I am Setsuna no tendrá secuela

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Confirmado por el director del juego, Atsushi Hashimoto, en un Q/A con los fans. El estudio de Square Enix de reciente creación para desarrollar JRPG clásicos, Tokyo RPG Factory, se centrará en un nuevo proyecto diferente a I am Setsuna, manteniendo ese feel de JRPG de los años 90.

The main cast is a vibrant and unique one. They all have their own traits and views of the world. Were elements regarding character development left on the drawing board due to time / budget / other limitations or the characters got as much stage time and growth as you intended them to? What I would love to know is how the story developed? Where did the idea come from? Is it inspired from Japanese tales? It seems so far a little more mature than many JRPG stories. I like it a lot!
Atsushi Hashimoto, Director: “While we were discussing within the team about how we could satisfy fans of RPGs from the 90s, and at the same time create a story with melancholy as its central concept, we first decided upon the theme of a journey to make a human sacrifice, and then from there fixed down the outline of the main characters. We then wrote the scenario as if we were actually on a journey ourselves. So the conclusion was not fixed from the start. And this was because we wanted to have the characters play a more active and lively part in the scenario development, rather than fixing everything down artificially. The reason we chose human sacrifice as a theme was because it is a theme that comes up all over the world, not just in Japan and we thought this would allow us to deliver a real melancholy play experience to players across the world. I think people’s opinions will differ on if it is enough time or not, but we were able to do everything that we possibly could with the time that we did have. I also think that we did manage to have the characters develop satisfactorily within the duration of the story.”

Not that I’m complaining but why isn’t there a CGI cutscene in the game? It would be really cool for the game to have one.
Jun Suzuki, Art Director: “This is because we wanted to make a game that gave players room to use their imaginations. The RPGs of the 90s had lots of elements that were not shown directly through the graphics and players filled in the gaps with their imaginations. And we felt that this process of filling out the world with ones imagination led to these games leaving an even stronger impression in players memories. So we thought we would go through with a policy of having no cut scenes in the game.”

How was the internal reception of I am Setsuna?
Usuke Kumagai, Director for the English and PC Versions: “In the final stages of development, the whole team test played the game. I remember watching the team all having fun with it and felt a real sense of satisfaction. The Project Setsuna team was formed entirely from developers who supported the core concept, so it was very satisfying to actually make the game that we all wanted to make. However, there is always room for improvement so for the next project we want to build on what we learned from doing I am Setsuna.”

Are there plans to do anything more with this franchise? The world / characters and theme was very unique, so I was hoping to see / experience more of it through various mediums.
Usuke Kumagai: “We see I am Setsuna as a complete game in its own right and are not currently considering doing a direct sequel. However, we would like to continue making games based around the same core concepts. At Tokyo RPG Factory we set our objective for Project Setsuna as taking the unique appeal of the RPGs from the 90s and using a group of developers who loved those games to further evolve them as modern games.”

Fuente

N30

No lo he jugado aún, pero según tengo entendido tampoco se pierde mucho, no?

2 respuestas
LadyMcFadyen

Si lo sacasen en castellano U-U

Todavia no se nada si hay fans traduciéndolo...

1
B

#2 Yep, es muy flojo. Tuvo muy buena recepción a nivel de crítica en occidente, pero si tienes dos dedos frente y no eres un nostalfag verás que no es gran cosa.

I mean, es bonito, el combate es hasta salvable... pero el resto no. Y se nota bastante el low cost.

B

#2 Es mejor jugar a Chrono Trigger en una tablet.

2 2 respuestas
B

#5 Es mejor que vaya a tu casa y te la queme contigo dentro xD.

10
B

el siguiente quizás sea el bueno, les van cortar tanto el presupuesto que tendrán que esforzarse y ser creativos para sacar el juego

1
HNgoly

Yo tengo fe en las posibilidades de este estudio, la predisposicion es buena, esperemos que salga algo decente.

chanS

No lo recomiendo, ami por lo menos no me gustó (no he jugado al chrono trigger)

B

#5

Está de puta madre que lo intentes, pero ese tryharding no te va.

1 respuesta
H

En cierto modo me da pena, porque seguro que con un poco de feedback hubiesen hecho otro juego mucho mejor, pero es que es infame

B

Joder, ¿tan malo es? xD

LadyMcFadyen

Lo unico malo que leia es que era repetitivo en escenarios xD

StumKrav

El problema es que pretendía ser chrono trigger meets generic fantasy rpg con ciertos toques de jrpg de los 90, con poco éxito cabe decir.

A mi no me convenció, la OST era repetitiva y poco variada, con un uso del piano un pelin cansino, cosa que ya es dificil. Escenarios repetitivos, guión flojo, personajes olvidables y en general se notaba que era un juego de bajo presupuesto.

Pero claro, luego piensas que hay juegos que apenas han costado 4 duros y le dan 40 vueltas y no sé.

1 respuesta
ArThoiD

#14 Y la parte final es un nonsense, uno de los personajes jugables es un nonsense2, la música no es que sea repetitiva, es que es 100% piano y acabas hasta la pollísima, la historia empieza muy interesante pero tira por unos derroteros de mierda increíbles....

En fin, a mi me decepcionó, ya escribí la review en su día.

A ver si hacen algo mejor.

B

#10 Era una broma joder. xD

The Icy maiden me controla bien. xD

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