1.12 mañana

ManOwaR

Pues eso, rogues empezad a afilar las dagas, por cierto, han cambiado algunas cosillas en las patch notes finales (destacar el nerf basto al TC del war para PvE):


  • World of Warcraft Client Patch 1.12.0
    --------------------------------------------------------------------------------

Drums of War

Cross-Realm Battlegrounds

  • For the first time in the history of World of Warcraft, you will be
    able to face off against players from other realms in the
    Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,
    and Arathi Basin so that players from several realms will be
    combined into one huge matchmaking pool. Replenish your mana,
    sharpen your blades, and get ready for some brand-new challengers!

World PvP

  • The stage is set for intense, objective-based land battles as Horde
    and Alliance vie for control over important strategic positions and
    resources around Azeroth. Head out for Silithus and Eastern
    Plaguelands to engage the enemy on the field!

General

  • Threat Reduction Effects
    This system has been redesigned to eliminate inconsistency in how
    the effects work. Previously, some were additive (for example: 30%
    reduction + 20% reduction = 50% reduction) while others were
    multiplicative (30% reduction and 20% reduction made 44% reduction,
    from 0.7*0.8). They are now all multiplicative. This also prevents
    unpredictable behavior when the total reduction percentage was equal
    to or greater than 100%. Please note that in almost all cases, when
    stacking multiple threat reduction effects you will experience less
    threat reduction than previously.
  • Haste and Slow effects
    Previously Haste and Slow effects worked inconsistently, with spells
    working differently from weapons, and hastes and slows not acting as
    inverses of each other. We have revised the system so that all haste
    and slow effects work the same way, and haste and slow percentages
    of the same magnitude perfectly cancel each other out (30% haste and
    30% slow combine to no change). As a result, we had to change the
    tooltip numbers on all spell haste effects, and on all melee and
    range slow effects. The numbers in the tooltips are different, but
    the game functionality is unchanged (other than slight rounding
    errors). Those tooltips that changed will now display larger numbers
    than they used to display. Conceptually, haste values indicate how
    much more of that activity you can perform in a given time. 30%
    melee haste means 30% more swings in a given time. Slow values
    indicate how much longer an activity takes to complete. 30% slow
    means an action takes 30% longer to finish.
  • The deserter debuff will now continue to expire even while you are
    offline.
  • Honorable Kills now diminish at a rate 10% per kill rather than 25%
    per kill.
  • Temporary item buffs (e.g. poisons, sharpening stones and shaman
    weapon buffs) will no longer persist through zoning or logging out
    due to technical issues. This feature is anticipated to be
    activated once more with the expansion.

Druids

  • Barkskin: The tooltip has been changed to 25% due to the haste effect
    change.
  • Cat Form: This form now has an innate threat reduction component.
  • Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The
    Beast in Black Rock Spire. In addition, Ferocious Bite now increases
    in potency with greater attack power.
  • Furor: This talent now works correctly with Cat Form again.
  • Improved Shred: The discounted cost for Shred will now be displayed
    correctly even when you are not in Cat Form.
  • Rip: Lesser potency Rips will no longer overwrite greater potency
    ones.
  • Fixed a bug where the incorrect sound was being played by the Claw
    attack.

Hunters

  • Spirit Bond: This ability will now be correctly reapplied when you
    resurrect in a battleground and your pet is polymorphed or otherwise
    unable to act normally.
  • Improved Concussive Shot: The effect of this talent will now still
    be placed on the victim if the hunter is killed before their shot
    reaches the target.
  • Growl now correctly initiates combat when used by a pet in passive
    mode.
  • The Ferocity talent now correctly applies to non-physical hunter pet
    abilities such as Lightning Breath and Thunderstomp.
  • If a hunter has tamed one of the following creature types, they will
    no longer potentially change colors if resummoned:
    Son of Hakkar - Red
    Frenzied Bloodseeker Bat - Brown
    Deep Stinger - Red
    Dark Screecher - Gray
    Cave Creeper - Brown
    Bloodaxe Worg - Black
    Scarshield Worg -Brown

Mages

  • Arcane Missiles: It is no longer possible to cast this spell on an
    evading mob. In addition, the animation will now stop when the target
    is dead.
  • Arcane Power: It is no longer possible to gain the benefit of this
    spell and Power Infusion at the same time by careful timing.
  • Frost Armor Chilled effect: Due to the haste effect change, the
    tooltip has been changed to 25%.
  • Ice Armor Chilled effect: Due to the haste effect change, the
    tooltip has been changed to 25%.
  • Ignite: The effect of this talent will now still be placed on the
    victim if the caster is killed before their spell reaches the
    target.
  • Impact: The effect of this talent will now still be placed on the
    victim if the caster is killed before their spell reaches the target.
  • Frostbite: The effect of this talent will now still be placed on the
    victim if the caster is killed before their spell reaches the target.
  • Polymorph: This spell will now be removed when a player leaves a
    battleground. This prevents some bugs involving polymorph from
    occurring.
  • Evocation will no longer be usable while silenced.
  • Reduced the number of messages that appear in the combat log when
    using Combustion.
  • Winter's Chill: The effect of this talent will now still be placed
    on the victim if the caster is killed before their spell reaches the
    target.

Paladins

  • Divine Shield: Due to the haste effect change, the tooltip has been
    changed to 100%.

Priests

  • Mind Control: Due to the haste effect change, the tooltip has been
    changed to 25%.
  • Psychic Scream: This spell now uses the same resistance checks as
    the Warlock spell Fear.
  • Spirit of Redemption: Fixed an issue preventing Twisting Nether from
    retriggering when the Spirit of Redemption effect runs out.

Rogues

  • Due to significant talent changes, Rogues will have all talent
    points refunded and can be re-spent. Training costs for all talent
    spell replacements have been significantly reduced.
  • Vanish now removes effects that allow the caster to always remain
    aware of their target (currently Hunter's Mark and Mind Vision).
  • Pickpocket can now be used on targets that are in combat, as long as
    the rogue remains stealthed.
  • All manner of rogue reagents can be found in locked junkboxes
    (obtained from pickpocketing).
  • Fixed a bug where the Slice and Dice ability wasn't playing an
    animation.
  • Lethargy Root has been removed from poison vendors and is now a gray
    item.
  • Reduced the number of messages in the combat log when using the
    Vanish ability.
  • Fixed a bug that made Combo Points disappear from your target when
    using Vanish.
  • Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand
    Assassins in Black Rock Spire. In addition, Eviscerate now increases
    in potency with greater attack power.
  • Garrote: The damage from this ability has been increased. In
    addition, Garrote now increases in potency with greater attack power.
  • Relentless Strikes: This ability will no longer trigger when your
    finishing move does not hit your target.
  • Rupture: Rupture now increases in potency with greater attack power.
  • Sap: Enemy rogues will now always lose stealth when you Sap them.

Shaman

  • Reincarnation should now display the cooldown timer when used.
  • Chain Heal - After the initial target is healed, the healing effect
    will jump to the most damaged target (by absolute health) within
    range. In addition, if a raid member is the initial target it will
    look for valid raid targets to jump to rather than non-raid targets
    as a priority, making it consistent with group targeted Chain Heals.
  • Lightning Shield: Air Bubble pockets in underwater regions will no
    longer consume a charge from this spell.

Warlocks

  • Cripple (Doomguard): Due to haste effect change, the tooltip has
    been changed to 45%.
  • Curse of Tongues: This spell will no longer debuff the target if
    they are immune to the spellcast slowing effect
  • Enslave Demon: Due to haste effect change, the tooltip has been
    changed to 40%.
  • Health Funnel: This spell will now work correctly on low-level
    enslaved demons.
  • Howl of Terror: This spell now uses the same resistance checks as
    the Warlock spell Fear.
  • Siphon Life will now properly gain a benefit from Shadow Mastery.
  • A soul shard will be refunded to the caster any time a summoned pet
    despawns rather than dies.
  • Aftermath: The effect of this talent will now still be placed on the
    victim if the caster is killed before their spell reaches the target.
  • Improved Shadowbolt: The effect of this talent will now still be
    placed on the victim if the caster is killed before their spell
    reaches the target.
  • Life Tap: This spell now benefits from effects which increase your
    spell damage. At rank 3 and above, the base amount of health lost
    and mana gained will increase by 80% of your bonus spell damage
    effects. Talents and items can further modify those values. Rank
    1 and 2 receive reduced effect.

Warriors

  • Bloodthirst: This ability will now correctly benefit from attack
    power bonuses versus specific creature types.
  • Flurry: The text on the tooltip has been corrected to indicate it
    triggers on all types of attacks.
  • Shield Slam: This ability will sometimes no longer remove more than
    one beneficial effect from the target.
  • Thunderclap: This ability was left at 10% despite the haste effect
    changes. This means its potency has been reduced slightly.

Items

  • +30 Spell Damage Enchantment: Fixed a bug with this enchantment
    which was preventing it from benefiting healing spells.
  • Blade of Eternal Darkness: The triggered effect from this weapon
    will no longer occur when the spell being cast has its effect broken
    by causing damage.
  • Blazefury Medallion: The triggered effect from this item will no
    longer break Gouge.
  • Bonescythe Armor: The Eviscerate bonus will no longer trigger when
    your Eviscerate does not hit your target.
  • Darkmoon Card- Twisting Nether: The dialog for this resurrection
    will now always reappear after the Spirit of Redemption effect has
    completed.
  • Earthfury Set: The mana refund effect can now only occur once per
    Healing Wave spell cast.
  • Earthshatter Set: The Lightning Shield bonus will now be removed if
    you lose the set bonus.
  • Eye of the Dead: Holy Shock now interacts properly with this item.
  • Ranged Elemental Damage: Our ranged combat system does not allow a
    ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.)
    and Physical damage. Many ranged weapons existed which were listed
    as doing Elemental damage and did not function properly (the damage
    was dealt, but was treated as Physical). All of those weapons have
    been changed to deliver the Elemental damage as a chance on hit
    effect. Hurricane was previously changed this way in 1.11. The
    following ranged weapons are also fixed in 1.12: Bow of Searing
    Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,
    Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,
    Venomstrike, and Verdant Keeper's Aim.
  • Talisman of Ascendance: This item will no longer trigger from
    physical damage effects. In addition, if either of the buffs from
    the item are canceled, they will both be canceled.
  • Talisman of Ascendance: Holy Shock heals will now trigger the effect
    from this trinket.
  • Zandalarian Hero Charm: Item tooltip corrected to match the effect
    tooltip.
  • The Items that summon mounts have been changed in their
    color/quality. Items that summon normal mounts are now blue
    (superior)items and items that summon swift mounts are now purple
    (epic) items.
  • Fixed a bug that allowed you to use items which restored health or
    mana while you were already full health or mana.
  • Fixed a bug with the Jom Gabbar trinket which was causing it to
    trigger a category cooldown for a duration longer than intended.
  • Wrath of Cenarius: This item will now trigger from Arcane Missiles.
  • Clarified the tooltips for the Stormshroud armor and Kalimdor's
    Revenge to explain that they deal Nature damage.
  • Fixed a bug that caused the Blooddrenched Mask to hide a character's
    hair.
  • Warbear leather now stacks to 20.
  • Thunderfury, Blessed Blade of the Windseeker may now be equipped in
    either hand.
  • Argent Shoulders no longer require a righteous orb to make.
  • The cooldown timer on transforming Anathema and Benediction may no
    longer be circumvented by zoning or logging out.

Professions

  • Engineering: The damage from sapper charges can now be resisted. The
    overall DPS of the charges should not be significantly altered from
    what it currently is.
  • Engineering: Explosive sheep do fire damage instead of physical
    damage.
  • Goblin Land Mines and Compact Harvest Reapers will no longer lock
    out using other engineering devices until the land mine/reaper dies.
    Harvest Reaper was given a 10 min self cooldown to prevent too many
    reapers from being summoned at once.

Raids and Dungeons

  • Uldaman
    Reduced the number of Shadowforge Ambushers that attack after
    looting the quest chest.
    Shadowforge Ambushers are no longer elite.
    The respawn of the Stone Stewards has been changed to 2 hours
    (from 30 minutes).
  • Zul'Farrak
    The respawn of the 2 Troll/1 Basilisk patrollers should now be 2
    hours.
    Reduced the damage dealt by the Sul'lithuz Abomination and
    Sul'lithuz Sandcrawler.
    Zul'Farrak Dead Heroes are no longer elites.
    Theka the Martyr will now only remain immune to physical damage for
    30 seconds before reverting to normal.
    Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are
    significantly weaker.
    Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies
    to his aid when aggroed.
    Weegli Blastfuse now has slightly more hit points.
    Antu'sul's Warden no longer attempts to knock adventurers into
    Antu'sul's lair.
    Sandfury Cretins who engage the party during the pyramid event are
    no longer able to cast shadow bolt.
  • Maraudon
    Noxxious Scions will no longer spawn when you cleanse Celebrian
    Vines.
  • Ahn'Qiraj
    Lieutenant General Andronov's Aura of Command should no longer
    generate threat. This will hopefully prevent him from pulling aggro
    on the entire wave, leading to his untimely death.
    Hive'Zara Hatchlings can now swim.
    Egg Explosion will no longer burn charges from spells such as
    Lightning Shield.
    It should no longer be possible for Emperor Vek'lor and Vek'nilash
    to Unbalancing Strike or Arcane Burst immediately after a teleport.

User Interface

  • V key functionality has been improved in several ways.
    V key now shows summoned monsters (such as the gargoyles in
    Stratholme.)
    V key now shows both monsters and player enemies.
    V now shows enemies only (no longer shows friendly targets.)
    Shift-V now shows friendly targets only, not enemies (with a new
    bindable hotkey.)
    Control-V shows both friendly targets and enemy targets (with a new
    bindable hotkey.)
  • New floating combat text has been added to the game with a number of
    options. You can see when you take damage, when you are healed and
    how much, when you acquire and lose auras and much more. You can
    turn on the new options in the newly revised options screen.
  • There is now an option to turn on the display of your own name above
    your head. You can find the option in the interface options screen.
  • The Need Before Greed and Group Loot countdown timers will now have a
    3 minute countdown when there is a bind on acquire item on the
    corpse. This should allow a bit more time in making a decision to
    roll for an item.
  • Automatic Quest Tracking has been added to the game and is turned on
    by default. Any time you advance a quest by advancing one of the
    requirements, the quest information will appear on your screen for
    5 minutes before fading. You can turn this option off from the
    options screen.
  • The options screen has be redone and expanded due to space required
    for additional options. Also the location of various options has
    been changed in the options screen. They should make more sense now,
    though they will not be in quite the place you remember them being.
  • There is now a confirmation dialogue when you attempt to disband
    your guild.
  • When you destroy a superior quality (blue) or better item, you will
    get a dialogue that has you confirm deletion of that item.
  • Raid Pullout frames are now created on demand and will not take up
    any memory if you are not using them.
  • The player inspect range has been increased to 10 yards.
  • New API Functions
    Add-ons can send hidden chat messages to players in the party, raid
    or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"
    |"GUILD"|"BATTLEGROUND"). When players receive these messages, a new
    event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters
    to SendAddonMessage(), and arg4 being the name of the player that
    sent it. The combined length of "prefix" and "message" must be less
    than or equal to 254 bytes.
    Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().

Bug Fixes

  • Fixed a bug that caused some non-combat pets to be referred to as
    Minions instead of Pets. Mini Diablo however has escaped this fate
    and will continue to be referred to as a Minion.
  • Fixed a bug that was causing Ice Block to trigger a 5 minute
    cooldown on the Gnomish Cloaking Device.
  • Summon Dreadsteed no longer briefly puts you into combat.
  • Chain-targeted abilities cast by creatures no longer hit stealthed
    or invisible players.
  • Will of the Forsaken is no longer gray on the action bar while you
    are charmed.
  • Fixed a bug where large amounts of damage could go negative.
  • Non-combat pets are no longer affected by environmental damage.
  • The dressing room window will remain open and functional while
    zoning.
  • Fixed a bug allowing linked combat groups to be split when pathing
    fails.
  • Soul Link will persist across instance boundaries.
  • Item bonuses, buffs, and enchants will no longer be lost when
    swapping an equipped item with another equipped item.
  • Stats will no longer fluctuate when putting points into stat
    improving talents.
  • Devouring Plague will continue to heal the caster after the target
    is Mind Controlled.
  • Using /assist on a Mind Controlled target works properly now.
  • Recasting Feed Pet while using Feed Pet will reset the duration
    of the cast.
  • Activating passive pet abilities while targeting an opposite faction
    player will no longer aggro neutral town guards.
  • If a Hunter is unflagged for PvP, an enemy faction rogue won't be
    able to disarm his trap.
  • Fixed a bug causing the floating combat text from a killing blow
    to be delayed until another unit is attacked.
  • Text with a scroll bar should no longer get clipped while in
    windowed mode.
  • Heals from spells such as Frenzied Regeneration will no longer close
    the loot window.
  • Casting a spell while a loot window containing a disenchantment is
    open will autoloot the item.
  • Pet spells can now be toggled in the pet spell book.
  • Grand Widow Faerlina's Rain of Fire no longer damages players
    outside the area of effect.
  • Players can no longer drop from combat by repeatedly placing their
    pet into passive mode.

World Environment

  • Cities
    Neutral guards are now able to see through the rogue Vanish ability.
  • Silithus
    Tortured Druids and Sentinels will now call only one Hive'Ashi drone
    on death.

Mac

  • Added support for controlling iTunes from within World of Warcraft.
    You can bind a set of keys for play/pause, next track, back track
    and volume up and down.

Tambien es de esperar q con el nuevo world pvp y crossrealm BGs mañana sea practicamente imposible jugar durante todo el dia debido a la saturacion y caidas constantes hasta q adapten el hardware al 100%.

JuAn4k4

No he entendido muy bien eso de las velocidades, en teoria lo dejan tal cual esta pero cambiando el numerito que sale en el %, ya que el calculo que hacian era erroneo, ¿ es eso ?

Y lo de la reduccion de aggro, es una putada.

A

joe, que historias para no dormir, veras tu mañana el poyo que se va a montar con el pvp world, va a ser una autentica matanza !!!mola!!!, por fin va a volver las guerras aquellas que se producian en tarrens mills ^, tengo ganas de ver como se lo toma la gente, ya que supongo que todos los que se aburren esperando a raid o similares, se iran a pelearse por su faccion

K

¿Oye sabeis que cuando os matan mucho tiene 2 mins o 1 min 30 secs etc para cojer tu cuerpo i seguir con la matanza eso lo abran quitado no?

Puni

Pues eso, rogues empezad a afilar las dagas
y luego volved a afiladlas cada vez q zoneeis jeajejaejjaejajeja

nanoSpawn

Kogollorz: eso no lo han quitado, ni lo quitarán. Aprende a jugar conservadoramente y no lanzarte de cabeza a zergear.

Lo del threat lo que han hecho es aumentar la consistencia. Había efectos que sumaban/restaban y otros que multiplicaban/dividían el aggro, ahora todos harán lo mismo. Lo único que cuando se acumulen muchos efectos de aggro, el aggro total será ligeramente menor. Nerfeo? habrá que readaptarse, y los hunters, rogues, etc. tendrán que volver a ponerse las pilas y jugar como dios manda.

Lo del haste/slow es lo mismo, usan las mismas fórmulas y se comportará siempre igual en todos los hechizos.

A los rogues os han reactivado lo de perder venenos, etc. al salir y entrar de instances, y ahora es "working as intended". En la exp lo arreglarán, dicen.

Rajaxx será algo más fácil (el calvo ya no hará tanto aggro como hacía) y en Buru a cambiar todos la estrategia, que ahora los cucarachos del final sabrán nadar y no valdrá lo de meterse en el agua y nukear a buru alegremente xD

Vaya, y aparte en este patch meten ya el SCT de serie... aunque más ganas me hace ver lo de la V como rulará ahora.

Más de rogues, no podrán desmontar trampas de hunters que no estén en PvP (o sea, que no les vean rojos) y si no lo he entendido mal, el vanish no les funcionará con los guardas de ciudades neutrales (Booty Bay y Tanaris)

bestarcher

Madremia lo de los poisons pensaba k solo me pasaba a mi y se supone k lo arreglaron....En serio esto es pa mear y no hechar ni gota, a ver como esta la revision en la practica sin llevar el full epic del test server....

Bueno voy a hacer unas cuantas preguntas k me interesa bastante k me respondan:

1- Va a seguir pasando k cuando un hunter hace FD y la pet te ataca se te vayan los combo points? (lo digo porque para mi la revision no vale nada sino arreglan estas cosillas k son las k de verdad joden)

2- Lei en algun patch notes hace ya tiempo k el frostbite "will not be trigger" al atacar a un mago k tenga la frost/ice armor (creo k lo iban a arreglar para ANTES del Test server y ahi todavia seguia pasando.....)

Ahora no se me ocurren mas porque hace tiempo k no juego, pero ya piyare al rogue ya, y seguro k se me ocurren mas XD

CybeR
  • Grand Widow Faerlina's Rain of Fire no longer damages players
    outside the area of effect.

es un milagroooo

Puni

pero pa q arreglar el blizzard de los twin emperors cuando tiene exactamente el mismo bug? pa naaa

Exxel

#5 hdp xD

Nm

#9 a lo mejor porque en Emperors hay mas sitio, no es como en faerlina, que cae una rain y tienes a media raid llorando "esqueyosalirapidoyaunasimediootrotick".

DaRkViRuZ

#6 coño se podia hacer eso en buru ??? y nuestra guild sin enterarse pero bueno cae igual

Puni

#11 aun asi no creo q sea working as intenteded >_<

respecto a lo de buru lo cierto es q yo me acabo de enterar tb, de todas formas despues del nerf del ultimo parche el ultimo 30% da risa

PeKeNiTo

Tendrian k hacer que los guards no se coman ni los vanish ni los qeu fingen muerte... pq vamos... hasta los huevos... de tener k tar aguantando palos por no darles tu y k te maten a ti...

nanoSpawn

Sip, lo de buru se podía. Cuando entra en enrage tras el último huevo y salen todos los cucarachos, si estaba toda la raid en el agua los bichos entraban en evade y eran inofensivos mientras nadie saliera del agua. El resto era nukear a Buru, 100% efectivo y fácil. Si saben nadar, se jode la estrategia, y nosotros ya nos habíamos acostumbrado a hacerlo fácil sin preocuparnos por los cucarachos (se matan después, pero claro, ya a áreas y sin Buru dando por culo)

ManOwaR

Donde Blizz se ha tenido q callar la boca ha sido con Bloodlord de ZG, si no fuese pq esta el raptor lo matas con 5, ya q to dios puede meter pepotazos si el tanke se queda debajo de las zanja de pinchos y los DPS y healers arriba (Bloodlord se queda sin path para cargarles xD). Tigole reconocio en un post q eso no era considerado xploit o bug al 100%, aunque eso si... es una cosa q se le escapo de las manos y piensan arreglarla lo mas pronto posible (posiblemente cambiando esa zona en el mapa), ya q, como sabreis al igual q un war no puede hacer charge pq el target no esta en linea d vision o no hay path, Bloodlord tpc puede hacerlo.

HePHeSTo

ami lo que me sigue pareciendo impresionante es que no arreglen el bug o cosa expediente X que no sabria como llamarlo de que cuando te desmontas del mount el pet summoneado (lock) desaparezca.. jode mazo cuando te lanzas de la montura para ir tras 1 alianza ;(

RubaPowa

el vanish no les funcionará con los guardas de ciudades neutrales (Booty Bay y Tanaris)

DIOS GRACIAS !!!! Estaba asta la polla de los rogues en Booty Bay

pd : Alguien me puede traducir la parte de los Warlocks ?? por favor

LoSKo

#18

Soy warlock y nunca me ha pasado eso :/

DeSTiNo

alguien me explica q es exactamente el World PVP?

S

Yo tengo una duda existencial. Cuando se lanzo la info del parche se decia q a partir de ahora a las bgs no se podria entrar por grupo (lo q acabaria con las bgs pactadas) pero en el Tstserver dicen q aun se podia. Al final que ha pasado con eso?

goliat17

CREO q puedes entrar en premade contra otra peña de otros server asi los random de tu faccion no se amargan xD

RubaPowa

ACTUALIZANDO A 1.12 Via Xfire !!!

K

Morrires ;D!

HeLL
  • A soul shard will be refunded to the caster any time a summoned pet
    despawns rather than dies.

Ya era hora! :D

-
Jelito, 60 Lock @ Ragnaros

penetration

joder unas de las cosas por las que ams quiero ke traigan el wow traducidos es por leerme los putos cambion en español y leerlos al 100% sabiendo que es cada cambio XD

Por cierto os a pasado alguna vez en alguna instance, no os a salido la ventanita de loteo de algo ke haya soltado algun boss?? xk a mi me ha pasado ya 1 par de veces y pòr suerte una de ellas no me interesa y la otra lo que toko ya lo tenia...

Kr4n3oK

penetrator si que pasa

LoveFuck

A este paso los warriors llevaremos cloth


JaND @ Mazrigos \ Warrior level 60 | Tier 2 \ Tier 3 \ Rank 14 \ Heal Spec & Main Tank.

K

xDDDDDDDDDD

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