely fixing the issue some cards were having with new ocean causing game to crash. All cards should now be able to turn on Wave Displacement quality mode in options settings. (although slower cards may want to keep to flat for performance reasons)
It turned out to be a texture format (R8) we were using for the ocean that wasn’t supported by all models of cards!
Additionally, whilst testing we found the sharks had been missing this patch, so also fixed them.
v 0.25b part 2 hotfix:
Fixed issue with new ocean crashing on some model cards (older ati cards, some integrated laptop cards), let us know if this still happens for anyone
Fixed sharks missing from ocean!
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

B

La gente que entra al server y destruye todo lo que se encuentra es un poco (?)

28 días después
wepepote

para jugar coop se necesita hamachi o tunngle? o los que lo teneis atraves de steam teneis otro modo?
alguien que tenga una partida coop para dar caña?
he leido que algunos habeis pillado las keys por ahi, donde me recomendais pillarlo?

1 respuesta
kranick

#837 no hace falta nada de eso.

wepepote

viendo algunos videos, veo que la gente pone como unas banderas de colores a modo de marca, ¿como se ponen?

Santcus

v0.27 complete

New item: Cave map ! Once found, visit cave system to reveal it. Replaces piece together map.
New Weapon added : Tennis racket!
It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.
New building: Trophy Maker, once built you may bring to it an animal head to turn into a trophy !
New building: rabbit skin rug!
New building: ceiling skull light!
(Multiplayer) hits from enemies on player are now calculated locally, reducing appearance of lag
(Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health
(Multiplayer) Fixed issue of explosions not destroying trees when players were far away from host
(Multiplayer) Fixed another log-dupe bug (sorry!)
(Multiplayer) Fixed issue where some of the smaller tree types were not cuttable with explosives
(Multiplayer) Fixed performance issues with lots of buildings
(Multiplayer) Fixed an issue where (randomly) some wood planks being destroyed would not replicate out to other players
(Multiplayer) Fixed issue where client could not kill fish with explosives
(Multiplayer) Fixed suitcases sometimes jittering back and forth for client when stuck between objects
(Multiplayer) enemy hit reactions are more varied and closer those in single player
(Multiplayer) Optimized remote player animator cost
(Multiplayer) Fixed exploding trees spawning 2 cut tree models
(Balance) Slightly increased all axe damage
(Balance) Deer can no longer be killed with 1 arrow
(Balance) Slightly lowered attack range of plane axe
(Balance) Lowered crafted club damage
(Balance) Lowered attack range of mutants when attacking with only hands/claws
(Balance) Run stamina Cost reduced by 15%
(Balance) Hunger speed 30% lower (was about 2 full stomachs per in game day, now 1.35 per day)
(Balance) Hitting an enemy with flying axe attack now does more damage based on height of the jump
(Balance) Adrenaline rush ! When player’s health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay.
(Balance)Player can climb up/down ropes faster now by holding “run”
(Balance)Warm day no longer triggers in north (the system that makes cold go away when sun rises)
(Balance) enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP
(A.I.) enemies can now see player from further away when not surrounded by trees
(A.I.) prevented enemies targetting downed players in coop
(A.I.) fire mutant is now immune to fire
(A.I.) fixed praying behaviour from enemies almost never occurring
(A.I.) fixed fire mutants almost never choosing to throw firebombs
(A.I.) fixed Armsy occasionally spinning on the spot for no reason
(A.I.) enemies will attempt to cut their friends down from rope traps
(A.I.) Fixed some issues with enemy spawning over days. Should see more variety/amounts of mutants in general
(A.I.)mutants will break off attacks from structure more often if player is nearby
(A.I.) fire mutant is now faster and more aggressive
(Rendering) New SH lighting added! More ambient break up/better looking less flat ambient fill light
(Visuals) improved look of distant terrain – more break up, more bump
(Visuals) Ocean white caps will now fade in as players moves closer to ocean instead of popping on
(Visuals) Sun brightness is now dependent on cloud coverage, giving appearance of overcast days. Weather may now be cloudy without raining at all
Procedural buildings can no longer be stacked with defensive walls as a support (was causing numerous issues)
Increased speed terrain dries after raining by 2x
Added 1 cloth to cost of stick marker
Reorganized survival book pages and entries in each page
Held walkman playing music will alert nearby enemies now
Regular mutants should no longer follow player into water (much)
Enemies can now jump over and interact with the rock holder
Jumping onto small objects directly in front of player is now smoother/less glitchy
Added camera shake when falling a long distance
Sleeping bag models added to caves
Hanging body models in caves moved down to stop wobbling
Slight wobble added to yacht
4 types of large cave stalagmites can now be smashed apart
(Performance) skull lamps particles and light get turned off at a distance from player
(Performance) optimised cpu usage when building lots of rope traps
(Performance) cut down trees now use pooled log pickups, limited to 100 instances (oldest ones get removed if new one are created past the limit)
(Performance) tree wood hit particles are now using a pooled version
(Performance) optimized cpu usage on log sled
(Performance) Fixed some object not getting cleaned up when cutting trees
(Performance) Lowered memory usage of freshly cut down trees remaining stumps
(Art) New lighter model and textures added!
(Art) New seaweed clumps added for beach!
(Art) Added new grass types and visual improvements to foliage
(Art) New prop added: R.O.V
(Art) Snow covered areas have new grass type and new grass placement
(Art) North and south of the big lake, terrain polish and added grass
(Art) new sleeping bags (and bloody alternate)
(Art) Torn version of blue tent added (can’t be slept in or used to save game)
(Audio) Fixed audio bug with windows 10 and some drivers which could cause a weird static sound
(Audio) added Armsy running breaths and tuned the trees falling sound a little more
(Audio) Made rain start loud, and then loop a little louder than it used to
(Audio) Tuned mutant distant cries
(Audio) Added Armsy Tree Knockdown sound
(Audio) tuned tree falling and tree hitting ground sounds
(Audio) Added new Armsy yells
(Audio) New Snow footsteps added (not yet implemented)
(Audio) Mixing on: small bird on hand, distant surf, leaves falling, leaf rustles, laptop dragging, hammering, footstep rock, footstep grass, footstep mud, footstep jump
(Audio) Fixed deadfall trap not playing sound event issue
(Audio) Fixed footsteps sometimes getting stuck as wood, regardless of what surface the player is walking on
(Audio) Deadfall Trap Sound Redesigned and added to game
(Audio) Happy birthday trap sound event timing adjusted
(Audio) cleaned up mixer objects so audio events don’t play when game is paused
(Audio) Added glass smash for unlit molotovs
(Audio) improved small birds flying sound
(Audio) Chopping trees don’t duck wind so much
(Audio) Removed a waterfall audio emitter that was incorrectly placed
(Audio) Tuned dying sound so first ragged breaths, then heartbeat, then blood in ears. World sounds get affected a little earlier also
(Audio) Fixed tree bridges triggering incorrect player footstep sound
Fixed sleep timer broken when having nearby enemies
Fixed wrong item equipping after having cancelled placing a blueprint by openning book
Fixed exploded enemy pickup objects icons showing the “Inventory” action key
Fixed garden blueberry respawn bug
Fixed dropped katana turning into dynamite
Fixed issue with custom effigy automatically lighting up
Fixed dead text having gradient inside it
Fixed missing sticks on sled ghost model (cost is 21 sticks now)
Fixed missing 7 leaves cost on rockpit and standing fires
Fixed tree platform missing 1 rope cost
Fixed thrown dynamite having sheen effect on material
Fixed missing collision on drying racks, rock holder, cannibal village old fires, pig head sticks, and hollow logs
Fixed firestick missing from fire mutant in MP
Fixed placed distraction device not waking sleeping enemies
Fixed an edge case issue with cold system causing after being warmed by the sun to never get cold until going nearby a fire
Fixed hud disappearing when attempting to open book while pushing sled (It is no longer possible to open book while pushing sled)
Fixed player losing stamina if stationary while holding the run key
Fixed spears not doing any damage when thrown or aimed downwards
Fixed spears not sticking into half cut trees
Lowered health of crocodiles
Player can no longer perform heavy swing attack if stamina is very low
(Rendering) Deferred skin shader improved: Subsurface scattering will only be applied on lights casting real time shadows
(Visuals) Large scale ambient occlusion added to trees and plants
(Art) Improved the look of snowy area and backdrop cliff transition
New input action: “Map” Set to M on keyboard and Left shoulder 1 on gamepad (check your settings if you have done custom mappings it won’t overwrite it)
Fixed camera seeing down neck sometimes during plane crash

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