Minecraft: Minecraft 1.6: ¡Invitaciones a la barbacoa en el Nether aquí!

iosp

Me gustaria ver ya como ira el fuego, porque no creo que tenga un numero definido de saltos, lo haria demasiado artificial, quizas sea aleatorio.

No se para que se mete en estos fregados, yo si prendo fuego a una casa de madera arde completamente, no hasta las cenizas, pero si para que se destruya, no veo sentido que se queden bloques de madera flotando porque el fuego no les ha llegado.

Frenzy

a lo mejor se refiere a que con el tiempo se apaga... no sé a lo mejor está 5 minutos o algo así

1 respuesta
Hogwarts

Me inclino a pensar que está más enfocado a incendios forestales...porque no es la primera vez que un refugio en medio de un bosque se queda en bragas, porque un fuego de esos que surgen de la nada ha decidido aparecer...
Tiene que ser eso, un límite de tiempo/cubos...y que no afecte al Netherstone...

iosp

#122 no, dice claramente propagar, no hay duda en que se refiere al salto entre bloque y bloque.
Si fuera apagarse, no estaria mal, aunque seria un sin sentido, solo hay un bloque que puede arder indefinidamente, la piedra del Nether, seria quitarle la poca utilidad que tiene.

1 respuesta
Hogwarts

#124

Pero con propagarse indefinidamente, yo creo que se refiere al hecho de que si existe una línea de medios por los cuales, el fuego se pueda extender, llega un momento que deja de hacerlo...Habrá puesto un límite....algo así como que más allá de 500 cubos, el fuego "muera"...

BahamutxD

Probablemente cualquier cosa sea mejor que lo actual. La velocidad que tiene ahora el fuego es tremenda, no hay opcion a sofocarlo ya que se reproduce extremadamente deprisa.

Pyronhell

Es lo que tiene el fuego, si. Yo lo hubiese dejado como estaba.

N330

en esa piedra es donde vi al gnomo q me decia q quemara cosas .... :O

P

I looked into optimizing the network traffic, but 80-90% is pure terrain data. We're going to have to invent better compression.

A ver si es verdad.

iosp

Parece que ahora podremos ver las cosas desde mayor distancia.

+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

Corregidme si me equivoco, pero ¿No eran diez cubos la distancia a la que se veian los objetos?

Doest

119

Sabes que tiene el fuego en el SMP?
Que por mucho que lo intentes de apagar, no podrás del lag que genera si se prende una gran zona con arboles.

Ya mas de una vez en el server donde estoy de paso. Ya a pasado algo asi porque a mas de uno se le a ido el mechero/lava o fuego en el bloque del netherrack y a tocado tirar de backups y copy/paste con el MCEdit para poder restaurar nuevamente el mapa :/

Así almenos espero que las perdidas no sean tan exageradamente cuantiosas e importantes de esta forma.

Saludos :)

PD: A seguir esperando a la versión 1.6 -_-" (demosle 2 semanas mas o un mes si cabe...)

Pyronhell
  • Added Nether support to multiplayer

  • Added craftable maps

  • Added hatches

  • Added tall grass in some biomes

  • Mushrooms now spreads (very) slowly

  • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

  • It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)

  • Players stuck in walls will slide towards the nearest gap if there is one

  • Made booster tracks speedier

  • Severely nerfed fire so it spread slower, and doesn’t spread infinitely

  • Seeds are now found in tall grass, using a hoe on the ground no longer works

  • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect

  • Activated dispensers make sounds and trigger particles in multiplayer

  • Doors make sound for other players in multiplayer

  • The record player now supports more than 15 different songs

  • Fixed running out of memory corrupting the current level

  • Fixed the side textures of grass getting extra dark when mining them

  • Fixed anaglyph 3d rendering mode having severe visual bugs

  • Fixed the crash screen vanishing immediately

  • Fixed not being able to target blocks when at x or z pos 1000

  • Fixed the achievements screen messing up the sky color

  • Fixed saving while sneaking dropping the player through the ground

  • Fixed a system clock change messing up the game speed

  • Fixed rain sounds not playing with fast graphics enabled

  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players

  • Fixed the attack/swing animation not being applied to the armor layer

  • Fixed player rotation not being loaded correctly when loading a saved game

  • Fixed arrow physics, making them not get stuck midair when you open a door

  • Fixed arrows hitting reeds, portals, and other non-solid blocks

  • Fixed keybindings not getting saved properly under certain conditions

  • Fixed the player not being able to sneak off lowered blocks like cacti

  • Fixed a bug where the player could mine without swinging their arm

  • Fixed boats placed on snow being placed too far up

  • Fixed submerged boats rising very very fast

  • Fixed sand dropping onto boats getting stuck in a falling animation

  • Fixed a game crash when riding a vehicle or animal into the nether

  • Fixed falling while riding not dealing damage to the rider

  • Fixed buttons and levers too close to the player being impossible to use

  • Fixed dispensers shooting through walls

  • Fixed fire hurting through wall corners

  • Fixed entities reaching water through wall corners

  • Fixed placing doors next to cacti creating half-doors

  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode

  • Fixed furnaces and dispensers not dropping their contents when destroyed

  • Fixed dispensers biasing later slots

  • Fixed farmland taking too long to dig

  • Fixed tilling below some blocks being possible

  • Fixed tilling the underside of blocks somehow working

  • Fixed fences and stairs sometimes becoming invisible

  • Fixed walking on top of fences not producing step sounds

  • Fixed fire sometimes existing mid-air as an invisible block of pain

  • Fixed fences and wooden stairs not being flammable

  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location

  • Fixed fishing rod rendering being a bit lacking

  • Fixed fishing rods being stackable

  • Fixed mining glass hiding the clouds behind the glass

  • Fixed rain falling through liquids

  • Fixed items in glass blocks not getting ejected properly

  • Fixed water interacting strangely with glass

  • Fixed glass not blocking rain sound

  • Fixed fences and signs preventing grass from growing

  • Fixed rain and snow being incorrectly lit

  • Fixed grass staying alive below stair blocks

  • Fixed the achievement screen not pausing the game

  • Fixed some screens breaking the sky tint color

  • Fixed fullscreen mode switching causing mouse issues and screen closes

  • Fixed chat messages surviving through game switches

  • Fixed ice so it regenerates regardless of whether it’s snowing or not

  • Fixed rain falling too slowly

  • Fixed levers being placeable on weird locations

  • Fixed floor levers sometimes not delivering a signal downwards

  • Fixed floor levers sometimes not being removed when the floor is removed

  • Fixed rail tiles sometimes not properly connecting to a new neighbor

  • Fixed minecarts next to each other causing extreme velocities (sorry!)

  • Fixed wolves not following their owner if the name has different caps

  • Fixed creepers retaining charge level when they can’t see their target

  • Fixed dying in the nether spawning new portals

  • “Fixed” beds in the nether

  • Fixed inventory acting weird when portaling by making the portal close all screens

  • Fixed wooden pressure plates being mined with pickaxes

  • Fixed redstone repeaters having the wrong particles

  • Fixed saplings being plantable through snow onto non-grass blocks

  • Fixed ore density varying per quadrant from the center of the world

  • Fixed dispenser graphics being one pixel off. ONE PIXEL!!!

  • Fixed mushrooms spawning everywhere during nights

  • Fixed animals only spawning near light during the night

  • Fixed the multiplayer join screen input field being too short

  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565

  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent

  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.

  • Fixed inventory icons not animating after being picked up in multiplayer

  • Fixed mushroom soup not leaving a bowl in multiplayer

  • Fixed entities above the map height limit becoming invisible

  • Fixed healing not flashing the health bar in multiplayer

  • Fixed arrows being animated really strangely in multiplayer

  • Fixed arrows triggering too many entity move updates in multiplayer

  • Fixed the compass not pointing at the spawn location in multiplayer

  • Fixed fires being impossible to put out in multiplayer

  • Fixed record players spawning client-side fake records in multiplayer

  • Fixed records not playing for other players in multiplayer

  • Fixed players spawning in the wrong location and quickly lerping to the correct location

  • Fixed monsters not being visible for players with their difficulty set to peaceful

  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen

  • Fixed loads of exploding tnt generating way too many particles, possibly crashing the client

  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees

  • Fixed saplings sometimes spawning trees client-side in multiplayer

  • Fixed weather sometimes changing client-side in multiplayer

  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs

  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

iosp

Ya tenemos la lista con los cambios que traera la 1.6, bastante tocha.

  • Added Nether support to multiplayer

  • Added craftable maps

  • Added hatches

  • Added tall grass in some biomes

  • Mushrooms now spreads (very) slowly

  • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

  • It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)

  • Players stuck in walls will slide towards the nearest gap if there is one

  • Made booster tracks speedier

  • Severely nerfed fire so it spread slower, and doesn’t spread infinitely

  • Seeds are now found in tall grass, using a hoe on the ground no longer works

  • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect

  • Activated dispensers make sounds and trigger particles in multiplayer

  • Doors make sound for other players in multiplayer

  • The record player now supports more than 15 different songs

  • Fixed running out of memory corrupting the current level

  • Fixed the side textures of grass getting extra dark when mining them

  • Fixed anaglyph 3d rendering mode having severe visual bugs

  • Fixed the crash screen vanishing immediately

  • Fixed not being able to target blocks when at x or z pos 1000

  • Fixed the achievements screen messing up the sky color

  • Fixed saving while sneaking dropping the player through the ground

  • Fixed a system clock change messing up the game speed

  • Fixed rain sounds not playing with fast graphics enabled

  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players

  • Fixed the attack/swing animation not being applied to the armor layer

  • Fixed player rotation not being loaded correctly when loading a saved game

  • Fixed arrow physics, making them not get stuck midair when you open a door

  • Fixed arrows hitting reeds, portals, and other non-solid blocks

  • Fixed keybindings not getting saved properly under certain conditions

  • Fixed the player not being able to sneak off lowered blocks like cacti

  • Fixed a bug where the player could mine without swinging their arm

  • Fixed boats placed on snow being placed too far up

  • Fixed submerged boats rising very very fast

  • Fixed sand dropping onto boats getting stuck in a falling animation

  • Fixed a game crash when riding a vehicle or animal into the nether

  • Fixed falling while riding not dealing damage to the rider

  • Fixed buttons and levers too close to the player being impossible to use

  • Fixed dispensers shooting through walls

  • Fixed fire hurting through wall corners

  • Fixed entities reaching water through wall corners

  • Fixed placing doors next to cacti creating half-doors

  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode

  • Fixed furnaces and dispensers not dropping their contents when destroyed

  • Fixed dispensers biasing later slots

  • Fixed farmland taking too long to dig

  • Fixed tilling below some blocks being possible

  • Fixed tilling the underside of blocks somehow working

  • Fixed fences and stairs sometimes becoming invisible

  • Fixed walking on top of fences not producing step sounds

  • Fixed fire sometimes existing mid-air as an invisible block of pain

  • Fixed fences and wooden stairs not being flammable

  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location

  • Fixed fishing rod rendering being a bit lacking

  • Fixed fishing rods being stackable

  • Fixed mining glass hiding the clouds behind the glass

  • Fixed rain falling through liquids

  • Fixed items in glass blocks not getting ejected properly

  • Fixed water interacting strangely with glass

  • Fixed glass not blocking rain sound

  • Fixed fences and signs preventing grass from growing

  • Fixed rain and snow being incorrectly lit

  • Fixed grass staying alive below stair blocks

  • Fixed the achievement screen not pausing the game

  • Fixed some screens breaking the sky tint color

  • Fixed fullscreen mode switching causing mouse issues and screen closes

  • Fixed chat messages surviving through game switches

  • Fixed ice so it regenerates regardless of whether it’s snowing or not

  • Fixed rain falling too slowly

  • Fixed levers being placeable on weird locations

  • Fixed floor levers sometimes not delivering a signal downwards

  • Fixed floor levers sometimes not being removed when the floor is removed

  • Fixed rail tiles sometimes not properly connecting to a new neighbor

  • Fixed minecarts next to each other causing extreme velocities (sorry!)

  • Fixed wolves not following their owner if the name has different caps

  • Fixed creepers retaining charge level when they can’t see their target

  • Fixed dying in the nether spawning new portals

  • “Fixed” beds in the nether

  • Fixed inventory acting weird when portaling by making the portal close all screens

  • Fixed wooden pressure plates being mined with pickaxes

  • Fixed redstone repeaters having the wrong particles

  • Fixed saplings being plantable through snow onto non-grass blocks

  • Fixed ore density varying per quadrant from the center of the world

  • Fixed dispenser graphics being one pixel off. ONE PIXEL!!!

  • Fixed mushrooms spawning everywhere during nights

  • Fixed animals only spawning near light during the night

  • Fixed the multiplayer join screen input field being too short

  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565

  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent

  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.

  • Fixed inventory icons not animating after being picked up in multiplayer

  • Fixed mushroom soup not leaving a bowl in multiplayer

  • Fixed entities above the map height limit becoming invisible

  • Fixed healing not flashing the health bar in multiplayer

  • Fixed arrows being animated really strangely in multiplayer

  • Fixed arrows triggering too many entity move updates in multiplayer

  • Fixed the compass not pointing at the spawn location in multiplayer

  • Fixed fires being impossible to put out in multiplayer

  • Fixed record players spawning client-side fake records in multiplayer

  • Fixed records not playing for other players in multiplayer

  • Fixed players spawning in the wrong location and quickly lerping to the correct location

  • Fixed monsters not being visible for players with their difficulty set to peaceful

  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen

  • Fixed loads of exploding tnt generating way too many particles, possibly crashing the client

  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees

  • Fixed saplings sometimes spawning trees client-side in multiplayer

  • Fixed weather sometimes changing client-side in multiplayer

  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs

  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

Fuente

1 respuesta
Rubios

#133 Phail.

Gredik

wow, por fin se ha puesto las pilas, hacia muchos meses que no veia tanta cosa

Kayder

No me gusta esto: * It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)

1 respuesta
diegox09

#136 Este no lo entendi mucho ... se supone que ya no podremos colocar un bloque en el ultimo layer ??

1 respuesta
asterix021

#137 que es un layer?

2 respuestas
Frenzy

#138 una capa x'D

diegox09

#138 Creo que es eso, a mi me da a entender que no podremos colocar un bloque en el piso 126-127? nose xdd

Angelixion

B

Aqui tenéis un trailer muy currao.

https://www.youtube.com/minecraft

iosp

Ojo, que el cabron sigue fixeando bugs, esta vez del multiplayer.
Como siga asi, conseguira casi un 100% libre de bugs.

Espero que el recipe del mapa sea cachondeo, que pinta una brujula para hacer un mapa, quizas no estaria mal que necesitaras la brujula para dibujar el mapa, pero de ahi a gastar una preciosa brujula en un mapa, no le veo sentido, demasiado caro para lo que es.

dr_Rouman

Preciosa brújula

hahahaha oh wow

De todas formas, si el mapa ya tiene brújula qué más quieres. Vale que hay que sujetaro para verlo, pero vamos xD.

1 respuesta
-Power

GL explorando sin brújula.

DoodoM

Vídeo promocional de la versión 1.6, que supuestamente sale como muy tarde este jueves:
http://www.youtube.com/watch?v=oTxrGZGfNJs
Sinceramente, he visto vídeos de fans del juego más currados que ese.

Lista completa de cambios y arreglos:
http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6

Me alegra mucho saber que han localizado y solucionado a tiempo un error según el cual las direcciones IPv6 se procesaban de manera incorrecta, teniendo en cuenta que no queda nada para que esta modernización del protocolo IPv4 se implemente a nivel mundial.

Ahora solo queda esperar que hagan compatibles los forks del servidor oficial con la versión 1.6.

PD: Notch anda haciendo pruebas intentando comprimir los datos con GZIP entre el servidor multijugador y el lado cliente para que consuma menos ancho de banda (algo así como un 30% menos), pero no sin que con ello afecte el rendimiento de la CPU. Veamos en qué acaba la cosa. Si consigue hacer el servidor lo más liviano posible en lo que respecta a consumo de procesador y ancho de banda es como para hacerle un monumento, porque chupa que no veas.

1 respuesta
iosp

#146 el video y notas del parche estan en esta misma pagina xD, ya ni leemos lo anterior.

#144 con lo de preciosa brujula, me refiero, a que es un desperdicio gastar materiales (cuatro de hierro) para hacer un mapa ¿Estamos locos? Vale que necesites brujula, lo veo logico, pero ¿Gastar una brujula por mapa?
Recuerdo que el hierro es el material mas utilizado en el juego, defensa, ataque, transporte, sacar mas recursos, son algunas de sus utilidades, y ahora ¿Hacer mapas?

Vamos, no se, pero yo tengo prioridades para los materiales, y mas en el SMP, donde un grupo organizado DEBE de tener esas prioridades muy en cuenta, dar un uso mas al hierro es un error, aunque al final siempre sobre, cosa que dudo gracias a las vias, Notch lo esta sobreexplotando.

Con lo sencillo que es hacer una pluma mas tinta, con lo jodida que es de conseguir la tinta, y unos papeles para hacer un mapa, pues no, toma brujula xD.

Pd: al final lo veo, la brujula no se consume, como los cubos de leche.

3 respuestas
umarth

#147 Supongo que lo de usar una brújula para crearlo se debe a que para posicionarse en el mapa se necesita estar orientado. Imaginalo como si a la brújula la tuviese el player en la otra mano.

1 respuesta
freskito24

#148 sí, pero el mapa es limitado. Cuando lo llenes se acabó y tienes que hacer otra brújula

Meltyblood

#147 Lo dices como si sacar 4 de hierro fuera el horror.

1 respuesta

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