HoN: Noticias HoN Test Server

danao

el gaunlet ese esta over, te mete todas las skills y date por jodido con slow, stun, true dmg, slow attack speed, magic damage.

No he entendido el ulti del rapmage, tira una cadena y lo unico que puede hacer es mover al tio? xD dice que esta disarmed...

ult de bh + ult rampage = risas

skela

el gauntlet a nivel alto luego pierde bastante se queda como si fuera un BS a lvl 25 que te sale multicast x4 y no bajas ni un cuarto de vida

Skelus

Parche 0.2.75 Test Server

  • Fixed an issue where all pets were displaying the message that the courier was destroyed, only applies to couriers now
  • Fixed an issue where players would add a chat channel to auto connect to upon startup, and then later be unable to remove this channel from their list because they were banned from the channel. Players attempting to join channels they are set to auto connect to and are also banned from will have that channel automatically removed from their list if they attempt to connect to the channel they are banned from
  • Pressing the "Alt" key (or whatever key the player has defined as chat_gameLobbyChatToggle) when in the game lobby will no longer toggle the chat type like it used to. It now must be held down and used in conjunction with the enter key, or with the mouse click of the "Send" button
  • Fixed a bug allowing Post Haste to teleport to couriers. Post haste can teleport to player owned pets, such as warbeast's wolves

Blood Chalice

  • Grace period up from 1s to 2.5s

Puzzlebox

  • Minions can't attack towers range increased from 750 -> 925

Chipper

  • Tar Toss
  • 5 sec duration -> 2/3/4/5 secs

    Chronos
  • Added damage back onto Time Leap (25/75/125/175)
  • Can now build charges between targets for Curse of Ages

Engineer

  • Turret
  • Manacost lowered from 120 to 100
  • Bullets now pierce through all targets, hitting everything it touches
  • Units hit are pushed 25 units away from the turret

Gauntlet

  • Base STR reduced by 2 (24->22) and armor decreased by 0.5 at level 1
  • Infernal Instability
  • 30/50/70/90 movement speed -> 10/20/30/40
  • Grapple now only grabs units on the way out, not the way back too
  • Emasculate
  • Max charges 40 -> 30
  • 0.33/0.25/0.2/0.16 Charge Gain -> 0.8/0.6/0.4/0.2 (only way to take the cap off charge #, allows him to build up to max charges while roaming/ganking with only level 1 cripple, previous #'s was a 1 point wonder that maxed out practically instantly, this slow lasts for 5 seconds)
  • Gauntlet Blast
  • Cooldown increased from 65/55/45 to 75/65/55
  • Damage reduced from 300/400/500 to 225/300/375
  • No longer makes the targets immune if hit while the glove is flying, instead they are now stunned for 3.5s but the stun ends as soon as they take any direct damage from a player-controlled unit
  • Grapple will go through units frozen

Gladiator

  • Basic placeholder sounds
  • Some tooltip clarification on Whiplash
  • Chariot on the ult won't be a teapot anymore
  • Showdown
  • Return ability now costs 50 mana
  • Now plays an animation for added juke factor

Madman

  • Base strength increased from 17 to 18

Rampage

  • All Magic damage changed to Physical
  • Stampede
  • Speed gain per second rescaled to 15/20/25/30
  • MS retained for 3s after impact, up from 1s
  • Horned Strike
  • Instead of distance run for a charge, just has a cooldown of 10/9/8/7s
  • Every 1000 units moved, cooldown is reduced by 1
  • Chains that Bind
  • Fix so it cancels when Rampage dies
  • Fix instant death bug
  • Fixed tooltip to correctly explain that stunning Rampage will break the drag effect
  • Cooldown from 75s at all levels to 105/90/75

War Beast

  • Hellhounds can't attack towers range increased from 750 -> 925
ReJeCt
  • Bullets now pierce through all targets, hitting everything it touches

:D

Kaneas

Joer lo nerfean antes de dejarmelo probar :D

ReJeCt

nerf eso? tienes una torreta como el ulti de la fa :D

_Akiles_

lo que espero que mantengan del dota con respecto al gladiator, es que al lanzar la primera habilidad hace la animacion, pero esa animacion solo la ven tu y los de tu equipo

kOnOrZ

Con las raíces del Deadwood pasa eso no? la animación y el sonidito lo ves y escuchas tu y tus compañeros, pero el resto no, o me equivoco?

Dunos

En el DW sí que se ve q lo va a tirar, hace un pequeño sonido y mueve los brazos el bicho, lo q no se ve es donde van a salir las raíces, pero con un poco de suposición, pues te mueves y no te coge

Kaneas

Nerf me refiero al Gauntlet... :/ yo que queria pwnear xDD

l3l3l3

la animacion del kunka en el dota, cuando levanta la espada para tirar el torrente si que la ven los enemigos, lo que no ven obviamente es el torrente de agua donde lo tiras, pero la animacion del kunka levantando la espada obviamente la ven los enemigos

_Akiles_

yo juraria que no la ven, alguien podria sacarnos de dudas? xD

DaRk-eXe

la de deadwood si es seguro que le ves levantar la patapalo al aire.. y lanza un gemidito (junto con la bajda de la barra de mana que tambien ayuda xDD) supongo que sería mucha ventaja que uno si se le viera venir y al otro no xD

l3l3l3

mi respuesta la dije sin ninguna duda, osea, es algo seguro que la ven, tampoco pasaron 50 años desde que me pase del dota al hon como para no acordarme de todas las movidas

edit: me equivoce y lo puse mal, keria decir ke la ven todos obviamente xd

CybeR

Yo diría que la animación de Kunkka de invocar el torrent es visible a todos, otra cosa es que estés hábil de moverte para disimularla lo máximo posible...

Skelus

parche 0.2.76 test server

  • Bugfix so you can't TP to couriers

    Electrician
  • Shield is now a self target cast instead of a toggle
  • Costs 20% of max mana to cast, if mana is less than that, uses all of it
  • Mana consumed is applied as the shield for 10s
  • Absorbs 50% of damage at the cost of 2/1.66/1.25/0.75 mana consumed per damage taken
  • Still has the AOE damage

    Fayde
  • Strength growth, 2.2 -> 2.0
  • Base agility, 21->19

    Gauntlet
  • Gauntlet Blast
  • Fist no longer returns to Gauntlet. He just grows a new one, I guess. (This is a gameplay fix so he isn't self-silenced for an extended period of time)
  • Damage rescaled from 225/300/375 to 250/400/550
  • Duration of Consumed by Power increased from 3.5s to 4s
  • Units in Consumed by Power now have unitwalking so you can run through them
  • Units under the effect of Consumed by Power do not take damage from Infernal Instability anymore (So it won't instant break them out)
  • Consumed by Power cannot be broken for the first 1s even if the unit takes damage (Gaurenteed 1s of stun)

    Gladiator
  • Effects fix to the first so it is hidden and shows correctly to enemies when it needs to
  • Fix to self deny with the ult

Madman

  • Barrel Roll manacost lowered from 130 to 110
  • Range of Barrel Roll increased from 400/465/530/600 to 400/500/600/700

    Nymphora
  • Nymphora's Zeal now deals 25/50/75/100 Magic damage when hitting someone
  • Can be hit on both the send and return trip
  • No longer grants bonus AS / MS

    Plague Rider
  • Extinguish denied experience from 100% to 50%

    Rampage
  • AOE Slow charges from Might of the Herd are now individually timed
  • Bugfix for the ult
  • Ult duration lowered from 3/3.5/4 to 2.5/3/3.5
  • Damage from being dragged increased from 15/20/25% to 20/30/40%

    Thunderbringer
  • Third ability's damage marked as splash (so it doesn't break succ sleep, gauntlet ult etc)
Skelus

parche 0.2.77 Test Server

  • Updated recommended items for several heroes

Shops

  • Mana Battery is now in Supplies
  • Power Supply is now in both Supplies and Initiation

Invis Rune

  • Now has a 2s fade time. Any spell, ability, or item can be used in this fade time without ending the stealth.

Puzzlebox

  • Melee minion abilities moved to slots 3,4 to make it clear which is which

    Void Talisman
  • Applies -5.5 Magic Armor for the duration


Chronos

  • Time leap manacost increased (back) to 135
  • Rewind heal rate doubled (max 50% per second)
  • Curse of Ages
  • Bashes every 8/7/6/5 hits
  • Deals 20/40/60/80 magic damage on bash hit
  • Bash stun from .25/.5/.75/1 to 1s all levels
  • Agi steal from 1/2/3/4 to 1/2/2/3 agility per hit against heroes
  • Can now gain charges from denies

Rampage

  • Stampede only gains treewalking at 5+ charges
  • Stuns no longer break The Chains That Bind
  • Damage from Might of the Herd removed
  • Duration of each charge increased from 4 to 5s
  • Manacost lowered from 70 to 50

    Plague Rider
  • Deny ability is now a true deny (awards the stat)

Electrician

  • Shield now lasts 12 seconds
  • Shield cast time removed (this should have been gone in the first place)
  • DPS of the shield AOE increased from 12/24/36/48 to 15/30/45/60
  • Shield is unremovable

    Gauntlet
  • Undev
  • Renamed Emasculate to Enfeeble
  • Gauntlet Blast
  • Damage changed to Magic, now does 300/450/600
  • Snare removed, now stuns target for 1.5s and they are revealed for that duration. Still removes buffs (purges) on hit.

Puppetmaster

  • Whiplash renamed to String Snap
ReJeCt

Void Talisman

  • Applies -5.5 Magic Armor for the duration

-_-

xPipOx

El Void si antes era bastante situacional... ahora va a ser aun mas. Vamos no jodas te lo activas y te hacen un hijo de daño magico.

miLo_

nunca terminare de pillar esos nerfs absurdos xD

como el del madman, son cosas que apenas se usan, porque no son nada del otro mundo, pues joder si encima vas y lo nerfeas ya me diras quien se gasta 1.5k en quitarse 4seg de daño fisico y que te crujan mientras con un stun xD

_Akiles_

ya no saben que hacer con el cronos pf

xemog

Invis Rune

  • Now has a 2s fade time. Any spell, ability, or item can be used in this fade time without ending the stealth.

Se echaba de menos echarle un chopo a la botella sin joder el invis :D

lubinos

Si esa es una buena mejora.

DaRk-eXe

yo borraría directamente al chronos xD

Skelus

El Chronos tal y como estaba antes estaba bien, no sé para que lo tocaron.

Kaos

Bueno ya lo he probado, han destrozado al engi. La torreta es useless 100% y por lo tanto la 3ª habilidad ya no vale para nada. Adios Engi.

1 mes después
Skelus

parche 0.2.79 test server

  • Greatly optimized client performance on lower end/medium systems
  • Optimized various interfaces to run more efficiently
  • Fixed an issue causing F6 to re-set the position of the scoreboard
  • Fixed various crashes that could occur during gameplay
  • Fixed experience popups to off-set from gold popups, such that they do not overlap
  • Added a new music track to Caldavar, entitled "Encounter at the River"
  • Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25
  • Fixed a crash that could occur when exiting the game
  • Fixed an issue causing FPS hitching when new music is loaded
  • Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra

  • Fixed a crash in OS X when a user quits by closing the HoN window
  • limit AA to 4x on OS X client to avoid all white/black screens caused by higher settings

  • Reworked how experience is split when killing enemy heroes in a group setting. 1v1 kills remain unchanged.
  • When an enemy hero of level 8 or below is killed, 100% of his experience worth is not diminished at all when shared amongst nearby allies
  • For each level above level 8 of the target hero, the percentage of the total experience worth that is unsplit is reduced by 10%
    A. For example, when an enemy hero of level 9 is killed, 90% of his experience worth is not diminished when split amongst nearby allies, 10% is split amongst the number of nearby allies
    B. When an enemy hero of level 10 is killed, 80% of his experience worth is not diminished when split amongst nearby allies, 20% is split amongst the number of nearby allies
  • The minimum percentage of non-diminished experience is 10% (meaning at levels 17 and above, 10% of the total experience worth of a hero is given to nearby allies, 90% of the experience worth is divided up)
  • The existing "unsplit" experience mechanic was not removed or changed, in which "un-split" experience equal to 12 times the target's level is given to nearby allies

New Item - Striders:

  • New boots added to the Initiation shop
  • Marchers + 300 (Recipe)
  • 50 Movespeed. No other bonuses.
  • When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base).
  • Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item.
  • Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed

Blood Chalice:

  • Now requires an Iron Buckler instead of a Scarab, granting a 60% chance to block 20 damage if melee/10 if ranged
  • Recipe cost removed, can be disassembled
  • Now grants 150 mana for 100 health. Mana is no longer lost after a duration
  • If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
  • Cooldown lowered from 35s to 25s

Null Stone:

  • AOE abilities (such as witch slayer stun / pyromancer wave) no longer proc nullstone when clicking directly on a target

Ring of Sorcery:

  • Recipe changed from Guardian Ring, Pickled Brain, and Recipe to Blood Chalice and Pickled Brain (No recipe).
  • Passive bonuses changed from 3 Armor/300 Max Mana to 3 Regen/Deflection/300 Max Mana
  • Deflection grants a 70% chance for 30 block if melee and 15 block if ranged
  • Cooldown, cost, and effect the same

Savage Mace:

  • Illusions will no longer proc a ministun. They still can get the +100 damage.

Stormspirit:

  • Now only 'stuns' allies, letting them queue up abilities. Enemies it is used on can not queue up abilities or items while cycloned.

  • Reworked how many projectile-based abilities interact with eachother
  • This fixes strange behavior when two skills that try to move a unit interact, such as a charging kraken getting hooked by devourer

Doctor Repulsor:

  • Increased vision range on first skill to from 300 to 800
  • Fixed an issue with sounds on the first skill where some super human players could hear high frequencies
  • Radius of tree killing on ult lowered from 150 to 100
  • No longer disarmed while using ult

Engineer:

  • Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10

Forsaken Archer:

  • Split Fire removed, replaced with Barbed Aura
  • Enemies within 800 AoE of the Forsaken Archer take 4/8/12/16 additional magic damage when they take any non-DOT damage from a hero or hero's spells. Invulnerable pets do not trigger the bonus damage

Gladiator:

  • Flagellation will no longer deal double bonus damage to buildings
  • The visual effect on Call to Arms now matches the actual area
  • Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant
  • Increased speed of Call to Arms from 650 to 750

Nymphora:

  • Zeal damage from 55/90/130/160 to 50/85/120/155
  • Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5

Slither:

  • Poison Spray range from 1000 at all levels to 600/725/850/1000

Soul Stealer:

  • Cast time for Soul Burst increased to 1.65s from 1s

Tundra:

  • Coldblooded replaced with Cold Shoulder
  • 300,400,500,600 Range, 0 Manacost, 14s cooldown
  • Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's attack speed against that target.
  • On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds.
  • Cold Shoulder Effects: Increases attackspeed against this target by 10/20/30/40
  • The Brothers of cold send their regards... *

Vindicator:

  • Silence aura will no longerbe disabled by skills like devourer's hook, Chronos' ult, Pebbles' chuck, etc
_Akiles_

Ya era hora, aun asi no tocan al Devourer y la torreta sigue haciendo el mismo daño, en vez de darte 10 veces te da 8 y se puede romper, pues ya ves tu como la rompes si te empuja hacia atras ademas de meterte el stun el ingeniero, para mi no han solucionado nada en ese aspecto.

Para mi seguirá siendo first ban.

"Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant"

Esto se supone que significa que será como una especie de dot?

Foxandxss

Fixed an issue with sounds on the first skill where some super human players could hear high frequencies.

Vaya lol...

Y parece que van a quitar el "I like turtles" y la musiquita del gauntlet 2, no? Eso sería muy feo..

P

se han retirado los ruidos de la primera habilidad del doctor repulsor porque habia superhombres que escuchaban altas frecuencias. BRUTAL!

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