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Nihilus

He empezado hace poco a jugar, y me gustaria que opinarais sobre esta build de talents para mage/undead.

Class: Mage
Level: 60


Arcane Talents (0 points)

None

Frost Talents (20 points)

Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.

Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.

Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by 4 seconds.

Improved Blizzard - 2/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 50% of normal. Lasts 1.50 seconds.

Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your frost spells.

Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.

Fire Talents (31 points)

Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

Improved Fire Ward - 2/2 points
Causes your fire ward to reflect 35% of the damage absorbed back to the caster.

Improved Scorch - 3/5 points
Your Scorch spells have a 60% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.

Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

Combustion - 1/1 point
When activated, this spell gives your next fire damage spell a 100% critical strike chance.

ChemicalX

la instant arcane explosion es imprescindible
y el presence of mind casi q tb
o sea q tienes q ir por arcane por huevos, todos los magos lo tienen

Nihilus

y asi?


Arcane Talents (20 points)

Arcane Subtlety - 3/3 points
Reduces the threat generated by your offensive arcane spells by 40%.

Arcane Focus - 2/5 points
Reduces the chance that the opponent can resist your arcane spells by 4%.

Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Improved Mana Shield - 2/2 points
Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Frost Talents (0 points)

None

Fire Talents (31 points)

Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Improved Fire Blast - 3/5 points
Reduces the cooldown of your Fire Blast spell by 1 second.

Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

Improved Fire Ward - 2/2 points
Causes your fire ward to reflect 35% of the damage absorbed back to the caster.

Improved Scorch - 2/5 points
Your Scorch spells have a 40% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.

Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

Combustion - 1/1 point
When activated, this spell gives your next fire damage spell a 100% critical strike chance.

sharker

combustion sux.

frost mage POWAh.

lukathier

dicen que lo mejor es tener 18 arcane, pero hay gente que ha metido 20 e incluso 21

Deswar

Tener un mago te da mucha posibilidad, yo lo tengo y me cambio segun lo que quiera ( mis reset son ahora mas de 35g cada vez) por ejemplo:
Para ir a Molten core un build de arcane frio me da potencia y MUCHO mana ya que meto muchos puntos a arcane (estamos hablando que con buffs de la alianza supero los 9.700 de mana), los bichos suelen durar un poco y si tengo mana, evocation y las piedras de mago... resisto.
para pvp me cambio a fuego y arcane para hcer mucho daño con pocos hechizos
aunque como he dicho, cada mago es diferente, solo es tener dinero o no para hcerse los reset :DDD

B

#4 Sabe de lo que habla

Yo te digo:

Saved Template

Class: Mage
Level: 60


Arcane Talents (18 points)

Improved Arcane Missiles - 5/5 points

Gives you a 100% chance to avoid interruption caused by damage while
channeling Arcane Missiles.

Arcane Concentration - 5/5 points

Gives you a 10% chance of entering a Clearcasting state after any damage
spell hits a target. The Clearcasting state reduces the mana cost of
your next damage spell by 100%.

Evocation - 1/1 point

While channeling this spell, your mana regeneration is active and
increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points

Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Improved Counterspell - 2/2 points

Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Frost Talents (33 points)

Permafrost - 5/5 points

Increases the duration of your chill effects by 3 seconds.

Improved Frost Nova - 2/2 points

Reduces the cooldown of your Frost Nova spell by 4 seconds.

Ice Shards - 5/5 points

Increases the critical strike damage bonus of your Frost spells by 100%.

Improved Blizzard - 3/3 points

Adds a chill effect to your Blizzard spell. This effect lowers the
target's movement speed to 35% of normal. Lasts 1.50 seconds.

Cold Snap - 1/1 point

When activated, this spell finishes the cooldown on all of your frost
spells.

Arctic Reach - 2/2 points

Increases the range of your Frostbolt spell and the radius of your Frost
Nova and Cone of Cold spells by 20%.

Shatter - 5/5 points

Increases the critical strike chance of your frost spells against frozen
targets by 50%.

Improved Cone of Cold - 3/3 points

Increases the damage dealt by your Cone of Cold spell by 35%.

Ice Block - 1/1 point

You become encased in a block of ice, protecting you from all physical
attacks and spells for 10 seconds, but during that time you cannot
attack, move, or cast spells.

Frostbite - 5/5 points

Gives your chill effects a 15% chance to freeze the target for 5 seconds.

Ice Barrier - 1/1 point

Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the
shield holds, spells will not be interrupted.

Fire Talents (0 points)

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