Release PatchNotes 1.0.0.109!!

K

New Skins in the Store

  • Galactic Renekton
  • Outback Renekton
  • Winged Hussar Xin Zhao
  • Vandal Vladimir
  • Lumberjack Sion
  • Commando Galio

PVP.net v1.27.XX

  • Fixed a bug where selecting a Skin late in the countdown process would produce an error
  • Fixed a bug where players that had been disconnected from chat could not enter the Matchmaking queue
  • Improved the visual style of the Store
  • Fixed a bug in the Store that prevented some users from purchasing Riot Points via PayPal

League of Legends v1.0.0.109

Renekton, the Butcher of the Sands

  • Renekton uses a new resource system called Fury. Renekton gains Fury by attacking or dealing damage with spells. When he has gathered enough Fury, the resource will be expended to empower his skills with bonus effects.
  • Tyrant’s Reach: Renekton cleaves, dealing damage to nearby enemies and healing for 20% of the damage dealt. Each target hit grants 5 fury, up to 25. Deals double damage to champions. When Renekton has more than 50 Fury he heals for 60% of damage dealt. Consumes 50 Fury.
  • Ruthless Predator: Renekton’s next attack will swing twice dealing a percentage of his Attack Damage as physical damage and stunning his target for 0.75 seconds. Applies on-hit effects. When Renekton has more than 50 Fury, his next attack will swing three times dealing a percentage of his Attack Damage and stunning his target for 1.5 seconds. Consumes 50 Fury.
  • Slice and Dice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target, he gains 5/7.5/10/12.5/15 Fury and the cooldown is refreshed. This refresh cannot happen more than once every few seconds.
  • Dominus (Ultimate): Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals additional magic damage and generates 5 Fury per second.
  • Reign of Anger (Passive): Renekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.
  • When Renekton is below 40% life, he gains bonus armor and magic resistance.

Caitlyn

  • Piltover Peacemaker
    o Base damage changed to 20/65/110/155/200 from 40/70/100/130/160
    o Attack damage ratio increased to 1.3 from 1
    o Damage loss per unit increased to 10% from 6%
    o Maximum damage loss increased to 50% from 30%

  • Ace in the Hole
    o Base damage increased to 250/475/700 from 250/400/550
    o Now provides vision on the target for the duration and thus is not canceled when the target leaves line of sight
    o Fixed a bug where Ace in the Hole didn't scale from the Havoc mastery
    o Damage is now treated as a spell instead of an attack
    o No longer triggers hit effects like Blessing of the Lizard Elder
    o Now triggers spell hit effects like Rylai's Crystal Scepter
    o Cannot be dodged or blocked by Pantheon's Aegis Protection

Cho'Gath

  • Feast now loses half stacks (rounded up) instead of 3 stacks on death

Evelynn

  • Base mana reduced to 180 from 212
  • Mana per level increased to 42 from 38
  • Base damage reduced to 48 from 53
  • Damage per level increased to 3.3 from 2.9
  • Base armor reduced to 12.5 from 14.75
  • Hate Spike mana cost increased to 12/15/18/21/24 from 8/10/12/14/16
  • Shadow Walk duration reduced to 10/20/30/40/50 from 20/30/40/50/60
  • Shadow Walk cooldown reduced to 12/11/10/9/8 from 12 at all ranks upon breaking stealth
  • Malice and Spite duration reduced to 10 seconds from 15

Garen

  • Judgement bonus attack damage scaling increased to 1.2 from 1.0 per second

Heimerdinger

  • H28G Evolution Turret
    o Improved Turret AI so they will prioritize attacking Champions that attack Heimerdinger
    o Turrets now work on an ammo system (25 second ammo cooldown)
    o 1 second placement cooldown
    o Levelup progression changed:
  • Rank 2 - places green turrets
  • Rank 3 - places 2 turrets
  • Rank 4 - +150 Health
  • Rank 5 - places red turrets
    o Fixed a bug where Upgraded!!! turrets would stop firing resistance piercing and area-effect shots
    o Turrets now gain 15 health per Heimerdinger level down from 21
    o Turret magic resistance increased to 80 from 60
    o Tooltip now references 'turrets' rather than 'towers.'
  • Upgrade!!!
    o Now increases number of Hextech Micro Rockets to 5 while active
    o Now increases missile speed on Ch-1 Concussion Grenade to 1000 from 750 while active
  • Fixed a bug where Techmaturgical Repair Bots provided less health regeneration than stated

Jax

  • Leap Strike cooldown reduced to 13/11/9/7/5 from 17/14/11/8/5.
  • Counter Strike now shows a brighter particle when Jax has recently dodged an attack and Counter Strike is ready

Katarina

  • Shunpo damage changed to 80/120/160/200/240 from 90/120/150/180/210

Kennen

  • Mark of the Storm duration reduced to 8 seconds from 12
  • Electrical Surge range decreased to 800 from 825

Lux

  • Fixed a bug that caused Lux to have 0 base mana regen

Mordekaiser

  • Shield decay reduced to 3% from 5%

Nasus

  • Base movement speed increased to 325 from 320
  • Siphoning Strike damage bonus per kill increased to 3 from 2

Olaf

  • Undertow
  • Fixed a bug where Undertow was dealing too much damage
  • Attack damage scaling increased to 0.5 from 0.3
  • Base damage reduced to 50/90/130/170/210 from XXXXXXXX

Pantheon

  • Aegis of Zeonia stun duration reduced to 0.7/0.9/1.1/1.3/1.5 from 1/1.25/1.5/1.75/2 seconds

Rammus

  • Puncturing Taunt cooldown increased to 12 from 9

Sivir

  • Ricochet bounce radius reduced to 450 from 500
  • Ricochet damage loss per bounce increased to 25% from 22%

Taric[*]Fixed a bug with Radiance where it would cause performance issues while on

Tryndamere

  • Bloodlust heal increased to 18/26/34/42/50 from 10/20/30/40/50
  • Undying Rage duration reduced to 5 seconds from 6
  • Battle Fury passive critical chance increased to 10-50% from 0-50%

Twitch

  • Base attack range increased to 500 from 475
  • Ambush duration reduced to 10/20/30/40/50 from 20/30/40/50/60
  • Ambush's attack speed bonus now reaches its maximum duration twice as fast

Warwick

  • Blood Scent now properly remembers toggle state when you respawn

Xin Zhao

  • Three Talon Strike cooldown changed to 10 from 12/11/10/9/8
  • Crescent Sweep base damage reduced to 125/225/325 from 125/250/375

Zilean

  • Chronoshift duration reduced to 10 seconds from 13

Items

  • Chain Vest now shows 6 items it builds into instead of 5
  • Longsword upgrade paths updated
  • Wards no longer grant experience on death
  • Vision Ward cost reduced to 125 from 150
  • Rabadon's Deathcap cost increased to 3400 from 3300
  • Black Cleaver now appears in the Attack Speed tab

Masteries

  • Ardor
    o Now provides all of its benefit at level 1 rather than half at level 1 and the other half scaling up to level 18
    o Fixed bugs where Ardor was not counting Ability Power and Attack Speed from many sources - essentially anything that wasn't an item
    o Fixed a bug where Ardor and Zhonya's Ring/Rabadon's Deathcap were double multiplicative
    o Clarified the tooltip

General

  • We have changed how critical strike and dodge chance work. You will now get fewer ‘lucky’ or ‘unlucky’ streaks where you get no critical hits/dodges in a row, or a lot of them in a row. Your average chance to get a crit is the same as before though – if you have a 50% crit rate, and you make 100 attacks, you’ll still crit about 50 times.
  • Baron's Wrath of the Ancients spell no longer targets stealthed units
  • Jungle monsters that previously had negative magic resistance now have magic resistance of zero
  • Monster camps will now properly updated when scouted with vision

Fuente: http://letsplaylol.blogspot.com/2011/01/release-patchnotes-100109.html

xa3ro

Y eso era el nerf a evelyn? JAJAJAJAJAJAJJAJAJAJAJAJJAJAJAJAJAJAJJA

Espera espera... AAJJAJAJAJAJAJJAJAJAJAJAJAJ

Y todos diciendo uff menos mal que no me petara el ano una eve.... pues va ser que no!

3
mkkkl

Voy a temer por mis personajes cuando Riot diga que va a nerfearlos. Desde luego, no se andan con chiquitas, menuda dureza de nerfs a Rammus, Eve y Pantheon.

SLiM

Pero que coño es ese nerf?!?!??!!? Bueno, si se le puede llamar asi....

2
K

ahora parece que heimer tendra muchas torretas pero tendran cooldown de disparo... Se acabo el farmeo masivo y las torrestas seran tiradas de matar mientras estan en cooldown y no disparen

Vanhel

Más vale que los nerfeos no sean brutales, y se pruebe este parche ingame a fondo, que dejar useless los campeones...

Lo que me ha sorprendido es esto: * Undying Rage duration reduced to 5 seconds from 6
Riot ha escuchado los lloros de los que lloraban por Trynda. O_o

Meltyblood

Sujeto 1 Listillo de turno: "Vamos a nerfear a rammus ya o que?"

Sujeto 2 Tope decidido: "SI!"

Wooooooooooooooooot? Fail. xD

raiNN

No son oficiales aun, o eso dicen.

Daxter16

heimer everywhere

Felicidad

#5 Creo que no lo has entendido, ahora van como las setas de teemo, cada 25sec te dan una carga (maximo 2) y las torretas las puedes poner con 1sec de cd, pero gastan esas cargas, o eso es lo que entiendo yo, si estoy equivocado corregidme.

CrYpTo

decian que el nerf a eve era para evitar que le fuese facil ir a jungle, es mucho mas que probable que con ese nerf le sea mas complicado sin las runas adecuadas o simplemente no pueda.

w311fr4g

Cuando es la actualizacion? el MARTES por la noche o el MIERCOLES por la noche?
siempre tengo esa duda xDD
PD: buen nerf a rammus SI JAJAJ

K

#10 Ahora que lo dices, me parece que habia entendido mal. la verdad es que poniendo las torretas en los lugares en los que normalmente pone teemo las setas (vias de escape, bushes, baron...) Heimer puede causar autenticas carnicerias gankeando desde su base si le apetece

Kr4K1

Todo es teorico.

GaLiaNBeaST

No son oficiales todavía XD

D

saldran 2000 parches y vladimir seguira sin ser nefeado

S

SO much win! no dicen nada de Eve!!! x'DDDD

M

Mientras no me toquen a mi Teemo :$

HePHeSTo

#13 si tenemoss en cuenta de que solo puede poner 2... Pocas carnicerias veo.

gayo

Que mierda lo del taunt de rammus

pa unos pocos tankes buenos que quedan en el lol y quereis nerfearlo? me no entender.

M

#20 Para que no sea League of tanks

gayo

#21

Pero tampoco League of carrys

Si no tankeara nadie ya me diras tú como habres la tf..

RoninPiros

#21 league of tanks solo es si eres un mancazo y te pones a pegar a el tanque, no hay nada como un buen chogath convenientemente ignorado para ganar una TF

VaRiS

#23 y nada como un buen chogath para quitar al carry de un combo. Anda que no me habré comido a tryndas antes de que se echaran la ulti xDD

Ismelldrama

#23 Me encantan estos comentarios, como si el Cho se fuera a quedar parado sin hacer nada.

RoninPiros

Pues hombre a menos que el cho este superfeedeao se habra tenido que hacer mil items de vida para no morir y yo suelo jugar con malza y ashe y ya os digo que no es dificil ignorar a un chogat mientras revientas a su equipo un snare te mueves un poco y sigues tu matanza mientras chogath intenta clavarte unos pinchos de autoataque 0 y a menos que no tengas manos el solo no te va a bajar la vida

DuFF1

el problema de intentar ignorar a un chox6 es que no puedes clickar al resto de contrarios xDDD

2
VaRiS

#26 muy malo serían esos chogath que ni pillar a uno en un teamfight, y además que su equipo no será tonto, estará detrás de chogath. Y feedeado para tener vida, si farmeas bien un cho con 6k de vida no es nada dificil de ver.

raiNN

Todo es saber posicionarse si, pero chogath hace Q a los disables delante del carry, pasa W al carry y bocado y te mete 1000 de daño con ese combo, a poco tocado que estes mueres

juaniyu

Pero oye #29 que los otros tambien juegan xD

1

Usuarios habituales

  • ruk0style
  • p0stm4n
  • Meltyblood
  • mkkkl
  • raiNN
  • Hynan
  • RoninPiros