Bad news guys, el juego parece mierda, mucho más cercano a Korra (incluso peor) que a Transformers. La gente habla de que a veces parece un MMO caótico y sin sentido más que un juego de acción de Platinum (y 100% pensado para el coop más que para el single player), en consolas está capado a 30 fps y un run dura entre 3 y 4 horas, aunque esto es el típico meme con la duración de los juegos de Platinum; sin embargo lo que sí es preocupante es que hay gente dice que no es agradable de rejugar (otros discrepan la verdad). Supongo que con Shirahama dirigiendo era de esperar.
Impresiones de un pavo de GAF (tampoco sé hasta que punto su opinión es fiable pero welp...):
Just got my PS4, playing through the tutorial. Can confirm it's 30FPS. Huge disappointment. It's still responsive enough but, y'know, a 30FPS action game from Platinum?
Combat is just like Korra, with musou style combos; you press Square as many times as you feel like, then Triangle for a finisher. Square Square Square Triangle is a launcher, Square x4 Triangle is a charge forward thing, etc. A perfectly timed dodge has you scoot around behind an enemy, rather than activating Witch Time. An interesting new mechanic is that you can hold the dodge button to spin around inside your shell, and if you release with perfect timing you'll parry the enemy. It seems like a nice twist on Platinum's usual mechanics. You can't spin forever, though; it's the same thing Bayonetta has where you can't dodge five times in a row.
I'll give it the benefit of the doubt and play through it, at least.
I can only assume it's because the four turtles are on screen at all times. The best you can do is tell them to 'Wait', but they'll still fight alongside you; I've tried to find a way to just play as a single turtle but it doesn't seem to be possible. It's messy. You'll be trying to combo a dude and the other guys will come in and screw things up.
Dodge Offset is in, though now with the meter that governs how long you can dodge it seems like you can only get three dodges in before you trigger the dizzy animation.
EDIT - At 30FPS you'd think they could have turned on a little anti-aliasing
Just fought Bebop, and that really wasn't fun. It feels more like an MMO than an action game. There's no back and forth that you'd expect from a Platinum bossfight, dodging attacks and getting hits in when you've got an opening. You kind of just wail away at him in this inscrutable melee of four turtles all attacking at once and soundbytes playing over eachother, and the boss does his own thing and attacks whenever he feels like it. Meanwhile you've got special attacks on cooldown timers that feel like the only way to do any significant damage, since plugging away with Square and Triangle combos doesn't really do a whole lot.
Bebop fires this laser gun around with no discernible pattern, and it just fucks you up on Normal difficulty. You don't have much health and I didn't feel like I could reliably dodge the attack, so I ended up hanging back waiting for my healing power's cooldown timer to finish.
EDIT - FUCK, the guys who throw bolos that tie you up are back from Korra.
Battle music is insanely repetitive. It's like a ten second loop of generic buttrock. Revengeance this ain't.
btw, right now I'm defending a pizza stand from infinitely spawning enemies for three minutes.
OK, there's more to this than I thought. Rocksteady (second boss) does those random laser fire patterns, too, and I think you're supposed to hold the dodge button (to spin around in your shell) to avoid them. You can move around while spinning, so it's a free opportunity to get into a better position.
There's also some fun in learning to parry properly. It seems like you can do it to pretty much any enemy, though the timing is tricky because you need to kind of 'charge' the parry by holding dodge for a moment and releasing at just the right time. Hitting a perfect dodge will make you automatically scoot around behind the enemy, and if you hit Circle quickly enough you can jump onto their shoulders and clobber their heads for a while.
Mission design seems awful so far, though. You do a certain number of busywork tasks, then you fight a boss. Last mission I had to defend a pizza stand for three minutes, then hack a bunch of terminals (which consisted of me holding the Circle button on a thing for 26 seconds, three times. I counted). I really can't see myself ever wanting to replay the missions because they just aren't enjoyable, so if the game is really only a few hours long that'll be a killer.
Welp, I think I'm out. You get three continues per level, and if you use them all you have to start the level over from the beginning. I've been playing on Normal, fighting Slash (the third boss), and when you get him down to 2 of 7 health bars he goes nuts and kills everyone almost immediately. I tried the fight four times, and it happened every time. Bebop and Rocksteady did it, too, but at least you could get some hits in; Slash just does such insane damage, is so aggressive you basically never get a window, and the AI doesn't really seem to bother dodging so they all eat it straight away.
I don't feel motivated to git gud and beat him, like I would with a good Platinum boss. This just feels like he's a badly-designed damage sponge, and now if I want to try again I'll have to do that whole shitty level over again. Maybe tomorrow I'll bump it down to Easy and try again, but right now I really can't be bothered. Combat in this game is such a chaotic visual mess that most of the time I can't even tell which turtle I am, so precision blocking and attacking is all but impossible.
Preorder cancelada hasta tener impresiones de alguien que lo pillé por aquí xD. Una pena porque Transformers Devastation es cojonudo la verdad.