DOTA - Guía de héroes

Letto

El objetivo de este thread es ayudar en la creación de guías de los diferentes héroes, además de ser una referencia de todos los héroes.

La descripcion de las skills la iremos traduciendo con el paso del tiempo. Intentaremos hacer una explicación de la skill más que una traducción del inglés, dado que las descripciones originales en ocasiones son bastante crípticas.

Morning Tavern


[ img]http://www.media-vida.net/images/dota/shandelzare.gif[ /img]
Shendelzare Silkwood - The Vengeful Spirit
Range: 400 | Move Speed: 300
Primary: AGI
Str: 16 + 1.8 | Agi: 22 + 2.35 | Int: 15 + 1.75
Damage: 34 – 48 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.38 | Armor: 3

► Magic Missile (C)

Un misil mágico es lanzado al enemigo, causando daño. Aturde al enemigo 1.75 segundos.

Level 1 - Hace 100 daño.
Level 2 - Hace 175 daño.
Level 3 - Hace 250 daño.
Level 4 - Hace 325 daño.
Coste de maná: 95/ 110/ 125/ 140
Cooldown: 10

► Terror (T)
Shendelzare grita, atemorizando a todas las unidades enemigas en un radio de 700. Su armadura y su daño es reducido. Dura 20 segundos.
Level 1 - Reduce la armadura base por 3 y el daño por 5%.
Level 2 - Reduce la armadura base por 4 y el daño por 10%.
Level 3 - Reduce la armadura base por 5 y el daño por 15%.
Level 4 - Reduce la armadura base por 6 y el daño por 20%.
Coste de maná: 40
Cooldown: 15

► Command Aura (D)
Incrementa el daño de las unidades aliadas en un radio de 300. El efecto permanece por 2 segundos tras salir del radio. Solo amplifica el daño base ganado mediante stats adicionales.
Level 1 - 12% daño.
Level 2 - 20% daño.
Level 3 - 28% daño.
Level 4 - 36% daño.

► Nether Swap (W)
Instantáneamente cambia la posición con un héroe enemigo.
Level 1 - 600 alcance.
Level 2 - 900 alcance.
Level 3 - 1200 alcance.
Coste de maná: 100/ 150/ 200
Cooldown: 45


[ img]http://www.media-vida.net/images/dota/zeus.gif[ /img]
Zeus - Lord of Olympia
Range: 350 | Move Speed: 295
Primary: INT
Str: 19 + 1.8 | Agi: 15 + 1.7 | Int: 20 + 2.7
Damage: 41 – 49 | HP: 511 | Mana: 260
HP Regen: 0.82 | Mana Regen: 0.81
Attack Speed: 1.44 | Armor: 2

► Arc Lightning (C)
Arroja un arco elécrico que ataca a muchos enemigos.
Level 1 - Ataca 5 veces, hace 85 daño.
Level 2 - Ataca 7 veces, hace 100 daño.
Level 3 - Ataca 9 veces, hace 115 daño.
Level 4 - Ataca 15 veces, hace 130 daño.
Coste de maná: 65/ 72/ 79/ 86
Cooldown: 2

► Lightning Bolt (G)
Un rayo cae de los cielos impactando a un enemigo.
Level 1 - Hace 100 daño.
Level 2 - Hace 175 daño.
Level 3 - Hace 275 daño.
Level 4 - Hace 350 daño.
Coste de maná: 75/ 95/ 115/ 135
Cooldown: 6

► Static Field (F)
Siempre que zeus lance un hechizo, causará una descarga en un radio de 500 causando un % de daño de su vida.
Level 1 - Daña el 5% de la vida actual.
Level 2 - Daña el 7% de la vida actual.
Level 3 - Daña el 9% de la vida actual.
Level 4 - Daña el 11% de la vida actual.
Coste de maná: N/A
Cooldown: N/A

► Thundergod`s Wrath (W)
Un rayo impacta a cada uno de los héroes enemigos.
Level 1 - Hace 210 daño.
Level 2 - Hace 335 daño.
Level 3 - Hace 460 daño.
Coste de maná: 225/ 350/ 450
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/aiushtha.gif[ /img]
Aiushtha - The Enchantress
Range: 500 | Move Speed: 292
Primary: INT
Str: 17 + 1.3 | Agi: 19 + 1.8 | Int: 16 + 2
Damage: 37 – 47 | HP: 473 | Mana: 208
HP Regen: 0.73 | Mana Regen: 0.65
Attack Speed: 1.38 | Armor: 1

► Impetus (T)
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.
Level 1 - Deals 4% of the distance in damage.
Level 2 - Deals 8% of the distance in damage.
Level 3 - Deals 12% of the distance in damage.
Level 4 - Deals 16% of the distance in damage.
Mana Cost: 40/ 45/ 50/ 55
Cooldown: 6/ 5/ 4/ 0

► Enchant (C)
Brings target unit under control of Aiushtha for 30 seocnds, and will die afterwards. If the unit cannot be converted, it will instead be slowed by 7 seconds.
Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.
Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.
Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.
Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.
Mana Cost: 65
Cooldown: 30/ 25/ 20/ 15

► Nature`s Attendants (R)
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec. The wisp doesn't heal if Enchantress is moving.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 45

► Untouchable (U)
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack for 2.5 seconds.
Level 1 - 50% reduction.
Level 2 - 70% reduction.
Level 3 - 90% reduction.
Mana Cost:
Cooldown:


[ img]http://www.media-vida.net/images/dota/morphling.gif[ /img]
Morphling - The Morphling
Range: 350 | Move Speed: 275
Primary: AGI
Str: 19 + 2 | Agi: 19 + 3 | Int: 17 + 1.5
Damage: 34 - 43 | HP: 511 | Mana: 221
HP Regen: 0.82 | Mana Regen: 0.69
Attack Speed: 1.38 | Armor: 3

► Waveform (W)
The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Mana Cost: 120
Cooldown: 10

► Adaptive Strike (E)
Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling's dominant attribute between Agility and Strength.
Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly.
Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly.
Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.
Mana Cost: 100
Cooldown: 20

► Morph (R)
The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable.
Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.
Mana Cost: 20
Cooldown: N/A

► Replicate (D)
The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 45 seconds.
Level 3 - Lasts 60 seconds.
Mana Cost: 200
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/rylai.gif[ /img]
Rylai Crestfall - The Crystal Maiden
Range: 600 | Move Speed: 280
Primary: INT
Str: 16 + 1.7 | Agi: 16 + 1.6 | Int: 21 + 2.9
Damage: 38 – 44 | HP: 454 | Mana: 273
HP Regen: 0.73 | Mana Regen: 0.85
Attack Speed: 1.43 | Armor: 0

► Frost Nova (V)
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds. Units within 300 AoE of the main target will take the nova damage and will be slowed.
Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 125 nova damage.
Mana Cost: 125/ 150/ 170/ 190
Cooldown: 9

► Frostbite (E)
Freezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second.
Level 1 - Lasts 1.5 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.5 seconds.
Level 4 - Lasts 3 seconds.
Mana Cost: 115/ 125/ 140/ 150
Cooldown: 12

► Brilliance Aura (R)
Gives additional mana regeneration to all friendly units.
Level 1 - Adds 0.6 mana regeneration.
Level 2 - Adds 1.2 mana regeneration.
Level 3 - Adds 1.8 mana regeneration.
Level 4 - Adds 2.4 mana regeneration.
Mana Cost: N/A
Cooldown: N/A

► Freezing Field (Z)
Causes many random icy explosions in an area of 600 AoE surrounding Rylai. Lasts 3 seconds.
Level 1 - Each explosion deals 105 damage.
Level 2 - Each explosion deals 170 damage.
Level 3 - Each explosion deals 250 damage.
Level 4 - Each explosion deals 310 damage.
Mana Cost: 300/ 450/ 600
Cooldown: 90/ 75/ 60


[ img]http://www.media-vida.net/images/dota/sven.gif[ /img]
Sven - The Rogueknight
Range: 125 | Move Speed: 300
Primary: STR
Str: 23 + 2.7 | Agi: 16 + 2.2 | Int: 14 + 1.3
Damage: 54 – 56 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.43 | Armor: 2

► Storm Bolt (T)
A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds.
Level 1 - 100 damage.
Level 2 - 150 damage.
Level 3 - 200 damage.
Level 4 - 250 damage.
Mana Cost: 140
Cooldown: 8

► Great Cleave (C)
Sven strikes with such force that all nearby enemies take damage.
Level 1 - 12% damage is splash.
Level 2 - 25% damage is splash.
Level 3 - 37% damage is splash.
Level 4 - 50% damage is splash.
Mana Cost:
Cooldown:

► Toughness Aura (G)
Sven is here to pump you up! Boost armor of friendly units within an AoE of 300. Stacks with Devotion Aura.
Level 1 - Increases base armor by 1.
Level 2 - Increases base armor by 2.
Level 3 - Increases base armor by 4.
Level 4 - Increases base armor by 5.
Mana Cost:
Cooldown:

► God`s Strength (R)
Sven gets pumped up! Adds bonus damage for 25 seconds. Bonus damage refers to base damage and bonus damage from Strength items.
Level 1 - Adds 100% damage.
Level 2 - Adds 125% damage.
Level 3 - Adds 150% damage.
Mana Cost: 100 /150/ 200
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/slithice.gif[ /img]
Slithice - The Naga Siren
Range: 100 | Move Speed: 320
Primary: AGI
Str: 19 + 1.9 | Agi: 21 + 2.75 | Int: 15 + 1.65
Damage: 46 – 48 | HP: 511 | Mana: 195
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 1.34 | Armor: 3

► Mirror Image (R)
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take triple damage. Lasts 30 seconds.
Level 1 - Creates 1 illusion, deals 15% damage.
Level 2 - Creates 2 illusions, deals 30% damage.
Level 3 - Creates 3 illusions, deals 30% damage.
Level 4 - Creates 3 illusions, deals 45% damage.
Mana Cost: 85/ 105/ 130/ 150
Cooldown: 60

► Ensnare (E)
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
Mana Cost: 75/ 85/ 95/ 115
Cooldown: 15

► Critical Strike (C)
Gives a chance to do deal 1.5 times damage on an attack.
Level 1 - 15% chance.
Level 2 - 25% chance.
Level 3 - 35% chance.
Level 4 - 45% chance.
Mana Cost: N/A
Cooldown: N/A

► Song of the Siren (G)
Slithice sings a tempting song. Enemy units near her are put to sleep.
Level 1 - Lasts 6 seconds, affects a small area.
Level 2 - Lasts 7 seconds, affects a large area.
Level 3 - Lasts 8 seconds, affects a huge area.
Level 4 - 200/ 275/ 360
Mana Cost: 120
Cooldown:


[ img]http://www.media-vida.net/images/dota/raigor.gif[ /img]
Raigor Stonehoof - The Earthshaker
Range: 128 | Move Speed: 290
Primary: STR
Str: 22 + 2.5 | Agi: 12 + 1.4 | Int: 16 + 1.8
Damage: 46 – 56 | HP: 568 | Mana: 208
HP Regen: 0.9 | Mana Regen: 0.65
Attack Speed: 1.5 | Armor: 2

► Fissure (F)
Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds.
Level 1 - 1, 25 damage1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1,5 second stun.
Level 4 - 275 damage, 1.75 second stun.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 15

► Enchant Totem (E)
Empowers the totem resting on Raigor`s back, causing it to deal extra damage on the next attack.
Level 1 - 50% increased damage.
Level 2 - 100% increased damage.
Level 3 - 150% increased damage.
Level 4 - 200% increased damage.
Mana Cost: 50
Cooldown: 8

► Aftershock (A)
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.
Mana Cost: N/A
Cooldown: N/A

► Echo Slam (C)
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level 1 - 200 initial damage, 35 echo damage.
Level 2 - age, 45 echo damag 275 initial dame.
Level 3 - 350 initial damage, 65 echo damage.
Mana Cost: 145/ 205/ 265
Cooldown: 80/ 70/ 60


[ img]http://www.media-vida.net/images/dota/rikimaru.gif[ /img]
Rikimaru - The Stealth Assassin
Range: 125 | Move Speed: 300
Primary: AGI
Str: 17 + 2 | Agi: 22 + 2.9 | Int: 14 + 1.3
Damage: 46 – 50 | HP: 473 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57
Attack Speed: 1.29 | Armor: 3

► Blink Strike (B)
Teleports to an enemy and strikes at it, dealing bonus damage.
Level 1 - Deals 30 extra damage.
Level 2 - Deals 60 extra damage.
Level 3 - Deals 90 extra damage.
Level 4 - Deals 120 extra damage.
Mana Cost: 50
Cooldown: 30/ 20/ 10/ 5

► Smoke Screen (C)
Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels. Doesn`t silence item spells. Lasts 7 seconds.
Level 1 - 250 AoE, 50% miss.
Level 2 - 275 AoE, 60% miss.
Level 3 - 300 AoE, 70% miss.
Level 4 - 325 AoE, 80% miss.
Mana Cost: 75/ 80/ 85/ 90
Cooldown: 15

► Backstab (K)
The Stealth Assassin isn`t afraid to fight dirty, and specializes in attacking his opponents from behind.
Level 1 - Deals .25x the Agility of the SA to the target.
Level 2 - Deals .5x the Agility of the SA to the target.
Level 3 - Deals .75x the Agility of the SA to the target.
Level 4 - Deals 1x the Agility of the SA to the target.
Mana Cost: N/A
Cooldown: N/A

► Permanent Invisibility (E)
Hero becomes permanently invisible when not attacking.
Level 1 - 3.5 second fade time.
Level 2 - 2.5 second fade time.
Level 3 - 1.5 second fade time.
Mana Cost: N/A
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/syllabear.gif[ /img]
Syllabear - The Lone Druid
Range: 550 | Move Speed: 305
Primary: AGI
Str: 17 + 2.1 | Agi: 24 + 2.7 | Int: 13 + 1.4
Damage: 46 – 50 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 1.29 | Armor: 1

► Summon Spirit Bear (B)
Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks, which immobilizes an enemy for 3 seconds, dealing 40 damage per second. Spirit Bear deals 28 - 38 normal damage. Spirit Bear will automatically teleport back to Syllabear if it attempts to attack a unit while he is more than 1500 range away from Syllabear
Level 1 - 1400 hit points, Entangles 4% of the time.
Level 2 - 800 hit points, Entangles 8% of the time, gains Return, which allows it to teleport to Syllabear instantly.
Level 3 - 2200 hit points, Entangles 12% of the time, and has Return and Demolish. Demolish allows Spirit Bear to deal 1.33 times damage to buildings.
Level 4 - 2700 hit points, Entangles 16% of the time, has Return, Demolish, 33% Spell Damage Reduction, and can carry up to 6 items.
Mana Cost: 75
Cooldown: 180

► Rabid (R)
Syllabear can create an intense combative fury in either himself or any of his controlled unit. Lasts 10 seconds.
Level 1 - Increases attack speed by 10% and movement speed by 5%.
Level 2 - Increases attack speed by 20% and movement speed by 10%.
Level 3 - Increases attack speed by 30% and movement speed by 15%.
Level 4 - Increases attack speed by 40% and movement speed by 20%.
Mana Cost: 50
Cooldown: 30

► Synergy (Y)
Increases the Lone Druid`s synergy with his Spirit Bear with each level: Spirit Bear - Adds 10 damage and 10 movement points. Rabid - Increases the duration by 10 seconds. True Form - Adds 100 HP per level
Level 1 -
Level 2 -
Level 3 -
Mana Cost: N/A
Cooldown: N/A

► True Form (F)
Syllabear learns to morph himself into a brown bear. He can morph freely between human and bear form.
Level 1 - 250 bonus health.
Level 2 - 400 bonus health and has Battle Cry.
Level 3 - 600 bonus health and has One.
Mana Cost: 25
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/lina2.gif[ /img]
Lina Inverse - The Slayer
Range: 600 | Move Speed: 280
Primary: INT
Str: 18 + 1.5 | Agi: 16 + 1.5 | Int: 19 + 3.2
Damage: 37 – 55 | HP: 492 | Mana: 247
HP Regen: 0.79 | Mana Regen: 0.77
Attack Speed: 1.43 | Armor: 0

► Dragon Slave (D)
A wave of fire that ripples out from the Hero, causing damage to land units in a line. 0.5 second casting time.
Level 1 - 100 damage.
Level 2 - 170 damage.
Level 3 - 230 damage.
Level 4 - 280 damage.
Mana Cost: 90/ 105/ 125/ 140
Cooldown: 10

► Light Strike Array (T)
Summons a column of flame that damages and stuns an area of 200 AoE for 1.6 seconds. 1 second cast time.
Level 1 - Deals 90 damage.
Level 2 - Deals 150 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
Mana Cost: 90/ 100/ 110/ 125
Cooldown: 10

► Ultimate (E)
Increases Lina`s attack speed.
Level 1 - 10% increase for 20 seconds.
Level 2 - 20% increase for 25 seconds.
Level 3 - 30% increase for 30 seconds.
Level 4 - 50% increase for 30 seconds.
Mana Cost: 60
Cooldown: 30

► Laguna Blade (G)
Fires of bolt of lightning at a single target, dealing critical damage.
Level 1 - Deals 450 (600 with Aghanim Scepter) damage.
Level 2 - Deals 675 (875 with Aghanim Scepter) damage.
Level 3 - Deals 950(1250 with Aghanim Scepter) damage.
Mana Cost: 280/ 420/ 640
Cooldown: 150/ 95/ 55


[ img]http://www.media-vida.net/images/dota/yurnero.gif[ /img]
Yurnero - The Juggernaut
Range: 100 | Move Speed: 290
Primary: AGI
Str: 19 + 1.9 | Agi: 22 + 2.85 | Int: 14 + 1.4
Damage: 46 – 50 | HP: 511 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57
Attack Speed: 1.36 | Armor: 1

► Blade Fury (F)
Causes a bladestorm of destructive force of 200 AoE around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units and buildings.. Lasts 5 seconds.
Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.
Mana Cost: 110
Cooldown: 30

► Healing Ward (G)
Summons a Healing Ward that heals units` within 400 AoE. Ward can move slowly, has 5 HP and 0 medium armor.. Lasts 25 seconds.
Level 1 - Heals 1% of hit points per second.
Level 2 - Heals 2% of hit points per second.
Level 3 - Heals 3% of hit points per second.
Level 4 - Heals 4% of hit points per second.
Mana Cost: 140
Cooldown: 75

► Blade Dance (C)
Yurnero`s cunning blade gives him a chance to deal double damage on each attack.
Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.
Mana Cost: N/A
Cooldown: N/A

► Omnislash (N)
Unleash a number of blink strikes which deals variable physical damage between 150 - 250, slashing units in the battlefield. Yunero is invulnerable when he blink strikes. If Yunero has around 100% to 200% attack speed, he can deal additional hit (base on his own attack damage) in between every 1 to 2 blink strikes; if he has more than 200% attack speed, he can deal additional hit in between every blink strike. Special effects like Critical attack, orb effects can kick in in the additional strikes only.
Level 1 - Unleash 3 blink strikes.
Level 2 - Unleash 5 blink strikes.
Level 3 - Unleash 8 blink strikes.
Mana Cost: 200/ 275/ 350
Cooldown: 130/ 120/ 110

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[ img]http://www.media-vida.net/images/dota/nortrom.gif[ /img]
Nortrom - The Silencer
Range: 600 | Move Speed: 300
Primary: INT
Str: 17 + 1.7 | Agi: 16 + 2.1 | Int: 21 + 2.5
Damage: 41 – 63 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 1.43 | Armor: 0

► Curse of the Silent (C)
Afflicts a target with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell. Lasts 10 seconds.
Level 1 - 10hp/5mana per second.
Level 2 - 20hp/10mana per second.
Level 3 - 30hp/15mana per second.
Level 4 - 40hp/20mana per second.
Mana Cost: 105/ 115/ 125/ 135
Cooldown: 25

► Glaives of Wisdom (G)
Nortrom`s Glaives are enchanted by his experience in magic. If he kills a hero, he will permanently steal 1 intelligence from it.
Level 1 - Deals 15% of your intelligence in bonus damage.
Level 2 - Deals 30% of your intelligence in bonus damage.
Level 3 - Deals 45% of your intelligence in bonus damage.
Level 4 - Deals 60% of your intelligence in bonus damage.
Mana Cost: 15
Cooldown: 3/ 2/ 1/ 0

► Last Word ()
Causes any unit under the effect of this aura to become silenced after it casts a spell. (Doesn`t silence item spells)
Level 1 - 0.75 seconds. 350 AoE Aura.
Level 2 - 1.5 seconds. 450 AoE Aura.
Level 3 - 2.25 seconds. 550 AoE Aura.
Level 4 - 3 seconds. 650 AoE Aura.
Mana Cost: N/A
Cooldown: N/A

► Global Silence (E)
Stops all enemies on the map from casting skill spells (doesn`t silence item spells).
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: 250/ 350/ 450
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/booftrellen.gif[ /img]
Rooftrellen - The Treant Protector
Range: 100 | Move Speed: 300
Primary: STR
Str: 27 + 3.4 | Agi: 15 + 2 | Int: 17 + 1.8
Damage: 59 – 67 | HP: 663 | Mana: 221
HP Regen: 1.06 | Mana Regen: 0.69
Attack Speed: 1.53 | Armor: 3

► Natures Guise (T)
Change
s a target friendly units appearance so that it blends in with the forest. It is invisible to an enemys eyes, but it must remain within range of a tree, or the guise is lost.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Level 4 - Lasts 60 seconds.
Mana Cost: 90/ 80/ 70/ 60
Cooldown: 4

► Eyes in the Forest (E)
Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to gain truesight of an AoE of 500 around that tree.
Level 1 - 300 second cooldown.
Level 2 - 225 second cooldown.
Level 3 - 150 second cooldown.
Level 4 - 75 second cooldown.
Mana Cost: 100
Cooldown: 300/ 225/ 150/ 75

► Living Armor (V)
Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds. Lasts 30 seconds.
Level 1 - Adds 2 armor and regenerates .75 hit points per second.
Level 2 - Adds 4 armor and regenerates 1.5 hit points per second.
Level 3 - Adds 7 armor and regenerates 2.25 hit points per second.
Level 4 - Adds 10 armor and regenerates 3 hit points per second.
Mana Cost: 40/ 45/ 50/ 55
Cooldown: 80/ 70/ 60

► Overgrowth (R)
Summons an overgrowth of damaging vines and branches. Prevents enemies of 700 range from moving or attacking and deals 95 damage per second to each.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: 200/ 250 / 300
Cooldown: 160


[ img]http://www.media-vida.net/images/dota/ezalor.gif[ /img]
Ezalor - The Keeper of the Light
Range: 600 | Move Speed: 305
Primary: INT
Str: 16 + 1.8 | Agi: 15 + 1.6 | Int: 22 + 2.8
Damage: 38 – 54 | HP: 454 | Mana: 285
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 1.44 | Armor: 0

► Illuminate (T)
Channels a ball of positive energy, letting it build up 125 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
Level 1 - Can be channeled for 2 seconds, maximum range is 555.
Level 2 - Can be channeled for 3 seconds, maximum range is 675.
Level 3 - Can be channeled for 4 seconds, maximum range is 795.
Level 4 - Can be channeled for 5 seconds, maximum range is 915.
Note: Illuminate deals damage in a CONICAL area; the farther from Ezalor, the wider the area illuminate affects. At the far end the wave can affect units of around 350 left/ right of the wave.
Mana Cost: 150
Cooldown: 10

► Mana Leak (E)
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away. Lasts 22 seconds.
Level 1 - 20% of their remaining mana leaks away.
Level 2 - 40% of their remaining mana leaks away.
Level 3 - 60% of their remaining mana leaks away.
Level 4 - 80% of their remaining mana leaks away.
Mana Cost: 50
Cooldown: 15

► Chakra Magic (C)
Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds.
Level 1 - Restores 90 mana, regenerates .15 hit points per second and gives 7% damage increase.
Level 2 - Restores 180 mana, regenerates, regenerates .3 hit points per second and gives 14% damage increase.
Level 3 - Restores 270 mana, regenerates .45 hit points per second and gives 21% damage increase.
Level 4 - Restores 360 mana, regenerates .6 hit points per second and gives 28% damage increase
Mana Cost: 50
Cooldown: 10

► Ignis Fatuus (F)
Summons the Spirit of Light to assist the Sentinel. Can attack, liberate deceased units as allies, transport himself at will, and is difficult to hit. Lasts 90 seconds.
Level 1 - Souls are easy to kill and deal little damage.
Level 2 - Souls are decent fighters.
Level 3 - Souls are liberated as tough, hardy fighters.
Ignis Fatuus
Stats:
Hitpoints: 300/450/600
Mana: 400/400/400
Damage (normal): 15-26/25-36/35-46
Armor (normal): 0/0/0

Skills:
Liberate Soul:
Manacost 50/50/50
Cooldown 2/2/2 Raises a weak/moderate/strong soul from a dying unit (corpse). Lasts 50 seconds or until the Ignis Fatuus dies.
(Autocast)
Will O':
Manacost: 75/75/75
Cooldown: 0/0/0
Instantly teleports to anywhere on the map.

Phase Shift:
Manacost: 30/30/30
Cooldown: 7/7/7
Causes this unit to shift out of existence whenever it takes damage, tempoarily avoids taking further damage. Lasts 1 second.
(autocast)

Liberated Soul
Hitpoints:
400/500/700
Mana: 5/5/5
Damage (piercing): 21-25/28-32/35-39
Armor (normal): 3/3/3
Skill:
Heal
Manacost 5/5/5
Cooldown 1/1/1
Mana cost and Cooldown for Ignis Fatuus: Mana Cost: 200/ 300/ 450
Cooldown: 60

Mana Cost: 200/ 300/ 450
Cooldown: 60


[ img]http://www.media-vida.net/images/dota/darchrow.gif[ /img]
Darchrow - The Enigma
Range: 600 | Move Speed: 290
Primary: INT
Str: 17 + 2.1 | Agi: 14 + 1 | Int: 20 + 3.4
Damage: 42 – 48 | HP: 473 | Mana: 260
HP Regen: 0.73 | Mana Regen: 0.81
Attack Speed: 1.46 | Armor: 0

► Malefice (F)
Focuses Darchow`s hatred on a target, causing it to take damage over time and become repeatedly stunned. Lasts 2/4/4/6 seconds.
Level 1 - 30 damage every 2 seconds.
Level 2 - 40 damage every 2 seconds.
Level 3 - 65 damage every 2 seconds.
Level 4 - 80 damage every 2 seconds.
Mana Cost: 110/ 130/ 150/ 160
Cooldown: 15

► Conversion (C)
Splits a friendly creep into 3 malevolant aspects of itself, coming under your control. Lasts 30 seconds.
Level 1 - Spawns 3 Lesser Eidolons.
Level 2 - Spawns 3 Eidolons.
Level 3 - Spawns 3 Greater Eidolons.
Level 4 - Spawns 3 Dire Eidolons.
Mana Cost: 125
Cooldown: 15

► Midnight Pulse (D)
Steeps an area of 300 AOE in dark magic, causing all opponents who dare enter to take damage. Lasts 8 seconds.
Level 1 - 3% max life lost per second.
Level 2 - 4% max life lost per second.
Level 3 - 5% max life lost per second.
Level 4 - 6% max life lost per second.
Mana Cost: 135/ 150/ 165/ 180
Cooldown: 25

► Black Hole (B)
Summons the powers from the darkest abyss, creating a vortex that sucks enemies within 400 range closer, dealing damage. 1 second casting time. Lasts 4 seconds. Channeling spell.
Level 1 - 30 damage at range, 60 damage close up.
Level 2 - 50 damage at range, 100 damage close up.
Level 3 - 70 damage at range, 140 damage close up.
Mana Cost: 200/ 450/ 650
Cooldown: 200/ 190/ 180


[ img]http://www.media-vida.net/images/dota/ulfsaar.gif[ /img]
Ulfsaar - The Ursa Warrior
Range: 100 | Move Speed: 310
Primary: AGI
Str: 21 + 2.3 | Agi: 18 + 2.1 | Int: 14 + 1.5
Damage: 45 – 49 | HP: 549 | Mana: 182
HP Regen: 1.13 | Mana Regen: 0.65
Attack Speed: 1.39 | Armor: 4

► Earthshock (E)
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units. Lasts 4 seconds.
Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.
Mana Cost: 75
Cooldown: 7

► Overpower (V)
Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or until attacks five times. 0.75 second casting time
Level 1 - 100% increased attack speed.
Level 2 - 200% increased attack speed.
Level 3 - 300% increased attack speed.
Level 4 - 400% increased attack speed.
Mana Cost: 45/ 55/ 65/ 75
Cooldown: 15

► Fury Swipes (W)
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage. Orb Effect
Level 1 - 6 bonus damage per attack.
Level 2 - 12 bonus damage per attack.
Level 3 - 18 bonus damage per attack.
Level 4 - 24 bonus damage per attack.
Mana Cost: N/A
Cooldown: N/A

► Enrage (R)
Greatly increases Ulsaars damage while draining mana. Lasts 15 seconds. Enrage damage is melee type.
Level 1 - 4% of Ulfsaar
s current life is dealt in damage.
Level 2 - 6% of Ulfsaars current life is dealt in damage.
Level 3 - 8% of Ulfsaar
s current life is dealt in damage.
Mana Cost: N/A
Cooldown: 38


[ img]http://www.media-vida.net/images/dota/aggron.gif[ /img]
Aggron Stonebreaker - The Ogre Magi
Range: 100 | Move Speed: 295
Primary: INT
Str: 23 + 3.2 | Agi: 14 + 1.55 | Int: 17 + 1.9
Damage: 58 - 64 | HP: 587 | Mana: 221
HP Regen: 0.91 | Mana Regen: 0.69
Attack Speed: 1.46 | Armor: 5

► Fireblast (F)
Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds.
Level 1 - Deals 75 damage.
Level 2 - Deals 125 damage.
Level 3 - Deals 175 damage.
Level 4 - Deals 275 damage.
Mana Cost: 75/ 85/ 95/ 105
Cooldown: 15

► Ignite (G)
Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to take damage and move slower. Lasts 7.5 seconds.
Level 1 - 10 damage/sec; 10% slow.
Level 2 - 20 damage/sec; 15% slow.
Level 3 - 30 damage/sec; 20% slow.
Level 4 - 40 damage/sec; 30% slow.
Mana Cost: 95/ 105/ 115/ 125
Cooldown: 12

► Bloodlust (B)
Incites a frenzy in a friendly unit including yourself, increasing its movement speed and attack speed. Lasts 30 seconds.
Level 1 - Increases attack speed by 20% and movement speed by 6%.
Level 2 - Increases attack speed by 30% and movement speed by 9%
Level 3 - Increases attack speed by 40% and movement speed by 12%
Level 4 - Increases attack speed by 50% and movement speed by 15%
Mana Cost: 75
Cooldown: 20

► Multi Cast (C)
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast.
Level 1 - Fire Blast: Cooldown reduced to 12 seconds, 20% chance to Double cast Fire Blast (30% to Triple cast if Scepter is equipped), mana cost of Fire Blast increased by 30 Bloodlust: Cooldown reduced to 15 seconds, 20% chance to Double cast Bloodlust (30% to T
Level 2 - Fire Blast: Cooldown reduced to 9 seconds, 20% chance to Triple cast Fire Blast (30% to Quadruple cast if Scepter is equipped), mana cost of Fire Blast further increased by 50. Bloodlust: Cooldown reduced to 10 seconds, 20% chance to Triple cast Bloodlust
Level 3 - Fire Blast: Cooldown reduced to 6 seconds, 20% chance to Quaruple cast Fire Blast (30% to cast 5 times if Scepter is equipped), mana cost further increased by 30 Bloodlust: Cooldown reduced to 10 seconds, 20% chance to Triple cast Bloodlust (30% to Quadru
Mana Cost: N/A
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/boush.gif[ /img]
Boush - The Tinker
Range: 500 | Move Speed: 305
Primary: INT
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 1.48 | Armor: 3

► Laser (E)
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 18(9) seconds. Deals precise damage.
Level 1 - 80 damage, 10% miss.
Level 2 - 160 damage, 15% miss.
Level 3 - 240 damage, 20% miss.
Level 4 - 320 damage, 25% miss.
Mana Cost: 95/ 110/ 120/ 145
Cooldown: 15

► Heat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
Mana Cost: 120/ 140/ 160/ 180
Cooldown: 25

► March of the Machines (C)
Calls in hordes of robotic goblins in an area of 1200 * 1400 to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/ 150/ 165/ 190
Cooldown: 35

► Rearm (R)
Instantly refills the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Mana Cost: 150/ 250/ 350
Cooldown: 3/ 2/ 1


[ img]http://www.media-vida.net/images/dota/furion.gif[ /img]
Furion - The Prophet
Range: 600 | Move Speed: 280
Primary: INT
Str: 17 + 1.8 | Agi: 15 + 1.5 | Int: 21 + 2.9
Damage: 39 – 53 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 1.44 | Armor: 3

► Sprout (T)
Sprouts 8 trees around a unit, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
Mana Cost: 115 / 140/ 165 /205
Cooldown: 12 seconds

► Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
Mana Cost: 75/ 65/ 55/ 50
Cooldown: 60/ 50/ 40/ 30

► Force of Nature (F)
Converts trees in an area into Treants. Each tree is transformed to a treant. Treants have 550 hit points and deal 21-23 normal damage, and 0 heavy armor. Treants last 60 seconds.
Level 1 - Raises at most 2 Treants.
Level 2 - Raises at most 3 Treants.
Level 3 - Raises at most 4 Treants.
Level 4 - Raises at most 5 Treants.
Mana Cost: 160
Cooldown: 40 seconds

► Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.
Level 1 - Deals 140 (155 with Scepter) base damage.
Level 2 - Deals 180 (211 with Scepter) base damage, hits a few extra targets.
Level 3 - Deals 225 (275 with Scepter) base damage.
Mana Cost: 200/ 380/ 610
Cooldown: 90/ 60/ 60


[ img]http://www.media-vida.net/images/dota/azwraith.gif[ /img]
Azwraith - The Phantom Lancer
Range: 100 | Move Speed: 290
Primary: AGI
Str: 19 + 1.5 | Agi: 23 + 2.8 | Int: 16 + 1.7
Damage: 45 – 67 | HP: 511 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 1.31 | Armor: 1

► Spirit Lance (T)
Throws a magical lance at a target, slicing it and slowing it down for 3 seconds.
Level 1 - Deals 110 damage and Cripples for 10%.
Level 2 - Deals 150 damage and Cripples for 20%.
Level 3 - Deals 215 damage and Cripples for 30%.
Level 4 - Deals 310 damage and Cripples for 40%.
Mana Cost: 140
Cooldown: 9

► Dopplewalk (W)
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. The Dopplewalk image lasts 20 seconds, and invisiblity and movement bonus on Lancer lasts 12 seconds. Dopplewalk image deals 25% damage and takes 300% damage.
Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.
Mana Cost: 150/ 120/ 90/ 60
Cooldown: 30

► Juxtapose (X)
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 8 images. Duplicates last 15 seconds, deals 25% damage and takes 300% damage.
Level 1 - 3% chance.
Level 2 - 6% chance.
Level 3 - 9% chance.
Level 4 - 12% chance.
Mana Cost: N/A
Cooldown: N/A

► Phantom Edge (D)
Gives the Phantom Lancer an edge in combat by allowing him to evade attacks and increasing Juxtapose`s image generation. Additionally, it enables his images (including Juxtapose image, Dopplewalk image, and Manta Style image) to generate their own images.
Level 1 - 5% evade, 3% chance illusions will duplicate, 2% increase in Juxtapose.
Level 2 - 10% evade, 5% chance illusions will duplicate, 4% increase in Juxtapose.
Level 3 - 15% evade, 7% chance illusions will duplicate, 6% increase in Juxtapose.
Mana Cost: N/A
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/tony.gif[ /img]
Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 1.55 | Armor: -1

► Avalanche (V)
Send 4 to 5 piles of rocks on an area of 200 AoE to stun and damage enemy land units. Each pile of rock stuns around 0.25 second, and the whole process lasts around 2 seconds.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 18

► Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Elder Form DK.
Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.
Mana Cost: 120
Cooldown: 13

► Craggy Exterior (C)
Tiny`s body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 2 seconds. Tiny will not take damage if he stuns the enemy for that particular hit.
Level 1 - 6% chance, 25 stun damage.
Level 2 - 12% chance, 35 stun damage.
Level 3 - 18% chance, 45 stun damage.
Level 4 - 24% chance, 55 stun damage.
Mana Cost: N/A
Cooldown: N/A

► Grow (W)
Greatly increases Tiny`s power and size, but does so at the cost of his attack speed. Will reset all cooldowns.
Level 1 - 40 bonus damage, 5 bonus speed, 20% reduced attack speed.
Level 2 - 80 bonus damage, 10 bonus speed, 35% reduced attack speed.
Level 3 - 120 bonus damage, 15 bonus speed, 50% reduced attack speed.
Mana Cost: N/A
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/squee.gif[ /img]
Squee and Spleen - The Goblin Techies
Range: 650 | Move Speed: 280
Primary: INT
Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9
Damage: 24 – 26 | HP: 473 | Mana: 286
HP Regen: 0.76 | Mana Regen: 0.9
Attack Speed: 1.46 | Armor: 0

► Land Mines (E)
Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals less damage if the target is farther away. (At around 300 range, it deals 40% the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage.
Level 4 - Deals 600 damage.
Mana Cost: 125 / 150 / 175 / 205
Cooldown: 25 / 20 / 15 / 12

► Stasis Trap (T)
Plants an invisible Stasis Trap that stuns enemies within 300 AOE when detonated. Two actions are required to trigger the trap. First, at least one enemy has to physically walk past the trap. After someone has walked past the trap, at least one enemy (does not necessarily have to be the same one) has to be physically within the range of the trap for 2 seconds.
Level 1 - Ward lasts 4.5 minutes and stuns for 3 seconds.
Level 2 - Ward lasts 5 minuntes and stuns for 4 seconds.
Level 3 - Ward lasts 5.5 minutes and stuns for 5 seconds.
Level 4 - Ward lasts 6 seconds and stuns for 6 seconds.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10

► Suicide Squad (C)
Sacrifice yourself for the greater good. Deals massive area of effect damage. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Do not damage buildings.
Level 1 - Deals 650 damage.
Level 2 - Deals 850 damage.
Level 3 - Deals 1150 damage.
Level 4 - Deals 1550 damage.
Mana Cost: 100 / 125 / 150 / 175
Cooldown: 75

► Remote Mines (R)
Plants an invisible mine that will only activate when triggered. Does not damage buildings. As long as the enemy is within the blast range (around 200), he will receive full damage. Lasts 8 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.
Mana Cost: 200 / 240 / 300
Cooldown: 10


[ img]http://www.media-vida.net/images/dota/chen.gif[ /img]
Chen - The Holy Knight
Range: 600 | Move Speed: 300
Primary: INT
Str: 20 + 1.5 | Agi: 15 + 2.1 | Int: 21 + 2.8
Damage: 43 – 53 | HP: 530 | Mana: 273
HP Regen: 0.85 | Mana Regen: 0.85
Attack Speed: 1.44 | Armor: 2

► Penitence (E)
Forces a unit to accept punishment for their sins, causing them to move slower and accept more damage from attacks or spells. Lasts 7 seconds.
Level 1 - 8% movement speed reduction, and 7% increased damage taken.
Level 2 - 16% movement speed reduction, and 14% increased damage taken.
Level 3 - 24% movement speed reduction, and 21% increased damage taken.
Level 4 - 32% movement speed reduction, and 28% increased damage taken.
Mana Cost: 100
Cooldown: 15

► Test of Faith (F)
If cast on enemy, will deal variable damage based on the units faith.
If cast on allied Hero, it will teleport him to the fountain. Allies can ignore the effect of Test of Faith by typing -disablehelp in advance, and type -enablehelp if they need it.
Instantly teleports Chen`s persuaded units to the fountain.
(Note: Faith seems to mean completely random)
Level 1 - 50-100 Damage to foes, 6 second casting time for allies.
Level 2 - 100-200 Damage to foes, 5 second casting time for allies.
Level 3 - 150-300 Damage to foes, 4 second casting time for allies.
Level 4 - 200-400 Damage to foes, 3 second casting time for allies.
Mana Cost: 140
Cooldown: 30

► Holy Persuasion (R)
Takes control of a target unit. Cannot persuade allied units, Ancients, enemy hero images, and Necronomicon summons. If the persuaded unit has timed life, it will die after the timer is over.
If you persuade additional units after you`ve persuaded the maximum number of units, one of the units, not necessarily the last one, will die.
Level 1 - Unit Max. 75 HP Bonus.
Level 2 - Unit Max. 150 HP Bonus.
Level 3 - Unit Max. 225 HP Bonus.
Level 4 - Unit Max. 300 HP Bonus.
Mana Cost: 100
Cooldown: 30

► Hand of God (D)
Fully Regenerates your own units, which may include your chicken, converted creeps, Necronomicon summons and images etc. Heals all allied heores on the map.
Level 1 - 200 HP Healed.
Level 2 - 300 HP Healed.
Level 3 - 400 HP Healed.
Mana Cost: 150 / 200 / 250
Cooldown: 70

Letto


[ img]http://www.media-vida.net/images/dota/rexxar.gif[ /img]
Rexxar - The Beastmaster
Range: 100 | Move Speed: 310
Primary: STR
Str: 23 + 2.2 | Agi: 18 + 1.6 | Int: 16 + 1.9
Damage: 56 - 60 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 208
Attack Speed: 1.18 | Armor: 4

► Wild Axes (W)
Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit once.
Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
Level 4 - Each axe deals 180 damage.
Mana Cost: 120
Cooldown: 13

► Call of the Wild (D)
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increased per level. Previous summons are removed upon casting.
Level 1 - Summons a Scout Hawk.
Level 2 - Summons a Scout Hawk and a Quilbeast..
Level 3 - Summons a Greater Hawk and a Quilbeast.
Level 4 - Summons a Greater Hawk and a Greater Quilbeast.
Mana Cost: 25
Cooldown: 45

► Beast Rage ()
When Rexxar engages an opponent, his animalistic nature grants him even greater profiency in single combat. With each continuous blow on the same target, Rexxar gains understanding of the pey’s defence, and guides each strike with greater ease than the last. Maximum of 100% increased attack speed. If Rexxar changes targets, his attack speed returns to normal.
Level 1 - Every continuous attacks give Rexxar 5% of bonus attack speed.
Level 2 - Every continuous attack gives Rexxar 10% of bonus attack speed.
Level 3 - Every continuous attack gives Rexxar 15% of bonus attack speed.
Level 4 - Every continuous attack gives Rexxar 20% of bonus attack speed.
Mana Cost: N/A
Cooldown: N/A

► Primal Roar (R)
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 1 - 200 primary damage, 3 second stun. 100 side damage, 2 second slow.
Level 2 - 250 primary damage, 3.5 second stun. 200 side damage, 3 second slow.
Level 3 - 300 primary damage, 4 second stun. 300 side damage, 4 second slow.
Mana Cost: 150 / 175 / 200
Cooldown: 60


[ img]http://www.media-vida.net/images/dota/jakiro.gif[ /img]
Jakiro - The Twin Head Dragon
Range: 400 | Move Speed: 305
Primary: INT
Str: 24 + 2.3 | Agi: 10 + 1.2 | Int: 28 + 2.8
Damage: 52 - 64 | HP: 606 | Mana: 364
HP Regen: 0.97 | Mana Regen: 1.13
Attack Speed: 1.4 | Armor: 0

► Dual Breath (D)
Jakiro’s twin heads let loose an ice blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1 - 35 damage per breath, 5 fire damage per second.
Level 2 - 70 damage per breath, 10 fire damage per second.
Level 3 - 105 damage per breath, 15 fire damage per second.
Level 4 - 140 damage per breath, 20 fire damage per second.
Mana Cost: 135/140/155/170
Cooldown: 10

► Ice Path (T)
Creates a path of ice in front of Jakiro. After 1 second the path explodes and freezes nearby enemy units.
Level 1 - Freeze for 0.5 seconds.
Level 2 - Freeze for 1 seconds.
Level 3 - Freeze for 1.5 seconds.
Level 4 - Freeze for 2 seconds.
Mana Cost: 75
Cooldown: 16

► Auto Fire ()
While one of Jakiro’s heads attacks enemies, his other head occasionally spits a fireball at a nearby enemy in front of him, causing fire damage per second in the target area. Can trigger a maximum of once every second. Lasts 5 seconds
Level 1 - 25% chance to spit a fireball that deals 10 damage per second.
Level 2 - 30% chance to spit a fireball that deals 20 damage per second.
Level 3 - 35% chance to spit a fireball that deals 30 damage per second.
Level 4 - 40% chance to spit a fireball that deals 40 damage per second.
Mana Cost: N/A
Cooldown: N/A

► Macropyre (R)
Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AoE radius. Distance increased per level.
Level 1 - 75 damage per second.
Level 2 - 125 damage per second.
Level 3 - 175 damage per second.
Mana Cost: 220 / 330 / 440
Cooldown: 60 / 75 / 90


[ img]http://www.media-vida.net/images/dota/razzil.gif[ /img]
Razzil Darkbrew - Alchemist
Range: 128 | Move Speed: 300
Primary: STR
Str: 25 + 1.8 | Agi: 11 + 1.2 | Int: 17 + 1
Damage: 49 - 58 | HP: 625 | Mana: 221
HP Regen: | Mana Regen:
Attack Speed: | Armor: 0

► Acid Spray (D)
Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 12 seconds.
Level 1 - 10 damage per second, reduces armor by 4.
Level 2 - 20 damage per second, reduces armor by 5.
Level 3 - 30 damage per second, reduces armor by 5.
Level 4 - 40 damage per second, reduces armor by 8.
Mana Cost:
Cooldown:

► Unstable Concoction (E)
Taking a few moments to shake up some chemical vials, the Alchemist lobs one at the target, stunning it based on how long he shook it up.
Level 1 - Up to 2 seconds channel.
Level 2 - Up to 3 seconds channel.
Level 3 - Up to 4 seconds channel.
Level 4 - Up to 5 seconds channel.
Mana Cost:
Cooldown:

► Goblin`s Greed (G)
The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 20 seconds. Cap of 36 extra gold.
Level 1 - 2 bonus gold per enemy, 1 successive bonus gold.
Level 2 - 4 bonus gold per enemy, 2 successive bonus gold.
Level 3 - 6 bonus gold per enemy, 3 successive bonus gold.
Level 4 - 8 bonus gold per enemy, 4 successive bonus gold.
Mana Cost:
Cooldown:

► Chemical Rage (R)
The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and inreasing hitpoints and regeneration.
Lasts 20 seconds.
Level 1 - 1.45 Base Attack Rate and 200 Bonus HP and Regeneration.
Level 2 - 1.2 Base Attack Rate and 400 Bonus HP and Regeneration.
Level 3 - .95 Base Attack Rate and 600 Bonus HP and Regeneration.
Mana Cost:
Cooldown:


[ img]http://www.media-vida.net/images/dota/mirana.gif[ /img]
Mirana Nightshade - Priestess of the Moon
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi: 20 + 2.75 | Int: 17 + 1.65
Damage: 38 - 49 | HP: 473 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
Attack Speed: 1.14 | Armor: 1

► Starfall ()
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
Mana Cost:
Cooldown:

► Elune`s Arrow ()
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.
Mana Cost:
Cooldown:

► Leap ()
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 400 range. 4% speed increase.
Level 2 - 450 range. 8% speed increase.
Level 3 - 500 range. 12% speed increase.
Level 4 - 550 range. 16% speed increase.
Mana Cost: 60 / 55 / 50 / 45
Cooldown: 20

► Moonlight Shadow ()
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - Lasts 7 seconds. 2.5 second fade time.
Level 2 - Lasts 9 seconds. 2 second fade time.
Level 3 - Lasts 11 seconds. 1.5 second fade time.
Mana Cost:
Cooldown:


[ img]http://www.media-vida.net/images/dota/raijin.gif[ /img]
Raijin Thunderkeg - Storm Spirit
Range: 600 | Move Speed: 310
Primary: INT
Str: 22 + 2.5 | Agi: 17 + 1.5 | Int: 23 + 2.6
Damage: 45 - 55 | HP: 568 | Mana: 299
HP Regen: | Mana Regen:
Attack Speed: | Armor: 1

► Electric Rave (E)
Transfers mana into pure electric current at a rapid rate, increasing the Storm Spirit's attack speed by 20% for 6 mana per second.
Level 1 - 20% Attack Speed
Level 2 - 40% Attack Speed
Level 3 - 60% Attack Speed
Level 4 - %80 Attack Speed
Mana Cost: 6/9/12/15
Cooldown:

► Barrier (R)
Shields a target with Raijin's discharged mana, resisting spell damage while under the effect. Lasts 20 seconds.
Level 1 - Prevents 150 magical damage.
Level 2 - Prevents 300 magical damage.
Level 3 - Prevents 450 magical damage.
Level 4 - Prevents 600 magical damage.
Mana Cost: 75
Cooldown: 15

► Overload (V)
Each successful attack builds up a static charge, eventually releasing in the form for an electrical burst. The burst deals damage and does a minor Purge-like effect to the attacked foe and nearby area.
Level 1 - 8 Attacks, 30 Damage
Level 2 - 7 Attacks, 45 Damage
Level 3 - 6 Attacks, 60 Damage
Level 4 - 5 Attacks, 75 Damage
Mana Cost:
Cooldown:

► Lightning Grapple (G)
Creates an electrical attraction between the Storm Spirit and a target area, pulling him and all nearby units to that point.
Level 1 - 600 Cast Range
Level 2 - 900 Cast Range
Level 3 - 1200 Cast Range
Mana Cost: 100
Cooldown: 35


[ img]http://www.media-vida.net/images/dota/huskar.gif[ /img]
Huskar - Sacred Warrior
Range: 350 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5
Damage: 39 - 48 | HP: 492 | Mana: 234
HP Regen: | Mana Regen:
Attack Speed: | Armor: 1

► Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Heals 10(30)% of main attrib + 4hp regen per sec. Lasts 16 seconds.
Level 1 - 5 (15%) of main attrib + 2 hp regen per sec
Level 2 - 10 (30%) of main attrib + 4 hp regen per sec
Level 3 - 15 (45%) of main attrib + 6 hp regen per sec
Level 4 - 20 (60%) of main attrib + 8 hp regen per sec
Mana Cost: 50/90/130/170
Cooldown: 30

► Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Cannot cast if Huskar's HP is lower than 100. Stacks up to 5 times. Lasts 6 seconds.
Level 1 - 6 dps
Level 2 - 8 dps
Level 3 - 10 dps
Level 4 - 12 dps
Mana Cost: 15 (health cost)
Cooldown: 0

► Berserker`s Blood (B)
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. 7 max bonuses. First bonus starts at full health.
Level 1 - 2% IAS and 2 damage.
Level 2 - 4 % IAS and 4 damage.
Level 3 - 6 % IAS and 6 damage.
Level 4 - 8 % IAS and 8 damage.
Mana Cost:
Cooldown:

► Life Break (F)
Huskar reaches into the well of his own life force to potentially destroy an enemy. Huskar's target takes damage equal to 40% of his HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.
Level 1 - Huskar pays 40% of his current HP to cast.
Level 2 - Huskar pays 33% of his current HP to cast.
Level 3 - Huskar pays 25% of his current HP to cast.
Mana Cost:
Cooldown: 45


[ img]http://www.media-vida.net/images/dota/lanaya.gif[ /img]
Lanaya - Templar Assassin
Range: 140 | Move Speed: 305
Primary: AGI
Str: 18 + 1.7 | Agi: 23 + 2.7 | Int: 20 + 2.0
Damage: 45 - 55 | HP: 492 | Mana: 260
HP Regen: | Mana Regen:
Attack Speed: | Armor: 4

► Refraction (R)
Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts 20 seconds.
Level 1 - 15 bonus damage, 3 instances
Level 2 - 30 bonus damage, 4 instances
Level 3 - 45 bonus damage, 5 instances
Level 4 - 60 bonus damage, 6 instances
Mana Cost: 75
Cooldown: 20

► Meld (D)
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Level 1 - 50 damage, -2 armor
Level 2 - 100 damage, -4 armor
Level 3 - 150 damage, -6 armor
Level 4 - 200 damage, -8 armor
Mana Cost: 100
Cooldown: 12

► Psi Blades (B)
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Level 1 - 40 bonus damage, 60 spill
Level 2 - 80 bonus damage, 120 spill
Level 3 - 120 bonus damage, 180 spill
Level 4 - 160 bonus damage, 240 spill
Mana Cost:
Cooldown:

► Psionic Trap (C)
Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50% for 5 seconds.
Level 1 - Max 5 traps
Level 2 - Max 8 traps
Level 3 - Max 11 traps
Mana Cost: 15
Cooldown: 10


[ img]http://www.media-vida.net/images/dota/puck.gif[ /img]
Puck - Faerie Dragon
Range: 600 | Move Speed: 295
Primary: INT
Str: 15 + 1.7 | Agi: 22 + 1.7 | Int: 25 + 2.4
Damage: 38 - 49 | HP: 435 | Mana: 325
HP Regen: | Mana Regen:
Attack Speed: | Armor: 2

► Illusory Orb (R)
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE.
Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
Mana Cost:
Cooldown: 15

► Wanning Rift (W)
Releases Puck's mystical faeire dust around him dealing damage and silencing enemies. 400 AOE.
Level 1 - Deals 60 damage and Silences for 0.1 seconds.
Level 2 - Deals 120 damage and Silences for 1 second.
Level 3 - Deals 180 damage and Silences for 2 seconds.
Level 4 - Deals 240 damage and Silences for 3 seconds.
Mana Cost: 100/110/120/130
Cooldown: 10

► Phase Shift (F)
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level 1 - Up to 0.75 seconds.
Level 2 - Up to 1.5 seconds.
Level 3 - Up to 2.25 seconds.
Level 4 - Up to 3 seconds.
Mana Cost: 50/40/30/20
Cooldown: 6

► Dream Coil (C)
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy units as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.
Level 1 - Initial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun.
Level 2 - Initial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun.
Level 3 - Initial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun.
Mana Cost: 100/150/200
Cooldown: 85

thrazz


[ img]http://www.media-vida.net/images/dota/luna.gif[ /img]
Luna Moonfang - The Moon Rider
Range: 330 | Move Speed: 320
Primary: AGI
Str: 15 + 1.75 | Agi: 22 + 2.8 | Int: 16 + 1.85
Damage: 33 – 39 | HP: 435 | Mana: 208
HP Regen: 0.7 | Mana Regen: 0.65
Attack Speed: 1.33 | Armor: 4

► Lucent Beam (C)
Luna concentrates on the moon`s energy and channels it forcefully to the surface, damaging an enemy unit.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 95/ 110/ 125/ 140
Cooldown: 6

► Moon Glaive (G)
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.
Level 1 - Luna hits 2 enemies with every attack.
Level 2 - Luna hits 3 enemies with every attack.
Level 3 - Luna hits 4 enemies with every attack.
Level 4 - Luna hits 5 enemies with every attack.
Mana Cost: N/A
Cooldown: N/A

► Lunar Blessing ()
Nearby ranged units gain the power of the moon.
Level 1 - Increases base ranged damage by 6%.
Level 2 - Increases base ranged damage by 13%.
Level 3 - Increases base ranged damage by 20%.
Level 4 - Increases base ranged damage by 27%.
Mana Cost: N/A
Cooldown: N/A

► Eclipse (E)
Calls to the moon`s magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.
Level 1 - Summons 4 Lucent Beams.
Level 2 - Summons 7 Lucent Beams.
Level 3 - Summons 10 Lucent Beams.
Lucent Beams to damage targets within 450 AoE around Luna. If Luna dies while casting Eclipse, Lucent Beams will still be produced at the area where she dies.
Mana Cost: 250/ 350/ 450
Cooldown: 1140/120/100


[ img]http://www.media-vida.net/images/dota/kardel.gif[ /img]
Kardel Sharpeye - The Dwarven Sniper
Range: 550 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.4 | Int: 15 + 2.6
Damage: 36 – 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.34 | Armor: 2

► Scatter Shot (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 10-25 physical damage in a 200 area of effect. Deals damage to buildings. Cast range of around 750. 1 second cast time.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Deals Piercing Damage
Mana Cost: 120
Cooldown: 12

► Headshot ()
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 30 damage, 25% chance, 0.1 second stun.
Level 2 - 30 damage, 30% chance, 0.1 second stun.
Level 3 - 40 damage, 35% chance, 0.2 second stun.
Level 4 - 50 damage, 40% chance, 0.2 second stun.
Mana Cost: N/A
Cooldown: N/A

► Take Aim ()
Passively enhances the range of Kardel`s rifle.
Level 1 - Adds 55 range.
Level 2 - Adds 110 range.
Level 3 - Adds 165 range.
Level 4 - Adds 220 range.
Mana Cost: N/A
Cooldown: N/A

► Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage at 1500 range. 1.7 seconds casting time.
Level 2 - Deals 505 damage at 2000 range. 1.6 seconds casting time.
Level 3 - Deals 655 damage at 2500 range. 1.5 seconds casting time.
Mana Cost: 175 / 275 / 375
Cooldown: 30 / 20 / 10


[ img]http://www.media-vida.net/images/dota/jahrakal.gif[ /img]
Jah’rakal - The Troll Warlord
Range: 500 | Move Speed: 285
Primary: AGI
Str: 17 + 2.2 | Agi: 21 + 2.75 | Int: 13 + 1.0
Damage: 38-56 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 1.34 | Armor: 2

► Berserker Rage (G)
Jah`rakal goes berserk, using his throwing axes as a melee weapon. He gains bonus damage, hit points, armor, and the Bash ability, but can only attack at melee range.
Level 1 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds.
Level 2 - Bash has a 5% chance to deal 50 bonus damage and stun for 2 seconds.
Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds.
Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds.
Mana Cost: 0
Cooldown: 0

► Blind (D)
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Level 1 - Misses on 15% of attacks.
Level 2 - Misses on 24% of attacks.
Level 3 - Misses on 33% of attacks.
Level 4 - Misses on 42% of attacks.
Can be auto-casted
Mana Cost: 20
Cooldown: 8

► Fervor (F)
Passively increases the attack speed of all nearby friendly units.
Level 1 - Increases attack speed by 5%.
Level 2 - Increases attack speed by 15%.
Level 3 - Increases attack speed by 20%.
Level 4 - Increases attack speed by 30%.
Has an AoE of 300. Stacks with Necronomicon Archer's Endurance Aura.
Mana Cost: n/a
Cooldown: n/a

► Rampage (R)
Jah`rakal goes into a feral rampage, increasing his attack and movement speeds. Lasts 30 seconds.
Level 1 - Increases attack speed by 40% and movement speed by 7%.
Level 2 - Increases attack speed by 80% and movement speed by 9%.
Level 3 - Increases attack speed by 120% and movement speed by 11%.
Mana Cost: 100/ 150/ 205
Cooldown: 90/ 80/ 70


[ img]http://www.media-vida.net/images/dota/rhasta.gif[ /img]
Rhasta - The Shadow Shaman
Range: 550 | Move Speed: 275
Primary: INT
Str: 16 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3
Damage: 42 – 49 | HP: 454 | Mana: 273
HP Regen: 0.73 | Mana Regen: 0.85
Attack Speed: 1.43 | Armor: 1

► Forked Lightning (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 75 damage to 3 targets.
Level 2 - 150 damage to 4 targets.
Level 3 - 225 damage to 5 targets.
Level 4 - 300 damage to 7 targets.
Mana Cost: 95/ 105/ 135/ 160
Cooldown: 10

► Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 3 seconds.
Level 4 - Lasts 4 seconds.
Mana Cost: 110 / 140 / 170 / 200
Cooldown: 13

► Hero Shackles (E)
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second. Channeling spell.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.
Mana Cost: 110/ 130/ 155/ 185
Cooldown: 15

► Mass Serpent Ward (W)
Summons 8 immobile serpentine wards to attack enemies. The wards last 30 seconds, deal piercing damage and are immune to magic. With Scepter Rhasta can summon 12 wards.
Level 1 - Deals 43 max damage.
Level 2 - Deals 58 max damage.
Level 3 - Deals 73 max damage.
Mana Cost: 200/ 350/ 610
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/rigwarl.gif[ /img]
Rigwarl - The Bristleback
Range: 100 | Move Speed: 295
Primary: STR
Str: 22 + 2.2 | Agi: 17 + 1.8 | Int: 14 + 2.2
Damage: 52 – 62 | HP: 568 | Mana: 182
HP Regen: 0.91 | Mana Regen: 0.57
Attack Speed: 1.41 | Armor: 3

► Viscous Nasal Goo (V)
Covers a target in snot, causing it to have reduced armor and move speed. Casts on the same target are cumulative. Lasts 5 seconds.
Level 1 - -1 armor, 20% and 3% slow a cast.
Level 2 - -1 armor, 20% and 6% slow a cast.
Level 3 - -2 armor, 20% and 9% slow a cast.
Level 4 - -2 armor, 20% and 12% slow a cast.
Mana Cost: 30
Cooldown: 1

► Quill Spray (R)
Sprays enemy units with quills dealing damage in a 650 AoE. Deals 30 extra damage everytime a unit is struck by a quill in the last 10 seconds. Damage type is physical.
Level 1 - 20 direct damage. 30 stacking damage.
Level 2 - 40 direct damage. 30 stacking damage.
Level 3 - 60 direct damage. 30 stacking damage.
Level 4 - 80 direct damage. 30 stacking damage.
Mana Cost: 30/35/40/45
Cooldown: 3

► Bristleback (K)
Rigwal covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 300 damage.
Level 1 - 15% reduced from rear. 5% from sides.
Level 2 - 30% reduced from rear. 10% from sides.
Level 3 - 45% reduced from rear. 15% from sides.
Level 4 - 60% reduced from rear. 20% from sides.
Does not reduce lethal damage
Mana Cost: N/A
Cooldown: N/A

► Warpath (W)
Everytime Rigwarl casts a spell, he works himself into a fury. Movement and Attack speeds increase on repeated spell casts. Lasts 10 seconds. Stacks up to 4 times.
Level 1 - 30% IAS/5% MS Base + 5% IAS/1% MS Stack.
Level 2 - 40% IAS/7% MS Base + 10% IAS/2% MS Stack.
Level 3 - 50% IAS/10% MS Base + 15% IAS/3% MS Stack.
Mana Cost: N/A
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/mangix.gif[ /img]
Mangix - The Pandaren Battlemaster
Range: 100 | Move Speed: 300
Primary: STR
Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25
Damage: 52 – 29 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.43 | Armor: 3

► Thunder Clap (C)
Slams the ground, dealing damage to and slowing the movement speed and attack rate of enemy land units within 350 range.
Level 1 - 100 damage, 25% movement and attack speeds.
Level 2 - 175 damage, 35% movement and attack speeds.
Level 3 - 250 damage, 45% movement and attack speeds.
Level 4 - 300 damage, 55% movement and attack speeds.
Mana Cost: 90/ 105/ 130/ 150
Cooldown: 12

► Drunken Haze (D)
Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks. Lasts 7 seconds
Level 1 - 10% movement speed, 45% miss chance.
Level 2 - 12% movement speed, 55% miss chance.
Level 3 - 15% movement speed, 65% miss chance.
Level 4 - 17% movement speed, 75% miss chance.
Stacks with Evasion
Mana Cost: 75
Cooldown: 10

► Drunken Brawler (B)
Gives a percent chance to avoid attacks and a percent chance to deal 1.8 critical damage.
Level 1 - 6% dodge, 5% chance to critical.
Level 2 - 12% dodge, 10% critical.
Level 3 - 18% dodge, 15% critical.
Level 4 - 24% dodge, 20% critical.
Does NOT stack with Evasion
Mana Cost: N/A
Cooldown: N/A

► Primal Split (R)
Splits the Pandaren Battlemaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Battlemaster is reborn. Lasts 15 seconds
Level 1 - Summons three mighty Pandas.
Level 2 - Summons three even mightier Pandas.
Level 3 - Summons three really freaking mighty Pandas.

STORM
Damage: 37-43/75-84/159-171 piercing damage
Range: 500
HP: 1000/1500/1900
MP: 500/750/750
Movespeed: 350
Base Attack Time: 1.5 (1.35 at level 3)
Armor: 2 heavy armor

Dispel magic
Removes all buffs from units in a target area. Deals 350 damage to summoned units. Costs 75 mana and has a 5 second cooldown.

Cyclone
Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells and stopping others from attacking or casting on it. Lasts 20 seconds and costs 150 mana. Has a 5 second cooldown.

Wind Walk
Allows the pandaren to become invisible, and move 50% faster. If the pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage. Costs 75 mana and has a 5 second cooldown. Lasts 15 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

EARTH
Damage: 37-43/75-84/159-171 piercing damage
Range: Melee
HP: 1500/2250/3000
MP: 500/400/600
Movespeed: 325
Base Attack Time: 1.35
Armor: 5 heavy armor

Hurl Boulder
A magical boulder that is thrown at an enemy unit, dealing 100 points of damage and stunning the target for 2 seconds. Costs 100 mana and has a 7 second cooldown.

Pulverize
Gives a 20% chance that an attack will deal 40 damage to nearby units.

Taunt
The closest 10 enemies are forced to attack this unit. Cooldown 10 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Spell immunity
Renders this unit immune to all spells.

FIRE
Damage: 52-62/105-120/214-234 piercing damage
Range: Melee
HP: 900/1350/1800
Movespeed: 325
Base Attack Time: 1.35
Armor: 2 heavy armor

Permanent Immolation
Burns nearby enemy units for 10 points of damage per second.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Primal Split's Mana Cost and Cooldown:
Mana Cost: 150/ 225/ 320
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/bradwarden.gif[ /img]
Bradwarden - The Centaur Warchief
Range: 100 | Move Speed: 300
Primary: STR
Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
Damage: 55 – 57 | HP: 587 | Mana: 195
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 1.44 | Armor: 3

► Hoof Stomp (F)
Slams the ground, stunning and damaging nearby enemy land units.
Level 1 - 100 damage, 1.25 second stun.
Level 2 - 150 damage, 1.75 second stun.
Level 3 - 200 damage, 2.25 second stun.
Level 4 - 250 damage, 2.75 second stun.
Mana Cost: 85/100/115/130
Cooldown: 15

► Double Edge (D)
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at 200 range, and it damages both the Warchief and the enemy unit.
Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.
The Warchief's HP will drop to 1 if his HP before he used Doubleedge is lower than the amount the he can damage himself.
Mana Cost: 75/ 90/ 105/ 120
Cooldown: 25

► Return (R)
The Centaur Warchief immediately counters every attack against him with a swift strike.
Level 1 - Returns 12.5 damage.
Level 2 - Returns 25 damage.
Level 3 - Returns 37.5 damage.
Level 4 - Returns 50 damage.
Mana Cost: N/A
Cooldown: N/A

► Great Fortitude ()
The Centaur Warchief`s mammoth body is capable of absorbing great amounts of punishment.
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/gondar.gif[ /img]
Gondar - The Bounty Hunter
Range: 128 | Move Speed: 310
Primary: AGI
Str: 17 + 1.8 | Agi: 21 + 3 | Int: 16 + 1.4
Damage: 45 – 59 | HP: 473 | Mana: 208
HP Regen: 0.76 | Mana Regen: 0.65
Attack Speed: 1.34 | Armor: 4

► Shuriken Toss (T)
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Mana Cost: 90/ 115/ 135/ 155
Cooldown: 10

► Jinada (J)
Gives a % chance to evade attacks and 15% chance to deal extra damage.
Level 1 - 5% dodge, 1.25 critical multiplier.
Level 2 - 10% dodge, 1.5 critical multiplier.
Level 3 - 15% dodge, 1.75 critical multiplier.
Level 4 - 20% dodge, 2 critical multiplier.
Mana Cost: N/A
Cooldown: N/A

► Windwalk (W)
Turn invisible for a period of time. Deals bonus backstab damage.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.
Mana Cost: 50
Cooldown: 25

► Track (R)
Tracks an enemy unit for 90 seconds or until it dies. If you kill a hero, you pawn its head for extra money. Each level decreases the cooldown and increases the cast range. It also gives 20% bonus movement speed to Bounty Hunter
Level 1 - Any hero kill is worth 50 bonus gold, reduces targets armor by 1.
Level 2 - Any hero kill is worth 100 extra gold, reduces target
s armor by 2.
Level 3 - Any hero kill is worth 150 extra gold, reduces target`s armor by 4.
Mana Cost: 100/75/50
Cooldown: 10


[ img]http://www.media-vida.net/images/dota/davion.gif[ /img]
Knight Davion - The Dragon Knight
Range: 125 | Move Speed: 290
Primary: STR
Str: 19 + 2.8 | Agi: 17 + 1.7 | Int: 15 + 1.7
Damage: 46 – 52 | HP: 511 | Mana: 195
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 1.41 | Armor: 4

► Breathe Fire (F)
Breathes fire at enemy units which deals damage.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 100/ 115/ 130/ 150
Cooldown: 12

► Dragon Tail (T)
Knight Davion bashes a melee-range enemy target with the fury of a dragon`s tail swipe. Stuns the target and deals minor damage.
Level 1 - Deals 25 damage, Stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.
Mana Cost: 100
Cooldown: 9

► Dragon Blood (U)
The Dragon Knight has blood descended from dragons, and it grants him bonus regeneration and armor.
Level 1 - Increases hp regen by 1 and armor by 2.
Level 2 - Increases hp regen by 2 and armor by 4.
Level 3 - Increases hp regen by 3 and armor by 6.
Level 4 - Increases hp regen by 4 and armor by 8.
Mana Cost: N/A
Cooldown: N/A

► Elder Dragon Form (R)
Transforms the Dragon Knight into a powerful elder dragon. Lasts 60 seconds. Cannot trigger Techie`s Proximity Mines, and cannot be tossed by Tiny.
Level 1 - Transform into a Green Dragon with a corrosive attack.
Level 2 - Transform into a Red Dragon with splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.

A Green Dragon has movespeed of 300, and has a “corrosive attack” that slows an unit and deals 8 damage per second for 5 seconds. The corrosive damage won’t stack.

A Red Dragon has movespeed of 325, and has a “splash attack” that deals full damage to all units around the primary target. It also has 5 bonus damage.

A Blue Dragon has movespeed of 350, and has an “extremely powerful frost attack” that deals half damage to all units around the primary target, plus 4 seconds of frost effect. It also has 10 bonus damage.

Both “splash attack” and “extremely powerful frost attack” affect damage to buildings, i.e. if you attack the buildings, units surrounding the buildings will be damaged, vice versa.

Mana Cost: 175/ 225/ 300
Cooldown: 135


[ img]http://www.media-vida.net/images/dota/magina.gif[ /img]
Magina - The Anti-Mage
Range: 100 | Move Speed: 320
Primary: AGI
Str: 16 + 1.9 | Agi: 22 + 2.8 | Int: 15 + 1.5
Damage: 46 – 50 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.13 | Armor: 2

► Mana Break ()
Each attack dissipates mana based on spell level. Orb Effect.
Level 1 - Burns 16 mana and deals 10 damage.
Level 2 - Burns 32 mana and deals 19 damage.
Level 3 - Burns 48 mana and deals 29 damage.
Level 4 - Burns 64 mana and deals 38 damage.
Mana Cost:
Cooldown:

► Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.
Mana Cost: 60
Cooldown: N/A

► Spell Shield ()
Magina channels a powerful warding magic, damping the negative effects of spells. Passive.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
Mana Cost: N/A
Cooldown: N/A

► Mana Void (V)
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Mana Cost: 175 / 225 / 275
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/traxex.gif[ /img]
Traxex - The Drow Ranger
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.9 | Agi: 22 + 2.9 | Int: 15 + 1.4
Damage: 40-51 | HP: 473 | Mana: 195
HP Regen: 0.76 | Mana Regen: 0.61
Attack Speed: 1.33 | Armor: 2

► Frost Arrows (R)
Induces a freezing effect to the heros attacks. Each attack slows the enemys movement and attack rates.
Level 1 - Slows attack rate by 5% and movement rate by 10%.
Level 2 - Slows attack rate by 10% and movement rate by 20%.
Level 3 - Slows attack rate by 15% and movement rate by 30%.
Level 4 - Slows attack rate by 20% and movement rate by 40%.
Mana Cost: 12
Cooldown: 0

► Silence 2 (E)
Stops all enemies in a target area from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
Mana Cost: 90
Cooldown: 15

► Trueshot Aura (T)
An aura that gives friendly nearby units bonus damage to their ranged attacks. Only amplifies base damage and damage gained from bonus stat items.
Level 1 - Increases base ranged damage by 7%.
Level 2 - Increases base ranged damage by 14%.
Level 3 - Increases base ranged damage by 21%.
Level 4 - Increases base ranged damage by 28%.
Mana Cost: N/A
Cooldown: N/A

► Marksmanship (M)
The Rangers accuracy has increased to the point where she can slay lesser enemies in one shot. If she has life steal item and slay an enemy in that shot, she will gain a % of the remaining HP of that creep. Doesnt work on Ancients.
Level 1 - Slays creeps 10% of the time.
Level 2 - Slays creeps 15% of the time.
Level 3 - Slays creeps 20% of the time.
Mana Cost: N/A
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/purist.gif[ /img]
Purist Thunderwrath - The Omniknight
Range: 100 | Move Speed: 300
Primary: STR
Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 17 + 1.8
Damage: 51 – 61 | HP: 530 | Mana: 221
HP Regen: 0.85 | Mana Regen: 0.69
Attack Speed: 1.44 | Armor: 4

► Purification (R)
Instantly heals a friendly unit and damages all nearby enemy units.
Level 1 - Heals for 90 hit points.
Level 2 - Heals for 180 hit points.
Level 3 - Heals for 270 hit points.
Level 4 - Heals for 360 hit points.
Mana Cost: 100/ 120/ 140/ 160
Cooldown: 12

► Repel (E)
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.
Mana Cost: 60/ 70/ 80/ 90
Cooldown: 20

► Degen Aura (U)
Greatly degenerates the movement capabilities of units that stray too near.
Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.
Mana Cost: N/A
Cooldown: N/A

► Guardian Angel (G)
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 9 seconds.
Mana Cost: 125/ 175/ 250
Cooldown: 150

thrazz


[ img]http://www.media-vida.net/images/dota/terrorblade.gif[ /img]
Terrorblade - The Soul Keeper
Range: 100 | Move Speed: 320
Primary: AGI
Str: 15 + 1.9 | Agi: 22 + 3.2 | Int: 15 + 1.75
Damage: 48 - 54 | HP: 473 | Mana: 195
HP Regen: 1.01 | Mana Regen: 0.6
Attack Speed: 1.17 | Armor: 3

► Metamorphosis (T)
Transforms Terrorblade into a powerful Demon with a ranged attack.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Mana Cost: 125/115/107/ 00
Cooldown: 80/165/150/135

► Soul Steal (E)
Strangles the soul of a target enemy unit and extracts bits and pieces of it. Channeling Spell.
Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Mana Cost: 45
Cooldown: 12

► Conjure Image (C)
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Mana Cost: 70/ 85/ 100/ 115
Cooldown: 16

► Sunder (R)
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Mana Cost: 200/100/0
Cooldown: 200/120/60


[ img]http://www.media-vida.net/images/dota/leshrac.gif[ /img]
Leshrac - The Tormented Soul
Range: 600 | Move Speed: 300
Primary: INT
Str: 16 + 1.5 | Agi: 23 + 1.7 | Int: 26 + 3
Damage: 45 – 49 | HP: 454 | Mana: 338
HP Regen: 0.67 | Mana Regen: 1.05
Attack Speed: 1.48 | Armor: 0

► Split Earth (T)
Splits the earth under your enemies feet. Deals damage and stuns for a short duration.
Level 1 - Deals 70 damage and stuns for 1.25 second. 150 AoE
Level 2 - Deals 140 damage and stuns for 1.5 seconds. 175 AoE
Level 3 - Deals 210 damage and stuns for 1.75 seconds. 200 AoE
Level 4 - Deals 290 damage and stuns for 2 seconds. 225 AoE.
Mana Cost: 100/125/140/160
Cooldown: 9

► Diabolic Edict (C)
Saturates the area around Leshrac with magic, causing random explosions to enemies. AoE of around 350.
Lasts 8 seconds.
Deals physical damage and works on buildings.
If Leshrac dies while casting this spell, explosioins will occur at the area where he dies..
Level 1 - Slow explosions.
Level 2 - Medium speed explosions.
Level 3 - Larger area, medium speed explosions.
Level 4 - Large area, fast explosions.
Mana Cost: 95/120/135/155
Cooldown: 30/28/26/24

► Lightning Storm (G)
Calls a lightning storm that hits nearby enemies. Jumps 8 times.
Level 1 - 80 damage.
Level 2 - 145 damage.
Level 3 - 205 damage.
Level 4 - 265 damage.
Mana Cost: 100/ 115/ 130/ 145
Cooldown: 5

► Pulse Nova (V)
Summons a Pulse Nova every second to damage nearby enemies.
Level 1 - 66 (88 with Scepter) damage per nova.
Level 2 - 100 (133 with Scepter) damage per nova.
Level 3 - 144 (177 with Scepter) damage per nova.
Mana Cost: 110
Cooldown: 0


[ img]http://www.media-vida.net/images/dota/kelthuzad.gif[ /img]
Kel'Thuzad - The Lich
Range: 580 | Move Speed: 280
Primary: INT
Str: 18 + 1.55 | Agi: 15 + 2 | Int: 18 + 3.25
Damage: 37 - 49 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 1.44 | Armor: 1

► Frost Nova (V)
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 150 nova damage.
Mana Cost: 125/150/170/190
Cooldown: 9

► Frost Armor (F)
Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.
Lasts 25 seconds.
Level 1 - Adds 2 armor.
Level 2 - Adds 4 armor.
Level 3 - Adds 6 armor.
Level 4 - Adds 8 armor.
Mana Cost: 50
Cooldown: 5

► Dark Ritual (D)
Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 - 15% of hit points to mana.
Level 2 - 30% of hit points to mana.
Level 3 - 45% of hit points to mana.
Level 4 - 60% of hit points to mana.
Mana Cost: 25
Cooldown: 55/50/45/40

► Chain Frost (C)
Releases a jumping breath of frost that can jump up to 6 times. Frost will bounce back and forth between units that are within 750 range.
Level 1 - Deals 280 damage per hit.
Level 2 - Deals 370 damage per hit.
Level 3 - Deals 460 damage per hit.
Level 4 - (with Aghanim Scepter) - Deals 580 damage per hit.
Mana Cost: 200/ 325/ 500/ 500
Cooldown: 135/ 110/ 95/ 95


[ img]http://www.media-vida.net/images/dota/krobelus.gif[ /img]
Krobelus - The Death Prophet
Range: 600 | Move Speed: 280
Primary: INT
Str: 17 + 1.8 | Agi: 14 + 1.4 | Int: 20 + 3
Damage: 39 – 51 | HP: 472 | Mana: 260
HP Regen: 0.76 | Mana Regen: 0.81
Attack Speed: 1.46 | Armor: 1

► Silence (E)
Stops all enemies in a target area from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
Mana Cost: 80
Cooldown: 15

► Carrion Swarm (R)
Sends a horde of bats to damage enemies.
Level 1 - 100 damage per unit.
Level 2 - 175 damage per unit.
Level 3 - 250 damage per unit.
Level 4 - 300 damage per unit.
Mana Cost: 105/ 120/ 140/ 165
Cooldown: 9

► Witchcraft (C)
Increases the potency of each of Krobelus's spells:
Level 1 - Carrion Swarm: Mana cost reduced by 5 and cooldown reduced by 1 second.
Silence: Mana cost reduced to 80
Exorcism: +1 Spirit
Movespeed: Base movespeed becomes 287
Level 2 - Carrion Swarm: Mana cost reduced by 10 and cooldown reduced by 2 seconds.
Silence: Mana cost reduced to 70
Exorcism: +2 Spirit
Movespeed: Base movespeed becomes 294
Level 3 - Carrion Swarm: Mana cost reduced by 15, cooldown reduced by 3 seconds
Silence: Mana cost reduced to 60
Exorcism: +3 Spirit
Movespeed: Base movespeed becomes 295
Level 4 - Carrion Swarm: Mana cost reduced by 20, Cooldown reduced by 4 seconds
Silence: Mana cost reduced to 50
Exorcism: +4 Spirit
Movespeed: Base movespeed becomes 302
Mana Cost: N/A
Cooldown: N/A

► Exorcism (X)
Unleashes evil spirits to attack your enemies.
Level 1 - Summons 5 evil spirits.
Level 2 - Summons 10 evil spirits.
Level 3 - Summons 16 evil spirits.
Mana Cost: 200/ 300/ 400
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/lion.gif[ /img]
Lion - The Demon Witch
Range: 600 | Move Speed: 290
Primary: INT
Str: 16 + 1.7 | Agi: 15 + 1.5 | Int: 22 + 3
Damage: 42 - 48 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 1.44 | Armor: 1

► Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 3 seconds.
Level 4 - Lasts 4 seconds.
Mana Cost: 110 / 140 / 170 / 200
Cooldown: 13

► Impale2 (E)
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Level 1 - 60 damage, .5 second stun.
Level 2 - 130 damage, 1 second stun.
Level 3 - 200 damage, 1.5 second stun.
Level 4 - 260 damage, 2 second stun.
Mana Cost: 100 / 120 / 145 / 170
Cooldown: 12

► Mana Drain (R)
Absorbs the magical energies of a target enemy unit by taking mana from it every second. Channeling Spell
Lasts 5 seconds.
Level 1 - 15 mana drained per second.
Level 2 - 30 mana drained per second.
Level 3 - 50 mana drained per second.
Level 4 - 70 mana drained per second.
Mana Cost: 10
Cooldown: 25/20/15/10

► Finger of Death (F)
Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
Level 1 - Deals 500 damage.
Level 2 - Deals 650 damage.
Level 3 - Deals 850 damage.
Mana Cost: 200 / 420 / 650
Cooldown: 150 / 90 / 55


[ img]http://www.media-vida.net/images/dota/lesale.gif[ /img]
Lesale Deathbringer - The Venomancer
Range: 490 | Move Speed: 300
Primary: AGI
Str: 18 + 1.85 | Agi: 22 + 2.6 | Int: 15 + 1.75
Damage: 46 – 48 | HP: 492 | Mana: 195
HP Regen: 0.79 | Mana Regen: 0.61
Attack Speed: 1.33 | Armor: 3

► Shadow Strike (D)
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
Level 1 - 50 strike damage, 10 duration damage.
Level 2 - 70 strike damage, 20 duration damage.
Level 3 - 70 strike damage, 40 duration damage.
Level 4 - 100 strike damage, 50 duration damage.
Mana Cost: 80/100/120/140
Cooldown: 22

► Poison Sting2 (T)
Adds poison damage to this hero's normal attacks, slightly slowing movement speeds.
Lasts 2 seconds.
Poison Sting damages do not stack.
Level 1 - Deals 5 damage per second.
Level 2 - Deals 10 damage per second.
Level 3 - Deals 15 damage per second.
Level 4 - Deals 20 damage per second.
Mana Cost: N/A
Cooldown: N/A

► Plague Ward (W)
Summons an immobile serpentine ward. The ward deals piercing damage, lasts 40 seconds, and is immune to magic.
Level 1 - 75 hit points, 11 max damage.
Level 2 - 200 hit points, 21 max damage.
Level 3 - 325 hit points, 32 max damage.
Level 4 - 450 hit points, 42 max damage.
Mana Cost: 20
Cooldown: 5

► Poison Nova (V)
Creates a ring of noxious poison of around 500 AoE that damages enemy units over a 12 second period.
Level 1 - 36 damage per second.
Level 2 - 58 damage per second.
Level 3 - 81 damage per second.
Level 4 - (with Scepter) - 108 damage per second.
Mana Cost: 200/ 300/ 400
Cooldown: 140/120/100


[ img]http://www.media-vida.net/images/dota/magnus.gif[ /img]
Magnus - The Magnataur
Range: 100 | Move Speed: 315
Primary: STR
Str: 21 + 2.75 | Agi: 15 + 1.8 | Int: 17 + 1.65
Damage: 49 – 61 | HP: 549 | Mana: 221
HP Regen: 0.88 | Mana Regen: 0.69
Attack Speed: 1.44 | Armor: 4

► Shockwave (W)
A wave of force ripples out from the Hero, causing damage to land units in a line of 800 distance.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 90
Cooldown: 11/10/9/8

► Empower (E)
Increases attack damage for a friendly unit.
Level 1 - 15% attack damage.
Level 2 - 30% attack damage.
Level 3 - 45% attack damage.
Level 4 - 60% attack damage.
Mana Cost: 30
Cooldown: 12

► Mighty Swing (T)
Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take less damage.
Level 1 - 12% damage is splashed.
Level 2 - 25% damage is splashed.
Level 3 - 37% damage is splashed.
Level 4 - 50% damage is splashed.
Mana Cost: N/A
Cooldown: N/A

► Reverse Polarity (V)
Through some unknown property of matter, the Magmataur sucks enemies within 400 AoE to his position and stuns them with a powerful slam, dealing damage.
Level 1 - 2 second stun, deals 150 damage.
Level 2 - 3 second stun, dealing 225 damage.
Level 3 - 4 second stun, dealing 300 damage.
Mana Cost: 200/ 275/ 400
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/visage.gif[ /img]
Visage - The Necro'lic

► Grave Chill (G)
Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained. Lasts 10 seconds.
Level 1 - 8% of attack speed and 8% of move speed drained to Visage.
Level 2 - 16% of attack speed and 16% of move speed drained to Visage.
Level 3 - 24% of attack speed and 24% of move speed drained to Visage.
Level 4 - 32% of attack speed and 32% of move speed drained to Visage.
Mana Cost: 110/ 120/ 130/ 140
Cooldown: 25

► Soul Assumption (T)
Adds extra damage to attacks, and add a debuff icon on an unit for 2 seconds. Units killed while under the effect of Soul Assumption will give Visage life, and will not leave corpses behind.
Orb effect
Level 1 - 10 bonus damage, and 10 life returned.
Level 2 - 20 bonus damage, and 20 life returned.
Level 3 - 30 bonus damage, and 30 life returned.
Level 4 - 40 bonus damage, and 40 life returned.
Mana Cost: 5/ 10/ 15/ 20
Cooldown: 3/0/0/0

► Gravekeeper`s Cloak ()
Causes any damage taken by Visage to be reflected onto all enemies in a 600 AoE.
Level 1 - 5% of damage.
Level 2 - 10% of damage.
Level 3 - 15% of damage.
Level 4 - 20% of damage.
Mana Cost: N/A
Cooldown: N/A

► Raise Revenants (V)
Raises a revenant from a corpse. Resists spell damage by 33%.
Level 1 - 350 hit points, 29 damage. Can summon 5 revenants. 33% spell resistance.
Level 2 - 550 hit points, 39 damage. 33% spell resistance. Can summon 6 revenants.
Level 3 - 800 hit points, 49 damage. Spell immunity. Can summon 7 revenants.
Mana Cost: 50
Cooldown: 6


[ img]http://www.media-vida.net/images/dota/nessaj.gif[ /img]
Nessaj - The Chaos Knight
Range: 100 | Move Speed: 325
Primary: STR
Str: 21 + 2.9 | Agi: 14 + 2.1 | Int: 16 + 1.2
Damage: 46 – 76 | HP: 549 | Mana: 208
HP Regen: 0.88 | Mana Regen: 0.65
Attack Speed: 1.46 | Armor: 4

► Blink Strike (B)
Teleports to an enemy and strikes at it, dealing bonus damage.
Level 1 - Deals 30 extra damage.
Level 2 - Deals 60 extra damage.
Level 3 - Deals 90 extra damage.
Level 4 - Deals 120 extra damage.
Mana Cost: 50
Cooldown: 30/ 20/ 10/ 5

► Chaos Bolt (C)
A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time. Deals random damage between 1-200.
Level 1 - 1-2 seconds.
Level 2 - 1-3 seconds.
Level 3 - 1-4 seconds.
Level 4 - 2-4 seconds.
Mana Cost: 140
Cooldown: 10

► Critical Strike2 (C)
Nessaj's mojo gives him a chance to deal bonus damage.
Level 1 - 11% chance to deal 1.5 times normal damage.
Level 2 - 11% chance, 2 times normal damage.
Level 3 - 11% chance, 2.5 times normal damage.
Level 4 - 11% chance, 3 times normal damage.
Mana Cost: N/A
Cooldown: N/A

► Phantasm (T)
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage.
Lasts 20 seconds.
Level 1 - Summons 1 Image, takes 200% normal damage.
Level 2 - Summons 2 Images, takes 250% normal damage.
Level 3 - Summons 3 Images, takes 300% normal damage.
Mana Cost: 175/ 225/ 275
Cooldown: 180


[ img]http://www.media-vida.net/images/dota/banehallow.gif[ /img]
Banehallow - The Lycanthrope
Range: 100 | Move Speed: 295
Primary: STR
Str: 22 + 2.75 | Agi: 16 + 1.9 | Int: 15 + 1.55
Damage: 53 – 57 | HP: 568 | Mana: 195
HP Regen: 0.91 | Mana Regen: 0.61
Attack Speed: 1.43 | Armor: 3

► Summon Wolves (V)
Summons 2 Spirit Wolves to fight the Lycanthropy's enemies.
Lasts 45 seconds.
Level 1 - Summons 2 wolves with 17-18 normal damage ,0 heavy armor, and 400 HP.
Level 2 - Summons 2 wolves with 27-30 normal damage ,0 heavy armor and 500 HP; they also have 10% chance to deal 2x critical strike.
Level 3 - Summons 2 wolves with 34-40 normal damage, 0 heavy armour, and 600 HP; they also have 10% chance to deal 2x critical and 15% chance for bash (1 second) and deal 15 bonus damage
Level 4 - Summons 2 wolves with 43-49 normal damage,0 heavy armor, and 700 HP; they also have 10% chance to deal 2x critical, and 15% chance to bash (1 second) and deal 15 bonus damage, and permanent invisibility with 1.5 seconds fade time
Wolves cannot attack air units.
Mana Cost: 125
Cooldown: 30

► Howl (W)
An eerie howl grants an inner strength to all friendly units within 400 AoE. Only amplifies base damage or damage earned from stat items.
Lasts 20 seconds.
Level 1 - Adds 8% damage.
Level 2 - Adds 16% damage.
Level 3 - Adds 24% damage.
Level 4 - Adds 32% damage.
Mana Cost: 20/ 27/ 34/ 41
Cooldown: 10

► Feral Heart (E)
Increases the movement speed and attack speed of the Lycanthropy.
Level 1 - 3% movement, 15% attack.
Level 2 - 6% movement, 19% attack.
Level 3 - 9% movement, 23% attack.
Level 4 - 12% movement, 27% attack.
Mana Cost: N/A
Cooldown: N/A

► Shapeshift (F)
A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with an extra 9 - 27 damage, bonus hit points, 10% chance to do 2x Critical Strike, 380 movement speed. His base attack time reduces from 1.7 to 1.2
Level 1 - 100 bonus hit points, lasts 40 seconds.
Level 2 - 200 bonus hit points, lasts 50 seconds.
Level 3 - 300 bonus hit points, lasts 60 seconds.
Mana Cost: 150/ 175/ 200
Cooldown: 180/ 170/ 160


[ img]http://www.media-vida.net/images/dota/arachnia.gif[ /img]
Black Arachnia - The Broodmother
Range: 128 | Move Speed: 313
Primary: AGI
Str: 17 + 2.5 | Agi: 18 + 2.2 | Int: 18 + 2
Damage: 44 – 50 | HP: 473 | Mana: 234
HP Regen: 0.76 | Mana Regen: 0.73
Attack Speed: 1.39 | Armor: 4

► Spawn Spiderlings (W)
The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.
Level 1 - 75 damage, 1 spiderling.
Level 2 - 150 damage, 2 spiderlings.
Level 3 - 225 damage, 3 spiderlings.
Level 4 - 300 damage, 4 spiderlings.
Spiderlings have 350 HP, 18 - 19 Normal damage, 0 Heavy Armor, last 60 seconds.
Spiderling skills:
Poison sting - Deals 4 damage per second for 2 seconds and slows movement speed by 15% Spa[w]n Spiderite (autocast) - Plants a spiderite egg in enemies that lasts around 1 second. If the unit dies while infested, a spiderite is born.
Spiderites have 175 HP, 9 - 10 Normal damage, 0 Heavy Armor, lasts 60 seconds.
Mana Cost: 75/ 90/ 105/ 120
Cooldown: 10

► Spin Web (B)
Spins a web which grants the Broodmother invisibility in an area, regeneration, truesight, as well as a passive speed increase. Regeneration improves per level.
Level 1 - 2 allowed webs.
Level 2 - 4 allowed webs.
Level 3 - 6 allowed webs.
Level 4 - 8 allowed webs.
Mana Cost: 140
Cooldown: 90/ 75/ 60/ 45

► Incapacitating Bite (P)
Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage.
Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.
Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.
Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.
Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.
Orb effect.
Mana Cost: N/A
Cooldown: N/A

► Insatiable Hunger (T)
The Broodmother throws herself into violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.
Lasts 20 seconds.
Level 1 - 60 bonus damage, 40% life steal.
Level 2 - 75 bonus damage, 50% life steal.
Level 3 - 90 bonus damage, 60% life steal.
Mana Cost: 100
Cooldown: 60


[ img]http://www.media-vida.net/images/dota/mortred.gif[ /img]
Mortred - The Phantom Assassin
Range: 100 | Move Speed: 310
Primary: AGI
Str: 17 + 2.05 | Agi: 23 + 3.15 | Int: 13 + 1
Damage: 46 – 48 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 1.31 | Armor: 4

► Shadow Strike (D)
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
Level 1 - 50 strike damage, 10 duration damage.
Level 2 - 70 strike damage, 20 duration damage.
Level 3 - 70 strike damage, 40 duration damage.
Level 4 - 100 strike damage, 50 duration damage.
Mana Cost: 80/100/120/140
Cooldown: 22

► Blink Strike (B)
Teleports to an enemy and strikes at it, dealing bonus damage.
Level 1 - Deals 30 extra damage.
Level 2 - Deals 60 extra damage.
Level 3 - Deals 90 extra damage.
Level 4 - Deals 120 extra damage.
Mana Cost: 50
Cooldown: 30/ 20/ 10/ 5

► Blur (U)
The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.
Level 1 - 7% dodge.
Level 2 - 14% dodge.
Level 3 - 21% dodge.
Level 4 - 28% dodge.
Mana Cost: N/A
Cooldown: N/A

► Coup de Grace (C)
Mortred has refined her hero-killing skills to a high degree. She has a small chance to deal 4 times normal damage on an attack.
Level 1 - 15% chance to 2.0x critical.
Level 2 - 15% chance 3.0x critical.
Level 3 - 15% chance to 4.0x critical.
Mana Cost: N/A
Cooldown: N/A

Letto


[ img]http://www.media-vida.net/images/dota/medusa.gif[ /img]
Medusa - The Gorgon
Range: 600 | Move Speed: 300
Primary: AGI
Str: 14 + 1.85 | Agi: 20 + 2.5 | Int: 19 + 1.85
Damage: 44 – 50 | HP: 416 | Mana: 247
HP Regen: 0.67 | Mana Regen: 0.77
Attack Speed: 1.36 | Armor: 1

► Split Shot (T)
Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
Level 1 - 45% damage
Level 2 - 55% damage
Level 3 - 65% damage
Level 4 - 75% damage
Mana Cost: N/A
Cooldown: N/A

► Chain Lightning (C)
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Level 1 - 75 damage, jumps 3 times.
Level 2 - 150 damage, jumps 5 times.
Level 3 - 225 damage, jumps 7 times.
Level 4 - 290 damage, jumps 9 times.
Mana Cost: 90/ 105/ 125/ 145
Cooldown: 11

► Mana Shield (E)
Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.
Level 1 - .75 damage per point of mana.
Level 2 - 1.25 damage per point of mana.
Level 3 - 1.5 damage per point of mana.
Level 4 - 2 damage per point of mana.
Mana Cost: 50
Cooldown: N/A

► Purge (G)
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 5 seconds.
Level 1 - Slows speed by a factor of 2.
Level 2 - Slows speed by a factor of 3.
Level 3 - Slows speed by a factor of 5.
Deals 1000 damage to summoned units.
Mana Cost: 60
Cooldown: 12


[ img]http://www.media-vida.net/images/dota/balanar.gif[ /img]
Balanar - The Night Stalker
Range: 100 | Move Speed: 295
Primary: STR
Str: 23 + 2.8 | Agi: 18 + 2.25 | Int: 16 + 1.25
Damage: 47 – 51 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 1.48 | Armor: 5

► Void (V)
Creates a damaging void. If cast at night, slows the target for 4 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 255 damage.
Level 4 - Deals 335 damage.
Mana Cost: 90/ 112/ 130/ 145
Cooldown: 7

► Crippling Fear ()
In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells.
Level 1 - Miss on 10% of attacks, slow by 4%. Lasts 5 seconds.
Level 2 - Miss on 20% of attacks, slow by 8%. Lasts 6 seconds.
Level 3 - Miss on 30% of attacks, slow by 12%. Lasts 7 seconds.
Level 4 - Miss on 40% of attacks, slow by 16%. Lasts 8 seconds.
Mana Cost: 125
Cooldown: 11

► Hunter in the Night ()
The Night Stalker is at home at night. He attacks and moves more swiftly.
Level 1 - 15% movement speed, 20% attack speed.
Level 2 - 20% movement speed, 35% attack speed.
Level 3 - 30% movement speed, 55% attack speed.
Level 4 - 35% movement speed, 75% attack speed.
Mana Cost: N/A
Cooldown: N/A

► Darkness (R)
Freezes the time and create a period of Darkness for the Night Stalker to thrive in.
Level 1 - Create darkness for 25 second night.
Level 2 - Create darkness for 50 seconds.
Level 3 - Create darkness for 80 seconds.
Mana Cost: N/A
Cooldown: 234/ 204/ 174


[ img]http://www.media-vida.net/images/dota/leoric.gif[ /img]
King Leoric - The Skeleton King
Range: 128 | Move Speed: 300
Primary: STR
Str: 22 + 2.9 | Agi: 18 + 1.7 | Int: 13 + 1.6
Damage: 54 – 56 | HP: 568 | Mana: 169
HP Regen: 0.91 | Mana Regen: 0.53
Attack Speed: 1.39 | Armor: 3

► Storm Bolt (T)
A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds.
Level 1 - 100 damage.
Level 2 - 150 damage.
Level 3 - 200 damage.
Level 4 - 250 damage.
Mana Cost: 140
Cooldown: 8

► Vampiric Aura (V)
Allied melee units within 600 AoE gain hit points when they hit enemy units.
Level 1 - Gains 10% of attack damage.
Level 2 - Gains 15% of attack damage.
Level 3 - Gains 20% of attack damage.
Level 4 - Gains 25% of attack damage.
Mana Cost: N/A
Cooldown: N/A

► Critical Strike (C)
Gives a chance to do deal 1.5 times damage on an attack.
Level 1 - 15% chance.
Level 2 - 25% chance.
Level 3 - 35% chance.
Level 4 - 45% chance.
Mana Cost: N/A
Cooldown: N/A

► Reincarnation (R)
When killed, this hero will come back to life at the cost some mana.
Level 1 - 300 second cooldown.
Level 2 - 240 second cooldown.
Level 3 - 190 second cooldown.
Skeleton cannot reincarnate if he is silenced.
Mana Cost: 100/ 150/ 200
Cooldown: 300/ 240/ 190


[ img]http://www.media-vida.net/images/dota/lucifer.gif[ /img]
Lucifer - The Doom Bringer
Range: 150 | Move Speed: 300
Primary: STR
Str: 26 + 3.2 | Agi: 11 + 0.9 | Int: 16 + 2.1
Damage: 53 – 69 | HP: 644 | Mana: 208
HP Regen: 1.03 | Mana Regen: 0.65
Attack Speed: 1.51 | Armor: 3

► Devour (E)
Swallows an enemy unit for a short period of time, digesting it and dealing 20 damage per second. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Level 1 - Gives 10 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 1.
Level 2 - Gives 20 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 2.
Level 3 - Gives 30 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 4.
Level 4 - Gives 40 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 6.
Mana Cost: 50/ 45/ 40/ 35
Cooldown: 30/ 25/ 20/ 15

► Scorched Earth (T)
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's attack and movement speed.
Lasts 20 seconds
Level 1 - 1 damage/health a second, 10% increased speed.
Level 2 - 2 damage/health a second, 15% increased speed.
Level 3 - 3 damage/health a second, 20% increased speed.
Level 4 - 4 damage/health a second, 30% increased speed.
Mana Cost: 60
Cooldown: 10

► LVL? Death (V)
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. Can only cast on enemy heroes.
Level 1 - Deals 50 damage, 6 multiplier.
Level 2 - Deals 100 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier.
Level 4 - Deals 250 damage, 3 multiplier.
Mana Cost: 85/ 105/ 125/ 145
Cooldown: 8

► Doom (D)
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells (including item spells) and will take damage per second.
Level 1 - Deals 40 damage per second for 12 seconds.
Level 2 - Deals 60 damage per second for 14 seconds.
Level 3 - Deals 80 damage per second for 14 seconds.
Mana Cost: 150/ 200/ 250
Cooldown: 180/ 150/ 120


[ img]http://www.media-vida.net/images/dota/nephritos.gif[ /img]
Anub`arak - The Nerubian Assassin
Range: 128 | Move Speed: 300
Primary: AGI
Str: 18 + 2 | Agi: 19 + 2.2 | Int: 18 + 2.1
Damage: 49 – 53 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 1.38 | Armor: 3

► Impale (E)
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Level 1 - 80 damage, .75 second stun.
Level 2 - 160 damage, 1.25 second stun.
Level 3 - 230 damage, 1.75 second stun.
Level 4 - 300 damage, 2.25 second stun.
Mana Cost: 95/ 115/ 135/ 155
Cooldown: 10

► Mana Burn (R)
Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combust's, dealing damage to the target equal to the amount of mana burned.
Level 1 - Burns up to 70 mana.
Level 2 - Burns up to 120 mana.
Level 3 - Burns up to 185 mana.
Level 4 - Burns up to 260 mana.
Mana Cost: 65/ 80/ 100/ 115
Cooldown: 7

► Spiked Carapace (D)
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Level 1 - 10% damage returned, 2 bonus armor.
Level 2 - 20% damage returned, 4 bonus armor.
Level 3 - 30% damage returned, 6 bonus armor.
Level 4 - 40% damage returned, 8 bonus armor.
Mana Cost: N/A
Cooldown: N/A

► Vendetta (V)
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack. Lasts 60 seconds.
Level 1 - Deals 225 backstab damage. 10% movement speed.
Level 2 - Deals 375 backstab damage. 15% movement speed.
Level 3 - Deals 525 backstab damage. 20% movement speed.
Mana Cost: 160/ 210/ 260
Cooldown: 60


[ img]http://www.media-vida.net/images/dota/slardar.gif[ /img]
Slardar - The Slithereen Guard

► Bash ()
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Level 1 - 10% chance per attack, 40 bonus damage.
Level 2 - 15% chance per attack, 50 bonus damage.
Level 3 - 20% chance per attack, 60 bonus damage.
Level 4 - 25% chance per attack, 70 bonus damage.
Mana Cost: N/A
Cooldown: N/A

► Sprint (T)
Slardar increases his movement speed dramatically, but takes 20% bonus damage. Lasts 25 seconds.
Level 1 - Increases speed by 10%.
Level 2 - Increases speed by 20%.
Level 3 - Increases speed by 30%.
Level 4 - Increases speed by 40%.
Mana Cost: 50
Cooldown: 45

► Slithereen Crush (R)
Slams the ground, stunning and damaging enemy land units 300 AoE around Slarder. Slows enemy units by 20% for 2 seconds afterwards.
Level 1 - 50 damage, 1 second stun.
Level 2 - 75 damage, 1.5 second stun.
Level 3 - 100 damage, 2 second stun.
Level 4 - 150 damage, 2.5 second stun.
Mana Cost: 80/ 95/ 105/ 115
Cooldown: 8

► Amplify Damage (G)
Amplifies physical damage against enemy units by reducing their armor. Lasts 120 seconds.
Can track invisible units.
Level 1 - 5 armor penalty.
Level 2 - 10 armor penalty.
Level 3 - 15 armor penalty.
Mana Cost: 75/ 100/ 125
Cooldown: 10


[ img]http://www.media-vida.net/images/dota/akasha.gif[ /img]
Akasha - The Queen of Pain
Range: 550 | Move Speed: 300
Primary: INT
Str: 16 + 1.7 | Agi: 18 + 2 | Int: 19 + 2.5
Damage: 40 – 48 | HP: 454 | Mana: 247
HP Regen: 0.73 | Mana Regen: 0.77
Attack Speed: 1.39 | Armor: 1

► Shadow Strike (D)
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
Level 1 - 50 strike damage, 10 duration damage.
Level 2 - 70 strike damage, 20 duration damage.
Level 3 - 70 strike damage, 40 duration damage.
Level 4 - 100 strike damage, 50 duration damage.
Mana Cost: 80/100/120/140
Cooldown: 22

► Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.
Mana Cost: 60
Cooldown: N/A

► Scream of Pain (F)
The Queen of Pain lets loose a piercing scream, damaging enemies within 350 AoE.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
Mana Cost: 85/ 105/ 120/ 140
Cooldown: 10

► Sonic Wave (W)
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 290 (340 with Scepter) damage.
Level 2 - 430 (540 with Scepter) damage.
Level 3 - 600 (725 with Scepter) damage.
Mana Cost: 250/ 350/ 500
Cooldown: 120/100/75


[ img]http://www.media-vida.net/images/dota/bone.gif[ /img]
Bone Clinkz - The Bone Fletcher
Range: 600 | Move Speed: 300
Primary: AGI
Str: 15 + 1.6 | Agi: 22 + 3 | Int: 16 + 1.55
Damage: 37 – 43 | HP: 435 | Mana: 208
HP Regen: 0.7 | Mana Regen: 0.65
Attack Speed: 1.33 | Armor: 2

► Strafe (T)
Fire a large number of arrows in a short time period.
Lasts 10 seconds.
Level 1 - 20% increased attack speed.
Level 2 - 40% increased attack speed.
Level 3 - 60% increased attack speed.
Level 4 - 80% increased attack speed.
Mana Cost: 90
Cooldown: 30

► Searing Arrows (R)
Increases the damage of the Hero's attack by adding fire. Bonus damage works on buildings.
Level 1 - 10 bonus damage.
Level 2 - 20 bonus damage.
Level 3 - 30 bonus damage.
Level 4 - 40 bonus damage.
Mana Cost: 8
Cooldown: 4/3/0/0

► Wind Walk (W)
Turn invisible for a period of time, increasing movement speed.
Level 1 - 7% increased movement speed, 20 seconds.
Level 2 - 14% increased movement speed, 25 seconds.
Level 3 - 21% increased movement speed, 30 seconds.
Level 4 - 28% increased movement speed, 35 seconds.
Mana Cost: 75
Cooldown: 20

► Death Pact (E)
Kills a target friendly unit, returning a percentage of its life.
Level 1 - 55% conversion.
Level 2 - 95% conversion.
Level 3 - 135% conversion.
Mana Cost: 185 / 255 / 305
Cooldown: 20


[ img]http://www.media-vida.net/images/dota/darkterror.gif[ /img]
Dark Terror - The Faceless Void
Range: 128 | Move Speed: 300
Primary: AGI
Str: 17 + 2.2 | Agi: 21 + 2.65 | Int: 15 + 1.5
Damage: 58 - 64 | HP: 473 | Mana: 195
HP Regen: 0.76 | Mana Regen: 0.61
Attack Speed: 1.34 | Armor: 4

► Bash ()
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Level 1 - 10% chance per attack, 40 bonus damage.
Level 2 - 15% chance per attack, 50 bonus damage.
Level 3 - 20% chance per attack, 60 bonus damage.
Level 4 - 25% chance per attack, 70 bonus damage.
Mana Cost: N/A
Cooldown: N/A

► Time Walk (W)
Quickly moves to a target location and slows the movement and attack of all units within 300 AOE at the end of its path for 3 seconds.
Level 1 - 700 cast range. 1% slow.
Level 2 - 900 cast range. 20% slow.
Level 3 - 1100 cast range. 30% slow.
Level 4 - 1300 cast range. 40% slow.
Mana Cost: 120
Cooldown: 12 / 12 / 10 / 10

► Backtrack (R)
Whenever damage is recieved, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and mystical attacks.
Level 1 - 10% chance.
Level 2 - 15% chance.
Level 3 - 20% chance.
Level 4 - 25% chance.
Mana Cost: N/A
Cooldown: N/A

► Chronosphere (C)
Creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connnection with spacetime that causes him to be unaffected by the sphere. Casting range increase per level. 1 second casting time.
Level 1 - 3 seconds.
Level 2 - 4.5 seconds.
Level 3 - 6 seconds.
Mana Cost: 175 / 200 / 225
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/viper.gif[ /img]
Viper - The Netherdrake
Range: 575 | Move Speed: 300
Primary: AGI
Str: 17 + 1.9 | Agi: 21 + 2.5 | Int: 15 + 1.8
Damage: 49 - 51 | HP: 473 | Mana: 195
HP Regen: 0.76 | Mana Regen: 0.61
Attack Speed: 1.34 | Armor: 2

► Frenzy (R)
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Level 1 - 25% increase, 5% damage taken increase.
Level 2 - 50% increase, 10% damage taken increase.
Level 3 - 75% increase, 15% damage taken increase.
Level 4 - 100% increase, 20% damage taken increase.
Mana Cost: 80/ 90/ 110/ 130
Cooldown: 40

► Poison Attack (C)
Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds.
Level 1 - Slows speed by 10%, deals 6 damage per second.
Level 2 - Slows speed by 20%, deals 12 damage per second.
Level 3 - Slows speed by 30%, deals 18 damage per second.
Level 4 - Slows 40%, deals 24 damage per second.
Mana Cost: 20
Cooldown: 4/3/0/0

► Corrosive Skin (E)
Viper's body is covered with poison. Any unit that attacks it becomes infected. Reduced movement and attack speed and minor damage for 3 seconds.
Level 1 - 5% reduction, 5 damage per second, 5% magic reduction.
Level 2 - 10% reduction, 10 damage per second, 10% magic reduction.
Level 3 - 15% reduction, 15 damage per second, 15% magic reduction.
Level 4 - 20% reduction, 20 damage per second, 20% magic reduction.
Mana Cost: N/A
Cooldown: N/A

► Viper Strike (V)
Strikes with a vicious bite, slowing movement and attack speeds significantly and dealing poison damage over time.
Lasts 5 seconds.
Level 1 - Deals 60 damage per second and slows speeds by 40%.
Level 2 - Deals 100 damage per second and slows speeds by 60%.
Level 3 - Deals 145 damage per second and slows speeds by 80%.
Mana Cost: 125/ 175/ 250
Cooldown: 80


[ img]http://www.media-vida.net/images/dota/razor.gif[ /img]
Razor - The Lightning Revenant
Range: 550 | Move Speed: 295
Primary: AGI
Str: 17 + 1.9 | Agi: 22 + 2.5 | Int: 14 + 1.8
Damage: 45 - 47 | HP: 473 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57
Attack Speed: 1.33 | Armor: 2

► Frenzy (R)
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Level 1 - 25% increase, 5% damage taken increase.
Level 2 - 50% increase, 10% damage taken increase.
Level 3 - 75% increase, 15% damage taken increase.
Level 4 - 100% increase, 20% damage taken increase.
Mana Cost: 80/ 90/ 110/ 130
Cooldown: 40

► Chain Lightning (C)
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Level 1 - 75 damage, jumps 3 times.
Level 2 - 150 damage, jumps 5 times.
Level 3 - 225 damage, jumps 7 times.
Level 4 - 290 damage, jumps 9 times.
Mana Cost: 90/ 105/ 125/ 145
Cooldown: 11

► Unholy Fervor (U)
Increases the movement speed and life regeneration rate of Razor.
Level 1 - 3% movement, 0.5 HP/ sec regeneration bonus.
Level 2 - 5% movement, 1 HP/ sec regeneration bonus.
Level 3 - 8% movement, 1.5 HP/ sec regeneration bonus.
Level 4 - 10% movement, 2 HP/ sec regeneration bonus.
Stacks with Satyr Hellcaller's Unholy Aura.
Mana Cost: N/A
Cooldown: N/A

► Storm Seeker (K)
Summons a storm that permenantly follows Razor. Every 3.25 seconds, it strikes Razor's enemies within 500 AoE with savage lightning bolts.
Level 1 - Deals 60 damage.
Level 2 - Deals 90 damage.
Level 3 - Deals 120 damage.
Mana Cost: N/A
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/naix.gif[ /img]
N`aix - The Lifestealer
Range: 100 | Move Speed: 300
Primary: STR
Str: 25 + 2.4 | Agi: 18 + 1.9 | Int: 15 + 1.75
Damage: 52 - 62 | HP: 625 | Mana: 195
HP Regen: | Mana Regen:
Attack Speed: | Armor: 2

► Rage (R)
Naix goes into a maddened rage, becoming immune to magic spells and gaining increased attack speed.
Level 1 - 30% Increased Attack Speed and Magic Immunity. Lasts for 2.5 seconds.
Level 2 - 45% Increased Attack Speed and Magic Immunity. Lasts for 3.25 seconds.
Level 3 - 60% Increased Attack Speed and Magic Immunity. Lasts for 4 seconds.
Level 4 - 80% Increased Attack Speed and Magic Immunity. Lasts for 4.75 seconds.
Mana Cost: 75
Cooldown: 15

► Feast (F)
Regenerates a portion of enemy's current HP and deals the same portion per attack.
Level 1 - 4%
Level 2 - 5%
Level 3 - 6%
Level 4 - 7%
Mana Cost: N/A
Cooldown: N/A

► Open Wounds (W)
Naix rends the enemy, slowing his movespeed and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. Victim slowly recovers movement speed over 7 seconds.
Level 1 - 10%
Level 2 - 15%
Level 3 - 20%
Level 4 - 25%
Mana Cost: 70/80/90/100
Cooldown: 30/25/20/15

► Infest (T)
The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit.
Level 1 - Allied and Neutral units. Consumes current health.
Level 2 - Allied, Enemy and Neutral units. Consumes current health.
Level 3 - Allied, Enemy and Neutral units. Consumes max health.
Mana Cost: 150/100/50
Cooldown: 100/70/40

A


[ img]http://www.media-vida.net/images/dota/pugna.gif[ /img]
Pugna - Oblivion
Range: 600 | Move Speed: 315
Primary: INT
Str: 17 + 1.45 | Agi: 16 + 1 | Int: 26 + 4
Damage: 45 - 53 | HP: 473 | Mana: 234
HP Regen: 0.76/sec | Mana Regen: 1.05/sec
Attack Speed: 1.47 sec | Armor: 1.2

► Nether Blast
Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.
Level 1 - Deals 100 damage to units in an area.
Level 2 - Deals 175 damage to units in an area.
Level 3 - Deals 250 damage to units in an area.
Level 4 - Deals 325 damage to units in an area.
Manacost: 85 / 105 / 125 / 145.
Cooldown: 6 seconds.

► Decrepify
Pugna casts a powerful banishing magic on a unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. It takes 44% extra damage from spells.
Level 1 - 2 seconds.
Level 2 - 2.5 seconds.
Level 3 - 3 seconds.
Level 4 - 3.5 seconds.
Manacost: 100
Cooldown: 13 / 11 / 9 / 7 seconds.

► Nether Ward (W)
Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells.
Lasts 25 seconds.
Level 1 - Summons a 100HP ward that suppresses the enemies' spellcasting abilities. Passively reduces the enemies' mana regeneration by 150%, and can cast Mana Flare which deals 0.75 times damage to any unit that casts a spell per mana spent. Has an AoE of 700.
Level 2 - Summons a 200HP ward that suppresses the enemies' spellcasting abilities. Passively reduces the enemies' mana regeneration by 300% and can cast Mana Flare which deals 1 times damage to any unit that casts a spell per mana spent. Has an AoE of 1000.
Level 3 - Summons a 300HP ward that suppresses the enemies' spellcasting abilities. Passively reduces the enemies' mana regeneration by 450% and can cast Mana Flare which deals 1.25 times damage to any unit that casts a spell per mana spent. Has an AoE of 1300.
Level 4 - Summons a 400HP ward that suppresses the enemies' spellcasting abilities. Passively reduces the enemies' mana regeneration by 600% and can cast Mana Flare which deals 1.5 times damage to any unit that casts a spell per mana spent. Has an AoE of 1600.
Mana Cost: 80
Cooldown: 30

► Life Drain (D)
Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit. Lasts 9 seconds.
Channeling Spell
Level 1 - 95 (170 with Scepter) hit point drain per second.
Level 2 - 140 (200 with Scepter) hit point drain per second.
Level 3 - 185 (300 with Scepter) hit point drain per second.
Mana Cost: 125/ 175/ 225
Cooldown: 20


[ img]http://www.media-vida.net/images/dota/leviathan.gif[ /img]
Leviathan - The Tidehunter
Range: 100 | Move Speed: 300
Primary: STR
Str: 22 + 3 | Agi: 15 + 1.5 | Int: 16 + 1.7
Damage: 47 – 53 | HP: 568 | Mana: 208
HP Regen: 0.9 | Mana Regen: 0.65
Attack Speed: 1.44 | Armor: 2

► Gush (G)
Summons a spirit of the tides to damage an enemy unit.
Reduces the movement speed by 40% and armor of the enemy unit.
Lasts 4 seconds.
Level 1 - Reduces armor by 2, deals 110 damage.
Level 2 - Reduces armor by 3, deals 160 damage.
Level 3 - Reduces armor by 4, deals 210 damage.
Level 4 - Reduces armor by 5, deals 260 damage.
Mana Cost: 120
Cooldown: 8

► Kraken Shell (K)
Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability sometimes randomly removes negative buffs.
Level 1 - Reduces damage by 7, Removes buff every 11 seconds
Level 2 - Reduces damage by 14, Removes buff every 10 seconds.
Level 3 - Reduces damage by 21, Removes buff every 9 seconds.
Level 4 - Reduces damage by 28, Removes buff every 8 seconds.
Mana Cost: N/A
Cooldown: N/A

► Anchor Smash (C)
Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.
Level 1 - Deals 75 damage in a small radius.
Level 2 - Deals 115 damage in a small radius.
Level 3 - Deals 155 damage in a small radius.
Level 4 - Deals 200 damage in a small radius.
Mana Cost: N/A
Cooldown: N/A

► Ravage (V)
Slams the ground, causing waves of spikes to ring the hero in all directions in 800 AoE. Deals damage and stuns for a period of time.
Level 1 - Deals 250 damage, stuns for 1.2 seconds.
Level 2 - Deals 350 , stuns for 1.5 seconds.
Level 3 - Deals 450 damage, stuns for 1.8 seconds.
Mana Cost: 150/ 225/ 325
Cooldown: 90


[ img]http://www.media-vida.net/images/dota/atropos.gif[ /img]
Atropos - The Bane Elemental
Range: 400 | Move Speed: 305
Primary: INT
Str: 18 + 2.1 | Agi: 18 + 2.1 | Int: 18 + 2.1
Damage: 51 – 57 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 1.39 | Armor: 4

► Enfeeble (E)
Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration.
Lasts 20 seconds.
Level 1 - Reduces attack damage by 20% and life regeneration by 1 hit point per second.
Level 2 - Reduces attack damage by 40% and life regeneration by 2 hit points per second.
Level 3 - Reduces attack damage by 60% and life regeneration by 3 hit points per second.
Level 4 - Reduces attack damage by 80% and life regeneration by 4 hit points per second.
Does not reduce bonus damage from weapons.
Mana Cost: 125
Cooldown: 15

► Brain Sap (B)
Feasts on the vital energies of another unit, absorbing some of its hit points.
Level 1 - Absorbs up to 75 hit points.
Level 2 - Absorbs up to 150 hit points.
Level 3 - Absorbs up to 225 hit points.
Level 4 - Absorbs up to 300 hit points.
Mana Cost: 125/ 150/ 175/ 200
Cooldown: 20

► Nightmare (T)
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.
Level 4 - Lasts 7 seconds.
Mana Cost: 165
Cooldown: 15

► Fiend`s Grip (F)
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack.
Lasts 5 seconds.
Level 1 - Deals 100 damage per second, costs 40 mana and hit points per second.
Level 2 - Deals 155 damage per second, costs 60 mana and hit points per second.
Level 3 - Deals 215 damage per second, costs 80 mana and hit points per second.
Mana Cost: 100/ 175/ 250
Cooldown: 120


[ img]http://www.media-vida.net/images/dota/rotundjere.gif[ /img]
Rotund'jere - The Necrolyte
Range: 600 | Move Speed: 300
Primary: INT
Str: 16 + 2 | Agi: 15 + 1.7 | Int: 22 + 2.5
Damage: 44 – 48 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 1.44 | Armor: 0

► Death Pulse (D)
The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
Level 1 - 75 damage/50 heal.
Level 2 - 125 damage/75 heal.
Level 3 - 200 damage/100 heal.
Level 4 - 275 damage/130 heal.
Mana Cost: 125/ 145/ 165/ 185
Cooldown: 5

► Sadist (I)
Reveling in death and pain, the Necrolyte gains mana back for killing units.
Level 1 - 12 mana per unit.
Level 2 - 24 mana per unit.
Level 3 - 36 mana per unit.
Level 4 - 48 mana per unit.
Mana Cost: N/A
Cooldown: N/A

► Diffusion Aura ()
A 300 range aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.
Level 1 - 9% reduction.
Level 2 - 18% reduction.
Level 3 - 27% reduction.
Level 4 - 36% reduction.
Mana Cost: N/A
Cooldown: N/A

► Reaper`s Scythe (R)
Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds.
Level 1 - .4 damage per life missing.
Level 2 - .6 damage per life missing.
Level 3 - .9 damage per life missing.
Level 4 - (with Scepter) - 1.1 damage per life missing.
Mana Cost: 200/ 340/ 500/ 500
Cooldown: 80


[ img]http://www.media-vida.net/images/dota/pudge.gif[ /img]
Pudge - The Butcher
Range: 120 | Move Speed: 285
Primary: STR
Str: 25 + 3.2 | Agi: 14 + 1.5 | Int: 14 + 1.5
Damage: 52 – 58 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 1.46 | Armor: 2

► Meat Hook (T)
Launches a bloody hook at a unit or location. The hook will snag the first target encounters, dealing damage then dragging the victim back to the Butcher.
Level 1 - 400 range, 100 damage.
Level 2 - 600 range, 200 damage.
Level 3 - 800 range, 300 damage.
Level 4 - 1000 range, 400 damage.
Mana Cost: 140
Cooldown: 15

► Rot (R)
Pudge releases the disease and filth inside of him, dealing intense damage to and slowing enemies within 200 range by 20% while hurting Pudge as well.
Level 1 - 25 damage/second.
Level 2 - 50 damage/second.
Level 3 - 75 damage/second.
Level 4 - 100 damage/second.
Mana Cost: N/A
Cooldown: N/A

► Flesh Heap (F)
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
Level 1 - 4% magic reduction, 0.03 Str bonus per unit kill, 0.3 for hero kill.
Level 2 - 8% magic reduction, 0.06 Str bonus per unit kill, 0.6 per hero kill.
Level 3 - 12% magic reduction, 0.09 Str bonus per unit kill, 0.9 per hero kill.
Level 4 - 16% magic reduction, 0.12 Str bonus per unit kill, 1.2 per hero kill.Pudge can gain strength by killing allied units.
Mana Cost: N/A
Cooldown: N/A

► Dismember (D)
Chows down on a target, causing excruciating pain.
Lasts 6 seconds on units, 3 seconds on heroes at all levels.
Channeling spell.
Level 1 - 75 damage/second.
Level 2 - 125 damage/second.
Level 3 - 175 damage/second.
Mana Cost: 100/ 130/ 160
Cooldown: 30


[ img]http://www.media-vida.net/images/dota/barathrum.gif[ /img]
Barathrum - The Spiritbreaker
Range: 100 | Move Speed: 290
Primary: STR
Str: 20 + 2 | Agi: 17 + 1.7 | Int: 15 + 1.8
Damage: 42 – 52 | HP: 530 | Mana: 195
HP Regen: 1 | Mana Regen: 0.61
Attack Speed: 1.41 | Armor: 4

► Charge of Darkness (C)
Barathrum fixes his sight on an enemy and accelerates towards it. As you increase speed, you begin to merge with the shadows around you, becoming difficult to see until you stop the Charge or hit your target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time.
Can track invisible units.
Level 1 - Accelerates slowly, 1 sec stun.
Level 2 - Accelerates moderately, 1.5 sec stun.
Level 3 - Accelerates fast, 2 sec stun.
Level 4 - Accelerates very fast, 2.5 sec stun.
Mana Cost: 120
Cooldown: 40

► Empowering Haste (H)
Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby units (200 AoE).
Level 1 - Increases movement speed by 2% and damage by 4% of his movement speed.
Level 2 - Increases movement speed by 4% and damage by 8% of his movement speed.
Level 3 - Increases movement speed by 6% and damage by 12% of his movement speed.
Level 4 - Increases movement speed by 8% and damage by 16% of his movement speed.
Mana Cost: N/A
Cooldown: N/A

► Greater Bash (T)
Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.
Level 1 - 25 bonus damage, 240 knockback distance.
Level 2 - 50 bonus damage, 270 knockback distance.
Level 3 - 75 bonus damage. 300 knockback distance.
Level 4 - 100 bonus damage. 330 knockback distance.
Mana Cost: N/A
Cooldown: N/A

► Nether Strike (E)
Moves you next to your target doing extra damage. if you have Greater Bash learned, you will also score a Greater Bash hit.
Level 1 - 100 bonus damage on hit.
Level 2 - 200 bonus damage on hit.
Level 3 - 300 bonus damage on hit.
Mana Cost: 200/ 250/ 300
Cooldown: 40


[ img]http://www.media-vida.net/images/dota/anubseran.gif[ /img]
Anub'seran - The Nerubian Weaver
Range: 425 | Move Speed: 290
Primary: AGI
Str: 15 + 1.5 | Agi: 14 + 2.5 | Int: 15 + 1.8
Damage: 41 - 51 | HP: 435 | Mana: 195
HP Regen: 0.67 | Mana Regen: 0.61
Attack Speed: 1.46 | Armor: 2

► Watcher (W)
Raises an invisible Watcher from a corpse.
Level 1 - 2 maximum.
Level 2 - 4 maximum.
Level 3 - 6 maximum.
Level 4 - 8 maximum.
Mana Cost: 10
Cooldown: 20/15/10/5

► Shukuchi (C)
Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds
Level 1 - 90 damage
Level 2 - 100 damage
Level 3 - 110 damage
Level 4 - 120 damage
Mana Cost: 60
Cooldown: 13/ 11/ 9/ 7

► Geminate Attack (K)
Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.
Level 1 - 7 second cooldown.
Level 2 - 6 second cooldown.
Level 3 - 5 second cooldown.
Level 4 - 3.5 second cooldown.
Orb effect.
Mana Cost: N/A
Cooldown: N/A

► Time Lapse (T)
Warps time back on itself, transporting the Weaver 5 seconds into the past.
Level 1 - 150 mana, 120 sec cooldown.
Level 2 - 75 mana, 90 sec cooldown.
Level 3 - 0 mana, 60 sec cooldown.
Mana Cost: 150/75/0
Cooldown: 120/ 90/ 60


[ img]http://www.media-vida.net/images/dota/nevermore.gif[ /img]
Nevermore - The Shadow Fiend
Range: 500 | Move Speed: 295
Primary: AGI
Str: 15 + 2 | Agi: 20 + 2.4 | Int: 18 + 2
Damage: 35 – 41 | HP: 435 | Mana: 234
HP Regen: 0.7 | Mana Regen: 0.73
Attack Speed: 1.36 | Armor: 1

► Shadowraze (Z)
Gives the Shadow Fiend the power to descecrate regions in front of him at varying distances.
Level 1 - 75 damage
Level 2 - 150 damage
Level 3 - 225 damage
Level 4 - 300 damage
Note: Nevermore's Shadowraze ability has three icons. Each icon descecrates a certain distance in front of Nevermore. Each icon also comes up with a different hotkey and each icon has a different cooldown.
Shadowraze [ Z ]
Blasts an area 200 units in front of Shadow Fiend for 75/150/225/300 damage
Shadowraze [ X ]
Blasts an area 450 units in front of Shadow Fiend for 75/150/225/300 damage
Shadowraze [ C ]
Blasts an area 700 units in front of Shadow Fiend for 75/150/225/300 damage
Mana Cost: 95/ 105/ 115/ 125
Cooldown: 9

► Necromastery (N)
Whenever the Shadow Fiend kills a unit (both allies or enemies), he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.
Level 1 - 16 damage limit.
Level 2 - 30 damage limit.
Level 3 - 46 damage limit.
Level 4 - 60 damage limit.
Mana Cost: N/A
Cooldown: N/A

► Presence of the Dark Lord (P)
The presence of such a horrible creature terrifies nearby enemies, reducing their armor.
Level 1 - 1 armor reduction.
Level 2 - 2 armor reduction.
Level 3 - 3 armor reduction.
Level 4 - 4 armor reduction.
Mana Cost: N/A
Cooldown: N/A

► Requiem of Souls (R)
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the shadow fiend
Has a 1 second casting time and can be interrupted.
Level 1 - Spirits dealing 80 damage each
Level 2 - Spirits dealing 120 damage each
Level 3 - Spirits dealing 160 damage each
Mana Cost: 150/ 175/ 200
Cooldown: 115/ 105/ 95


[ img]http://www.media-vida.net/images/dota/crixalis.gif[ /img]
Crixalis - The Sand King
Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.3 | Agi: 19 + 2.1 | Int: 16 + 1.8
Damage: 43 – 59 | HP: 492 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 1.38 | Armor: 3

► Burrowstrike (E)
The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces.
Level 1 - 100 damage, 400 maximum range.
Level 2 - 160 damage, 500 maximum range.
Level 3 - 220 damage, 600 maximum range.
Level 4 - 280 damage, 700 maximum range.
Mana Cost: 140
Cooldown: 11

► Sand Storm (R)
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. In the same time his opponents take damage.
Level 1 - 20 damage per second, 200 AOE, invisibility lasts 20 seconds, 0.3 second delay before revealed
Level 2 - 40 damage per second, 250 AOE, invisibility lasts 40 seconds, 0.3 second delay before revealed
Level 3 - 60 damage per second, 300 AOE, invisibility lasts 60 seconds, 0.9 second delay before revealed
Level 4 - 80 damage per second, 350 AOE, invisibility lasts 80 seconds, 1.2 seconds delay before revealed
Channeling
Mana Cost: 60/ 50/ 40/ 30
Cooldown: 40

► Caustic Finale (L)
Each of the Sand King's attack injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
Orb effect.
Mana Cost: N/A
Cooldown: N/A

► Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and slowed. The closer to the epicenter, the more damage taken.
Level 1 - 2.0 second casting time, 6 pulses of 110 damage.
Level 2 - 2.0 second casting time, 8 pulses of 110 damage.
Level 3 - 2.0 second casting time, 10 pulses of 110 damage.
Mana Cost: 175/ 250/ 325
Cooldown: 140/ 120/ 100


[ img]http://www.media-vida.net/images/dota/mogul.gif[ /img]
Mogul Khan - The Axe
Range: 100 | Move Speed: 290
Primary: STR
Str: 19 + 2.5 | Agi: 22 + 2.2 | Int: 14 + 1.6
Damage: 43 – 47 | HP: 511 | Mana: 182
HP Regen: 0.82 | Mana Regen: 0.57
Attack Speed: 1.33 | Armor: 1

► Berserker`s Call (E)
Mogul Kahn focuses all of his enemy's hatred on him, causing them to attack him at all costs. 275 AOE.
Level 1 - Lasts 1.5 seconds, 5 bonus armor.
Level 2 - Lasts 2 seconds, 10 bonus armor.
Level 3 - Lasts 2.5 seconds, 15 bonus armor.
Level 4 - Lasts 3 seconds, 20 bonus armor.
Mana Cost: 80/ 90/ 100/ 110
Cooldown: 15

► Battle Hunger (R)
Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.
Level 1 - 15 damage/second, lasts 10 seconds.
Level 2 - 15 damage/second, lasts 15 seconds.
Level 3 - 20 damage/second, lasts 20 seconds.
Level 4 - 25 damage/second, lasts 25 seconds.
Mana Cost: 105/ 115/ 125/ 135
Cooldown: 25

► Counter Helix (X)
Mogul Kahn counters some blows made to him by taking the attacking unit and swinging it around violently, dealing damage to all nearby enemy units.
15% chance to counter throughout all levels.
Level 1 - 100 damage.
Level 2 - 125 damage.
Level 3 - 150 damage.
Level 4 - 175 damage.
Mana Cost: N/A
Cooldown: N/A

► Culling Blade (C)
Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.
Level 1 - Deals 150 damage, will kill if target is below 300.
Level 2 - Deals 250 damage, will kill if target is below 450.
Level 3 - Deals 300 damage, will kill if target is below 625.
Mana Cost: 120/ 140/ 160
Cooldown: 90


[ img]http://www.media-vida.net/images/dota/strygwyr.gif[ /img]
Strygwyr - The Bloodseeker
Range: 100 | Move Speed: 305
Primary: AGI
Str: 18 + 2 | Agi: 24 + 2.6 | Int: 18 + 1.7
Damage: 53 - 59 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 1.29 | Armor: 4

► Bloodrage (D)
Provokes another unit (including yourself) into an unsatiable rage for blood. That unit is unable to cast skill spells, has its attack damage increased, and loses a small amount of hit points every second. Doesn't silence item spells.
Level 1 - 20% damage increase, loses 2 HP per second. 6 seconds.
Level 2 - 40% damage increase, loses 4 HP per second. 9 seconds.
Level 3 - 60% damage increase, loses 6 HP per second. 12 seconds.
Level 4 - 80% damage increase, loses 8 HP per second. 15 seconds.
Mana Cost: 80/ 100/ 120/ 140
Cooldown: 20

► Blood Bath (B)
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source. If he transmutes a creep, he'll automatically gain a % of HP of that creep.
Level 1 - 10% of the Hero's max hp. 5% for creeps.
Level 2 - 20% of the Hero's max hp. 10% for creeps.
Level 3 - 30% of the Hero's max hp. 15% for creeps.
Level 4 - 40% of the Hero's max hp. 20% for creeps.
Mana Cost: N/A
Cooldown: N/A

► Strygwyr`s Thirst (T)
Enables Strygwyr to detect the bleeding of any hero below 50% hp. If it finds one, Strygwyr and his allies gain vision of that unit and increases move speed.
Stealthy heroes can be tracked in the minimap only. Lasts 30 seconds.
Level 1 - 11% movement increase.
Level 2 - 22% movement increase.
Level 3 - 33% movement increase.
Level 4 - 44% movement increase.
Mana Cost: N/A
Cooldown: N/A

► Rupture (R)
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Level 1 - 150 damage, 20% of distance moved in damage. Lasts 5 seconds.
Level 2 - 250 damage, 40% of distance moved in damage. Lasts 7 seconds.
Level 3 - 350 damage, 60% of distance moved in damage. Lasts 9 seconds.
Mana Cost: 150/ 200/ 250
Cooldown: 96


[ img]http://www.media-vida.net/images/dota/abaddon.gif[ /img]
Abaddon - The Lord of Avernus
Range: 100 | Move Speed: 295
Primary: STR
Str: 23 + 2.7 | Agi: 13 + 1.5 | Int: 17 + 2
Damage: 55 – 65 | HP: 587 | Mana: 221
HP Regen: 0.94 | Mana Regen: 0.69
Attack Speed: 1.48 | Armor: 3

► Death Coil ()
A coil of death that can damage an enemy unit or heal a friendly unit at the cost of his own life. Manacost decreases per level.
Level 1 - Heals or Damages for 100 HP. Deals 50 HP to himself.
Level 2 - Heals or Damages for 150 HP. Deals 75 HP to himself.
Level 3 - Heals or Damages for 200 HP. Deals 100 HP to himself.
Level 4 - Heals or Damages for 250 HP. Deals 125 HP to himself.
Mana Cost:
Cooldown:

► Aphotic Shield (T)
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. If cast on self while using borrowed time, the damage you take will heal you. Removes certain types of negative buffs on cast. Lasts 20 seconds.
Level 1 - 125 damage.
Level 2 - 175 damage.
Level 3 - 225 damage.
Level 4 - 275 damage.
Mana Cost: 100
Cooldown: 25

► Frostmourne ()
Abaddon strickens an enemy with Frostmourne's chilling power on each attack, causing all units who attack the slowed enemy to gain 10% increased movement speed, along with faster attack speed, for a limited time.
Level 1 - 10% increased attack speed, slows enemy by 5%.
Level 2 - 20% increased attack speed, slows enemy by 10%.
Level 3 - 30% increased attack speed, slows enemy by 15%.
Level 4 - 40% increased attack speed, slows enemy by 20%.
Mana Cost: N/A
Cooldown: N/A

► Borrowed Time ()
When activated, most negative buffs will be removed and you will no longer take damage for the duration of the ability. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: N/A
Cooldown: 60

1
thrazz


[ img]http://www.media-vida.net/images/dota/mercurial.gif[ /img]
Mercurial - The Spectre
Range: 100 | Move Speed: 295
Primary: AGI
Str: 19 + 2 | Agi: 23 + 2.2 | Int: 16 + 1.9
Damage: 46-50 | HP: 511 | Mana: 208
HP Regen: 0.82 | Mana Regen: 0.65
Attack Speed: 1.26 | Armor: 3

► Spectral Dagger (E)
The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.
Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage.
Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage.
Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage.
Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage.
Mana Cost: 130/140/150/160
Cooldown: 25

► Dispersion (I)
Gives Mercurial a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much max hp as she has. Works on illusions. 400 AOE.
Level 1 - 4% chance.
Level 2 - 8% chance.
Level 3 - 12% chance.
Level 4 - 16% chance.
Mana Cost: N/A
Cooldown: N/A

► Desolate (E)
Deals bonus damage that cuts through armour when attacking a hero that has no nearby allies. Works on Illusions.
Level 1 - Deals 15 bonus damage
Level 2 - Deals 25 bonus damage
Level 3 - Deals 35 bonus damage
Level 4 - Deals 45 bonus damage
Mana Cost: N/A
Cooldown: N/A

► Haunt (T)
Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 50% damage and each of them will attack only its pair. Images also have the dispersion ability. Cooldown goes down with level.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.
Mana Cost: 150
Cooldown: 150/120/90


[ img]http://www.media-vida.net/images/dota/voljin.gif[ /img]
Vol'Jin - The Witch Doctor
Vol`Jin - The Witch Doctor
Range: 600 | Move Speed: 305
Primary: INT
Str: 16 + 1.8 | Agi: 13 + 1.4 | Int: 19 + 2.9
Damage: 51-61 | HP: 454 | Mana: 247
HP Regen: 0.73 | Mana Regen: 0.77
Attack Speed: 1.31 | Armor: 0

► Paralyzing Casks (C)
Vol'jin launches casks of paralyzing powder that bounce between foes, stunning those effected for a short period of time (1 sec on Hero, 5 on creeps).
Level 1 - 2 bounces
Level 2 - 4 bounces
Level 3 - 6 bounces
Level 4 - 8 bounces
Mana Cost: 140
Cooldown: 20

► Voodoo Restoration (R)
Vol'jin focuses his voodoo magic to heal nearby allied units. Drains 10 mana/sec until deactivated.
Level 1 - Restores 6 hp/sec.
Level 2 - Restores 12 hp/sec.
Level 3 - Restores 18 hp/sec.
Level 4 - Restores 24 hp/sec.
Has a 400 AoE
Mana Cost: 80/ 90/ 100/ 110
Cooldown: N/A

► Maledict (E)
Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the begining of the curse. Lasts 12 seconds.
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse.
Mana Cost: 120
Cooldown: 35

► Death Ward (D)
Summons a deadly ward to attack enemy heroes.
Level 1 - 60 Chaos Damage.
Level 2 - 90 Chaos Damage.
Level 3 - 120 Chaos Damage. Bounces once.
Level 4 - 150 Chaos Damage. Bounces twice (with Scepter)
Channeling Shoots once every 0.3 seconds
Mana Cost: 200/ 250/ 300
Cooldown: 88


[ img]http://www.media-vida.net/images/dota/harbinger.gif[ /img]
Harbinger - The Obsidian Destroyer
Range: 450 | Move Speed: 300
Primary: INT
Str: 19 + 1.85 | Agi: 15 + 1.4 | Int: 26 + 2.8
Damage: 49 - 64 | HP: 511 | Mana: 338
HP Regen: 0.82 | Mana Regen: 1.05
Attack Speed: 1.26 | Armor: 4

► Arcane Orb ()
Gives the Destroyer extra power to damage his enemies based on his remaining mana pool.
Level 1 - Deals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units.
Level 2 - Deals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units.
Level 3 - Deals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units.
Level 4 - Deals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units.
Mana Cost: 100
Cooldown: 6 / 4 / 2 / 0

► Astral Imprisonment ()
Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger absorbs 2 intelligence per second. Intelligence is restored to the hero after 60 seconds.
Level 1 - Banished for 1 second.
Level 2 - Banished for 2 second.
Level 3 - Banished for 3 second.
Level 4 - Banished for 4 second.
Mana Cost: 120 / 140 / 160 / 180
Cooldown: 20

► Essence Aura ()
Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. Passively adds to the Destroyer\'s base mana pool.
Level 1 - 10% chance to restore 25% of maximum mana pool. 5% chance to trigger off of your autocast. Passively increases the Destroyer\'s base mana by 75.
Level 2 - 20% chance to restore 25% of maximum mana pool. 10% chance to trigger off of your autocast. Passively increases the Destroyer\'s base mana by 150.
Level 3 - 30% chance to restore 25% of maximum mana pool. 15% chance to trigger off of your autocast. Passively increases the Destroyer\'s base mana by 225.
Level 4 - 40% chance to restore 25% of maximum mana pool. 20% chance to trigger off of your autocast. Passively increases the Destroyer\'s base mana by 300.
Mana Cost: N/A
Cooldown: N/A

► Sanity`s Eclipse ()
The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing damage equal to the difference between their intelligence and the Destroyer's intelligence multiplied by 10. More crafty minds are able to resist much of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected.
Level 1 - AOE of 400. Deals damage equal to 10x the difference between the heroes intelligence and Destroyer's intelligence.
Level 2 - AOE of 500. Deals damage equal to 12x the difference between the heroes intelligence and Destroyer's intelligence.
Level 3 - AOE of 600. Deals damage equal to 14x the difference between the heroes intelligence and Destroyer's intelligence.
Mana Cost: 200/250/300
Cooldown: 160


[ img]http://www.media-vida.net/images/dota/demnoklannik.gif[ /img]
Demnok Lannik - Warlock
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46 - 56 | HP: 492 | Mana: 312
HP Regen: 0.79 | Mana Regen: 0.97
Attack Speed: 1.4 | Armor: 2

► Fatal Bonds (F)
Bonds up to 5 enemy units together, causing damage dealt to any of them to be partially felt by the others.
Lasts 25 seconds.
Level 1 - 5% damage to linked units.
Level 2 - 10% damage to linked units.
Level 3 - 15% damage to linked units.
Level 4 - 20% damage to linked units.
Mana Cost: 120
Cooldown: 30

► Shadow Word (W)
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack.
Lasts 8 seconds.
Level 1 - Heals 10 or damages 8 hit points per second.
Level 2 - Heals 20 or damages 16 hit points per second.
Level 3 - Heals 30 or damages 24 hit points per second.
Level 4 - Heals 40 or damages 32 hit points per second.
Mana Cost: 90/110/130/150
Cooldown: 24

► Upheaval (E)
Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second.
Level 2 - Slows by 14% per second.
Level 3 - Slows by 21% per second.
Level 4 - Slows by 28% per second.
Channeling
Mana Cost: 100/110/120/130
Cooldown: 20

► Rain of Chaos (R)
Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 45 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with weak Pulverize and average attack.
Level 2 - Summons an Infernal with a mighty Pulverize and powerful attack.
Level 3 - Summons an Infernal with a devastating Pulverize and deadly attack.
Mana Cost: 200/250/300
Cooldown: 165


[ img]http://www.media-vida.net/images/dota/meepo.gif[ /img]
Meepo - Geomancer
Range: 100 | Move Speed: 300
Primary: AGI
Str: 17 + 1.3 | Agi: 23 + 1.9 | Int: 20 + 1.6
Damage: 34 - 40 | HP: 473 | Mana: 260
HP Regen: 0.76 | Mana Regen: 0.81
Attack Speed: 1.06 | Armor: 5

► Earthbind (E)
Rains earthen spikes across a target area, pinning down all enemy units in the 225 AOE. Lasts 2 seconds.
Level 1 - 500 casting range.
Level 2 - 750 casting range.
Level 3 - 1000 casting range.
Level 4 - 1250 casting range.
Mana Cost: 100
Cooldown: 20/16/12/10

► Poof (F)
Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 2 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Level 1 - 40 damage.
Level 2 - 80 damage.
Level 3 - 120 damage.
Level 4 - 160 damage.
Mana Cost: 225/210/195/180
Cooldown: 60/50/40/30

► Geostrike (G)
The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals 15 damage per second. The effects are additive with other geomancers. Lasts 2 seconds.
Level 1 - 5% slow.
Level 2 - 10% slow.
Level 3 - 15% slow.
Level 4 - 20% slow.
Mana Cost: N/A
Cooldown: N/A

► Divided We Stand (D)
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die.
Level 1 - 1 Geomancer.
Level 2 - 2 Geomancers.
Level 3 - 3 Geomancers.
Mana Cost: N/A
Cooldown: N/A


[ img]http://www.media-vida.net/images/dota/dazzle.gif[ /img]
Dazzle - Shadow Priest
Range: 500 | Move Speed: 305
Primary: INT
Str: 16 + 1.85 | Agi: 21 + 1.7 | Int: 27 + 3.4
Damage: 41 - 59 | HP: 454 | Mana: 351
HP Regen: 0.73 | Mana Regen: 1.09
Attack Speed: 1.11 | Armor: 2

► Poison Touch (T)
A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second for 7 seconds. Target moves slower per level.
Level 1 - 7 damage. Takes 1 second to set in.
Level 2 - 14 damage. Takes 2 seconds to set in.
Level 3 - 21 damage. Takes 3 seconds to set in.
Level 4 - 28 damage. Takes 3 seconds to set in.
Mana Cost: 100/115/130/145
Cooldown: 15/13/11/9

► Weave (W)
A powerful shadow magic used to increase or decrease a target's defenses over time. Changes armor by 1 every pulse.
Lasts 17 seconds.
Level 1 - 4 Pulses.
Level 2 - 8 Pulses.
Level 3 - 12 Pulses.
Level 4 - 16 Pulses.
Mana Cost: 100
Cooldown: 20 seconds.

► Shadow Wave (D)
Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount. Dissipated damage is Physical.
Level 1 - Dissipates 80 damage. 3 targets.
Level 2 - Dissipates 100 damage. 3 targets.
Level 3 - Dissipates 120 damage. 3 targets.
Level 4 - Dissipates 140 damage. 4 targets.
Mana Cost: 80/90/100/110
Cooldown: 12/10/8/6

► Shallow Grave (G)
The next time target allied hero dies, he will revive in 20% of the time and will not lose gold. Revives with full mana. The enemy still gets gold and experience. Dying unit will deal physical damage to its killer if it was a hero.
Level 1 - Returns 150 damage.
Level 2 - Returns 300 damage.
Level 3 - Returns 450 damage.
Mana Cost: 100/200/300
Cooldown: 250/200/150


[ img]http://www.media-vida.net/images/dota/azgalor.gif[ /img]
Azgalor - Pit Lord
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 17 + 2.6
Damage: 62 - 68 | HP: 625 | Mana: 221
HP Regen: | Mana Regen:
Attack Speed: | Armor: 4

► Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 dps
Level 2 - 40 wave damage, 10 dps
Level 3 - 55 wave damage, 15 dps
Level 4 - 70 wave damage, 20 dps
Mana Cost: 100/110/120/130
Cooldown: 14

► Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - 0.75 seconds
Level 2 - 1.5 seconds
Level 3 - 2.25 seconds
Level 4 - 3 seconds
Mana Cost: 100/115/130/145
Cooldown: 22

► Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage per corpse
Level 2 - 40 damage per corpse
Level 3 - 60 damage per corpse
Level 4 - 80 damage per corpse
Mana Cost: 100/110/120/130
Cooldown: 15

► Dark Portal (D)
Opens rifts that pass through the netherworld at his present position and a target position simultaneously. Heroes can walk back and forth through the gates to cross the distance between them in an instant by clicking on the center of it.
Level 1 - Lasts 15 seconds
Level 2 - Lasts 20 seconds
Level 3 - Lasts 25 seconds
Channel Time: 4/3/2
Mana Cost: 100/200/300
Cooldown: 150/120/90


[ img]http://www.media-vida.net/images/dota/dirge.gif[ /img]
Dirge - Undying
Range: 100 | Move Speed: 310
Primary: INT
Str: 25 + 2.1 | Agi: 10 + 0.8 | Int: 27 + 2.8
Damage: 59 - 67 | HP: 625 | Mana: 351
HP Regen: | Mana Regen:
Attack Speed: | Armor: 2

► Raise Dead (D)
Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp. Lasts 30 seconds.
Level 1 - 1 Zombie
Level 2 - 2 Zombies
Level 3 - 3 Zombies
Level 4 - 4 Zombies
Mana Cost: 100/120/140/160
Cooldown: 30

► Soul Rip (R)
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many unites are near it.
Level 1 - 5 max
Level 2 - 10 max
Level 3 - 15 max
Level 4 - 20 max
Mana Cost: 50/75/100/125
Cooldown: 30

► Heartstopper Aura (T)
The Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Level 1 - 250 AoE
Level 2 - 500 AoE
Level 3 - 750 AoE
Level 4 - 1000 AoE
Mana Cost:
Cooldown:

► Plague (E)
Infects the target with a plague. Reduces movement speed by 30% and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Level 1 - 25% Extra Damage
Level 2 - 30% Extra Damage
Level 3 - 35% Extra Damage
Mana Cost: 100/125/150
Cooldown: 45


[ img]http://www.media-vida.net/images/dota/ishkafel.gif[ /img]
Ishkafel - Dark Seer
Range: 125 | Move Speed: 305
Primary: INT
Str: 22 + 2.3 | Agi: 12 + 1.2 | Int: 29 + 3.1
Damage: 60 - 66 | HP: 568 | Mana: 377
HP Regen: | Mana Regen:
Attack Speed: | Armor: 5

► Vacuum (C)
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 60 Damage, 300 AOE
Level 2 - 120 Damage, 400 AOE
Level 3 - 180 Damage, 500 AOE
Level 4 - 240 Damage, 600 AOE
Mana Cost: 100/130/160/190
Cooldown: 16

► Ion Shell (E)
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds
Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second
Mana Cost: 60/80/100/120
Cooldown: 15

► Surge (R)
Floods a target with excess power, removing most negative buffs from it and giving it maximum speed for brief period of time.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3.5 seconds.
Level 3 - Lasts 5.0 seconds.
Level 4 - Lasts 6.5 seconds.
Mana Cost: 20/30/40/50
Cooldown: 12/11/10/9

► Wall of Replica (W)
Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Cast Range: 500/900/1300
Mana Cost: 200/300/400
Cooldown: 100

1
EdgarJ

si lo tradujerais al español os lo gozariais porque ha veces no sabes exactamente que significa!

Mipca

#9 es lo que tiene copy&paste, asi irán los nuevos moderadores.

Letto

#9 la idea es ir traduciendo y completando los datos que faltan.

#10 Con esa actitud de despreciar el trabajo de los demás no creo que llegues muy lejos, es por la misma razón que no te hemos elegido como moderador, en lugar de centrarte en lo que puedes hacer te dedicabas a criticar a los que se ofrecían.

Se ha hecho mucho trabajo en dos días subiendo las fotos de todos los objetos y héroes, y copiando la ruta de cada objeto por partida doble y dejando todo preparado, falta mucho trabajo pendiente pero o todos ayudamos un poco o esto no tirará adelante.

Mipca

#11 no cargo contra nadie, porqué lo que se ha hecho en este post lo podia hacer tu, yo y cualquier persona eso lo primero. Y sí, critico el trabajo de la gente, ya que veo trabajar a gente que hace las cosas habiendo personas que lo podrian hacer mejor.

No me moriré por no ser moderador de una web.

PD: si para tí hacer copy&paste de una web es ayudar, me gustaria saber que significa para ti la palabra, trabajar.

Scoundrel

#12 tu piensas antes de escribir?

P.D. Sin sentido

no voy a contestar

Mipca

#13 callate, porqué a diferencia de los demás tu solo posteas para meter mierda al asunto.

GaNDaLFViTi

A palabras necias...

Sobre la guía esta bien, poco a poco si la gente va aportando se puede traducir todo al castellano (yo al menos, me defiendo con el ingles pero no soy un crack)

Mipca

amí no me importaria traducir de hecho se me da fenomenal.

overking

#16 pues no estaría nada mal que tradujeras poco a poco algunas cosas, vendría muy bien...

a lo otro, todos sabemos que lo podría hacer cualquiera, pero el caso es que lo han hecho ellos, y hacer copy paste, subir las fotos y tal, parece una chorrada, pero cuesta ir haciéndolo, de hecho llevan un par de días dejándolo bien, y no hay nada que más joda después de hacer algo que crees que ayuda que venga alguien y te diga que eso es isi an fast y que lo podría hacer cualquiera..

yo de ti me retractaría

A

#16 Si quieres puedes ayudarme, aunque lo tendré acabado en un plazo de 2 días. El caso es que es muy fácil despreciar el trabajo de los demás o criticar, como quieras llamarlo.

Si al menos me conocieras, pero es que no sabes nada de mí para despreciar mi trabajo por las buenas.

Un saludo.

2 meses después
franrm

si lo poneis español y d cada heroe los mjr objetos os lo currais mas

1 año después
E

Buenas, me gustaria una guia decente de rikimaru, objetos sobretodo. Soy nuevo en esto y ando un poco "pescao" xD gracias.

Scerin

mira aqui http://www.dotaguidez.com/Guia%20de%20Heroes.htm

eaglin

Eligete otro char pa empezar xD ese hero es muy askeroso. De todos modos mucha gente se coge power of treads al principio sange y yasha y luego lo que surja pero generalmente Butterfly devido al backstab que aumenta el daño cuanto mas agi tngas luego ya si se hace muy largo el juego pillate un hearth of terrasque para tener mas vida . Algunos cogen tambien lifesteal (vladimir,satanic,maskof madness) nose supongo que depende de la situacion en la que estes

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