Final Fantasy XV #HO

El procedimiento que vamos a utilizar para comentar el juego será el siguiente: pondremos en spoiler el capítulo en el que estemos para no arruirnar la experiencia del resto. Por ejemplo:

Capítulo 1
Nihon

#510 Y mods para que los chicos sean chicas.

1 2 respuestas
Swim2theMoon

Tiene una pinta estupenda la verdad. Yo ya me estoy imaginando un mundo enorme con mil cosas que hacer. Si acompañan con una buena historia y un sistema de combate/progesión de personaje buenos va a ser la ostia. En parte me alegro de que se vaya a 2016 porque este es el año de Xenoblade X y no pensaba pillar la PS4 aún

R

#511 Con el rubio no se notará la diferencia...

2
BlackBeasT

#510

Swim2theMoon

Que a muchos os cause tanta inseguridad estar rodeados de tíos cachas es muy significativo

1 1 respuesta
B

#510 querras decir todos los FPS y más DLC

HOHOOHOHOHO

R

#515 Es la base de la saga Final Fantasy. Una party tiene que tener:

Al "listo" y serio con pintas de que lo sabe todo.

Al "Big Bro" del grupo.

Al prota, lo mas emo que sea posible.

Alguien con dudosa sexualidad

Y waifus. WAIFUS.

La preocupación es porque no estamos viendo waifus en party!

1
B

#511 sacaran un mod para ponerle sharingan al prota y asi sera completamente igual que Uchiha Sasuke, lo veo, maldita sea este juego tiene tirón!

1
Swim2theMoon

Pero es el sueño de todo hombre: te vas de party con los bros a matar un par de bégimos y cuando vuelves a casa destrozado tienes a la random waifu n.236 calentando la cama

Profit

2 1 respuesta
B

saliva

http://www.reddit.com/r/FinalFantasy/comments/2wk09p/some_neat_game_system_specifics_from_ffxv/

I took these all from the latest ATR: 1.)The weapon system lets players set weapons in according to what way they want which action to be executed,listed in this order:

BREAK:The first attack which breaks enemies' posture/stance -so for example you want a quick head start,in which you prioritize speed of execution rather than damage,you then equip your LONGSWORD for your BREAK.

RUSH:A continous string of attacks,basically the "hold down button" combo -setting the SPEAR(High critical chance weapon) for RUSH would cause Noctis to combo with his Dragon Spear when you hold down Square.Thus meaning if you equipped LONGSWORD(Which is named Avenger) for your BREAK,Noctis would first start the battle with a quick slash from his Avenger,then by holding down the button Noctis would then combo with his spear.get the drift?

SLASH:The last hit of the combo,which deals a SIGNIFICANT amt. of damage -like the above,your weapon in this action category would decide what weapon Noctis will use for his Finisher,Tabata highly recommends using heavy weapons on this action,like the Partizan(although in this game it looks more like a long axe than a spear)Heavy weapon on Finishers would stagger even slightly lager enemies apparently.

COUNTER:You need me to explain this? -your weapon here would decide how Noctis counterattacks on successful parries.You will know when to parry by waiting for the enemy to shine "white" and then ATTACKING at the same time,plus PARRIES can be then chained into CO-OP attacks if there is an ally nearby,which can be then chained into FURTHER combos depending on how close you are with your allies(Tabata clarified that throughout the story,Noctis' relationshhip grows with the members by talking with them while camping,undergoing events,etc.which would then yield to new co-op attacks)

RAID:Your aerial attacks,the attack you make from jumping -Again,self explanatory.although he didnt do too much of it in the video,Tabata already clarified that AERIAL ATTACKS are moved to the LAST PART of development since they are among the easiest so the demo wont include too much aerial combat.

*SIDE NOTES: LARGE SWORDS(Zweihander) ingore enemy DEF,Noctis has 2 LONGSWORDS in the video,LONGSWORDS are balanced in all stats but rarely has any abilities,except for the violet one he was wielding called the BLOOD SWORD,which drains enemy HP as you attack.

ALSO:Above his weapon configuration screen there is an emblem,which when Highlighted gives out the name "Acu-Ecilo" which gives Noctis the ability to use Shift Break and Shift Raid,teleporting at high speeds,beside the emblem is a left and right scroll marker,which might hint that Noctis will gain even more powers for the actual game

Dohko

Algunas cosas no tienen mala pinta la verdad. Y lo de los gambits me llama la atención xD Esperemos que sea en plan FFXII y no como en DAI que era bastante limitado.

Nihon

#519 Pero es que aquí al final del día te metes con 3 tíos en una tienda de campaña y como haya que darse calor, ya sabes lo que hay.

No en serio, si estamos de coñas claro que hablamos de estas cosas, si no, me da igual.

B

esta volviendo a ocurrir

1 1 respuesta
shisko90

1
december

#523 HA OCURRIDO

Entre las bonfire y zweihander esto parece un souls

2 respuestas
Nihon

#525 Hombre, como si en los Final Fantasy nunca hubieran existido las Tiendas de lona para acampar en el mundo ni la variedad de armas.

1
R

#525

Dark Souls inventó los puntos de acampada
Dark Souls inventó las espadas a dos manos

1
shisko90

Final Fantasy XV: Demo Gameplay Breakdown

The following is an analysis of the gameplay shown off in the Active Time Report by Hajime Tabata on 20th Feb, 2015. To note, I do not understand Japanese, and thus I have no idea what Tabata explained in the video. However, I have used translated information from various sources. If you have some corrections, please share.

Controls: (PS4)
Left Stick: Movement
Right Stick: Camera
L3: Dash (Characters will auto climb obstacles in dash mode)

X: Jump
|_|: Attack (hold or mash for combo)
O: Warp
/: Weapon Ability

L1: Guard (Consumes MP, signified by blue light)
R1: Lock on

L1+R1: Initiate Phantom Sword
R1+O: Shift Break (Ex Ability)
L1+X: Shift Avoid (Ex Ability)

Dpad Left/Right: Switch between main weapon special abilities

Unused so far:
R2:
L2:

You can watch this video which shows these basic controls in action:

HUD:
The bottom right UI shows character names and HP, buffs/ailments, the MP bar, and critical condition warning. The bottom left shows weapon ability, its MP cost, total MP available at the time, and the player's current action.

In the gifs below, the different coloured HP bars mean the following:

White HP bar: The white bar shows default HP for the characters.

Red HP bar: The red bar shows HP that will recover automatically via idling/cover (unless you are on 0 HP).

Black HP bar: The black bar shows the HP that cannot be recovered (unless you use potions).


Now, when Noctis reaches 0 HP (white bar), the red bar of HP remains. This isn't gameover, but only actions he can perform are run around, or use items to heal into white HP. Gameover occurs when Noctis's red HP reaches 0.
If one of the ally character is at 0 white HP, Noctis can run up to him and recover his health. Other ally characters can also cast "Cure" etc to heal allies.

After the battle ends (or you flee), everyone is revived from critical condition and the red HP automatically recovers into white HP.

Battle Menu:
The battle menu can be opened at any time (even during a battle). This allows the player to use items, equip weapons for Noctis and the party, etc. In the demo, you won’t be able to change the rest of your party’s equipment however.


Guard:
Guarding works by pressing or holding down the Guard button. This lets Noctis automatically evade enemy attacks, but it consumes MP. MP, however, only gets consumed when an attack is evaded. This means one can hold down Guard while idling to avoid blindside attacks.

Idling and Cover:
When not performing any actions, Noctis's HP and MP recover at a slow rate. HP and MP will recover while the player is standing still, moving, dashing, or even holding down guard.

If Noctis is really struggling though, he can take cover behind objects (rocks, trees etc) and this will highly speed up HP and MP recovery. The cover mode can be started by walking up to a rock, and pressing the L1 (guard) button. Also, the HP and MP will recover at a similar rate when Noctis is warped to a high location and out of enemies' range.

Warp:
Warping involves locking on to enemies or terrain based points and then warping to them via the Circle button. Warping costs 25 MP per warp. The examples of warps can be seen below:


There is also another type of warp that can be performed when you don't have any target selected. This short warp lets you travel a small distance in front quickly. This can be useful to reach an ally that is in critical condition, or to just get away from a group of enemies.

Attack:
Pressing the attack button lets Noctis execute a single sword strike. Holding down the button or pressing the button multiple times will execute a basic combo. You can also jump and press attack to perform aerial attacks.

When enemies are in a weaker state, attacks start doing more damage (critical hits). This can be seen below:

Weapons:
Noctis being a weapon summoner, the game has lots of weapons that can be obtained and set up in menu to perform various actions. These are the weapons available in the demo that we know so far - Avenger, Blood Sword, Partisan, Wyvern Spear and Zweihander. Most of these weapon have special abilities and support abilities. For example, Blood Sword comes with HP drain special ability, along with MP Recovery Attack++ and Automatic Recovery+ support abilities.

In the demo, you can set different weapons for: Break, Rush, Slash, Counter and Raid.

BREAK: The first attack in the combo. In the video, the player has Avenger set as the Break weapon. Avenger has no abilities, but is a quick weapon and has balanced stats.

RUSH: Rapid fire strikes in the middle of the combo. The player has the Blood Sword set as the Rush weapon. It has the special ability of HP drain (gif below shows it in action).


SLASH: The last hit of the combo, which deals a significant amount of damage. The player has the Partizan set as the Slash weapon. Partizan has Heavy Thrust as the special ability (shown in gif below). Tabata highly recommends using heavy weapons as the finisher, like the Partizan. Heavy weapon on Finishers will stagger even slightly larger enemies.


COUNTER: The weapon set here will decide how Noctis counterattacks on successful parries. The player has the Wyvern Sword set as the Counter weapon, which has Jump as the special ability (show in gif below).


RAID: The weapon set here will get used when the player jumps and presses attack in mid air. The player has the Zweihander set as the Raid weapon, which has the special ability of ignoring enemy defence (see gif below). Tabata clarified that Aerial Attacks are moved to the last part of development since they are among the easiest so the demo wont include too much aerial combat.


And an example of an Aerial Attack can be seen here:

Different weapons have different speeds, weight, range etc, and so it is important to think about which weapon works better where.

Parries and Co-op Attacks:
Some enemy attacks can be parried and countered. In the gif below, the UI element that shows a small arc with three lines signifies that an attack can be parried. The guard button (L1) is used to initiate the parry, and then the Attack button (Square) has to be timed when the counter prompt comes up.

Parries can also chain into Co-Op Attacks. Notice that Square gets pressed twice, first to initiate Prompto's/Ignis's hit, and then for Noctis's swipe.

The co op attacks can only be performed if an ally character is close by when you parry an enemy. Tabata has shared that the co-op moves are really strong and that there is only one co-op move in the demo. It disrupts the balance because they are gradually learned through growth.

Phantom Sword:
This is a special ability that Noctis can activate at max MP with the press of L1+R1. This ability allows Noctis to summon all his Phantom Sword weapons at the same time. When activated, MP starts depleting at a constant rate until it reaches 0. During this time, all abilities cost 0 MP, so they can be spammed.

The normal weapons you regularly use in battle are completely different than the Phantom Sword summon weapons. When you start the demo, you have regular weapons and those won’t increase, but you can obtain the Phantom Swords. The Phantom Swords are scattered around on the map, and you obtain them by searching. This is one of the extra elements outside of the story line.

There are two aspects to Phantom Sword - Defence/Idle or Offense.

When defending or idling, the phantom weapons start circling Noctis creating a barrier that reduces/negates enemy attacks.

When attacking, the barrier disappears and the swords start attacking the targeted enemy one by one from above. Each phantom sword falling on the enemy deals damage in addition to the damage Noctis is dealing with his moves.

Noctis also gains the ability of Shift Break (R1+O), which essentially are small warps to close in on enemies. He also gains Shift Avoid (L1+X), but that does not get used in the video, so its purpose is unclear at this stage.

(Note: Even though these shift moves have corresponding buttons, I think they happen automatically. For example, if you are far from an enemy and hold down the Attack button, Noctis will automatically perform Shift Breaks until he gets closer to the enemy. I think so because the basic attack button is held down when Noctis performs the Shift Break. Another point to note is that beside the emblem (Akyueshiro) is a left and right scroll marker, which means there might be even more powers for the actual game.)

And if I'm not forgetting anything, that's pretty much it. Hopefully this makes you a bit more prepared for Final Fantasy XV's combat in the upcoming demo.


Credits:
@LeonBlade (for translated images - Weapons, Battle Menu, Weapon Menu)
Raven777 and DarkLordMalik (for some gifs)
Kotaku (Controls)
Gematsu (Main points translated)
Reddit (Weapon System Translation)

Fuente original http://www.neogaf.com/forum/showthread.php?t=997082

2
CaRtEr0

spoiler a eso ya lol

december

cada vez que leo más cosas aumenta mi hype

ArThoiD

Me sigue sin gustar mucho el setup contemporaneo, pero el gameplay mola mucho :psyduck:

B

Me gusta como poco a poco el juego ha ido cogiendo personalidad propia y carácter único, que bien hicieron quitándose de encima a Nomura

1 2 respuestas
december

#532 Well una de las cosas buenas de Tabata es que suelta mucha info siempre

CaRtEr0

#532 a qué te refieres? antes tenia más personalidad incluso

lo de poner al equipo de Tabata al frente ha sido un acierto eso si

2 respuestas
december

#534 Pero Nomura diseña mejor a los personajes, a mí me gustan los dos

Sin Nomura no hubiésemos tenido Lightning

1 respuesta
shisko90

#535 no vuelvas a mencionar ese nombre en este sagrado lugar

1
Kike_Knoxvil

Con lo que molaban los diseños de Amano...

4
B

#534 a que antes era Kingdom Hearts

Nihon

Los diseños de Nomura están bien, pero mola más no tener siempre a Nomura hacieno diseños para todo porque al final uno se cansa de lo mismo. Evidentemente su atmósfera sigue patente como se puede ver en el camino que lleva el juego.

Nacht

Poned en spoiler la info con gifs pls, que cuando se abre la página, va a pedísimos :(

Ontopic: Tiene buena toda la info que ha ido saliendo hasta ahora, parece ser que van por buen camino, recogiendo las críticas que hemos ido haciendo durante todo éste tiempo. :qq: Voy a llorar señores, ésto promete <3

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