HoN: Parche 1.0.13

Skelus

General

- Darkwood Vale is now a 4v4 map
- Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message

  • Taunt effect is now more intense and shiny for the first few seconds
  • Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas
  • Max possible charges are now 16,000 (Fixes several issues)
  • Change default lag threshold to 1000 ms from 500 ms
  • Clients no longer precache the voice responses of enemy heroes
  • Muting a player will /ignore that player, and unmuting will /unignore.
  • Fixed the white icons when someone randoms. The random now happens before the load, not after
  • Updated visual effects for some neutrals' skills
  • A teammate right clicking on a shop with the courier will open their own shop window now
  • Added watery grass to show where fog is blocked yet you can run through
  • Added global announcer sounds anytime Kongor is slain
  • New effects for Minotaur, Catman, and Vagabond Leader
  • Update Frostburn tooltip to show max of 3 charges, instead of 5
  • Updated effects and sounds for several items like Blood Chalice, Puzzlebox, and Striders
  • Updated sounds to several heroes
  • Fix some loading bar funkiness
  • Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix
  • Fixed the quick stats
    - K:D ratio now displays two digits after the decimal (for example K:D will be "1.58" instead of "1.6")
    - Fixed client not handling valid clan name tags that are 4 chars long
  • Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix
  • Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters
  • Fixed a potential crash on the chat server that occured when a user was not able to be resolved during a clan invite
  • Cleaned up some of the error messages to properly represent the error occuring
  • Fixed "Show Advanced Game Options" box on Create Game menu to properly display if no advanced game options are selected

Mod Integration

  • Added UI_CMD's GetFPS() and GetPing()
  • Hon now natively supports the "Mod Options" mod framework
  • HoN now natively supports the "Movable Frames" mod framework
  • Movable Frames now supports spectator mode
  • Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod
  • The Replay Stats Button mod is now built in (Credit to BASH)
  • Adds a button to the Local Replays list to view the match stats
  • The Enhanced Buff Icons mod is now built in
  • The Improved Spectator UI mod is now built in

Neutrals

Skeleton Boss

  • Now a ranged unit. Damage re-adjusted
  • His castable root now ministuns on impact

    Neutral Ogre
  • Fixed the ice shield so it doesn't apply when a melee hero casts at someone who has it on.

Items


Blood Chalice

  • Mana returned from 150 to 100
  • Now stops all regeneration effects (Bottle/Health Potion) when used

    Hellflower
  • Added visual trail to silence state for some anti-juke fun.

Savage Mace

  • The proc can no longer propagate to illusions

    Striders
  • Will no longer go on cooldown just from looking at someone, you now have to attack
  • Runes of the Blight can now be used and not put the item into cooldown
  • Fixed a bug causing them not to reset cooldown when they are picked up or transferred

Sword of the High

  • Cost lowered from 3800 to 3400

    Tablet of Command
  • Added to the "nohelp" list, so you can no longer push allies who do not allow you to
  • Now applies a ministun on use to the target if it is an enemy
  • The target is no longer silenced or perplexed, and can turn while being pushed

Void Talisman

  • Fixed so you cannot activate while magic immune (Can't waste it anymore)

Heroes

Fixed the following playing through fog:

  • Magmus' Steam Bath
  • Wildsoul's Bear Teleport
  • Forsaken's Volley
  • Blacksmith's Flaming Hammer
  • Chronos' Timeleap

Balphagore

  • Decreased str gain from 3.1 to 2.7
  • Hell on Newerth
  • Damage:
  • (Lvl 1) 200/300/400 to 175/250/325
  • (Lvl 2/3) 350,450,550 to 300/375/450
  • Effects:
  • (Lvl 2/3) Hell Snare from 6 seconds to 4 seconds
  • (Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275
  • When ultimate is in cooldown you no longer gain charges when enemies cast spells near you, instead you decrease the cooldown of your ultimate by 1 second per spell cast

Blood Hunter

  • Clarified Blood Sense's tooltip to show that the aura increases by 1500 range per level
  • Feast now leaves a lingering debuff for 1.5s when attacking a hero
  • If they die in this time, Blood Hunter still gets healed.

Chipper

  • Removed the 0.1s cooldown when a new charge is available for Rocket Barrage

    Chronos
  • Curse of Ages no longer works on buildings

    Devourer
  • Striders will now be 'turned off' while Decay is activated
  • No longer gains strength from killing himself.
  • His own illusions should no longer steal strength from him when someone dies nearby
  • Lower strength gain to 1 per kill
  • Decay's range increase from his ult rebalanced from 50 per charge/level to 30/40/50 per charge/level

Doctor Repulsor

  • Starting int from 27 to 25
  • Level 1 armor lowered from 5.1 to 4.1
  • Magnetic Contraption still happens instantly, just a 400ms backswing. Can animation cancel the backswing like normal
  • Attackspeed slow from Electric Frenzy is now -50 instead of 50%
  • Tree destruction radius on Ludicrous Speed reduced from 100 to 75
  • Can no longer use Ludicrous Speed while immobilized

Engineer

  • Strength gain lowered from 2.3 to 2
  • Turret duration from 6s to 5s
  • Can only be hit a max of 5 times now (down from 8)
  • Fixed a bug with Energy Field that caused units to get owned if they went invulnerable while inside

Flint Beastwood

  • Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling
  • Crosshair on target should be visible to allies only

    Forsaken Archer
  • Will no longer spawn skeletons after she dies from a midair arrow

    Gauntlet
  • Enfeeble no longer has charges set to 0 when attacking creeps, only when hitting heroes
  • Enfeeble duration incresed from 3s to 4s
  • Now steals 1% of anything hit's total damage per charge and gives that damage to gauntlet for the duration of the slow/steal
  • Max charges from 50 to 35
  • Fixed his glove getting snagged on buildings when he threw it
  • The glove throws no longer disable each other

Glacius

  • Tundra Blast slow from 5s static to 3/3.5/4/4.5s

Kraken

  • Reworked
  • Ability 1: Torrent
  • Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces armor
  • Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3 seconds
  • Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor
  • Ability 2: Tsunami Charge
  • Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned.
  • Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken. When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical damage.
  • Ability 3: Splash
  • Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.
  • Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will reduce cooldown by 1 second.
  • Ability 4: Release the Kraken!
  • Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a Whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stunned by its lashing tentacles.
  • After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70 Magic damage per second, slowing by 50%, and pulling units towards the center with a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400 Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds.

    Magmus
  • Steam Bath now disjoints on use
  • Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

Panda

  • Removed the 0.1s cooldown when a new charge is available for Flurry

    Rampage
  • Updated tooltips to show he gains slow resistance and reveals the target while charging
  • Reveal time after Charge is over lowered from 4s to 2s
  • Horned Strike damage increased by 20 across all levels
  • Damage from ult +5% at all levels
  • When Horned Strike procs, 15% movespeed for 1.5s
  • Charge slow resistance added instead of treewalking
  • Fixed a bug with the ult that caused the target to get endless unitwalking

    Sand Wraith
  • Deserted range check for people being alone lowered from 400 to 300

    Slither
  • Removed the 0.1s cooldown when a new charge is available for Toxin Wards

    Scout
  • A 500ms cooldown now starts when using Vanish to avoid double activating it

Succubus

  • Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s

Torturer

  • Base strength from 16 to 18

Tundra

  • Fixed infinite buff bug with Cold Shoulder
  • The "push-away" from Avalanche now correctly goes the full distance every time and will not push people who were behind Tundra

Vindicator

  • Vindicator illusions can no longer steal intelligence
  • Global Silence is now dispellable

Voodoo Jester

  • Fixed the bug causing Acid Cocktail to occasionally split into two
  • Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce
  • Fixed his tooltips to clarify that his casks do no damage to heroes

Witch Slayer

  • Can now only cast Power Drain on units with mana
Kaneas

Lo del mod integration me esta tocando los cojoncetes porque ahora está el Frameworks implementado de base y por lo tanto, un mod que me ahorro... pero si lo desactivo 1 o 2 mods me dicen que lo necesitan y que no lo puedo desactivar... xD que triste. Y claro, como ahora ya no es necesario tampoco puedo activarlo, pescadilla que se muerde la cola ^!

PD: Cambios interesantes y balanceos raros, a ver como queda la cosa.
PD2: El nuevo krakken me parece asi leyendolo un poco basto, ya lo probaré.

P

madre mia acabo de jugar con un kraken que suerte.. esta super basto

k1ng88

El kraken ahora con la segunda, pueden llevarte a la gente a las torres, le spillas por detras te pones en su espalda y ale a la torre xddd esta to wuapo xdddddd

ReloaD1010

bloodbath > immortal en mi opinion
acabo de escucharlo en el archivo resources y la verdad es que no es para tanto, un bloodbath es mas escandaloso :D

por cierto, kraken + geos = gg
he probado kraken vs hellbringer, unico item geos en kreaken y ha sido usarlo y bajar al hellbringer un 70% de la vida instantaneamente

KARMA

Alguno sabe como hacer funcionar el Mod options framework?

Zendel

Me vais a perdonar pero estos de S2, no tienen ni idea de como balancear un personaje nuevo o que ha sido reworked.

¿Habeis visto el nuevo Krakken? Es una bastisima pasada, es que no tiene logica, entre las olas, y el ulti, se hace geo y bye bye a 4 tios.

En fin, habra que volver a banning pick para jugar en condiciones.

menolikeyou

A mi me sigue recordando mucho al Tidehunter, salvo que el ulti a lvl 3 creo que hace menos daño, porque tienes la opción de alejarte del centro. El Gush es el mismo parece. El sprint que se pega hace poco daño pero contando que arrastra heroes y puede stunearlos... dará juego. Y la pasiva es como la que tenía en el DotA. No se si en illus también funcionaba allí.

Kaneas

Nose, el ulti es ahora un nuevo Tempest pero en modo tank.

danao

gg con el kraken omg

Kaneas

Maliken ha anunciado hoy que mañana saldrá la adaptación de el Tinker de DOTA xD asi que a ver...

k1ng88

acava de decir los mismo del techies xd

Kaneas

Lo mismo lo dijo del techies y yo lo he confundido, xD

Chefaso

Y donde lo ha dicho?

k1ng88

Yo lo he leio en hones, pero lo a dixo como hablan los admins, a to dios.

ZaOSoMo

Cuando dicen mañana quieren decir en un futuro o en 1 dia? Porque pueden decir el dia de mañana... xDDDD

Kaneas

MMm a ver si arreglan e Report abuse. Porque ahora le das a enviar y no envia una puta mierda. Y ya van 2 games con tios que merecen ban instantaneo que no puedo reportar porque no tira.

menolikeyou

TINKER TINKER? DE VERDAD??

Ojalá sea así :( Es mi héroe favorito de DotA... Junto con alguno más, pero vaya era el que más me pillaba.

Yo esta tarde he notado bastantes parones en general mientras jugaba, decían que andaban trasteando nuevos héroes, no sabia que fuera un rumor cierto xD

GrN

No sabia donde ponerlo pero esque lo del Kraken no tiene nombre, mirar una partida de hoy :x se ha vuelto sick de cojones.

pd: antes de los flames, no quiero demostrar skill ni polladas de esas, soy malisimo xDD

royer_punk

Prefiero el kraken de antes tenía mas gracia jugarlo pescando con el ulti..este es demasiado basto

_Akiles_

Los que prueban los parches y le mandan los datos a los de s2 deben de ser ciegos y cortitos de mente.

Kaneas

A mi ayer en una partida que nos estaban dando UNA PALIZA con la típica FA feeder, que vende sus items y compra solo wards para subir sus stats. Pues aún así. Pasé de un 1-4-6 a 14-9-10 (todo datos aproximados) con el krakken defendiendo en base. Splash, ultimate, carga y gg. Y eso que las peleas las haciamos solo el Tempest y yo, una pasada. Está chetísimo.

ZaOSoMo

No se si alguno se acuerda del tidehunter en dota pero a mi me parecia mas basto que este... con el ultimante con muchisimo mas rango y tal.

sacnoth

RELEASE THE KRAKEN!

Es posible que s2 lo buffeara tanto para que cambie el metagame.

menolikeyou

Alguien ha probado el ulti de Kraken con el de KOTF? Yo lo intenté ayer y creo que hay algún bug o algo porque solo echarlo el KOTF lo usé yo y creo que se canceló el ulti del KOTF porque se largaron por patas.

Ojo igual no es bug y la lié yo, pero vaya no lo pude ver bien del todo porque me dio una microdesconexión :s

_Akiles_

es que el krakken no pinta nada, apenas se usaba y ahora esta over por todas partes, no se porque no lo ponen igual que el tidehunter del dota y se dejan de tonterias.

ReloaD1010

gracias a kraken ya he oido el immortal, y muchas veces seguidas :D
esta demasiado over, aunque me cuesta un poco arrastrar los heroes con la 2a

Hikawa

#11 Fuente?

B

#28, maliken es un GM >_<

DaRk-eXe

creo que quiere decir.. que si hay comunicado.. screen o algo aparte del boca a boca.. xD

Usuarios habituales

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  • menolikeyou
  • k1ng88
  • Kaneas
  • Hikawa
  • ZaOSoMo
  • _Akiles_

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