Final Fantasy XIV: Gold Saucer 2.51 24/2/2015

Información

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  • El juego es P2P, Themepark, 90% PvE, ahorraros las mismas preguntas de siempre.

  • Si acabáis de subir a nivel 50 y estáis perdidos tenemos una completa guía para vosotros en el post: #7448.

Chupachota

#6630 Nerfeo? Que van a nerfear? Si puedes pasar las notas del parche se agradeceria.

Oboro

Las dejo aquí y mando aviso también en el grupo del XIV, si.

Details on the Upcoming Hot Fix

Greetings!

As we mentioned recently, we will be performing a hot fix next week where we will be performing adjustments and addressing various things. While the specific details will be announced separately, I would like to give you an overview of what will be done ahead of time.
* The maintenance is scheduled to take place on Oct. 14, 2013 from 8:00 p.m. (PDT) / Oct. 15, 2013 from 3:00 (GMT). See the following for more details: NA / EU (Added on October 11th, 2013)

    Changes will be made to the way equipment is bound.
    Introducing additional servers and enhancements to act as a countermeasure against the congestion to enter "Amdapor Keep."
    The difficulty for level 50 dungeons will be adjusted.
    The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
    Implementation of a population cap for each field.
    * The population cap is planned to be introduced separately. (Added on October 11th, 2013)
    Adjustments to the spawn rate of monsters that drop diremite web and additional locations where Karakul can be found.
    The amount of experience points that can be acquired on botanist and miner, as well the experience points that can be acquired from their fieldcraft leves, will be increased.
    User interface elements related to materia and target information will be adjusted.

In addition to the above adjustments we will also be fixing a number of bugs.

http://forum.square-enix.com/ffxiv/threads/105004?p=1410856#post1410856

1
Soltrac

Que nerfeen las instances perrys de 50 que todo dios rushea no es ningún motivo para cambiar de juego.

El parche va a añadir contenido, los primals en modo chungo son 3 boses mas el nuevo primal mas la raid de 24.

Yo creo que hay contenido de sobra aún.

1 respuesta
Oboro

#6633 Según comentaban titan y eso iba a ser nerfeado también, son suposiciones pero ya veremos

1 respuesta
znR

Es un nerfeo, pero como dice Soltrac tampoco lo veo motivo para cambiar de juego, si meten más variedad de dungeons para farmear tomestones y tal al menos no habrá que hacerse 60 veces castrum y ak, podrás ir variando. Y el contenido de Noviembre tiene muy buena pinta, ya no por todo el contenido PvE que meten (he jugado a juegos recién salidos del horno con la milésima parte de contenido que este por ejemplo SWTOR y con 13523535151523 bugs más) sino por cosas como el housing (que en el gw2 lo prometieron como una feature más del juego y aún (creo porque hace siglos que no juego) no ha salido, en el WoW creo que quieren meterlo ahora.... y son sus grandes competidores en el ámbito de los MMO themepark aquí en EU que es lo que nos atañe a nosotros) y las arenas PvP que empezarán a darle vidilla a ese tipo de jugadores (ya se que el juego es PvE oriented pero coño en la variedad está el gusto, seguro que las arenas dan juego).

#6634 eso si que no me parecería nada bien (yo aún no he tirado a Titan, subí esta semana al 50 y tal pero quiero tirarlo tal como está ahora y por supuesto el resto de contenido, los nerfeos a la dificultad me siguen pareciendo injustos desde tiempos inmemoriables)

2
Whiteness

Titan creo que hasta la 2.1 no lo nerfean. Lo que no se es que nerfearan de Titan, porque lo único complicado es aprenderse la rotación de las 4 habilidades que usa, y si eres inútil eres inútil toquen lo que toquen xD

1 1 respuesta
Colombo-5

#6636 creo, según he oido por ahi, que es el daño que hacen los tumultos, pero no me hagas mucho caso. O la cantidad de tumultos, no lo sé, pero igualmente es tontería pq la gente con lo que wipea es con las plumes

sahrimud

No creo que nerfeen mucho, la mayoría de wipes son por no hacer bien la táctica por lo que tengo visto, aunque bueno lo más duro que he hecho ha sido Ifrit Hard así que tampoco puedo hablar con conocimiento de causa

Por otra parte es de recibo que se aumentan los sitios para conseguir tomes, AK está muy bien y Castrum es rápida de hacer, pero hay que incentivar también a que la gente haga Wanderers Palace y Praetorium. Creo que en la 2.1 ponen 2 mazmorras en modo hard y otra totalmente nueva, esto ya ampliará mucho el contenido disponible que hay

1 1 respuesta
Soltrac

#6638 Praetorium con gente equipada es incluso más rápida que Castrum ahora mismo.

Sobre Wanderers Palace no pueden dar mucho más, piensa que es una instance más fácil que AK y da objetos ilvl 55 en vez de 60.

1 respuesta
sahrimud

#6639
Eso había odio sobre Praetorium, tendré que apuntarme porque la encuentro más divertida que Castrum

La cuestión Soltrac es que haya más variedad para equiparse, tienen unas 14 mazmorras y no hay problema en pasar a algunas de ellas a modo hard, porque la dificultad de AK es bastante baja

Soltrac

De todas formas AK es fácil porque la gente va equipada. Al principio era jodida...ahora es un paseo eso es verdad.

Pero no se, en el rift pasó lo mismo, al principio eran jodidas y luego eran paseos.

RubaPowa

Ya esta el puto amo en casa.

Esta claro que con los randoms inutiles del duty finder cualquier instance se convierte en C'thun de AQ 40...

xello

Alguien sabe respecto a PvP que clase esta menos OP y mas OP¿?

1 respuesta
Chupachota

#6643 Aun no esta implemetado el pvp.

xello

Pero sin haber echado un combate podreis ver que pj hace mas dps, o nose... :)

1 respuesta
OsFoEl

#6645 Cambiaran las skills de los jobs para el PvP.

Asi que no sabemos nada.

xello

Ajam, vaya... cuando se implementa?

1 respuesta
sahrimud

#6647
En la 2.1 pondrán 4v4 y 8v8, en noviembre

thunder_

Hablando del PvP:

1
Salcort

A las 11 levantan los servers no?

WolfoO

toy deseando ver el drop de los mobs en ak...........seguro q ahora dan 2 gils en vez de 1

1
WolfoO

y 4 horitas mas de mantenimiento..YUPI

Soltrac

[EU] FINAL FANTASY XIV: A Realm Reborn Hot Fixes (Oct. 15)

Playable Content

    The quest required for promotion to second lieutenant within a Grand Company has been changed.

    	Before Changes		After Changes
    Quest Name	Twisted Beliefs	→	Gilding the Bilious
    Requirement	Clear Amdapor Keep	→	Clear the Aurum Vale
    Quest Level	Level 50	→	Level 47
    * Players who have accepted the quest Twisted Beliefs but have yet to clear Amdapor Keep are required to abandon the quest and accept the quest Gilding the Bilious.

    Airships and ferry fares have been reduced.
    * Chocobo porter fees will remain the same.

    Experience received from miner and botanist guildleves has been increased.

    Additional details regarding quest progression have been added to the journal entries for the subquest A Relic Reborn.



Battle System

    In addition to improving instance server stability, additional servers have been added for the following duties:
        The Wanderer's Palace
        Amdapor Keep
    The number of Allagan Tomestones of Philosophy awarded for completing the following duties has been increased:
        The Wanderer's Palace
        Amdapor Keep
    The number of Allagan Tomestones of Mythology awarded for completing the following duties has been increased:
        The Wanderer's Palace
        The Howling Eye (Hard)
        The Navel (Hard)
    Enemies in the following duties will now drop gil.
        The Wanderer's Palace
        Amdapor Keep
        Castrum Meridianum
        The Praetorium
    Mechanics and enemy positioning have been adjusted in the following duties:
        The Wanderer's Palace
        Castrum Meridianum
    Karakul can now be found in the following areas:
        Coerthas Central Highlands - Dragonhead
        Coerthas Central Highlands - Whitebrim
        Coerthas Central Highlands - Providence Point
    The respawn rate of diremites in the North Shroud has been adjusted.



Items

    The following changes have been made to the materia melding interface:
        The order of categories in the pulldown menu has been adjusted.
        A confirmation window will be displayed when converting currently equipped gear into materia.
     
    Unused gear will be bound to a character after engaging in battle, crafting, or gathering even once, regardless of item level.

     
    Walnut bread is no longer sold by the Shopkeep NPC located in Eastern Thanalan - Drybone (X:13, Y:24).



System

    Experience gained by botanists and miners from level 16 onwards has been increased.

    The locations of level 30 gathering points in the Central Shroud have been adjusted.

    Enhancing effects and enfeebling effects applied to another player or enemy by your character will now always appear to the left of all other status effects underneath the target bar.

    Players will only be allowed to create a maximum of eight characters per service account every twenty-four hours.
    * We have confirmed that RMT groups have been abusing low-level quests to acquire gil by repeatedly recreating characters. We realize this change also affects our customers, and we ask for your understanding as we continue to implement measures to prevent RMT activities.


Fixed Bugs

The following issues have been addressed:

    An issue wherein players were able to abandon the quest to unlock levequests.
    An issue wherein a player walking within a FATE range while progressing a certain levequest would cause information such as the timer and progress counter to not update properly (PlayStation 3 version only).
    An issue wherein players were unable to join an instance via the Duty Finder under certain circumstances.
    An issue wherein players occasionally got stuck in the terrain while using the Chocobo Porter.
    An issue wherein players were detected by monsters while using the Chocobo Porter.
    An issue wherein the aggro lines would occasionally not display properly during the instance “The Howling Eye (Hard).”
    An issue wherein players were able to fight monsters in the instanced dungeon “Amdapor Keep” without taking any damage.
    An issue wherein the Duty Finder would replenish party members for the instanced dungeon “Amdapor Keep” after defeating the last boss.
    An issue wherein monsters in the instanced dungeon “Binding Coil of Bahamut - Turn 5” became immobilized under certain circumstances.
    An issue wherein pets were unable to enter a specific room in the instanced dungeon “Haukke Manor.”
    An issue wherein chests in the instanced dungeon “The Sunken Temple of Qarn” did not include the thaumaturge and arcanist’s weapons within the list of possible rewards.
    An issue wherein players were not weakened after getting raised.
    An issue wherein players were unable to use their pet’s actions while casting a spell.
    An issue wherein the target rings and area-of-effect predictors did not display under certain circumstances.
    An issue wherein Eos/Selene did not use “Embrace” to heal the player under certain circumstances.
    An issue wherein if a player crafted immediately after receiving benefits from food, the effect of crafting actions were increased by one turn.
    An issue wherein players occasionally lost the ability to control their character when trying to meld a materia that was restored from a cracked materia.
    An issue wherein a player’s game client would crash, or they would lose control of their character, if they initiated a trade with another player and the opposing player canceled the trade.
    An issue wherein a player changing areas after their companion is KO’d would not be able to summon their companion.
    An issue wherein players were able to target their minion even if it was filtered through the character configuration settings.
    An issue wherein a player would occasionally target a pet before an enemy when attempting to target the nearest NPC/object.
    An issue wherein if a player attempted to perform a ground-target action, it would occasionally select a point on the ground before the player actually chose it.
    An issue wherein the game client would occasionally crash if a player inserted text via the “Enter” key under certain circumstances.
    An issue wherein a player’s game client would occasionally crash if they moved the “Duty List” while in the HUD layout mode and then logged out of the game.
    An issue wherein if a player had their screen resolution set to “480p,” their chat window would shift to the right every time they logged into the game (PlayStation 3 version only).
    An issue wherein the directional pad of a gamepad would be non-responsive when using a certain gamepad (Windows version only).
    An issue wherein a character’s face would occasionally not display properly if the character was created using saved appearance data.
    An issue wherein a player would occasionally lose control of the game during the character creation process.
    An issue wherein a player would occasionally lose control of the game if they continuously attempted to login to a World that is full.
    An issue wherein the MP value displayed on the “/macroicon” icon does not change when a player gained a level.
    An issue wherein the text command “/macroicon ‘Jump’” did not display the correct icon.
    An issue wherein the icon displayed via “/macroicon” did not turn red when the target was not within range.
    An issue wherein a player would occasionally lose control of the game when they executed the text command “/hotbar” or “/crosshotbar” via their chat window.
    An issue wherein the job levels (summoner and scholar only) displayed in the “Edit Search Info” screen was incorrect.
    An issue wherein the NPC dialogue in the quest “The Ul'dahn Envoy” was incorrect. (FR only)
    An issue wherein the NPC dialogue in the quest “The Lominsan Envoy” was incorrect. (DE only)
    An issue wherein the NPC dialogue in the quest “The Gridanian Envoy” was incorrect. (DE only)
    An issue wherein the requirements for the next job quest that displayed right before completing a job quest was displayed incorrectly.
    Grammatical errors within the text found in the Duty List, Journal, and NPC dialogue.


Countermeasures have been implemented for the following issues:

    An issue wherein a player would occasionally not be able to progress within an instanced battle.
    An issue wherein an NPC would occasionally become non-responsive while progressing a quest.
    An issue wherein the background music and the sound effects would not play properly under certain circumstances.
    An issue wherein the opening would not play under certain circumstances and prevented the game from starting properly.
1
Salcort

Se acabo lo de subirse al arbol en el primer boss de AK y lo de raisear sin el weak.

1 respuesta
Soltrac

Lo de raisear sin weak era un temazo xDDDDDDD, pero estaba claro q tarde o temprano lo iban a arreglar.

OsFoEl

#6654 Ahora si que nos han puteado quitando lo del raise sin weak.

Kurodar

¿A alguien le pasa que al entrar con tu PJ ingame, la sensibilidad al girar la cámara le va ultralenta, y al cambiar de ventana a Windows con el juego abierto, se le va la olla completamente al puntero (rollo por ejemplo moverse solo)?

WolfoO

ak 100-40
cm 100
wp 100-30

W

El gil no esta mal, en AK me lleve unos 2500 sin contar treasure chests.

Me esperaba algo mas de Mythology de AK pero bueno al menos ahora se puede hacer WP para variar un poco mas.

Han cambiado algo de CM o Prae? Me refiero a si es mas difícil evitar trash ect.

1 respuesta
N

Se puede hacer ya la transferencia?

1 respuesta
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