Estadisticas de la liga Abismo

RA_MeSiAs

Let's look at which areas, out of all of the locations in Path of Exile, were run the most:

Top Ten Run areas in Abyss League

  • The Twilight Strand
  • The Blood Aqueduct
  • Arid Lake
  • Beach
  • Burial Chambers
  • Vault
  • Strand
  • Desert
  • Abyssal Depths
  • Channel\
    This is the first time in memory that The Twilight Strand has been the single highest-run area in the game. This is almost certainly due to the introduction of Oni-Goroshi, which requires hundreds of Twilight Strand runs to obtain.

The other interesting appearance on this list is the Abyssal Depths. The appearance of the Abyssal Depths indicates that it is considered a valuable occurrence that players are unlikely to skip, mainly due to the potential for it to contain one of the Lich bosses.

Now let's isolate the list specifically to Maps:

Top Ten Maps

  • Arid Lake
  • Beach
  • Burial Chambers
  • Vault
  • Strand
  • Desert
  • Channel
  • Iceberg
  • Arcade
  • Graveyard\
    It takes time and effort to reach yellow Maps, and even more to reach red, so it makes sense that the majority of Maps run are white. Vault appearing as the 4th most run map is a clear sign of its relative popularity (and therefore value).

Top Five White Maps

  • Arid Lake
  • Beach
  • Burial Chambers
  • Strand
  • Desert\
    It comes as no surprise that maps with a fairly simple layout and boss are popular. It's also encouraging to see that, though there is a slight skew in terms of popularity of the northeastern quadrant of the Atlas, it is not entirely dominant. This skew is probably at least in part due to the name recognition of Beach as a solid starter map.

Top Five Yellow Maps

  • Vault
  • Atoll
  • Dunes
  • Shore
  • Jungle Valley\
    Vault of course takes the top spot of the yellow-tier maps. Like the white maps, we see a lot of familiar names and layouts that have proven to be popular in past leagues. Divination cards are likely the main driving force behind the popularity of Vaults, while many of the other Map choices are due to layout.

Top Five Red Maps

  • Spider Forest
  • Waterways
  • Racecourse
  • Coves
  • Torture Chamber\
    The important takeaway from this extended tier-divided popularity list is the total absence of maps introduced in War for the Atlas. This may be due to the familiarity of the other maps allowing for lower risk.
Class BreakdownAbyss League (70+)
Slayer14.98%
Raider12.99%
Inquisitor11.87%
Necromancer10.27%
Berserker7.27%
Ascendant6.59%
Gladiator5.38%
Trickster4.48%
Pathfinder4.41%
Juggernaut4.32%
Saboteur2.94%
Assassin2.65%
Guardian2.07%
Champion1.57%
Elementalist1.55%
Chieftain1.48%
Occultist1.48%
Deadeye1.33%
Hierophant1.19%
Duelist0.39%
Ranger0.20%
Marauder0.18%
Witch0.15%
Templar0.14%
Shadow0.08%
Scion0.03%\

Like in The Fall of Oriath, we see Life Leech playing a dominant factor in player Ascendancy choice, though the division is not as wide as it was in the previous league. The changes made to Vaal Pact has heavily impacted the Berserker's popularity.

Class BreakdownHardcore Abyss (70+)
Necromancer13.36%
Slayer13.03%
Inquisitor12.50%
Juggernaut7.60%
Gladiator6.95%
Raider6.63%
Berserker6.58%
Ascendant5.95%
Trickster4.89%
Guardian3.64%
Chieftain3.40%
Saboteur2.90%
Pathfinder2.66%
Champion2.59%
Hierophant1.94%
Occultist1.83%
Assassin1.33%
Elementalist1.21%
Deadeye0.64%
Templar0.08%
Witch0.07%
Marauder0.06%
Duelist0.06%
Scion0.03%
Shadow0.02%
Ranger0.01%\

The Necromancer's powerful defensive options continue to shine in Hardcore. The Inquisitor has seen a sharp rise in popularity across both Hardcore and Standard Abyss variants -- this is likely in part due to the power of some of the new support gems (in particular Ancestral Call) as well as the strength of Elemental damage on Abyss jewels, and changes made to Reflect mechanics.

We're broadly happy with the closer gap between class choices at high levels, though it is clear there is still plenty of room for improvement.

That's it for this stats round-up!

GGG
RA_MeSiAs

Siento ponerlo en inglés (bueno, no mucho) pero es que he empezado a leer Bóveda, Atolón y demás... y esq es tonteria publicarlo en un español que no entenderíamos el 90% de los que estamos aqui.

1
Tai_Gaming

Y como siempre, las ascendencias más inútiles son las menos utilizadas, espero que utilicen estos datos para la 3.2 y darles vidilla ^^

DeSTRoYeR_Nz

Me sorprende lo repartido que han quedado las Ascendancy, comparado con lo que hemos tenido en ligas anteriores. Es buena señal.

Loa

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1 4 respuestas
keygy

#5 el problema es que hay algunos ascendancy que limitan mucho las spec q se pueden usar

DeSTRoYeR_Nz

#5 ¿Qué es lo que te preocupa concretamente?

Loa

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1 respuesta
DeSTRoYeR_Nz

#8 Y que tiene que ver eso con lo que pusistes en #5 ?

1 respuesta
RA_MeSiAs

#5 Eso son personajes que no han sido ascendidos, yo no veo problema por ningún lado, es practicamente lo mismo que decir que esos personajes no han llegado a lvl 35.

1 respuesta
Loa

#9 #10 no me hagais ni puto caso, no se en que coño estaba pensando

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