CoD: Nuevo mapa y nuevo promod

fAekk

mp_dahman
Se ha dado la noticia de que se ha introducido un nuevo mapa (mp_dahman) de competicion en Call of duty 4, el mapa ha sido creado por parte de la comunidad y ha sido aceptado para poder competir, esta en proceso de que clan base lo acepte
Podeis bajar la version v.3 desde el siguiente enlace:

http://www.tlr-clan.co.uk/src/files/cod4/maps/mp_dahman_b3.zip

Bueno aqui os dejo varias imagenes de lo que seria el mapa:

Centro del mapa en la próxima beta (v.4)



Aqui os dejo tambien un videofrag de un jumper donde podreis ver tambien la totalidad del mapa:

http://www.wipido.com/video/TfMtUzt82tdX

Promodlive 2.10

Nuevo Mod de competicion Promodlive 2.10, despues de casi 2 años se vuelve a sacar un nuevo promod, parece que se le quiere seguir dando vida a Call Of Duty 4 y nuestros amigos del promod nos sorprenden con una nueva version de este mod de competicion, los cambios vienen a ser lo siquientes:

CHANGES

  • Game code optimizations which reduce the size of mod over 50% compared to V2.04

  • Killspec mode. Commits suicide, releases current class spot and does not respawn the player before a class is selected again. Can be activated through quickmessage menu: B-4-4 or by console command openscriptmenu quickpromod killspec

  • Moved game timer closer to the edge of the screen for shoutcasters

  • Improved server integrity checks

  • Defaulted “promod_mode” to strat when starting a new server from main menu

  • Knife round. For match modes adds an extra round and ready-up mode, in public games it will be the first round of map. It can be toggled via knife keyword in promod_mode (for example match_mr10_knife) or dvar “promod_kniferound” in public games. Scorebot announces knife round via knife_round keyword

  • Ready-up mode is more responsive

  • Improved promod_mode, for use see below

  • Increased dropped weapon disappearing time to 3 minutes

  • Promod Commands and Promod Graphics menus can be accessed via openscriptmenu quickpromod controls / graphics respectively

  • Added tactical timeouts for lan mode. It is possible to take unlimited amount of timeouts for unlimited time

  • Improved strat mode

  • Fixed public server weapons glitch

  • Forced fs_game for match modes. If you don’t know how to change fs_game setting, please contact your Game Server Provider

  • Removed red enemy dots from large map

  • Included with package: PunkBuster MD5Tool checks for main/iw_##.iwd files. This needs to be set up manually, see below

  • Added echo command, which will display text only to yourself in game message box. Usage: openscriptmenu echo text_I_want_to_display – note that underscores are replaced with spaces. Works also with colors. However stacking two openscriptmenu commands to one bind will not work

  • Shoutcasters can now choose who to follow using binds and even toggle players by their current class

Plus many other visual, non-gameplay related improvements.

FAQ

Q: What about the hardcore, and support for all gametypes, how do I use them?

A: For a complete list of “promod_modes”, see below.

Q: Can the rulesets be customized to fit my needs?

A: Promod has always been about an unified ruleset. Therefore they only thing you can change in the regular match-modes is mr-rating (SD and SAB only).

Q: I want to run my own custom promod-server with skins etc, how?

A: In order to run your own custom promod-server you’ll need to change the fs_game to anything besides “mods/promodlive210″ as well as not using match-modes. You will now be able to modify the Promod IWDs and add additional iwd-files.

Q: Can I use this mod as a movie mod?

A: Yes, you can! Commands (which are important for movie-making) are only forced on the clients once connected (with one exception, see below). Demos needs to be loaded using devmap before starting a demo (“devmap mp_crash;disconnect”). If you only having black screen, change “r_contrast” to “1″ as well as “r_brightness” to “0″.

Q: How do I get the scorebot running?

A: See below how to enable scorebot.

Q: Class related binds, how do they work?

A: See below for a list of commands.

Q: My question is not answered here.

A: Easiest way to contact us is via mail or join #codpromod @ QuakeNet.

PROMOD MODES

The promod_mode dvar follows a specific syntax. However the game accepts the bits between underscores (_) in any order.

match: standard match mode, conflicts with knockout mode. Round limit = mr#*2

knockout: knockout match mode, conflicts with standard match mode. Score limit = mr#+1

mr#: maxrounds – see above for use. Default is 10. Works only in Search & Destroy and Sabotage.

lan: lan mode – g_antilag 0, punkbuster messages turned off. Conflicts with pb mode.

hc: hardcore mode (disables some HUD elements and reduces health level to 30).

knife: knife round – adds a knife round and an extra ready-up mode to Search & Destroy matches.

1v1/2v2: used for 1v1 and 2v2 matches, disables Demolitions and Sniper classes.

pb: disables punkbuster warnings for online modes. Conflicts with lan mode.

For example “promod_mode match_mr10_knife_pb” will enable knife round and disable punkbuster warnings in standard maxrounds 10 mode.

There are also some other modes:

comp_public

comp_public_hc

custom_public

strat

SCOREBOT

To enable scorebot, add this line to your server-config:

seta promod_enable_scorebot “1″

FORCED COMMANDS

All these dvars are forced by Promod (automatically), make sure they stay untouched/within range to avoid being punished!

dynent_active 0

rate 25000

cg_nopredict 0

sm_enable 0

r_dlightLimit 0

r_lodscalerigid 1

r_lodscaleskinned 1

r_filmtweakInvert 0

r_zfeather 1

cg_viewzsmoothingmin 1

cg_viewzsmoothingmax 16

cg_viewzsmoothingtime 0.1

cg_huddamageiconheight 64

cg_huddamageiconwidth 128

developer 0

com_maxfps 40 – 250

cl_maxpackets 60 – 100

compassplayerwidth EQUAL TO compassplayerheight

compassfriendlywidth EQUAL TO compassfriendlyheight

CLASS BINDS

You can bind them via the in-game menu. (Controls – Multiplayer ControlsÖ)

Alternatively you can manually bind them in the console/config.

bind [KEY] [COMMAND]

openscriptmenu quickpromod silencer //toggles silencer on/off on the primary weapon

opensc

Fuente: http://cod4.gamersmafia.com/foros/topic/36838
http://cod4.gamersmafia.com/foros/topic/36782

titancod

goes!!! el promod baja algo los fps, si lo consige arreglar dpm, xk kita un poco el lag del pb!

M

Pero esto es cod4 no? no es el BO

fAekk

#3 si es el COD4 el cod mas activo en competicion

Chispas-Elek

Mi detector de resquemor está a punto de estallar.........

fAekk

j3! yo estoy informado a la gente q no conoce el cod4, creo q los q s amargan son los q no aceptan la realidad ;)
pd: os pongo un video de cod4 : http://www.youtube.com/watch?v=HSPKTA0KQxM ,

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