Apex: Una actualización del estado del juego

HeXaN

Hey all, Drew and I will be sticking around for next hour or so to answer questions that we can [as of posting this at 10:35am PDT today]

To say that the launch of Apex Legends exceeded our expectations would be an understatement. 50 million players the first month (and growing) is staggering for any studio, let alone a new IP from a relatively small team who, for many, were taking their first swing at a free-to-play game.

Rapid growth is a wonderful thing to achieve, and we’re thrilled with the response we’ve received since launch. However, that growth comes with some clear challenges, and we’ve hit a few bumps along the way, including missteps with our updates, not giving players enough visibility into future content, and properly setting expectations on how we plan to support Apex Legends.

We are 100% committed to the long-term growth of Apex Legends, and supporting the millions playing every day. So today we want to reset our commitment to you and give you some insight into where we are as a development team and how we’re approaching live service for Apex Legends.

Getting a huge player base in a very short period means exploits, bugs, cheaters, and more come fast and frequently, and we’ve had to react and direct resources to play whack-a-mole with lots of unexpected issues. Since launch, we’ve shipped a number of server and client patches that have addressed a range of issues.

While we’ve made some good progress towards a healthier game, as our community grows issues have come up that need to be addressed. The stability of Apex Legends is very important to us, and we’ve been doing a lot of work internally to improve our processes across the board. As we are getting our house in order, some of the critical things we’re prioritizing to address are:

Slow server performance at the beginning of a match

· So far, we know that it affects some datacenters more than others, it happens on many different server configurations, and it doesn't seem to hit multiple server instances running on the same machine. In other words, it's not that a machine is overloaded and everything on it is running too slow - it's that one instance on the same machine seems to be doing more work than the others, and we're trying to nail down what work it's doing and work backwards to understand the root cause. But this is extremely high priority for us to solve, and we'll keep you updated on our progress.

Audio Issues

· Currently testing some potential fixes that will hopefully address many of the performance issues we’ve seen reported.

Cheaters

· We’ve been doing a lot of work behind the scenes. This is something we will always be more secretive about to avoid telegraphing our moves to cheaters, but we’ll be sharing more on the progress made next week.

Hit Registration Issues

· We are adding engine features to help track down and report instances of incorrect hit registration in playtests so we can force the bug and reproduce the issue consistently. While we have made some progress with some fixes locally, more work needs to be done to address the root of the problem.

Over the next few weeks we’ll talk more about the work that’s being done in these areas and provide updates for when we’ll be addressing them in future patches.

We know that, in addition to addressing issues with the game, everyone is hungry for new content. The studio culture that we’ve worked hard to cultivate, and the health of our team, is very important. We take those things into account when we discuss our content roadmap, the production schedule, and the frequency in which we can update the game. Our long-term goal is to ensure Apex Legends always feels alive and thriving, with a focus on quality of content over novelty or speed of release. At the same time, we want to maintain our culture as a development team and avoid crunch that can quickly lead to burnout or worse.

At launch we shared a high-level view of our roadmap, showcasing how we would be taking a Seasonal approach to live service. Today we wanted to provide more clarity on what you can expect for content and cadence of updates in the future:

Season Launches

· The beginning of each Season will start big with a new Battle Pass, a new Legend, something new for the meta, and more.

Thoughtful Updates throughout the Season

· Just as we've done since launch, we will continue to address exploits, needed balance changes, bug fixes, and small features throughout the course of a season. For complete transparency our goal isn't, and never has been, to patch or update content on a weekly basis. We believe strongly in the importance of large meaningful changes to the game that have a lasting impact, thus our focus on a Seasonal release cadence we laid out at launch and we will continue with in the future.

Improved Communication

· We need to provide more visibility into the future and what we’re working on. That doesn’t mean we’re going to start telling folks everything they want to know when they want to know it, but you can expect more transparency on future updates and fewer surprise drops.

At EA PLAY in June, we will give you the first details on what you can expect from Season 2. We’ve seen all the feedback on Season 1 and look forward to showing you the improvements we’re making. For Season 2 you can expect a Battle Pass with more meaningful content, the introduction of a new Legend, the debut of a new weapon... and you didn’t expect Kings Canyon to stay the same forever, did you?

Lastly, as for other games in development at Respawn, it is important to understand that there are entirely separate development teams working on Apex Legends and Star Wars Jedi: Fallen Order. Additionally, in order to fully support Apex Legends, we are pushing out plans for future Titanfall games and no resources from the Apex Legends team are being shifted to other titles in development here at the studio, nor are we pulling resources from the team working on Star Wars Jedi: Fallen Order.

We know we have a lot of work ahead of us, but we’re up to the challenge and are looking forward to building Apex Legends to its full potential together with our players.

Drew McCoy / Executive Producer / Apex Legends

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#1HeXaN:

We are adding engine features to help track down and report instances of incorrect hit registration in playtests so we can force the bug and reproduce the issue consistently.

Esto sigue pasando un monton de veces. Se nota muchisimo en las armas que disparan tiro a tiro como la wingman o la G7. Me ha tocado veces muy descaradas de ver como hace el efecto de recibir daño, no poner el numero y al final de la partida no salir el daño en estadisticas.

-Orb-

Lo que yo dije, no esperéis más contenido hasta la Season 2.

Estaba cantado.

pineda

Parto una lanza.... fortnite nos tiene muy mal acostumbrados

ArThoiD

Todo el sentido y +10000 para ellos.

Confío 100% en esto, poco a poco. Los que necesitan tonterías semanales se pueden ir a otro juego y hasta luego a llorar a otro lado.

4 1 respuesta
Beckem88

#5 estoy con Arthoidas

P

se enterraron ellos mismos

3 respuestas
guillauME

#7 GTA V con más de 50k espectadores ¿WTF?

2 respuestas
Krosita

#8 El buen roleplay

1 respuesta
HeXaN

#8 El modo rol que metieron hace poco.

1 respuesta
guillauME

#9 #10 No tenía ni idea, de que existía algo así. Echare un vistazo.

De todos modos para que os hagáis una idea de cosas más populares que APEX ahora mismo hay un tío con 5000 espectadores dándole de comer pinchos a su novia en la plaza de la catedral en Barcelona:

Hay más gente interesada en ver a tías con escotes en una silla y a un tío que le da de comer a una chica guapa que en APEX :joy: Lo mismo con otros juegos pero vamos que es bastante cachondo ver en que se ha convertido Twitch.

2 respuestas
Krosita

#11 Un respeto a Jake cabronazo, que es el mejor streamer de IRL xd

goLBeRLyyyn

#11 Vaya risas me acabo de echar joder

Aidanciyo

Qué edad tenéis para decidir lo que jugáis dependiendo de sus viewrs en Twitch?

2
Beckem88

#7 Mientras le siga dando a ready y me encuentre partida antes del minuto estoy contento.

Por cierto, ¿tú no te cansas de ir a todos los hilos de APEX a escribir la misma gilipollez?

DkPwnZ

#7 Parece que el que los quisiera enterrar fueras tu, cada puto post tuyo es para recordarnos que se están quedando sin viewers en twitch colega, no se si eres un hater que viene del fortnite o algo pero macho, haztelo mirar.. que el juego es el mismo con 10 viewers o con 100k

dZ

Tiene sense lo que dicen, pero creo que voy a jugar 50% a Fortnite de nuevo, aunque 0 sentido porque ahora ponerme a construir GL. Pero Apex para mi tiene más gracia que Fortnite, pero el tema del competitivo me llama.

B

Tienen recursos para actualizar el juego, eso es seguro, pero no les sale de los huevos hacerlo. gL

B

aro, están ahí paraos diciendo "illo que no me sale los cojones, que no carajote, que no actualizo er juego, que aquí manda mi polla"

3

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