[BLC] Parche 2.3.1

m3l0

Play With the Same
Players now have the option to form a party and continuing to play with the same players after a game in unrated matchmaking is finished (Arena, Conquest & CTA).

Rating System Changes
• The matchmaking system has been slightly reworked.
• Players will now experience more stable changes in rating after winning or losing, once you reach your expected score there won't be any big leaps in points up or down.
• It is now possible to gain 0 Score from a victory if the rating difference between two teams is too big.

Tournament System Rating Changes
• The tournament rating system has been reworked to reduce the possibility that teams that does not play any qualification games advance to brackets.
• Teams will acquire points depending on match result:

• 3 - 0 = 20p
• 3 - 1 = 15p
• 3 - 2 = 12p
• 2 - 3 = 8p
• 1 - 3 = 5p
• 0 - 3 = 0p

General
• Added support to purchase Funcom Points in-game for non-Steam users.
• Changed sorting for Tournament History. Most recent Tournaments are now listed on the first page.
• You are now able to leave a party by closing the party chat tab.

Bug Fixes
• Fixed a lot of issues that could occur due to alt-tabbing, minimizing, or dragging the game window to another screen. This should fix issues like invisible weapons, invisible spell effects, invisible Bloodgate GUI, purple screen and game crashes.
• Fixed a bug with party matchmaking/auto-balance. A party will now correctly get a "matchmaking penalty" and will thus face more skilled opponents.
• Added a proper error message when the shop is unresponsive instead of displaying funds as 0 in the shop.
• Fixed a bug where the header was offset in the shop item popup for Titles.
• The issue where players would have the old level 100 Achievement but not the level 75 Achievement should now be fixed (again).
• Fixed a bug that caused Replays to not become viewable directly after download through the Tournament bracket menu.
• Fixed a bug where naming a Replay with an invalid character would make it impossible to view.
• Trying to view a Replay that is not yet uploaded to the Replay Server will now give a correct error message.

Bloodlines & Abilities
• Leech abilities no longer give health to the attacker when negated by trances.
• AoE abilities now grants energy correctly when cast on trance-ing players.
• Fixed a bug where a player would remain transparent and grey after being dispelled from Other Side.
• Absorbing damage will now give tanked value in the scoreboard.
• Added scrolling combat text for when a player negates a spell.
• Fixed a bug where a player would get silenced for the rest of the game if he used possession on a player that was casting BubbleHearth.
• Fixed a bug where the player would rotate incorrectly when in Stoneform and the player would aim in another direction.
• Fixed a bug where shields such as barrier absorbed damage even when the player was using a trance/protection ability such as kunju, wuju and parry.

Inhibitor

Sol Bolt (M1)
• Consuming Ohm stacks now heal for 65 per stack, down from 70 per stack

Ohm Bolt (M2)
• Consuming Sol stacks now deal 55 damage per stack, down from 60 per stack

Runic Beam (EX Q)
• Now applies Spell Block in addition to Immobilize.
• Spell block interrupts next ability cast and disables it for 2.5 seconds. This lasts for 0.6s.
• Changed from a channelling ability to short cast time (0.4s) with delayed effect (0.6s).

Harbinger

Shadow Slash (M1)
• Healing from Haemorrhage down to 35% of damage dealt from 45% of damage dealt

Shadow Bolt (E)
• Minimum damage changed from 260 to 280
• Maximum damage changed from 380 to 360

Metal Warden

Charged Bolt (M2)
• Changed visuals to differentiate it more from Metal Blast

Iron Claw (R)
• This ability should now correctly absorb Meteor Medallion damage.

Seeker

Fire Arrow (M2)
• Lowered area to 18, from 24

Gunner

Execute (M2)
• Damage down to 385 from 395
• Damage reduction from piercing player down to 35% from 40%

Guardian

Counter Attack (E)
• Damage down to 140 from 160
• Area down to 18 from 20

Blood Priest

Blood Shield (R)
• Damage absorb up to 45% from 33%
• Removed self-healing

Head Hunter

Debilitating Strike (EX MB2)
• Fixed a bug where Debilitating Strike could one-shot players after being reflected.

Storm Caller

Lightning Shield (R)
• Lightning Shield can now be dispelled


mmm mucho nerf, pero no veo ninguna novedad sabrosona de las que nos gustan...

thunder_

La del matchmaking debería ser suficiente, mucho mejor que antes ya lo he probado...

bazoo

Y la desviación de los ataques (laterales sobre todo) de la Gunner no los van a arregalar? O es que es así?

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