Notas del parche 4.11.0

MrAw3s0m3

StarCraft II 4.11.0 Patch Notes

GENERAL

  • New Co-op Commander and Announcer: Arcturus Mengsk
  • A new Winter Announcer is now available.
  • 16 Nation Wars 2019 team Portraits were added into the Nation Wars 2019 Complete Bundle available for purchase through Matcherino website.
  • MMR is now revealed on the loading screen for Master and Grandmaster players in 1v1 ladder games.
  • Account Management link has been added to the log in screen.
  • Queue up with DeepMind feature is going to be shut down with this patch.
  • Balance test tab is going to be disabled.

CO-OP MISSIONS

  • Brutal+ difficulties have been added to Co-op. These create random mutation challenges of increasing levels of difficulty. The Retry Brutal+ setting allows players to attempt a failed challenge on the same map against the same enemy unit composition. Brutal+1 can be queued with any level 15 commander through matchmaking. Brutal+2 through Brutal+6, and the Try Again setting, can only be played with a premade group.
  • Co-op players on Hard difficulty will now play at Faster game speed in order to better match with Brutal players.
  • The Ultralisk's Frenzied ability no longer blocks mind control effects in Co-op.
  • Ultralisks may now walk over Zerglings, Banelings, Locusts, and Broodlings in Co-op.

VERSUS

  • Balance Update

    • Terran

      • Battlecruiser

        • Tactical Jump now stuns and puts the Battlecruiser into a 1 second vulnerability phase before it teleports. In this state, the Battlecruiser can be damaged, but Tactical Jump may not be canceled.
        • Yamato Cannon will no longer cancel itself if a target enters a transport or becomes cloaked/burrowed. Instead, the Yamato Cannon will miss, and the ability will go on cooldown.
        • Fixed an issue that if a Battlecruiser used shift to queue several commands which included Tactical Jump, it would be immune to Abduct or Interference Matrix as if it was using Tactical Jump during that time.
        • Fixed an issue where the Raven's Interference Matrix and the Viper's Abduct were causing the Battlecruiser's Tactical Jump to go on cooldown.
        • Fixed an issue that displayed the opponent's Battlecruiser's locations on the minimap after using Tactical Jump.
      • Hellion/Hellbat

        • Infernal Pre-Igniter research cost decreased from 150/150 to 100/100.
      • Liberator

        • Advanced Ballistics upgrade moved from the Starport Tech Lab to the Fusion Core.
        • Advanced Ballistics upgrade now increases the range of Liberators in Defender Mode by 3, down from 4.
      • Medivac

        • Moved the Rapid Re-Ignition System upgrade from the Starport Tech Lab to the Fusion Core.
        • In addition to reducing the Medivac's Ignite Afterburners cooldown by 5 seconds, this upgrade will also increase the Medivac's base movement speed from 3.5 to 4.13. However, this upgrade will not affect Medivac's movement speed during the Ignite Afterburners effect.
      • M.U.L.E.

        • Duration remains at 64 seconds.

          > Developer Comment: Since there are some situations where the mule duration decrease could return less minerals than before, we want to revert the mule's duration to their original 64 second value.

        • M.U.L.E.'s now always attempt to spawn on the side of minerals closest to a town hall.

      • Raven

        • Interference Matrix energy cost increased from 50 energy to 75 energy.
        • Interference Matrix duration increased from 8 seconds to 11 seconds.
        • Raven movement speed increased from 3.85 to 4.13.
        • Fixed an issue where splash damage will not properly apply to units affected by Anti-Armor missile.
          -
      • Thor

        • High Impact Payload damage decreased from 40 (+15 vs Massive) to 25 (+10 vs Massive).
        • High Impact Payload weapon cooldown decreased from 1.7 to 0.9.
    • Zerg

      • Brood Lord
        • Broodling leash range decreased from 12 to 9.
      • Creep
        • Active Creep Tumors may no longer be canceled.
      • Infestor
        • Removed the Infested Terran ability.
        • New Ability: Microbial Shroud
          • Creates a shroud that obscures ground units below, reducing the damage they take from air units by 50%. Lasts 11 seconds. Energy cost: 100.
          • Cast range: 9.
          • Radius: 3.
        • New upgrade found on the Infestation Pit: Evolve Microbial Shroud
          • Requirement: Hive.
          • Research cost: 150/150.
          • Research duration: 79 seconds.
        • Updated visual effects and sounds for Microbial Shroud
        • Neural Parasite range decreased from 9 to 8.
        • Neural Parasite can no longer target Heroic units.
      • Lurker
        • Lurker Den build time decreased from 86 seconds to 57 seconds.
        • Lurker range decreased from 9 to 8.
        • New Upgrade found on the Lurker Den: Seismic Spines
          • Increases the Lurker's range from 8 to 10.
          • Requirement: Hive.
          • Research cost: 150/150.
          • Research duration: 57 seconds.
        • Increased research duration of Adaptive Talons from 54 seconds to 57 seconds.
        • Lurkers affected by Blinding Cloud will now only fire to melee range.
      • Nydus Network
        • Nydus Worm cost increased from 50/50 to 75/75.
        • Summon Nydus Worm ability cooldown increased from 0 to 14.
        • Nydus Network and Nydus Worm initial unload delay increased from 0.18 to 0.36.
        • Nydus Network and Nydus Worm load period increased from 0.09 to 0.18.
        • Nydus Network and Nydus Worm unload period increased from 0.18 to 0.36.
      • Overlord
        • Pneumatized Carapace research cost increased from 75/75 to 100/100.
    • Protoss

      • Adept
        • Resonating Glaives reworked. Instead of increasing attack speed of the Adept by 45%, it will increase the attack speed of the Adept by 60% for 6 seconds after a completed Psionic Transfer.
      • Mothership
        • Time Warp now affects air units in addition to ground units and buildings.
        • Time Warp delay reduces from 3.57 seconds to 1.79 seconds.
        • Gains the Heroic Tag. Neural Parasite can no longer target Heroic units.
        • Fixed an issue where beam-type weapons didn't get slowed in the Mothership's Time Warp.
      • Observer
        • Observer movement speed decreased from 3.01 to 2.63.
        • Gravitic Boosters upgrade now increases movement speed by 1.31, down from 1.51.
      • Oracle, Sentry, Void Ray
        • Fixed an issue where beam attacks could deal more damage than intended.
      • Tempest
        • Kinetic Overload (anti-air) range decreased from 15 to 14.
        • Health increased from 150 to 200.
        • Shields decreased from 125 to 100.
      • Void Ray
        • New upgrade found on the Fleet Beacon: Flux Vanes
        • Increases the Void Ray's movement speed from 3.5 to 4.65.
        • Increases the Void Ray's acceleration from 2.8 to 3.76.
        • After the upgrade, the Prismatic Alignment ability will still reduce the Void Ray's movement speed to 2.625.
        • Research cost: 100/100.
        • Research duration: 57 seconds.
        • Fixed an issue after getting the Flux Vanes upgrade where the Void Ray's acceleration didn't get reduced while using Prismatic Alignment.
      • Zealot
        • The Charge upgrade no longer provides Zealots with +8 damage on impact. Instead, it increases Zealot movement speed from 3.15 to 4.72, up from 4.13.
  • Maps

    • Introducing a new map mechanic:
      • Acceleration Zone Generators
        • Increases movement speed of ground and air units within the generated field by 35%.
    • Changed the color of Inhibitor Zones and Time Warp bubbles from green to red. Acceleration Zone Generators will be green.
    • Inhibitor Zone Generator minimap icons updated from green to red. Acceleration Zone Generator minimap icons will be green.
    • The center of Inhibitor and Acceleration Zone Generators are now pathable. The art was updated to reflect this.
    • Concord LE
      • Lighting status updated.
    • Eternal Empire LE
      • Fixed an issue where players could not build on certain gas geysers.
      • Fixed and issue where units could clip into rock doodads and become hidden.
    • Nightshade LE
      • Adjusted some mineral and gas locations at the natural, third, and fourth bases.
      • Updated some doodads at certain locations.
      • Updated the map so that units and structures are brighter and easier to see.
    • Winter's Gate LE & Turbo Cruise '84 LE
      • The center of the Inhibitor Zone Generators were changed to be pathable. Maps were updated to maintain the original pathing around the Inhibitor Zone Generators.
    • World of Sleepers LE
      • Changed the Rich Vespene Geysers to normal Vespene Geysers.
    • Zen LE
      • Changed the pathing near the Reaper paths so that Reapers can path properly.
      • Changed the location of the reduced mineral field and updated the pathing on the map to allow Terran players to wall off the natural base with 1 Command Center and 2 Supply Depots.
      • Fixed the heights of certain rooftops on doodad structures.
      • Updated grass and rock textures in the middle of the map.

BUG FIXES

Campaign

  • Legacy of the Void
    • Kerrigan's Queens no longer attempt to place creep tumors incorrectly during the first epilogue mission.
  • Nova Covert Ops
    • Hunter-Seeker Missiles from Ravens with Special Ordinance equipped now deal splash damage.

Co-op Missions

  • General
    • Missions will now properly pick a map or commander victory line at random.
    • Amon's Brood Queens should no longer autocast Ensnare on structures.
  • Commanders
    • Han & Horner
      • Fixed several of Han's buildings to display her Junker adjutant.
    • Karax
      • Chrono Beam can no longer be cast on Kerrigan's resource pickups.
    • Kerrigan
      • Omega Worms can no longer prevent defeat for Kerrigan's ally.
      • Raptor strain Zerglings should no longer occasionally launch themselves from Nydus Worms at great speed.
    • Stetmann
      • Fixed an issue where Jumping Mecha Baneling could overkill units.
      • The game performance should be much improved while large numbers of Stetellites exist on the map.
      • Mecha Drone hotkeys can now be set.
      • Mecha Banelings now count towards Zagara's Baneling & Scourge statistic.
      • Gary now obeys the laws of air units.
    • Tychus
      • Tychus players can no longer gain access to additional outlaws earlier than intended.
    • Vorazun
      • Void Thrashers now properly spawn when Vorazun uses Time Stop before or as they are spawning.
      • Fixed an issue that caused some heroic units to not benefit from Vorazun's Time Stop Haste mastery.
    • Zagara
      • Damage dealt by Mecha Banelings now properly count towards Zagara's Baneling & Scourge score.
    • Zeratul
      • The Artifact will move itself if its spawn location becomes unpathable.
      • Zeratul now properly unloads when dropped on top of large units.
      • Fixed an issue that caused Void Templars to fail to do damage while blinking.
      • Xel'Naga Watchers are now correctly affected by sight limiting mutators regardless of Artifacts collected.
  • Mission
    • Malwarfare
      • Fixed an issue that could cause a Suppression Tower's minimap icon to persist indefinitely.
      • Fixed an issue that could cause air units to path poorly near the players' main base.
    • Minor Evacuation
      • The Eradicator's Rail Gun can no longer hit targets behind it.
    • Mist Opportunities
      • Harvesting Bots should no longer occasionally wander off.
      • Fixed an issue that could cause the bonus objectives to become invisible.
    • Oblivion Express
      • Damage is no longer sometimes ignored when attacking multiple train cars.
    • Scythe of Amon
      • New units spawned from Void Rifts are now properly affected by Polarity mutator.
      • Larva and Eggs will no longer die when a nearby Hatchery, Lair, or Hive is destroyed.
    • Temple of the Past
      • Fixed an issue that could cause the bonus objectives to become invisible.
    • Void Launch
      • Leviathans, Motherships, or Lokis now properly spawn in the final shuttle wave.
  • Mutators
    • Bonus AI terminals no longer become hostile to players with the Polarity mutator selected.
    • Amon's Dehaka no longer transforms while the Transmutation mutator is active.
    • Void Rift minimap icons should no longer appear very small on Low settings.
    • Purifier Beams should now respect the same areas that other mutators avoid.
    • The Concussive Attacks mutator no longer affects Frenzied targets.

Collection

  • The Visual indicator for the cooldown of the Ihan-Rii Disruptor's Purifier Nova ability now appears, and the cooldown animation now appears as intended.
  • The correct upgrade animation now appears when selecting an upgrade from the Cybernetics Core with the Forged skin applied.

User Interface

  • Portrait borders on the versus loading screen should now display your league on the race you are playing as instead of your highest league across all races.
  • Fixed a few issues where Console skins could appear as unintended in game and replays.
  • The multiple burrow icons in the help menu for Zerglings no longer appear in game.
  • The Custom lobby has been updated to prevent the screenshot button from overlapping map details text.
markIN

Ahora zerg tendrá que ”pensar” kippa

1 respuesta
MrAw3s0m3

#2 pues ahora mismo tenemos a dos super jugadores como son Reynor y Serral que son zerg y que se han estudiado el juego muy meticulosamente y cometen pocos errores.

Por ejemplo en la HSC que ha sido este finde cuando jugaban otros jugadores Protoss o Terran oías a los que comentaban la partida (otros pros) los errores que cometían, y de Serral y Reynor apenas decían nada.

Creo que los terran y protoss tienen que ponerse un poco al día y hacer un poco más de theorycraft.

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