Glue Engine - Project

G

Hello guys,

We work on a project called Glue Engine.

Glue Engine is the easiest engine on the market, you can develop games very, very fast with high quality graphics and gameplay mechanics.

FEATURES:

NO PROGRAMMING SKILLS
PREMADE DEFAULT POST PROCESS EFFECT
NO LIGHTMAP CALCULATIONS
3D CONTENT VIEWER
WEATHER CONTROL(CLOUDS, RAIN, WINTER DAYLIGHT ETC)
DIRECT X 11
WATER SHADER WITH USER OPTIONS
SKY SHADER WITH USER OPTIONS
EASY DEVELOPMENT TOOLS
SPACE PARTITION GRAPHICS
NVIDIA PHYSX PHYSICS
GPU SIMULATION
PARTICLE EDITOR
MATERIAL EDITOR WITH USER OPTIONS
SOUND/AUDIO EDITOR WITH EXPORT
CUTGRAPH EDITOR
EASY IMPORT WEAPONS
NO PROGRAMMING CONTENT ON SCREEN(ONE CLICK CONTENT ON SCREEN)
EFFECT CRAFTER(CHANGE GAME EFFECTS)
EASY LENS FLARE IMPLEMENTATION(ONE BUTTON)
WATER WAVES PROGRAMAMBLE
ONCE CLICK RAIN(OR VISUAL GLUE GRAPH RAIN)
MULTIPLE EDITING MODES(ORIGINAL AND PRECISE)
SCREEN RECORDER
EASY SPRITE IMPORTER

Glue Engine has the easiest editor layout designed especially for developers and regular users that really want to focus on the game mechanics and not dealing with complicated engine design. The main buttons that lets you create the game are in front of the layout and the rest in Tools Section!

VOTE us to get on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=416542547

Download BETA Version: http://www.gluengine.com/download/beta

Give it a try guys and post your feedback here.

Thank you,

2
13500

It looks like a little bit rude. Anyway has good potential, good luck with the project

Nucklear

Looks pretty alpha right now, and looks like you have to work some more on UI. Also could it be extended by code or is it just software "as is"? I mean can we add features to the game or we just have to deal with the premade functions?

G

Hello 13500,

Thank you for your feedback!

Nucklear,

You can expand the game through if you want but its not necessary as Visual Glue Graph has already all the C++ and C# functions implemented. You will see all these features in Stable Release

B

I'm actually surprised about your spamming skills, even going to a new frontier: Forums that don't speak your language. Great.

On topic: Why should I use Glue Engine instead of Unreal Engine or Unity 5?

1 respuesta
BLZKZ

#5 at least he does something.

#1 Good luck

10 1 respuesta
Nucklear

#6 lol, had to switch to the desktop version just for the thumb up

G

Midgard,

Because it is very easy to use, you don't need how to program in order to create a game in Glue Engine and also you can achieve very good quality graphics very easy very fast and you can then start sell your games!

16 días después
G

Glue Engine - Beta 1.6 has been Released!

Today Glue Engine suffered a major new update that had a big impact on performances and visual elements.

Changelog:
Model navigator now has the camera range bug fixed
Retexture ground button has been renamed to Change Texture
Re - Texture Object button has been renamed to Change Texture
Changed the resolution button to additional and implemented resolution there
Added virtual exit button to easily exit the functions before entering another one
Model Navigator finish button now detects if the model exists
Character Importer has a new and easy design
Character Importer has new mechanics and bug fixes
Editor now has tooltips
If first run of the engine, resolution will automatically appear to prevent engine startup error
Texture Navigator now supports importing textures straight into the engine
Added normal generator
Splash screen has been modified
Fortified the texturing system
Model Navigator now has images of the models before representing them in 3D
New Models added
Texture Navigator has a new design
Model Navigator now has the ability to import models directly into the navigator
Model Navigator has a new design
Visual Glue Graph has been added also on the Tools Section
Added 3DSound support
Engine full re optimization process
Object Alpha Channel has been removed
Axis has been removed and replaced with drag and drop movement of the objects for easier object manipulation
Manual Scale now reads the current scale of the object for better understanding and accuracy on how to re scale the object
Movement sound from running mode has been fixed - the sound pitch has been fixed
Textures now applies automatically on the imported object after importing
Optimized load map export on the scene quality
Added a number of new hotkeys to KEYS section in the editor also they have been numbered for better reading
Scaling now is handled by X, Y, Z, left mouse click and drag
Uniform scaling added by pressing U key and left mouse click
Weapon Controls section has been modified

Download it from here: http://www.gluengine.com/download/beta

New Tutorial Video: https://www.youtube.com/watch?v=NOiPP50O3y8

Give us a feedback guys!

Thank you very much,

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