Actualización 06-02-2024: Carrera de armamento, caja, cuchillo, personalización de pegatinas...

Diegomarnie

ARMS RACE

  • Added Arms Race to available game modes
  • Added maps "Baggage" and "Shoots"

WEAPON FINISHES

  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
  • Various bug fixes and tweaks

STICKERS

  • The Ambush Sticker Capsule is now available for purchase
  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
  • All weapons now support up to five stickers
  • Added a zoom feature during sticker placement to allow for higher precision sticker application
  • Various bug fixes and tweaks

MUSIC KITS

  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

ZEUS

  • Made Zeus reusable in all game modes, after a 30 second recharge delay
  • Added support for applying stickers and name tags to the Zeus
  • Adjusted the Zeus first person model position
  • Added Zeus kill icon to kill cards and post round damage report

SMOKE

  • Smokes now cast shadows
  • Smoke rendering and animation have been improved

GAMEPLAY

  • Added a "Refund All" button to the buy menu
  • Added a setting to disable first person bullet tracers
  • Silencers can now always be reattached regardless of whether detaching them is enabled or not
  • Player pings are no longer blocked by invisible geometry
  • Various adjustments to sub-tick shooting
  • Fixed several cases where players could silently drop down vertical surfaces
  • Improved smoothness of sliding along surfaces
  • Fixed an issue where collisions between players were jittery
  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

SOUND

  • Added the option to select an audio input device for VOIP from the audio settings menu
  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound
  • Replaced the M249 fire sound effect
  • Replaced the Zeus charging, charge not available, and charge ready states sound effects
  • Further reduced occlusion effects
  • Minor mix adjustments
  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

NETWORKING

  • Reduced peeker's advantage in many cases
  • The amount of peeker's advantage in the steady state is reduced by 16ms
  • Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency
  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI

  • Added support for separate main menu and item inspect background map settings
  • Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps
  • In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")
  • Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. - Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
  • Added more accolades to end-of-match

MISC

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking
  • Fixed a case where high-DPI mice would result in jittery mouse movement
  • Added Minor improvements to animations during demo playback
  • Disabled rich presence update when running Steam Client in tournament mode

MAPS

INFERNO

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable
  • Adjusted texture blending to improve player visibility

ANCIENT

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

ANUBIS

  • Fixed holes in world at Lower Tunnel
  • Fixed collision on all pillars so players can no longer pixel boost
  • Fixed collision so utility does not fall out of world on top of structure at T Start
  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world
  • Improved vis at CT spawn
  • Fixed invisible boost ledge at Bombsite B
  • Fixed various gaps in the world
  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world
  • Fixed some doors not generating bullet decals
  • Fixed vis issue at Street

OVERPASS

  • Fixed some collision that was causing unpredictable player movement

MIRAGE

  • Added collision to prevent bomb becoming unreachable
  • Adjusted some collision to prevent a ledge/pixel walk
  • Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
  • Removed a clip brush from Apartments to improve flash lineups

NUKE

  • Built some collision to prevent bomb from getting stuck behind barrels
  • Fixed some disappearing mesh
  • Fixed dynamic shadow clipping on characters at Vending
  • Improved clipping in vents
  • Fixed bombsite water to have better reflections on low settings
  • Fixed vis issue at t-spawn
  • Fixed collision on ramp in Bombsite B
  • Fixed holes in world

VERTIGO

  • Fixed holes in world and other minor geometry bugs

ITALY

  • Adjusted some collision to prevent players getting stuck in apartment

OFFICE

  • Fixed a case where players could jump on a wall
  • Fixed a case where players could get stuck if they crouched
3
I

Miedo me da el apartado networking

robolution

La zeus ahora se recarga cada 30s en todos los modos

Hades13

Carrera de armamentos :qq:

10
nviii

La parte de Networking es lo mas interesante, a ver si lo han hecho bien y no la han cagado...

Johnata

pero aun no ha salido nada, no?

1 respuesta
Auxzap

Es que estaba claro todo este tiempo, tenia que haber un torneo tier S para que sacaran actualización tocha dos días antes de playoffs, que se pongan las pilas esl y blast y metan un torneo tocho cada semana

Auxzap

#6 justo ahora ha salido

1
pardier

pero eso de carrera de armamentos y modos de esos ya nunca hay nadie
este era el rumor de la operacion jajaja

cHR_

Buen juego casual han dejado con lo del Zeus

Enanoasesino
1 respuesta
vare345p

Por fin un update grande con buenas ideas e intenciones

_Akiles_

Ahora se puede volver a configurar el interp ratio, la opcion se llama "buffering to smooth packet losses", no se si eso buena noticia o no xD.

1 respuesta
Diegomarnie
7
Tikeisi

#11 Con la tontería, tengo una de esas pegatinas en el inventario y ha duplicado el precio de ayer a hoy.

Kabraxis

Por fin vuelve mi modo de juego favorito, hora de volver al CS.

1
BaRKill0rZ

cl_righthand :disappointed:

2
Rapemo

En brevas quiero retomar el juego (no lo toco desde septiembre). Parece ser que voy a volver cuando el juego empieza a ser un juego de verdad.

1
-Crusher-

Le ha faltado tiempo a la gente para hacer inventos con las pegatas.


9
bATUSORZ

#13 Donde esta eso?
Desde el update me va fatal el juego, me dan lagazos todo el rato y cuando hago jumpthrow tengo como delay entre la animacion del muñeco y la granada.

1 respuesta
galleto

#20 A mi igual y el ping no para de dar saltos. Ahora a esperar 2 semanas a que limpien la mierda para poder jugar.

1 respuesta
bATUSORZ

Vale ya lo encontré,

Dentro del juego Opciones>Partida > Búfer para suavizar la perdida de paquetes.
Si pones Ninguno el interp_ratio se pone a 0, Si pones 1 paquete el interp_ratio se pone a 1, y si pones 2 paquetes el interp_ratio se pone a 2.

#21 Por casualidad llevas -tickrate 128 en opciones de lanzamiento y llevas interp y rates en tu autoexec.cfg?

1 respuesta
notBKD

Sabéis el comando para quitar las trazadoras??

1 respuesta
cosca

#23 Debe de ser este: r_drawtracers_firstperson true

1
Lovexperienc

esperando a los servidores comunitarios...

galleto

#22 lo del tickrate no lo recuerdo ahora mismo, lo otro seguro que no.

Edit. No, tampoco tengo lo del tickrate puesto.

kun294

Pinta bien la actualización.

A jugar carrera de armamento otra vez!!

Alguna página donde se vea la subida de las stickers? Por si hay que vender o invertir

1 respuesta
Auxzap

#27 mira en Buff, pero basicamente todas han subido muchisimo

1 respuesta
kun294

#28
Pues las que tengo y estoy viendo en el mercado de steam siguen igual y he visto bastantes jaja

paulinho

Es verdad que va igual o casi igual de fluido que CSGO?

Los muñecos se siguen estorbando y laguenado si te pegas a tus compis?

2 respuestas

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