HoN: Test Realm 0.5.27

neclord02

Version 0.5.27

== General ==

  • Put back in the re-worked Caldavar as "Caldavar TEST"

  • The Legion area was worked on to help wardspots that cover both entrances

  • The Hellbourne Secretshop/Ancient area was 'reverted' to be like it is on live with the exception of a new path where Kongor used to be

  • Fixed the fog of war pathing bug that disabled the fix we did a while ago. Pathing in the fog should be much easier.

  • Fissure and other blocking gadgets no longer block in fog of war

  • A courier will no longer automatically transfer wards to you, unless you bought the wards

  • Stunned units can no longer use the Grimm Teleporters

  • Added 17 new account icons to the store

== Bugs ==

  • You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks
  • Rewrote Unit Pinging to be dynamic and easyer to read

Bombardier

  • Boom Dust: Fixed an anomaly with Null Stone allowing Bombardier to use Boom Dust when he has 0 charges

Dampeer

  • Fixed Dampeer's Aura dispeling Sage's Lore

Flint Beastwood

  • Fixed Ultimate so that it always plays the sound when it should
  • Fixes an issue where the "Headshot" would play even if the target did not die
  • Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells

Gladiator

  • Added disjoint to Showdown upon returning the target
  • Fixed Pitfall sound effect glitches
  • Made the state that deals damage to you after the ult visible so you know what is hitting you

Legionnaire

  • Fixed units on edge of fog canceling Charge (again)

Kraken

  • Fixed his charge so it will no longer dispel other stuns on the enemies

Maliken

  • Fixed his sword stance not playing his idle animation when you go back to regular sword stance

Pandamonium

  • Fixed Flick to not work on invulnerable units
  • Also fixed Flick to properly trigger Moraxus' Arcane Shield

Pharaoh

  • Fixed the ult being able to hit a unit behind him when he casts it

Predator

  • Fixed Venomous Leap so you can correctly disjoint it

Sand Wraith

  • Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage
  • Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available

Soul Reaper

  • Fixed Ultimate so that it always plays the sound when it should
  • Fixes an issue where the sound would play even if the target did not die

Soulstealer

  • No longer gains souls from killing gadgets

== Items ==

Blood Chalice

  • Now a standalone 450g item from the Relic / Outpost
  • Gives no stats or regen, same use
  • If you get a kill, assist, or are within 700 units of an enemy hero dying it gains 1 charge
  • Can consume the charge to use the Chalice without a health cost

Pickled Brain

  • Cost lowered from 1000 to 900

Post Haste

  • Base movement speed from +95 to +105
  • After teleporting, gives a 5 second +200 MS buff

Ring of Sorcery

  • Now takes a Blood Chalice and Pickled Brain; auto-assemble
  • Heroes can only gain mana from a Ring of Sorcery once every 20 seconds

Hellflower

  • Now gives +51 damage instead of +50 as it is a correct sum of its parts

Puzzlebox

  • Fixed the manaburn to correctly do Magic damage instead of True

Sacrificial Stone

  • Added +10 damage (from Sustainer)

== Heroes ==

  • Added Kraken alt avatar. Message me to get it added to your account for testing.
  • Added new hero: Empath
  • Essence Link
    ** Drains life and stuns upon reaching a certain distance away from the target.
    ** Drains {30,40,50,60} life per second from the target. The tether breaks if the distance between targets is 750 units, at which time the target is stunned for {1,1.5,2,2.5} seconds
  • Lend Power
    ** Gives damage and attack speed to an ally
    ** Grants {25,50,75,100} attack speed and {15,30,45,60} damage to an ally. Drains {20,30,40,50} mana per second, may be toggled off or breaks upon reaching 1000 range.
  • Swap
    ** Swaps you and a target currently under the effect of Essence Link or Lend Power. Also heals allies and self when you take damage from enemy heroes.
    ** Swaps the position of you and target ally or enemy hero under the effect of Q or W. Passivly heals allies and herself when you take damage in a 400 unit radius around you for {16,24,32,40}% of all damage you take from enemy heroes.
  • Illusory Veil
    ** Spawns a wall at vector location that enemies cannot pass through and when allies pass through it, it creates an illusion of them.
    ** Spawns a wall with a 600 unit width that lasts for {4,6,8} seconds that enemies cannot walk through and allies create one illusion when walking through it. Illusions take {350,300,250}% of normal damage and deal {30,45,60}% of normal damage.

Bombardier

  • Boom dust ranged decreased to 500 from 600

Dampeer

  • Should no longer lose his souls if he dies with Token of Life active

Devourer

  • The ability will now gain charges equal to the strength gained

Doctor Repulsor

  • Base armor lowered to 2.06 from 4.1

Thunderbringer

  • Lightning Rod area of effect reduced to 800 from 1000

Slither

  • Vision on wards reduced to 300 from 1400

Voodoo Jester

  • Base damage decreased to 46-56, from 51-61

Zephyr

  • Cyclones now do full damage to neutrals and creeps (increased from doing half damage)
chech0s

Slither

  • Vision on wards reduced to 300 from 1400

lol

IVaCH
  • Fissure and other blocking gadgets no longer block in fog of war

Se están cargando esto..
PD: Zephyr ha vuelto

1 respuesta
k4rstico

Buen buff a las post haste que realmente lo necesitaban. Pedazo nerf al blood chalice, solo se vera en aquellos que vayan a hacerse el ring of sorcery, que ahora saldra mas barato, aunk supongo que no dara ya armor.

Me alegro tambien del buff a zephyr, desde hace tiempo es raro verlo, no me gusta nada el nerf a slither ni loq ue ha dicho ivach

Kaneas

Me gustan los cambios :) (algunos).

guito

Yo la verdad es que no me leo los cambios del test realm porque luego me lío y no sé si los han puesto o no, además suelen probar cosas muy desbalanceadas...

ReloaD1010

tiene muy buena pinta el ulti de la nueva, ilus para todo el equipo :D
sand + empath + otros 3 = caos xDD

- A courier will no longer automatically transfer wards to you, unless you bought the wards
Fuck yea, por fin lo cambian

2 respuestas
IVaCH

#7
http://www.playdota.com/heroes/dark-seer
90% igual a la ulti del Dark Seer, al menos esa pinta tiene.

chech0s

#7 al fin siempre te robaban las wards para sus stats XDD

ice_powa_xD

Perdona pero lo que dice #3 me lo podriais explicar? Segun entiendo si yo uso fissure por ejemplo y alguien está escondido en el bosque no le stunea aunque yo sepa que está ahi porque está en la sombra y no le veo?

1 respuesta
guito

No, el daño y el stun es el mismo, lo que cambia es que si tú te mueves a un sitio que no ves y está bloqueado, intentará ir a él por el camino más cercano (ten en cuenta que no ves la fisura, así que seguirá ese camino en vez de ir dando una vuelta)

ReloaD1010

#10 si no ves la fissure, el pathing sigue normal
una vez la veas ya si que tendras que ir a otro lado si quieres pasar

antes (parche actual) si hay una fisura en la fog, no te deja pasar aunque no la veas, y te quedas en plan de WTF por que no puedo ir por aqui si es un camino normal?

ice_powa_xD

Ahmmm ok ok gracias por la aclaración.

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