HoN: Parche 2.2.3

Skelus

Parche 2.2.3

  • The current Free Heroes have changed. The current available list is:

    • Chronos

    • Corrupted Disciple

    • Swiftblade

    • Dampeer

    • Defiler

    • Blacksmith

    • Witch Slayer

    • Martyr

    • Ophelia

    • Gladiator

    • Legionnaire

    • Accursed

    • Keeper of the Forest

    • Behemoth

    • Hammerstorm[/list]

    • When night to day or day to night transitions occur in game, the game will now play a sound to indicate the transition

    • A rooster crows for the night to day transition, and a wolf howls for the day to night transition

    • Teleporting states in grimms now persist after death (So if you click it and die your body will go over as the effects show)

    • Fixed courier upgrading not counting for GPM calculations

    • UI script environment stack overflow is no longer a fatal error

    • Updated the Herodex to not be broken

    • Fixed Geomancer and Cthulhuphant icons

    • Fixed up Logger's Hatchet sounds

    • Added a Gold Collection Alt Avatar: Gladius Beardicus

    • He will only be available for one week, so don't miss your chance to get him

    • The original gold coin prices for the entire store have been adjusted and lowered

    Portal Key

    • Removed minrange of 200

    Amun-Ra

    • Fixed his Path of Destruction so that the meteor heals himself if he is magic immune

    Empath

    • Now doesn't teleport to (0,0) if the target she's inside gets deleted instead of killed/dying regularly
    • Prevents silly things like Vindicator's aura from silencing her if she pops out of a hero

    Monarch

    • Moved to Legion

    Monkey King

    • Fixed his Illusive Dash's state expiration so it won't displace Monkey King with the second dash if Monkey King is invulnerable at the time the state expires.
    • Also optimized the stun-check tag

    Night Hound

    • Made his ultimate toggle-able so the player can creep pull and neutral without any tedious spam-clicking

    Nomad

    • Fixed an issue where Mirage Strike was checking for the wrong target for invulnerability
    • Fixed Mirage Strike so that the illusion dies after 0.5s (via the death state) when the proxy_entity dies (the thing that the illusion is attacking) rather than lingering for 3 seconds standing still & doing nothing.
    • Fixed True Strike and Mirage Strike so they don't play through fog

    Parasite

    • Fixed an onframe-infest bug so the Infested target dies properly if the Infest projectile impacts on the same frame as Parasite's death

    Plague Rider

    • Added a visual AoE indicator to Contagion upon hovering the cast cursor over the target

    Sand Wraith

    • Optimized Desert's Curse
    • Fixed a small issue so that the illusion dies properly if the target the illusion was attacking gets deleted
    • Readjusted values on Mirage so they match the new illusion lifetimes (4/4.5/5 seconds)

    • (Bombardier) Sticky bomb deals magic damage
    • (Bombardier) Bombard deals magic damage
    • (Electrician) Cleansing shock deals true damage to summons
    • (Fayde) Burning Shadows deals magic damage
    • (Ra) Ashes to Ashes deals magic damage
    • (Puzzlebox Mauler) Last Stand deals true damage

    Disculpas mil por ponerlo tan tarde, no me tiraba el foro oficial.

    gebimelo

    Monarch

    • Moved to Legion

    0.o

    Kaneas

    Hace como 2 parches que ni lo toco. F2p, killed him.

    Shide

    Demasiados counters para todo hay ahora...
    Ahora todos los pjs que sacan tienen una o dos habilidades hiper pepinas y que no hace falta manos.
    En éste parche con la Monarch se sobraron...
    Ya veremos que pasa en el parche del druid... eso sí que va a ser la puta risa... xD

    Usuarios habituales

    • Shide
    • Kaneas
    • gebimelo
    • Skelus

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