(Actualización) Release Notes for 2/8/2018 2018.02.08

B

[ GAMEPLAY ] – Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

[ MISC ] – Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.

– Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.

– Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.

– Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.

– CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades. – Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.

– No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

[ MAPS ] Nuke: – Removed outer catwalk completely

– Removed helper catwalk onto silo

– New type of skylight windows in A site

– Added some cover in corner at back of B site

– Removed railings when entering B site from ramp

– Removed window in hut

– Moved entrance to hut slightly further in

– Moved up spawns for both teams

– Flipped static doors at T entrance to ramp

– Blocked off “old secret” area outside of garage

– Added solid white walls near CT spawn

– Rotated container outside of garage, and removed some smaller crates

– Removed access to crane inside of A site, made more of rafters accessible

– Reverted box-path onto hut inside A site to the old configuration

– Removed ladder up to rafters from inside A site

– Added collision for physics objects (except grenades) near water in B site

– For tournament organizers, the old version of Nuke is available on the Workshop.

Canals: – Closed off windows overlooking courtyard and A

– Cleaned up sightline from corner balcony toward A and Arch

– Made CT route to B more direct

– Joined two rooms on CT side of B into one space

– Simplified cover on back side of B

– Removed Ivy “laddice”, now a skill jump / boost spot

– Grenade-clipped CT bridge railings for more predictable smokes

– Moved courtyard statues forward for cleaner sightline

– Added ashtray for smokers

– Re-released and updated the Phoenix Compound co-op map on the workshop. – Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.

— Cache Release Notes

— Shipped Release Notes

[ CO-OP STRIKE ] – When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.

– Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects. – Slightly increased barrel explode radius.

– Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.

– Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode. – Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).

http://blog.counter-strike.net/index.php/2018/02/20051/

ProX





Con estos cambios en Nuke ya se confirma que no lo quitan por Dust2

2
B

-

McJoel

No me gusta que hayan cubierto la caseta , me hubiese gustado mas que lo ajustasen de tal forma que tanto los que cubren principal como los terroristas que se encuentren por la zona del hall no tengan tanta vision. Lo suyo seria adaptarlo como en la version de la 1.6 , ya que habia un pixel bastante pequeño y se podia apuntar lo suficiente y tirar alguna utilidad.

Me gusta que hayan quitado las escaleras de encima de caseta y la pasarela de fuera , y que se pueda acceder al silo desde el spawn de T.

En general el mapa a quedado mas limpio

Ilirio

Riquísimo cambio en Nuke para los equipos que tengan que jugar en ESEA en unos dias...

1 respuesta
Dankeloff

Esperemos que se vea un poco mas Nuke en proximos grandes eventos, era uno de mis mapas favoritos de la 1.6 junto a Inferno.

E3-NeOz

#5 obviamente Nuke pasa a ser instaban hasta que no lo tengan aprendido para todos los equipos , ya lo baneaban muchos , pues ahora el 100%

1 respuesta
Mystee

Este Nuke es el Nuke ct one sided de toda la vida, con todos estos cambios gl para los T xD

2
C

que gracia le tiene que hacer a los equipos que todavia no han jugado nuke esta semana en esea

B

#7 Lo dice porque no se puede banear, te toca jugarlo si o si

1
Nors3
nogaless

Si ya los equipos jugaban poco Nuke ahora bastante menos

Lord_Khronus

A fifflaren casi le pega un ataque cuando le enseñaron los cambios de Nuke en el stream XD.

-Orion-

No entiendo los cambios en A. ¿Qué pasaba con la ventanita o la pasarela amarilla?

kun294

Volvo ya es que no haga caso a la comunidad ni a los profesionales sino que lo hacen aun peor.

ColdZimeh

A la mierda nuke, xD

kritikaal

Que abominacion es esta

xdavidlm

Pues a mi me gusta este Nuke. Lo que no acabo de ver es la zona de fuera y la ventanita. Por lo demás...

Nors3
1
azteca

Excepto por lo de la ventana de caseta, los demás cambios me gustan.

Usuarios habituales