HoN: Parche 2.0.14

Skelus

Parche 2.0.14

  • There are now Gold and Silver Goblin Coins in the Store

  • Gold coins come from purchasing coins in the Store and on the website, while you receive Silver coins from matchmaking. Everyone has had their current stash of coins converted to Gold coins based on how many coins they have purchased thus far. If you have purchased 2000 coins and you have 2100 coins, you will now have 2000 Gold Coins and 100 Silver Coins. Similarly, if you purchased 2000 coins and currently have 500 coins, you will now have 500 Gold Coins.

  • When purchasing items, your Silver coins will always be used first, then it will dip into your Gold coins. There is a coin breakdown showing how many of each type of coin will be used before you confirm your purchase.

  • Past items and their prices remain the same

  • Premium Items

  • Premium items can be purchased at normal price with Gold Coins or at a premium price with Silver Coins. Gold and Silver Coins may not be combined on Premium items.

  • Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St John himself

  • This is the first Premium Item

  • Added new Tempest Alternate Avatar: Mystic Tempest

  • If multiple heroes do damage to a player and a creep/tower gets the final blow, it'll trigger Bloodlust with the gold being shared

  • Fixed bug where double-tapping your control group for a pet while it was being summoned would end up having you control your hero, but have the pet selected

  • Casual mode building armor reduction should no longer wonk out if someone disconnects

  • Items bought on the Courier will no longer be credited to the owner of the Courier

  • Added an "Off" icon for when you toggle off skills

  • Upped number of state slots by 8

  • Tweaked the appearance of the default arcade text slightly

  • Fixed the Wells so they heal invulnerable units correctly

  • Fixed the invisible rock in Caldavar bottom lane

  • Fixed the overly-large blockers in Caldavar middle lane

  • Courier spam share messages are now more restricted

  • Fixed some model and linear affector errors

  • Fixed up some animation jitters

  • Fixed up a crash while loading into a game

  • Added missing tooltip info to the "Weather Conditions" in the game options "Interface" section

  • Added new account icons and bundles

Alchemist Bones

  • Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to instantly transmute two creeps in one jungle trip)
  • Does not work on player controlled creeps
  • No longer works on runes

Barrier Idol

  • Added the missing +2 All Stats

Behemoth's Heart

  • Heart now only gives .75% of Max Health in regen along with the Strength and Health, regardless of primary attribute

Blood Chalice

  • Is now disassembleable
  • Fixed the issue with only one person getting Health back instead of several

Bottle

  • Renamed to Bottle of Tears for now =]

Daemonic Breastplate

  • No longer will place it's aura on gadgets

Dancing Blade

  • Price lowered from 3300 to 3000 Gold

Dust of Revelation

  • No longer has a maximum stack of 2

Frostfield Plate

  • Blast now spreads twice as fast
  • Gives a lingering 2 seconds of clearvision on use

Frostwolf Skull

  • Fixed ability projectiles applying the slow

Nome's Wisdom

  • Added an additional +50% Mana regeneration for the bearer

Nullfire Blade

  • On upgrade, adds 8 charges instead of replacing unused charges (still can only be upgraded once)

Pickled Brain

  • Price lowered from 1000 to 900 gold

Post Haste

  • Movespeed increased from 95 to 105
  • On teleport completion, gives you an additional +200 Movespeed buff for 5 seconds
  • Movement speed buff breaks on entering combat

Savage Mace

  • Fixed so it's bonus damage is not lethal to allies
  • Fixed the popup so it is properly over the target
  • Fixed the mini-stun so it won't own Bubbles

Accursed

  • Fire Shield cast range increased from 450 to 700

Arachna

  • Spider Sting Spiderling health increased from 3 to 4
  • Webbed Shot now deals 4/8/12/16 Magic Damage per second to the target for its duration

Armadon

  • Quill Spray mana cost from 35 to 30

Balphagore

  • Demonic Pathogen can now be clicked again to immediately spread silence, but the original target becomes unsilenced
  • Exploding Minions from Hell on Newerth will now explode when they expire naturally

Blacksmith

  • Fireball cooldown reduced from 15 seconds to 12 seconds
  • Flaming Hammer projectile speed from 950 to 1200
  • Chaotic Flames previously reduced Fireball cooldown by 3/6/9 seconds. Now, reduces Fireball cooldown by 2/4/6 seconds
  • Fireball cooldown at level 16 remains the same as previously. That is, 6 seconds.

Corrupted Disciple

  • Movespeed from 290 to 300
  • Agility gain per level from 2.5 to 2.8

Dampeer

  • Fixed Bloodthirst so it doesn't reset on death

Demented Shaman

  • Arcane Hide removed and replaced with Unbreakable
  • Unbreakable: Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health
  • Unbreakable is dispelled when it prevents the target's death

Empath

  • Fixed so she does not draw on the map while using As One
  • Fixed her Essence Link when she is inside of someone so it links correctly
  • Fixed her Essence Link so it breaks if the target goes invulnerable
  • Empath should now correctly get assists if her target of As One gets a kill or assist

Flint Beastwood

  • Fixed his Alternate Avatar Hollowpoint noise

Hammerstorm

  • Brute Strength can no longer be removed early

Jeraziah

  • Movement Speed from 300 to 310
  • Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved to 700 cast time and 300 cast action time
  • Any hero under the effect of Protective Charm that earns a kill grants Jeraziah an assist
  • Any hero under the effect of Sol's Blessing that earns a kill grants Jeraziah an assist

Keeper of the Forest

  • Fixed Tree Sight so they don't disappear if more than one person crowds around them

    Legionnaire
  • Terrifying Charge Movement Speed bonus from 60/100/140/500 to 100/150/200/250
  • Terrifying Charge now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging
  • Fixed Legionnaire attacking correctly after Terrifying Charge
  • Whirling Blade modified to function as such: If Legionnaire is struck once, a counter is added to the ability. If the counter reaches 12 (On taking the 12th attack), Legionnaire spins, and the counter is reset
  • If Legionnaire spins due to the 17% proc chance, the counter is reset
  • If Legionnaire leaves combat for five seconds, the counter is reset

Magebane

  • Base Strength increased from 17 to 18
  • Void can now only be cast on units with mana to avoid misclicks

Magmus

  • Base armor increased from 0.66 to 1.76
  • Volcanic Touch no longer considered an Attack Modifier
  • Volcanic Touch is now toggleable

Maliken

  • Damage inflicted to self changed from True Damage to Magic Damage
  • Fixed him always playing the heal sword sound in his ranged form

Moraxus

  • More Axes damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of target's max health

Night Hound

  • Night Hound is able to be attacked by towers and creeps while in his Smoke Bomb, and Pollywog/Slither wards may attack while in Smoke Bomb
  • Night Hound may attack towers in his own Smoke Bomb
  • Fixed Night Hound's Smoke Bomb from being selectable and drawn on the map

Ophelia

  • Command now uses a charge system, max of 1/1/2/3 charges. Charges gained every 30s.
  • Command now also increases movement speed of creeps by 0/15/30/45
  • Ophelia's Judgment normalized to 75/150/225/300 Magic damage
  • Cooldown lowered from 30s to 16s

Pandamonium

  • Missing Cannon Ball will no longer slow Pandamonium
  • Fixed him being able to turn during Flurry

Pharaoh

  • Fixed Wall of Mummies from grabbing people and then pushing them with the burn
  • Fixed Wall of Mummies so that someone charging through it did not burn all of the mummy 'charges' in one go

Plague Rider

  • Movement Speed from 305 to 320

Predator

  • Fixed Carnivorous propagating to illusions

    Puppet Master
  • Agility gain per level from 1.5 to 2.0
  • Fixed Voodoo Puppet so it gives assists to anyone who hits it

Pyromancer

  • Base Damage from 37-55 to 43-49
  • Same average value
  • Phoenix Wave damage increased from 100/170/230/280 to 100/170/240/310

Rampage

  • Attack action time improved from 600 ms to 450 ms
  • Stampede range increased from 9001 to global
  • At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance
  • The Magic Immunity does not linger past the impact point

Sand Wraith

  • Desert's Curse linger time lowered from 7 seconds to 3 seconds
  • Dissipate range reduced from 1000 to 700 AoE
  • Dissipate damage reduction and damage return lowered from 5/10/15/20% to 4/8/12/16%

Scout

  • Fixed a bug where he would lose his attack speed if he canceled an attack without coming out of stealth
  • Marksman Shot is no longer canceled if vision of the target is lost

Soul Reaper

  • Base Strength from 16 to 18
  • Strength gain per level from 1.7 to 2.0

Succubus

  • Heartache cast range increased from 600 to 625
  • Fixed Mesmerize so it properly puts things like Portal Key on cooldown
  • Smitten mana cost changed to scale from flat 125 to 95/105/115/125
  • Attack Range from 400 to 500

Tempest

  • Fixed duplicated Elementals having full lifetime

Torturer

  • Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT be animation canceled) both reduced to 500 ms from 700 ms
  • Torment radius changed from 300/350/400 to a static 400
  • Chain Reaction stun duration changed from 1.25/1.5/1.75/2 seconds to static 2 seconds

Tundra

  • Fixed a bug with Cold Shoulder that made him run in place like a boss!

Warbeast

  • Hellhounds' attack damage normalized
  • Metamorphosis duration changed from 14/15/16 seconds to static 16 seconds

Wildsoul

  • Summon Booboo cooldown reduced from 180/160/140/120 seconds to static 120 seconds
  • Booboo leash range increased from 925 to 1050
  • Battle Cry hotkey changed from D to E

Witch Slayer

  • Fixed Power Drain so it doesn't waste 10 Mana if used incorrectly

Zephyr

  • Fixed Gust's Stun so it doesn't own Bubbles
  • Cyclones now do 75% damage to neutrals and creeps, increased from 50%
  • Cyclones will now teleport with Zephyr correctly
  • Sped up the movespeed of the Cyclones so they keep up when he is just running around
Drakeer

Le podrían haber subido también la velocidad a mi Soul Reaper de 290 a 300, pero bueno contento con los cambios.

Kaneas

He probado la arachna hoy con las alchemist bones.

He subido 100 gpm desde que las he sacado y encima con el buff que tiene el webshot, caen los tios el doble de rápido xD

Me encanta.

GrN

el sand wraith sigue comiendo mierda, ea ea como no xD

xTr3m1S

Yo flipo con el buff del arachna, estos tíos fuman mierda.

MaTRiX13

Premium items... ahi deje de leer supongo que esta empezando a ser 1 mierda el hon

simplemente no quiero que gente que pague pueda tener items in game que por ejemplo yo sin pagar no puedo tener ( sin tener ni puta idea que han sacao de premium q alomejor no son items o yokese, sera que odio todos los juegos que si pagas tienes ventaja)

2 respuestas
Drakeer

#6 Vamos son solamente cosas estéticas. Algunos parece que preferiríais pagar 3€ al mes de cuota en vez de tenerlo gratis con actualizaciones constantes.

Elinombrable

#6 Pues deberias haber leido un poco mas entonces. Dejar de leer sin saber siquiera de qué va el tema es lo que yo llamo catastrofismo puro y duro y ganas de protestar por protestar

Lo único que se está vendiendo son packs especiales de voces o cosas así que se pueden comprar con dinero real o con mucho tiempo de juego.

Tómalo de la siguiente forma. Si no es para venderlo y ganar dinero, S2 no haría este pack con lo cual nunca habría existido (y repito es una cosa puramente estética) así que si no tienes intención de comprarlo, tómalo como que eso no se ha añadido. Si lo borran de tus patch notes, seguro que seguirías jugando exactamente igual que antes sin notar ningún cambio... pero mola más protestar ;)

Shide

Todos los alternative avatars serán con monedas silver. Osea, que sólo serán premium por ejemplo si tienen que pagar al pavo del duke nukem para que les haga las vocecitas.
Todo lo demás sigue igual.

1 respuesta
ReloaD1010

#9 jojo, la llevas clara
Tu te crees que han puesto las monedas de oro solo para el badass pack?
Han empezado con eso, probablemente dentro de no mucho vendra taunt v2 y skins premium solo por gold coins

1
JksS

No, solo gold coins no, que entonces cuando dijeron que todo seria posible de obtener jugando seria una falacia, pediran las gold y 2millones de monedas silver igual que el badass asi no les podras decir que mintieron.

vivi_chester

Y que tiene de malo? el juego lo sigues teniendo, lo demas es todo pura estetica, para quien realmente quiera comprarse algo, mientras el juego no sea de pago mensual, o los nuevos heroes etc se tubieran que pagar, por mi genial.

Los de S2 games tienen que comer tambien :(

PHOBOS

A mi ni me va ni me vienen lo de los gold coins siempre y cuando no metan items exclusivos para los que pongan pasta. Si lo hacen, ya les pueden dar mucho por el ojal.

Elinombrable

Totalmente de acuerdo xD, estamos con lo mismo. El juego sigue siendo el de siempre, si aparte de lo que hemos tenido siempre, quieren añadir caritas o soniditos para gente que quiera pagar, por mi perfecto. Para mi el juego seguirá siendo el que he jugado hasta ahora y aquellos que quieran pagar dinero por tener unas voces chulas o un aspecto distinto, que paguen... ya ves tú el problema.

miLo_

que os parece el cambio en el shaman? a mi me parece burrisimo xD

acabo de probarlo, y mira que solia jugarlo mucho antes, pero ultimamente no lo jugaba, y he ido a subir a saco el unbreakable para verlo y telita jajaja

en nivel 7 con eso y una cura justo despues le subes la mitad de la barra a casi cualquiera, que bestia ^^

1 respuesta
Skelus

  • Fixed Armadon
  • Fixed Alchemist Bones always starting with 1 charge
  • Fixed the End Game Match screen so it properly references Silver Coins
Shide

#15 el demented shaman así de claro: increíble.
La verdad es que hacerte superman antes era una basura de las buenas. Te subías la cura y el ralentizar. Ahora, la curita y el inquebrantable a piñón.

1 respuesta
ReJeCt

buff a todo para que nos quejemos mucho de las gold

Hikawa

#17 O ir solo mid con Entangle y Unbreakable. Metes mas que un soulstealer :3

1 respuesta
Kaneas

#19 ¿Como es posible meter más si de esas habilidades solo 1 hace daño (y tampoco pa matarse de daño) y el resto es autoattack?

Lo digo porque cuando el SS es nivel 5 si no es muy noob como te pongas a vacilarle a rango de autoattack el tiempo suficiente te merienda de 3 demons. Y a nivel 7 ni hablemos xD

Digo, que tampoco os vayais a creer que ahora es hasta carry xDDD
Que es mejor supporter ahora que antes no hay duda, imagino que será instant ban en los partidos oficiales... pero de ahi a lo otro.. xD

1 respuesta
Elinombrable

El unbreakable sube el ataque una burrada concretamente 15/30/45/60.

En nivel 5 lo puedes tener en nivel 3 lo cual te da +45 de daño comparándote a un SoulStealer y además si durante os 6 segundos que dura te toca morir, en vez de morirte te cura 350 de vida. Combina eso con el snare y eres dios en early game.

Shide

#20 Hablando de gañanes SS y Myrmidons.... esto lo hice ayer: Inquebrantable ftw! Y eso que me paré a destiempo con el pez... acojonao estuve xD
http://www.youtube.com/watch?v=OxfVhRts7Lc
Y otra con un Zephyr aún más acojonado.... tiene huevos la cosa que ni una cura del vodo... :/
http://www.youtube.com/watch?v=fuVFQW6ewd4

2 respuestas
LoSKo

#22 El SS parece bueno, vaya manos mete el tio perry xDDDDDD

chech0s

#22 unbreakable te sube +60 de dmg y algo mas que deci que no me entero bien que es, que si fatal damage, no mueres y te cura? alguien me lo explica bn :/

guito

Si te dan un golpe que te vaya a matar te cura X vida.

danao

excesivo lo de la aracna, que burrada en mid.

Skols

el la version que ahi actualmente , cuando se mata a un crep aparte de el dinero en color oro , aparece un numero en color rosa , que quiere decir¿

1 respuesta
AdriSpawN

#27 La experiencia que ganas. Puedes desactivar que salga ese numero en las opciones de la INTERFACE del menu del HON.

Skols

joder gracias, esque instale el win 7 y ya pensba que me estaba tocando los cojones

danao

yo lo tengo activado siempre, no esta mal saber que exp te da cada cosa y sobre todo si estas afk trameando si pillas exp o no xD

Usuarios habituales

  • danao
  • Skols
  • Shide
  • Elinombrable
  • Kaneas
  • Skelus
  • Drakeer

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