new patch 1.06

ShaDoWz

muchisimos cambios en este nuevo parche y lo que mas es los armor de las unidades que los han cambiado casi completamente, casi casi como en la exp beta.

PATCH: http://ftp.blizzard.com/pub/war3/patches/PC/War3Patches_106_Castellano.exe


WARCRAFT III VERSION HISTORY

  • PATCH 1.06
    --------------------------------------------------------------------------

BALANCE CHANGES

Improved Counterability
Unarmored Light Medium Heavy Fortified Hero
Normal 100% 150% 100% 100% 50% 100%
Piercing 150% 75% 100% 150% 35% 50%
Siege 150% 50% 100% 100% 150% 50%
Magic 75% 100% 200% 100% 50% 50%
Hero 100% 100% 100% 100% 50% 100%

You can find further information related to armor and damage types on our
web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml

Spellcaster Rebalance

  • Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer,
    Banshee, Druid of the Talon) have been re-balanced. In general, units
    with piercing damage rip up spellcasters, while basic melee units, such
    as Ghouls or Footmen, are weak against spellcasters. The specific
    changes to the units in question are:
    • They have a new armor type, unarmored, which takes bonus damage from
      siege and piercing attacks.
    • They also have a new damage type, magic, which does reduced damage to
      fortified and hero armor, but does bonus damage against medium armor.
    • They had their damage adjusted, typically downwards.
    • They no longer gain damage as they go up in level, and gain less
      hitpoints as they go up in level (but start with more hitpoints when
      initially built)
    • Many autocast buffs and debuff costs reduced.
    • Casters, including Dryads, have had their mana regeneration rates
      boosted by 30%.

Hero Damage

  • Heroes now have an aptly named hero damage type. It deals 100% damage
    to everything except fortified armor, to which it deals 50% damage. Hero
    damage was added so that heroes no longer strongly counter ranged units
    such as Archers and Crypt Fiends.

Advanced Structures

  • Most advanced technology structures had their build times reduced. This
    reduction ranged from 20 seconds for especially underused structures, to
    10 seconds for less underused structures. For instance, the Slaughterhouse
    builds 20 seconds faster now, while the Arcane Sanctum build time was only
    reduced 10 seconds.

Humans

  • Flares now cost 75/25 to research, down from 100/50.
  • Inner Fire cost increased to 35, from 25.
  • Slow cost reduced to 40 from 50.
  • Slow duration vs heroes reduced to 10 seconds from 20 seconds.
  • Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.

Undead

  • Curse now causes a 33% chance to miss, up from 25%.
  • Curse now lasts 2 minutes, up from 1 minute.
  • Curse cost reduced to 40 mana from 50.
  • Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12
    seconds, down from 20 seconds.
  • Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.
  • Carrion Swarm no longer hits wards.
  • Boneyard cost reduced to 250/100 from 350/125.
  • Acolytes now have 220 health, up from 180.
  • Necropolis cost reduced to 300 gold, down from 350 gold.
  • Black Citadel now has 2000 hitpoints, down from 2300.
  • Halls of the Dead now has 1750 hitpoints, down from 2000.

Orcs

  • Bloodlust cost reduced from 50 mana to 40 mana.
  • Raiders now have light armor instead of heavy armor.
  • Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown
    of 12 seconds, down from 20 seconds.
  • Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.

Night Elves

  • Cyclone duration on units increased to 15 from 10.
  • Faerie Fire cost reduced to 35 from 75.
  • Chimaera Roost cost reduced to 230/70 from 280/100
  • Ancients temporarily lose their fortified armor when they uproot,
    becoming medium armor units.
  • Dryads now have the unarmored armor type. This change was made to
    further specialize Dryads as melee killers, but allow piercing damage
    units, such as Crypt Fiends and Archers, to counter them more
    effectively.
  • Dryad hitpoints increased to 435 from 380.

Other

  • All basic siege units (Mortar Teams, Catapults, etc.) have had their night
    sight increased to 1100 from 1000.

Creeps

  • Creep-cast Polymorph duration reduced to 25.
  • Creep autocast Heal heals 12 hp a cast not 15.
  • Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly
    fire - their attacks only hit hostile targets.
  • Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14
  • Thunder Lizard damage reduced from 1d11+30 to 1d8+26.
  • Centaur Impaler hitpoints reduced to 350 from 450.

Items

  • Anhk of Reincarnation is now a level 7 item.
  • Potion of Restoration now heals 500 health and 200 mana, rather than fully
    replenishing a hero's health and mana.
  • Scroll of Restoration now heals 300 health and 150 mana, rather than fully
    replenishing all targets health and mana.
  • Tome of Experience is now a level 5 item
  • Scroll of Protection cost reduced to 150

NOTES: Replays are incompatible between major game revisions (1.05 replays
cannot be viewed with the 1.06 version of Warcraft III).

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vale lo pillo, pero no tengo NPI de la mitad de los terminos, si ya no los conozco en castellano, como para entenderlos en ingles...
xD

ShaDoWz

hombre mas o menos entenderas algo creo yo xDD
no es tan dificil entenderlo de cada raza mas o menos todos saben como se llaman sus unidades en ingles.
Ahora los ataques de asedio hacen un daño de 150% a los Unarmored osea que ahora no sera problema para acabar con los medics y los chamans.

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entonces lo mismo pasara para acabar con los druidas de la garra cuando no estan en forma de cuervo no?

lo q apenas entiedo es lo de las armaduras, no se cual tiene cada uno, lo q si q he visto es q aunque dos unidades diferentes tengan el mismo nº de armadura, no sufren el mismo daño.. no se como va todo eso :(

ShaDoWz

todos los magos tienen armor Unarmored y ahora los ataques de asedio hacen muchisimo daño a los magos, combinar eso con otras unidades es mas facil acabar con los druidas y con todos los magos en general.
Han subido la vida a las driades pero le han cambiado el armor. "Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively". osea que ahora las archers y mortars se follan a las driades xDD

8MASTER8

parche? plzzz :D

ClasSic

Sinceramente me alegro del cambio acaban de dar mucha vidilla al juego.

Ya las estrategias no pueden ser como eran ahora se meteran muchas mas unidades de siege y encima lo de los anks y los libros de exp solo disponibles a determinados niveles se sale asi no sera cuestion de suerte el tener mas exp gracias a un librillo de esos

En resumen los undead acaban de mejorar un webo almenos el señor del terror y en general los cambios han sido para bien, me gusta :D

Flipao

gracias a dios k no han tocao por lo k he leido el tiempo de duracion del teleport( el item) como han hecho con la expansion, k eso si k seria un cagada

ShaDoWz

si, el tp ese es como el del archi al tener lvl6 y eso en la exp es muy sux si tienes la peña tokada se keda haciendo el tp unos segundos antes de hacerlo al instante y eso te puede joder las unidades.

XkratX

y ?

SeBuLBa

Interesante de verdad, lo que me has ahorrado es buscar la web, me pillo anoxe de golpe jajaja :D

JuAn4k4

Vale, ya sabemos que sabes copiar, y pegar, no era tan dificil
Ctrl + C & Ctrl + V
Enhorabuena.
S2 L3|m

Flipao

si lo llegas a traducir lo pones como noticia y triunfas :p

PsIcO

pf yo tengo el warcraft iii pirata y la clave verdadera, pero al ser el CD pirata y tener el CRACK NO CD no me deja bajarme la aztualizacion de battlenet, menuda mierda xD

Flipao

psico, mentira, k yo juego de simpre con mi cd pirata( pese a tener el original detrás de mi, en la estanteria) y me deja bajarme todos los parches

shakespeare

pos a mi tmp me va el patch 1.6, me dice error en el archivo war3.exe creo que es por el crack este..

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a ver, yo lo tengo original en ingles, y copia de original ya instalado en castellano.
vale, bajo la actualizacion en castellano y no me deja meterla pq el war.exe es el crackeado.

sin embargo, con la version en ingles y el wc3.exe original, me dice q instale el parche manualmente, pero no existe todavia parche para descarga :(

shakespeare

Habrá que esperar a que salga una versión descargable desde la página de Blizzard

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