Talentos del Rogue

ZoRg

Quería saber si teneis por ahí alguna web donde venga la distribución de los talentos para un rogue.

He encontrado en www.wow-esp.com la del hunter y otros pero la del rogue me parece que no está por ahí.

Gracias de antemano ;)

RoBErTiTo

Cuando vuelva de la autoescuela te explico un poco todo xD Mientras:

• Talent Calculador:

http://wowvault.ign.com/View.php?view=Talents.View

• Skills de rogue (para saber exactamente que hace cada habilidad):

http://wowvault.ign.com/View.php?view=Skills.List&category_select_id=5

• Web sobre rogue:

http://rogue.worldofwar.net

• Foro Nurfed (guild americana muy buena):

http://www.nurfed.com/phpBB2/viewtopic.php?t=278

Este thread es de un rogue de ese clan, sabe muuucho. Esta algo anticuado. De todos modos, son los mejores builds que he visto de Daggers. El tio esta a favor de las dagas.

En el foro hay mucha mas información interesante: grinding spots, maneras de pillar dinero, etc.

En la pagina del clan, en la seccion miembros puedes ver los builds (templates) de los rogues del clan.

• Foro sobre rogue:

http://www.rpgforums.net/forumdisplay.php?f=70

Bastante bueno. Osiris y Asmiroth controlan bastante.

• Guia de Osiris (un rogue muy bueno):

http://www.rpgforums.net/showthread.php?t=315125

Consejos PVP, PVE, Instances, etc. Su build se basa en Stunlock (dejar al otro stuneado el maximo de tiempo posible) y en Swords o Mazas (ss,evis).

• FAQ muy bueno sobre rogue:

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=7&p=1&tmp=1#post7

Aunque sea de los foros oficiales es muy bueno. En ese faq hay varios builds basicos. Leelo :P

• FAQ sobre Lockpicking:

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=20276&p=1&tmp=1#post20276

• Foro oficial Rogue:

http://forums.worldofwarcraft.com/board.aspx?fn=wow-rogue

M

#2 tas pasao tio xD

ZoRg

muchas gracias, es de gran ayuda encontrar a gente así, sí sí :)

RoBErTiTo

De nada ;D

Si tienes cualquier duda sobre el rogue o no sabes que build hacer al principio o lo que sea adelante.

J

hmmmmmmmm y otra duda que tengo yo, alguuien me puede decir como van a quedar los talentos del hunter ?

esque me e echo el nuevo en lightings blade y lo tengo a lvl 19 y de momento solo e subido la probabilidad de stun y la probabilidad de critico

RoBErTiTo

#6 No se si es exactamente lo que buscas pero..

Hunters

* Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
* Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
* Deterrence - Will now increase parry chance when using Fist Weapons.
* Deflection - Will now increase parry chance when using Fist Weapons.
* Improved Concussive Shot - The stun effect can now be resisted.
* Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
* Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
* Aimed Shot - Fixed tooltip to correctly display shot time.
* Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
* Scatter Shot - Should now cancel combat mode when used.
* Eyes of the Beast - Cast time reduced.
* Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
* Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
* Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
* Hawk Eye and Barrage have swapped locations, and we added 1 more rank to Barrage.
* Freezing Trap now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
* The resist rate for hunter traps is now based on the hunter's skill rather than the level of the trap.
* Pet Abilities
      o Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance.
      o Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
      o Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets.
      o Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet.
      o Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth.
      o Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy.
      o Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards). 
* Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience.
* The tooltips for quick Hunter shots have been updated to show them as instant abilities.
* Feign death is no longer resisted by players.
* Hunters are now able to rename their pets while mounted.
* Hunter's pets will be smarter about when to use Dash/Dive.
* Fixed bug where Aimed Shot wouldn't cancel properly when the target moves out of range.
* Fixed a bug where lower level versions of Immolation Trap and Explosive Trap were being resisted more than they should be. 

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

EvilDiox

los links del foro de osiris tan rotos rober

RoBErTiTo

ups xD Asias evil :p

Si a alguien le interesan builds de stunlock de Osiris que avise y pego los posts. Si os interesan consejos de PVP (algo flojos) tambien los tengo. :p

PeRCeVaL

Zorg maricona todo lo que quieras saber de rogues preguntame por MSN , que te puedo ayudar bastante :P

Soltrac

Rober q tu dejaste de jugar antes q yo....aun sigues por aki?

Por cierto me he enterao q tas en un clan pro de BF2....q eres weno y to?? XDD

Nos vemos en....DNL? Q4? XDDDD

RoBErTiTo

xDDDD

Nada, me gusta pasarme por este foro xD

PD: DNL descartado tio xD Que los mmorpgs atrapan muxo xDD El Q4.. que se yo jejeje

PD2: El BF2 ya veremos donde lo dejo, que ahora estoy de examenes y no juego nada :p

goliat17

eso de sacar pasta con 1 rogue me interesa mas q nada xq toy en puta ruina ^^ aver si alguno me comenta o me enseña algun enlace donde se diga de sitiosmajos

Usuarios habituales