Primer tráiler de Persona 5

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Ha una entrevista en famitsu nueva que están traduciendo ahora

La persona de potter-kun se llama "Arsene", la referencia a Lupin ya no es nada disimulada
El juego se desarrolla en Shibuya y alrededores (Tokyo!)
Las dungeons o al menos la del PV no está generada de forma random como las de P3/4, que se preparen los Personafags para dungeons estilo megaten

Y por otro lado: Tokyo, combates contra demonios, pistolas y combates no-random? pffff solo faltan negociaciones con demonios y ya tenemos SMTV hohoho

Portadas de Dengeki y Famitsu, el estilo de este juego HNKGGGG

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SeNte

Las Dungeons era lo que menos me gustaba de P3/4, así que buena noticia.

Este será el juego que cierre mi PS3

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Las escenas animadas son de Production IG

1 respuesta
Igneel

#123 Production Sudor?

Im in

Ojala saquen todas sus skills para los momentos fabulosos de magic kaito

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B

el tema de la música es ACID JAZZ confirmado, hay social links pero son diferentes

-the guns they are using are not real guns (duh)
-if you build a stronger relationship with helpers from the city (I assume it's people like the gun shopkeepers and nurses from the PV but not sure) it will benefit your battle
-The 2 characters and cat are characters you meet in the early part of the game. The boy and girl both has problems like the MC. The mysterious cat is key part of the story.
-the anime part was done by Production I.G.
-the battle system is still command-based.
-they will talk more about social link - like feature later.

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http://gematsu.com/2015/02/persona-5-protagonist-first-persona-detailed-famitsu

Staff

Director: Katsura Hashino
Character Designer: Shigenori Soejima
Composer: Shoji Meguro

Characters

Protagonist – A second year high school student who moves to the big city in the spring. He lives with his parents’ friends at their coffee shop on the outskirts. He and his friends share common ground in having lost a place to live before.
Arsene (Persona) – The protagonist’s exclusive Persona. Whether it’s connected to the well-known thief is unknown.

Sound Change

The previously mentioned sound change (“The sound characters make when summoning Personas is no longer a ‘ka!’ but rather a ‘buchi!'”) applies to cut-ins in general, not just Persona summons.

Katsura Hashino (Producer and Director) Interview Tidbits

The first five bullets are repeats of the interview excerpt we covered last week, so they have been cut from this summary.
Unlike the heroes of Persona 3 and Persona 4, the protagonist of Persona 5 has a problem of some sort that, if not faced down, could spell big trouble in the future. The scene in the trailer where he appears to be a prisoner is a “mental prison,” so to speak.
The protagonist meets other two characters and cat creature in the trailer at the beginning of the game. The other two have their own life problems as well, and cat creature is mysterious, can transform, and is key to storyline.
The characters sliding around in the anime bit in the trailer was suggested by the anime director. (Production I.G is confirmed to be the studio behind Persona 5‘s anime scenes.)
The battle system is still turn-based, but is said to have a lot of changes to make it feel better to play and enjoy.
Lots of Personas are being rendered in high-definition for the first time, making it a grueling production process on that end.
Hashino is choosing to remain quiet about why Personas are appearing as actual enemies and where the protagonist has his fights. There are reasons behind those details, though.
There are indeed randomly generated elements, but major places in the storyline are designed to play up the burglary motif and have special gimmicks.
Each character has a distinct gun for their long distance weapon, though short range ones are present, too. They aren’t actual guns, but for reasons, they remain effective as weapons in combat.
Working with sympathizers around town (the original Japanese literally uses “cooperation” like in the menu) is advantageous in some way for combat.
Social Link-esque features will be discussed later, but will have new twists while still serving to power things up.

Shigenori Soejima (Character Designer) Interview Tidbits

The protagonist’s seemingly docile nature is a profound ruse.
The logo design is meant to play up on the youth ensemble nature of the plot and its cast, conveying a sense of speed and dynamism.
Arsene, meanwhile, is designed to be a little more old-school, including his name, though making the whole thing come together and look stylish with that sort of constraint wasn’t without its share of challenges. Its cape / wings are meant to portray the image of a thief who lurks around places where normal people don’t belong.

Watch

Tiene pinta de parecerse más a los primeros Personas, lo cual es bueno.

Also >Acid Jazz, holy shit yes.

Igneel

Me pregunto como sera el remix de your affection en acid jazz

B

vista completa de Arsene, diseño bastante brutal

4 1 respuesta
Swim2theMoon

Todo un caballero. El sombrero de copa tiene pinta de meter unos cañonazos de aúpa

Kamail

Igneel

#129 Es izanagi con sombrero

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B

mira ese fuego azul ingame de cuando invoca a Arsene,este juego va a ser HNG

N30

Me parece una pasada todo lo que está saliendo de este juego, no puede ser todo tan bonito __

1 respuesta
B

#134 permite que te descubra a la Atlus-post descubrimiento del DLC y salvajadas como vender una clase entera de Etrian Odyssey por DLC

B

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