nueva version 1.12

Z

no an cambiado muxas cosas, a la raza ke a mejorado es la de los humanos

SpInKpr0

podrias concretar un poco mas ? y ke han cambiado y tal ? oO , thx :D

Balrog

Creo q han mejorado los jinetes hawk y las torres magicas no me acuerdo de mas :P

D1aMoND

juas seguro ke el flipao estara contento jaja :D!

-joder decir las mejoras y las cosas malas ke son interesantes :D!

n3BuR14

Aki teneis los cambios ( estan en ingles ):

  • PATCH 1.12
    --------------------------------------------------------------------------

MISCELLANEOUS FIXES

  • Cinematic sequences that were not playing within certain foreign language
    versions have been fixed.
  • Fixed problem that enabled you to save games that could not be loaded.
  • Fixed problem that enabled you to create a replay that could not be properly
    played back.

MAP FIXES

  • Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1.
  • Gold mine positioning has been rebalanced and the starting location tree
    placement has been improved for the map (2)TwoRivers.
  • A Golem has been added to each of the Mercenary Camps within the map
    (4)Twisted Meadows.
  • Destructible rocks have been added to the upper and lower gold mine areas
    in (4)Avalanche.

CREEP FIXES

  • The creep version of Inner Fire has had its mana cost increased from 35 to 75.
  • The creep version of Raise Dead has had its cooldown increased from 5 to 12
    seconds.
  • The creep version of Purge no longer stuns units.
  • The creep version of Abolish Magic has had its mana cost increased from 50
    to 75.

UNDEAD CHANGES

  • Within the Tomb of Relics maximum stock for the Rod of Necromancy has been
    reduced from 2 to 1.

HUMAN CHANGES

  • Aerial Shackles damage has been increased from 20 points per second to
    30 per second.
  • The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30.
  • Arcane Towers now deal Piercing damage, and have had their range increased
    from 700 to 800.
  • Animal War Training upgrade cost has been reduced from 150/250 to 125/175.
  • Long Rifles Upgrade now requires a Keep instead of a Workshop.

NIGHT ELF CHANGES

  • Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have
    had their damage increased from 14-18 to 17-21.

ORC CHANGES

  • You no longer need a Fortress as a prerequisite to build Batriders.
  • Wind Rider hit points have been reduced from 600 to 570.
  • Burrow armor has been increased from 2 to 5 and damage has been reduced
    from 1d8+33 to 1d5+22

CLASSIC CHANGES

  • Anti-air creeps have been added to each Mercenary Camp in the map
    (4)Tranquil Paths (Reign of Chaos).
  • Wyvern hit points have been reduced from 600 to 570.
  • Halls of the Dead and Black Citadel attack cooldown have been reduced
    from 2.0 to 1.5.
  • The multiplayer custom map desync that occurs between Reign of Chaos
    and Frozen Throne players has been fixed.

NOTES: Replays are incompatible between major game revisions (1.11 replays
cannot be viewed with the 1.12 version of Warcraft III). Custom save games will
not load from version 1.11.

Flipao

se estubo mucho insistiendo en la necesidad de hacer k el aumento de rango de los fusis se pudiese hacer con el keep solo, y no con el keep mas workshop, por fin lo han hecho, eso y el abaratamiento de los dragons, para k sean mas jugables, y tambien la reduccion de coste de madera del entrenamiento de animales, weeeee

a mas de uno le han jodido la tactica en el gnoll wood xD

NecKroS

LOL a los elfos si que les han cambiao xDD :P

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