Mortal Online - F2P - Ya disponible en Steam!

A

El equipo actual de un soldado pueden ser tranquilamente 35 kg a la chepa, una armadura completa pesaba unos 30 kg distribuido encima el peso por todo el cuerpo.

Hay mucha mitologia de la armadura que apenas deja moverte, eran bastante agiles miraros algunos videos de youtube de gente no preparada y lo que hacen con la armadura puesta.

2
SIRSANCHO

Exacto, ademas el peso de la armadura afecta a la hora de saltar, regenerar stamina etc.. Hay muchos factores.

SIRSANCHO
SIRSANCHO

Una pelea del otro dia xula, empezo a caballo y acabo a pie.

V

Breve en Steam... decían... y yo me lo creí, como les gusta jugar con los sentimientos de las personas en fin, espero que allá por el 2980 se pueda jugar en Steam con una buena cantidad importante de jugadores nuevos.

1 respuesta
forcem

pero estar en steam le va hacer ser mejor juego? no pues ya ves tu que chorrada que este en steam

2 1 respuesta
kranick

#515 en 2980 no estarás vivo, lo siento.

V

#516 cierto xD seguira siendo lo que es xD

1
SIRSANCHO

Un video del evento de anoche del rey de la colina:

1
Reksx

Bueno llevo casi 4 meses jugando a este juego y me encanta es el mejor MMo al que e jugado hasta la fecha el sistema de combate es la ostia lo recomiendo a to@s.

kranick

Vídeo de uno de nuestros miembros de Escuadron de las Sombras!

1 1 respuesta
SIRSANCHO

Ufffff fue una noche épica de verdad!!

B

Muy guapo el video!

P

viendo el video #521 me preguntaba quien es ese que usa al amoniaco, no parece el estilo de su legitimo dueño, cai en cuenta........ el everon, el pro silencioso del escuadron de las sombras, no hablan de su proezas, pero son una columna del clan.

2
kranick

nuevo parche, sistema de armaduras que tienen mucho menos coste para el ordenador por lo tanto mas fps, muchos fixes, nueva criatura añadida el cocodrilo con nuevos mats y balanceos.

Changes:

New armor system! This new system is a lot cheaper on your client.
Everyone gets a single re-customize for all characters.
Buffed blunt resistance a bit on Scale materials.
Reworked the Crop Seeds so you only get them from extracting.
Thymus, Nymph Herb and Allium can now be used in extraction to get crop seeds for farming.
Breeding ground pets will no longer spawn with very high stats.
Nights made a bit brighter.
The Earthquake spell will now also damage the caster.
Fixed some TC Wall deed upgrade prices that were wrong.
Battering Ram price lowered to 100g.
Battering damage rebalanced.
Increased the reaction timer when you use a Battering Ram.
Mines no longer comes with a novice miner, miner deeds needs to be bought separately.
Aiming Technique stamina reduction changed from 50% to 60%
Reduced the max size of a chat message from 256 to 128.
Reduced mounted thrust damage by 30%
Removed all random parent deaths from stable breeding.
Economist no longer shows the average cost per day instead it will be showing how much so far today buildings have cost.
All TS buildings now have a 25% chance of dropping their blueprint in their loot.
Severely cut down the cost on phys calculations.
Handle hits on mounts will now do armor calc as blunt but won't trigger knockdown check.
Added:

Novice miners can now be dismissed.
You can now combine your own torch.
You can now combine your own campfire.
Added a new creature to the world along with a new resource.
Hitting a mount with blunt damage will now trigger a knockdown check on the player using half the final blunt damage just like if you would have hit the player.
Added a panic-find-ground-mode for the client when falling through world
Finished eating message now uses the pets name.
Feeding messages for pets now contain the item and pet name.
The fishing float will now sink differently when a fish nibbles to make it more clear what is a nibble and what is a fish that can be hooked.
Added a cleanup check for AI to make sure NPCs correctly respawn.
TS breeding grounds now also need pets at above level 25 to breed (same as stable)
TS breeding grounds and stables can no longer breed pets at above level 75.
Pets in stables that breed will now gain level once the breeding is done.
Pets in breeding grounds will now also level up until they reach a level where they can no longer be used for breeding. At that point you will have to replace them.
Added potion crafting stat.
Added alchemist titles.
TS buidings will now drop 10% of their materials as building scraps in their loot.
Added support for buildings scraps these can be used as building materials when building TS buildings or siege weapons as any material.
Fixes:

Fixed an issue where Lance heads on long handles counted as Clubs skill.
Fixed issue where economist showed income as upkeep for guild members
Improved spawn positioning for farms.
Melee can now damage TS.
Fixed issue with syncing of AI attacks the first time they are used.
Improved ranged vs NPC hitbox tracing.
Improved connection check to avoid random disconnects.
Fixed issues with dye that made other people get dyed the way you where.
Changed the fishing big and small splash effect to make it easier to see when you should pull in and not.
Fixed issue with pressing Z while mining where it would turn off the animation but keep on mining.
Fixed bug where you could turn your mount while charging a spell by swapping out an item.
Fixed issue with mounted mounts sometimes setting their pitch to a very odd number when swimming.
Improved placement of objects on the client side to avoid loot bags that end up in bad spots.
Further improved placement of crops by the TS farmer.
Fixed issue where riding over nodes would remove mount defense.
Fixed maul head icon into something a bit better.
Fixed better tax manager spawning to avoid them spawning inside bank houses.
Fixed issues with damage not correctly being calculated and sent to the a player that hits a mounted players mount.

http://www.mortalonline.com/forums/threads/armor-performance-patch-1-81-02-03.107520/#post-1860640

1
SIRSANCHO

A ver como son los cocodrilos.

sefirus

me lo baje del torrent pero al final me pone a parchear una hora igual xD

kranick

Bueno video de una pelea bastante wapa y con mucha peña, el parche de rendimiento cumplio su funcion el juego va perfect :)

9 días después
kranick

patch notes, balanceos y bug fixes:

Changes:

Improved chat packages and re-added support for 256 char messages.
Tweaked hitboxes for players on mounts.
Crops farmers now have a flat spawnrate.
Removed dice-roll from knocking someone off a mount,
it now triggers if the rider takes above 25 blunt damage. Knockdown resistance will raise this number to 50.
Hitting a horse with blunt damage will now trigger a knockdown check with 70% of the damage after mount armor mitigation.
e.g. Without knockdown resistance any player will get dismounted if the mount takes 36 blunt dmg or more, with maxed skill it will raise this number to 72.
Inspect skill now shows HP and Max HP.
Blueprint drop rate increased from 25% to 50%
Blueprints can now be sold to vendors for half their buy-price.
Reduced weight of scraps to 0.01 from 0.1
Lowered the amount of wood and stone needed to make a campfire.
Manganon damage increased to 10000.
Battering ram damage increased.
Veteran capes can now be traded freely. *
Added:

Nahuat now gives crop seeds when extracted.
Added support for a simple camera shake.
Rabbits now have a puny attack.
You can now sell scraps for 1s per scrap.
Fixes:

Made archery arrows hit-trace more exact.
Improved ranged vs mount players hit-trace.
Fixed issue with pressing back in the char-creation.
Fixed being able to cook crocodile carcass.
Fixed so you correctly get crocodile meat from extracting the crocodile carcass.
Fixed Molva carcass lore gain when cooking.
Fixed Lykiator carcass lore gain while cooking.
Fixed a issue where system settings could get corrupt if you turned texture filtering to the minimum amount, causing keybinds to reset etc.
Fixed issue where upgrading a building could cause it to spawn two NPCs.
Fixed a issue with tamed pets when you crossed a node that made it so that you couldn't use the "all" commands.
Fixed issue that made it possible to skill up engineering without buildings on siege weapons.
You no longer turn to your second pet if you try to abandon it while mounted.
Getting hit by AI now correctly resets the criminal timer.
Fixed issue with pets that got killed by non-guards not dropping loot.
Fixed issue where AI and players were visible in dark environments.
Scraps can now be used as material when building siege equipment.

Veteran capes can now be traded freely.
Donation capes can NOT be traded *

http://www.mortalonline.com/forums/threads/patch-1-81-02-08.108014/#post-1870473

kranick

Foto del keep, por fin hemos terminado el anillo exterior de murallas y algunas zonas seguras, mucho mucho trabajo hahaha

también han puesto el hotfix de rigor xD

Inspect skill now shows HP and Max HP.
You now need to write the name of the character when you delete him/her.
Added icons for Walking Dead heads and bandit heads.
Rebuilt the trace system for ranged arrows to make it more exact.
Fixed issue where you could get stuck in infinite knocked down after being knocked from a mount while mounting.
Fixed a spot in the jungle where you couldn't build gates or walls.

y tambien anuncian que estaran en Dreamhack winter 2014. http://dreamhack.se/dhw14/

http://www.mortalonline.com/we-are-coming-to-dreamhack/

+

canción del nuevo continente :)

1
forcem

se sabe cual va a sar el continente nuevo?

1 respuesta
kranick

#531 dicen las malas lenguas que sarducca, y parece que es verdad aunque tambien puede ser norveld :)

1 respuesta
javifugitivo

#532 Por la música parece más sarducca, ya que pegaría más, que para un territorio helado.

1 respuesta
kranick

#533 si, ademas en los archivos del juego hay un monton de cosas sarducca desde el ultimo parche, esta casi confirmado que es sarducca, ademas ya tenemos un puente roto que cruza para ir a sarducca xDD

Chupachota

http://www.mortalonline.com/races/
Ahí sale Nordveld, puede que sea ese el nuevo continente? Yo no tengo mucha idea porque he jugado poco y estoy esperando a que salga en steam, pero por especular...

2 respuestas
javifugitivo

#535 Eso tiene más años xDDDDDD

kranick

#535 na eso no le hagas mucho caso, cambio todo mucho y como dice javi eso tiene añitos ya hahaha

forcem

ademas sarduca encaja con lo que han ido diciendo de continente con pocas cosas npcs y mucho campo para territory control

B

Noooo mas desierto noo :f5:

1 respuesta
kranick

#539 realmente meduli y no es un desierto xDD un desierto con sus dunas etc etc es la poya, pero sarducca no es todo desierto tampoco.

Usuarios habituales