Patch Preview 3.8

Discharge

Vengo a deciros que el puñetero bug del Diente de Nashor, cuando lo usas sin querer teniendo el smarcast en los objetos, te tira del juego xD

ArcSTAR

Como se supone que es el mensajito que te avisa de perder PL? llevo 3 semanas sin jugar y no tengo tiempo para hacerlo y estoy cagao xDD

Kaneas

Me dejo el juego encendido durante la noche porque se me olvida chaparlo.

Lo cierro por la mañana, lo abro de nuevo, se baja un parche (no se porque otro, pero se lo baja), y cuando entro, me ha borrado el LoL todas mis teclas, toda mis configuraciones y lo peor de todo... TODOS MIS PUTOS CUSTOM ITEM SET.

Hola?
Es un bug? alguna forma de solucionarlo? Porque no es la primera puta vez que me pasa algo parecido, ya van 2, y antes bueno, no jodia tanto poque no había item set, pero ahora macho... su muertos, que tenía como 10. Los va a volver a hacer su puta madre.

2 respuestas
Zaryei

#213 A mi nunca me ha pasdo, lo mismo tienes el pc drogado.

Culebrazo

ahora con khazix evolucionais primero la Q o la E ?? no se si puede llegar a cundir mas evolucionar la E del tiron y ya luego la Q...

2 respuestas
joseluvj

Yo evoluciono primero la Q,ya que a nivel 6 sueles seguir en la línea,y destrozas 1 vs 1 luego el salto y el último bo lo se

Seda

#215 la Q por el tema de que a nivel 6 veo mas necesario algo más de daño en el 1v1 que poder saltar más lejos y con el reseteo.

Outplayed

Es cierto que han nerfeado a Zed? En las notas o estoy ciego o no se.

hit69

#215 Q, E Y W por ese orden

joseluvj

Yo revolucionarias la R al final,porque ese 50% de reducción de daño va muy bien

1 respuesta
hit69

#220 yo casi prefiero la W evolucionada, prefiero tener mas rango para ralentizar, si no se queda en una skillshot

B

lo del diente de nashor solo le ocurre a quien lo usa?, o a todos? por que podria ser un bugazo muy cheto...

1 respuesta
Niusuce

#222 Al que lo usa.

Rafyelzz

Doran's Shield
Armor reduced to 0

RIOT's logic

1 respuesta
LKS

#224 le han bufado la pasiva de bloqueo y le han reducido el precio, asi logica si que tiene

1 respuesta
Rafyelzz

#225 Doran's SHIELD deja de actuar como armadura.

Me refería a eso. El hecho de que un escudo bloquee daño si me parece lógico.

2 respuestas
LKS

#226 la verdad es que pa los 5 de armor que daba antes no creo ni que la gente lo note, lo veo un item bastante flojo ahora y antes

1 respuesta
G4tts

#226 Ahora bloquea más, antes daba más armadura y bloqueaba menos.

Bauglir

#227 En top vs campeones que basan su early en autos (Ad nidalee) la jodes y bien

1 respuesta
LKS

#229 si la combinas con la mastery defensiva de bloqueo si que se nota la verdad, aunque aun asi es de los items menos usados a mi parecer

1 respuesta
Andrecico

¿Me podría alguien decir si ha notado un brusco nerfeo al early de Sona?

paladyr

¿Que tal veis el Nashor ahora para Diana?

1 respuesta
Pentakaiser

#230 Krepo y su Leona diskrepan ;D a veces se ve en Supports tanques, y poco mas, yo lo pillo con Taric si de verdad hace mucha falta tanquear AAs, ahora mismo, seguiria sin pillarmelo mucho, los stats son inutiles si no te lo pillas al 1º back, y en ese suelo pillarme piedra+kage, o piedra+wards pero rara vez cae un escudo :/ no suelo tener TANTO dinero

paladyr

La puta madre, me pillo el Nashor y sin querer le doy Y_Y

personaje

Elise
Spider Form / Human Form
No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.

Jayce
Transform: Mercury Hammer / Mercury Cannon
No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.

Nidalee
Aspect of the Cougar
No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.

-_-

2 respuestas
Kaneas

#235 Dafuq, eso cuando?

MiembroPaco

#235 Denigrante :o_o:

AikonCWD

Eso será para el próximo parche 3.9:

Brand
Pillar of Flame
Mana cost reduced at later ranks from 70/80/90/100/110
Delay normalized from 0.5s ~ 0.75s
Conflagation
Mana cost increased from 60/65/70/75/80
Pyroclasm
Mana cost reduced at later ranks from 100/150/200

Draven
We wanted to lower Draven’s high early game damage output from his passive, as it was not adding much in terms of real gameplay. Unfortunately, to get the numbers right we realized we would need to reduce his passive damage to a point where it would be even more unsatisfying. We instead opted to rework Draven’s passive into something that reinforces his current gameplay and can be appreciated by both him and his opponents. Welcome to the League of Draven.
League of Draven (New Passive)
Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion or monster. When Draven kills an enemy champion, he cashes in half of his Adoration stacks, gaining gold per stack consumed. Draven loses up to a certain amount of stacks of Adoration upon death.

Elise
Spider Form / Human Form
No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.

Jayce
Transform: Mercury Hammer / Mercury Cannon
No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.

Kennen
We’ve tuned down some of Kennen’s early game lane harass, especially given how much teamfight potential he has.
Base Attack Damage at level 1 reduced from 54.6
Attack Damage gained per level increased from 3.3
Mark of the Storm
Mark duration reduced from 8 seconds

Leblanc
Leblanc's Mimic was less a decision point and more of a tool to one-shot someone with Sigil of Silence. These changes are aimed at improving the patterns and decisions around using Mimic. Our most obvious adjustment is the fact that mimicked abilities will now deal their own base damage instead of amplifying the base spell. This means players will be able to use Mimic in more creative ways at level 6, rather than holding it for Sigil of Silence. Additionally, Sigil of Silence will now deal less damage up front but more damage on detonation in order to better promote LeBlanc’s multi-skill interaction.
Mirror Image
The Mirror Image will now attempt to run instead of standing still
Sigil of Silence
Mana Cost reduced from 70/75/80/85/90
Impact Damage decreased from 70/110/150/190/230
Impact AP Ratio decreased from 0.6
Mark Damage increased from 20/40/60/80/100
Mark AP Ratio increased from 0.3
Silence duration reduced from 2 seconds
Distortion
Cooldown now starts on cast rather than after returning to your Distortion
Ethereal Chains
Slow duration (and time until root) reduced from 2 seconds
Root duration standardized across all ranks from 1/1.3/1.6/1.9/2.2
Cooldown increased at earlier ranks from 10/10/10/10/10
Mimic
Mana Cost decreased at early levels
All mimicked abilities now deal their own base damage instead of amplifying the base spell. In all cases, the mimicked spell will deal higher damage than the base spell (due to higher base damage or higher AP ratios).

Leona
Solar Flare
Delay normalized from 0.5s0.75s

Nidalee
Aspect of the Cougar
No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.

Shyvana
We’re repositioning Flame Breath as a core tool for objective control and faster jungle clear while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against more tanky fighters. We’ve also increased Shyvana’s Fury gain at higher levels of Dragon’s Descent to help her engage in team fights more consistently at late game. Lastly, we’ve moved Shyvana’s old passive effects to the actual ability tooltips to help centralize information.Fury of the Dragonborn
Remade. All Fury of the Dragonborn effects are now located on the ability tooltip rather than the passive.
NEW PASSIVE: Dragonborn
Gains bonus Armor and Magic resistance. This bonus is increased per level. These bonuses are doubled in Dragon Form.
Flame Breath
No longer reduces Armor by 15%
Now passes through all units hit instead of stopping at the first
Debuff duration increased from 4 seconds
Damage decreased at higher levels from 80/125/170/215/260
On-hit magic damage to debuffed targets changed to a % of the target's Maximum Health from 15% of Flame Breath's damage.
Dragon's Descent
Passive Armor/Magic Resistance component removed
Fury Gain per hit increased at later ranks from 2/2/2
Passive Fury Gain increased at later ranks from 1/1/1 per 1.5 seconds

SwainNevermove
Delay normalized from 0.75s1s

VeigarDark Matter
Delay normalized from 1.2s1.5s

Ziggs
We wanted to make it easier and more rewarding for Ziggs to use Satchel Charge offensively, whether he’s detonating it immediately or leaving it down on the battlefield to zone. We also wanted to make Satchel Charge noticeably easier to use for players with a moderate or higher amount of latency.
Satchel Charge
Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing
Missile speed increased from 1600
Increased knockback distance from 350
Cooldown now starts when spell is cast, not when Satchel Charge detonates

ItemsWards
We’ve changed the reward structure for killing wards to alleviate the gold pressure that can accumulate on supports as they push for vision dominance around key locations. With Oracle’s Elixir already on a timed duration, no longer making it expire on death means players can be more aggressive with oracles, rather than passively clearing warded areas they know to be safe. We want the focus of Oracle’s Elixir to be more of an opportunity cost rather than a safety liability for the Oracle user.
Vision and Sight Ward are now worth slightly more gold, up from 25
Wriggle's Lantern Ward is now worth slightly more gold, up from 15
Reward structure for killing wards has been changed to the following:
The killer of the ward gains 50% of the ward's base gold value
Nearby allied champions with Oracle Elixir or allied champions that have placed Vision Wards nearby split 50% of the ward's base gold value

Oracle’s Elixir
No longer expires on death
Sightstone and Ruby Sightstone now display the number of placed Ghost Wards in their inventory tooltips

Tear of the Goddess
We feel like players were able to build tear items up too quickly, especially in the case of Manamune with its fairly cheap cost.
Mana gain per spell cast or Mana expenditure reduced to 3 from 4

Manamune
Mana gain per basic attack, spell cast, or Mana expenditure reduced to 3 from 4

Black Cleaver
Previously, characters like Jarvan who applied multiple physical damage sources on a single attack could apply multiple stacks of Black Cleaver's shred. We're cleaning up the item to make it more understandable. Character's like Shyvana or Renekton that apply more than one basic attack at the same time will still stack up multiple shreds as normal.
Can no longer apply more than one stack of Armor Shred per basic attack.

Maw of Malmortius
We’ve made Maw of Malmortius’ passive bonus easier to understand at a glance. Now Maw will grant its maximum AD when the shield procs, so players will know exactly when they’re at their peak power.
Now grants 60 Attack Damage up from 55
Now grants 40 Magic Resistance up from 36
Passive now grants 1 Attack Damage for every 2% Health you are missing, up from 2.5%
Passive now capped at 35 Attack Damage, down from 40"

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RESUMEN

Nueva pasiva para Draven (nerf)
Mini-Nerf a Nidalee, Jayce y Elisse para evitar que rellenen la lágrima rápido
Mini-Rework a Shyvana (bajo mi punto de vista; buff)

Rework en los wards; otorga la mitad de oro de lo que cuesta un ward al romperlo
Contador de Wards totales en las piedras de visión
Oracle no se pierde al morir, serán 5 minutos completos.

Nerf a la lágrima + manamune, ahora cada spell llena 3 de maná en lugar de 4
Buffazo a MoM (Malmortius)

SkAmiKaZ

shyvanaaaaaaaaa come to me diamond !

Culebrazo

#232

yo creo que va de puta madre de primer item en la jungla. con el stinger limpias que da gusto, y en cuanto terminas el nashor tienes un cd en la Q ridiculo

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