Dota: El doble de cuernos

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  • Añadido Bradwarden, Centaur Warruner

  • Rework a als texturas de varios héroes

  • Preparaciones para el mapa de halloween

changelog

patch content analysis: http://www.cyborgmatt.com/2012/10/dota-2-24th-october/
source: http://dev.dota2.com/showthread.php?t=59732

CaptHilts

Saludos a ti también. Ahora edita y pon todos los cambios! :mad:

ManuWR

¿Item & Skill build de Centaur para alguien que nunca lo jug en Wc3 DotA?

1 respuesta
CsNarsil

#3 Max Double Edge, Hoof Stomp, Return, ulti al 6,11,16.

Items: Hood of Defiance, Dagger, Blademail, y luego depende de la situacion pues radiance, pipe o cuirass.

1 2 respuestas
Kaneas

No quiero volver, no quiero volver, no quiero volver....

B

#4 A mi me gustaba más cuando su ulti le daba STR y punto. Pero bueno, la ulti "nueva" puede estar curiosa...

1 respuesta
NeV3rKilL
  • Added Centaur
  • Implemented 6.76b gameplay changes

UI

  • Fixed XP going the other way if you're leveled up with a command.
  • Fixed scoreboard not updating properly after a hero swap
  • Added party invite ignore options to the party invite dialog and settings screen
  • Visual updates to spell button states

VISUALS & AUDIO

  • Fixed several "missing lane" line bugs for Puck, Mirana, Meepo, Lina, Keeper, Shadow Demon, and Windrunner.
  • Fixed spell button sounds triggering on mouse clicks only and not hotkey press
  • Fixed certain effects on workshop items that were incorrect or missing

GAMEPLAY
Alchemist

  • Unstable Concoction now explodes around you if you are killed while charging it up
  • Goblin's Greed cap increased from 26 to 30

Ancient Apparition

  • Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

Bane Elemental

  • Enfeeble cooldown decreased from 12 to 10
  • Bane can now wake himself up from Nightmare with a subability

Batrider

  • Strength gain decreased from 2.7 to 2.4

Centaur

  • Strength growth increased from 2.6 to 3.8
  • Replaced Great Fortitude with a new skill (Stampede)
    Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
    Duration: 3/4/5
    Damage: 100/150/200 + 2x your str
    Stun: 1.25 seconds
    Stampede Collision AoE: 120
    Cooldown: 65
    Mancost: 50
    Note: Does not affect magic immune enemies

Chen

  • Hand of God cooldown increased from 120 to 140/130/120
  • Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

Clockwerk

  • Hookshot now pulls Clockwerk to allies instead of getting blocked by them
  • Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

Crystal Maiden

  • Brilliance Aura has twice the effect on Crystal Maiden

Dark Seer

  • Vacuum cooldown increased from 19 to 22

Doom Bringer

  • Doom duration increased from 13 to 15 (and scepter from 14 to 16)

Drow Ranger

  • Trueshot Aura mechanics reworked
    Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
    Bonus Damage: 14/18/22/26% of your agility as damage
    Note: Can be toggled on and off to affect creeps or not
  • Changed how Marksmanship bonus agility is granted
    Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
    Bonus Agility: 20/30/40 Agility
    AOE: 375 (for double bonus)

Gyrocopter

  • Homing Missile distance required for max damage reduced from 2000 to 1500
  • Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
  • Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

Jakiro

  • Ice Path creation delay increased from 0.4 to 0.5
  • Ice Path manacost increased from 75 to 90

Krobelus

  • Exorcism base ghost count increased from 4/10/18 to 4/12/21

Kunkka

  • Tidebringer level 4 AoE increased from 500 to 600

Lina

  • Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

Lion

  • Mana Drain break threshold range increased from 850 to 1100
  • Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
  • Finger of Death cast range increased from 700 to 900

Luna

  • Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

Magnataur

  • Shockwave distance increased from 700 to 1000
  • Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
  • Shockwave cast range increased to match its travel distance (visual thing only)
  • Skewer AoE increased from 95 to 125
  • Skewer range increased from 800 to 1200
  • Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

Meepo

  • Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
  • Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

Mirana

  • Elune's Arrow cooldown decreased from 20 to 17
  • Moonlight Shadow manacost decreased from 175 to 75

Morphling

  • Cast animation time improved from 0.45 to 0.4

Naga Siren

  • Rip Tide cooldown rescaled from 10 to 19/16/13/10

Necrolyte

  • Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

Nyx Assassin

  • Vendetta damage increased from 225/375/525 to 250/400/550

Weaver

  • Base Damage increased by 4

Outworld Destroyer

  • Movement speed increased from 300 to 310

Ogre Magi

  • Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

Omniknight

  • Purification cooldown decreased from 12 to 10
  • Movement speed increased from 300 to 305

Phantom Lancer

  • Collision size decreased from 24 to 8

Puck

  • Base Damage increased by 5

Pugna

  • Life Drain break threshold range increased from 900 to 1100
  • Nether Ward AoE increased from 700/1000/1300/1600 to 1600

Razor

  • Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

Rubick

  • Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

Silencer

  • Global Silence cooldown decreased from 160 to 140
  • Global Silence duration increased from 3/4.5/6 to 4/5/6
  • Base Intelligence increased by 6
  • Base Damage reduced by 6
  • Curse of the Silent duration rescaled from 5/6/7/8 to 6
  • Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
  • Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
  • Int Steal moved from Last Word back to Glaives of Wisdom
  • Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
  • Int Steal aoe increased from 850 to the standard 900 aoe range
  • Last Word replaced with new active skill
    Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
    Debuff Duration: 5
    Damage: 150/200/250/300
    Silence/Disarm Duration: 3/4/5/6
    Cast Range: 900
    Cooldown: 36/28/20/12
    Manacost: 100
    Note: You have basic vision over the last word target while the initial buff is on them

Sniper

  • Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
  • Headshot procs cannot be evaded (the entire attack gets through)
  • Headshot chance from 25/30/35/40 to 40
  • Headshot damage from 30/45/60/75 to 15/40/65/90
  • Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
  • Shrapnel provides vision in the targeted area
  • Shrapnel cast range increased from 1200 to 1800

Templar Assassin

  • Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

Tidehunter

  • Ravage damage decreased from 250/350/450 to 200/325/450

Treant Protector

  • Strength growth increased from 2.8 to 3.3
  • Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

Venomancer

  • Venomous Gale manacost rescaled from 90/105/120/135 to 125
  • Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
  • Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
  • Poison Sting duration rescaled from 7 to 6/7/8/9

Warlock

  • Infernal attack damage increased from 50/75/100 to 75/100/125

Witch Doctor

  • Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
  • Death Ward multi attack bounce AoE increased from 550 to 650
  • Death Ward cooldown decreased from 90 to 80

Zeus

  • Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
  • Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640

Boots of Speed

  • Price decreased from 500 to 450
  • Move speed bonus from 55 to 50

Arcane Boots

  • Move speed bonus decreased form 65 to 60

Phase Boots

  • Move speed bonus decreased from 60 to 55

Power Treads

  • Move speed bonus decreased from 60 to 55

Tranquil Boots

  • Move speed bonus decreased from 80 to 75

Armlet of Mordiggian

  • Armlet cooldown increased from 1 to 2 seconds

Force Staff

  • Recipe reworked

Old Force Staff:

Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400
Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

New Force Staff:

Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350
Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

Null Talisman

  • Recipe cost decreased from 155 to 145

Rod of Atos

  • Cast range increased from 800 to 1200
  • Slow increased from 50 to 60%

Shadow Amulet

  • Fade time decreased from 2.75 to 2.6

Updated vision values on these abilities: Unstable Concoction, Phantasm, Waveform, Storm Bolt, Mirror Image, Spirit Lance, Requiem of Souls, Spectral Dagger, Venomous Gale, Earthbind, Dream Coil, Shackleshot, Wall of Replica, Flamebreak, Deafening Blast, Ghost Ship

source: http://dev.dota2.com/showthread.php?t=59732

3
miLo_

#6 me da a mi que lo han cambiado por la nueva ethereal, podia ser una fiesta si no xD

#9 test client, si no hay bugs gordos mañana estar en el cliente principal, como siempre vamos, pero se que en USA no os llegan las noticias :D

1 respuesta
Just1n

Pero este parche ya esta live?

#8 #9 Thanks. No sé porque pensaba que hoy era viernes. :_

2 respuestas
D4rKNiGhT

#9 no, en el test server.

B

Lo que es la risa es la ulti nueva del witch doctor: http://www.youtube.com/watch?v=64pnYsY5Myw

1 1 respuesta
6TasSsaDaR9

Vaya puta mierda le hacen a la force staff no? Un recipe de 1k gold, wtf?

Imagino que seguirá cundiendo para ciertos heroes, pero ahora sin dmg ni as y con 3 de mierda de regen costando prácticamente lo mismo se va a volver una puta basura de item.

1 respuesta
miLo_

#12 el problema es que se estaba abusando de ese item una burrada, pero es cierto que lo de la recipe a 1k para el item que se ha quedado es un poco "meh!"

edit: :ninjaedit:

1 respuesta
fuNN

#13

New Force Staff:

Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350

A mi me gusta este canvio, decirme cuantos heroes de inteligencia necesitan force staff, casi todos, la force staff nunca se ha cojido por el daño...

2 respuestas
B

#11 Y le bajan más el cd, lol.
#14 Yo creo que ahora veremos muchas más Tranquil boots que antes. Pero fijo.

Y

Buffitos para crystal maiden y mirana, si! =)

1 respuesta
D4rKNiGhT

#16 puf, espero que no desbalancee el tema. :/

Wuok4

#4 el radiance es mejor hacerlo si tienes buen farm en early, antes del hood, si te sacas el hood y la daga no merece la pena sacarte luego el radi, es mejor ir a por tarraske

1 respuesta
D4rKNiGhT

Nuevo courier:

Cambios de UI:

Just1n

#14 Hombre, el forcestaff estaba 'cheto' en algunos heroes como invoker. Daño, AS, int, y movilidad...

CsNarsil

#18 Depende de la línea en la que estes, si tienes hard lane pues te haces antes el hood y si vas agresivo te haces primero la daga. El hood es item 100% necesario por el double edge.

HooP

mi heroe preferido FUCK YEAH

sniper op

B

El forcestaff jode sobre todo a WR e invo yo creo, pero bueno, si lo piensas es un cambio lógico.

alfa036
B

destacar el nerfeo para la fuerza del batraider, no era normal la cosa y ojo como bien han dicho con el sniper

CybeR

Hay que currarse un poco más los #1 de los parches tochos... formato, imágenes, esas cosas. Vomitar las patch notes enteras no vale de nada joder xD

2 respuestas
1 comentario moderado
Z

#26 Para enterarte de los cambios no necesitas nada mas xD

B

Acabo de hacer números para el silencer y me parece bastante tocho el cambio... especialmente en lane phase.
¿Alguien que lo haya analizado también?

1 respuesta
SamaWoodo

#29

Pues decían que era Nerf, no me he puesto a hacer números la verdad

2 respuestas

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