HoN: Parche 3.0.5

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Parche 3.0.5

  • Added new Wildsoul Alt Avatar: Dr.Beebo and Loofy

  • Thanks to the Grimoire of Power, Beebo the chiprel and Loofy have evolved into a new warrior breed of brains & brawn! If the remote-controlled Loofy doesn't get you, Dr. Beebo's ray gun and mech suit will!

  • Releases 3/15/2013

  • Added new Moraxus Alt Avatar: Morockus

  • Morockus was locked for years in a bottomless pit of rock and rubble by Behemoth. Re-emerging as hard and craggy as the stone that imprisoned him, he gains weapons and a shield as his abilities increase!

  • Releases 3/18/2013

  • Added new Dampeer Alt Avatar: Duchess Dampeer

  • Count Dampeer was impervious to the weakness of mortals--including ridiculous love--until Duchess opened his casket and stole his heart, refusing to return it until he proposed. Now they share picnickers and couples who take long walks on the beach.

  • Releases 3/20/2013

  • Added Throwback Alt Avatars: Throwback Accursed and Throwback Blood Hunter

Bots now defend buildings

  • When a tower, melee barracks, or main base structure is low and has enemy heroes nearby, the teambotbrain will assign heroes to defend it based on proximity and their total lethality.
  • Defending Bots will move toward or teleport in to defend the building, and teamchat a message about it.
  • Defense now prioritizes defense targets based on value.
  • Defense targets that are unable to be properly defended will not be defended (unless it's the only one)

Bots General

  • Added RhapsodyBot, a bot created by community member fane_maciuca!
  • fane_maciuca receives the coveted Robot Courier Award, 6400 gold coins, and his choice of Alt Avatar! Thank you!
  • Easy bots don't become more bold if they kill you often.
  • The GroupPush behavior now starts a push at 7-10 minutes in, and start again 3-6 minutes after the last push ended.

Teleport changes

  • Teleports will now not all be clusetered at the same location.
  • After 5 minutes, bots will want to purchase 2 Homecomming Stones (one for teleporting to lane, one for defensive TPs)

AmunRaBot

  • Fixed an issue with AmunRaBot not overriding his HealAtWellBehavior correctly, and adjusted the logic to actually work

ArachnaBot

  • Removed a duplicate Firebrand and Geometer's Bane from her buy list; added Wingbow

  • Check the Bots Forum for bot scripting patch notes

  • Artillery: Hitbox fixed so he gets pushed at a correct angle with push-based spells

  • Behemoth: Fissure fixed so it doesn't break channel abilities incorrectly

  • Cthulhuphant: Hook'em shield fixed so that the shield bar won't overflow if the target's HP exceeds 1200.

  • Emerald Warden: Alt Avatars fixed so that their traps have treewalking and thus they won't randomly displace themselves with the anti-stuck mechanism if they proc near trees

  • Empath: Illusory Veil fixed so it doesn't break channel abilities incorrectly

  • Legionnaire: Decapitates fixed animation

  • Lodestone: Lodestone Plates fixed so they don't have one less charge than it should

  • Monkey King: Wan Jin Slam mound fixed so it cannot be attacked

  • Puppet Master: Voodoo Puppet and Restoration Stone interaction fixed if you have 2 Puppets alive

  • Soulstealer: Soul Burst has been greatly optimized

  • War Beast: Battle Cry fixed so it does not interrupt your previously queued commands

  • Wildsoul: Corpse fixed so it doesn't stand still after dying while transformed

  • Fixed /dnd from not preventing IM's displaying in-game

  • Non-interrupting items and abilities will now no longer interrupt your movement, attack, or casting (e.g. Devourer's Decay will no longer cause your attack to stutter)

  • Kongor's minimap dot now always updates, even if your team didn't get vision of his pit

  • In-Game Shop: Fix for toggling the simple item view mode for the first time causing weird issues until you switched categories

  • Game Lobby: Fixed the kick and make ref spectator tips not disappearing when the buttons were clicked

  • Options: Fixed an error when changing model quality

  • Communicator: now checks to make sure gamechat exists before trying to send messages to it

  • News now uses correct effect for certain special heroes

  • News Fixed the news not appearing when re-logging and other situations

  • Communicator: Fixed modes with banning phases not properly switching to team chat

  • Fixed the tutorial not ending/disappearing when logging out

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