PTR Patch notes 2.4.3

Zeroks

General

* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
* Parry Rating, Defense Rating and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
* Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
* Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
* Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
* Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter and tiny sporebat.
* Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
* Equipping an item will now cancel any spell cast currently in progress.
* Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
* When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

Druid

* Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunter

* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
* Pet Aggro: Pets will no longer generate threat immediately from being summoned.

Mage

* Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.

Paladin

* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
* Summon Warhorse is now available at level 30.

Priest

* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
* Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogue

* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
* Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)

Shaman

* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
* Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlock

* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
* Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
* Health Funnel: This ability will now cancel channeling when the target pet is Banished.
* Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
* Summon Felsteed is now available at level 30.

Warrior

* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

PvP

* The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
* Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
* Zoning into an instance on a PvE realm will now drop your PvP flag.

Alchemy

* Philosopher’s Stone now requires 200 Alchemy.

Cooking

* Juicy Bear Burgers now correctly increase healing as well as spell damage.

Jewelcrafting

* Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.

Mining

* Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.

Tailoring

* Removed the cooldown from regular Mooncloth.
* Herb bags can now hold Un’goro Soil and Evergreen Pouches.
* Mycah of Sporeggar has discovered how to create 28 slot herb bags.
* New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests

* Bhag’thera now spawns at a normal quest spawn rate.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

Dungeons and Raids

* Players can now be summoned to raid instances from heroic dungeons.

Magister’s Terrace

* The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
* Vexallus and Kael’thas are now tauntable in Heroic mode.
* Vexallus’ damage caused by Pure Energy has been decreased.
* Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
* Sunblade Warlocks have had their damage reduced slightly.
* Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
* Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.

Sunwell Plateau

* Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twin eredars are in combat.
* M’uru, Entropius, Shadowsword Berserkers and Shadowsword Fury Mages have all had their health decreased.

Kil’jaeden Encounter

* Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
* Vanish now correctly wipes threat on Kil’jaeden.
* Sinister Reflections are now interruptible.
* Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
* Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a  Thousand Souls.

Items

* Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
* Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
* Clockwork Robot Bots fight amongst themselves again... without attacking people in the arena. Well... they’ll blow up other Bots in the arena, but you know what we mean.
* The Eredar Twins will now always award the same items (including bonus items) regardless of which order they are killed in.
* Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
* Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
* Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
* Thori’dal, the Star’s Fury is now Unique as intended.
* Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

User Interface

* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
* Target buff/debuff timers that appear when you cast a spell are now more visible.
* Time Management features have been implemented! These features include an alarm clock, stopwatch and viewing your computer’s local time.
* The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds and /stopwatch 30 will make it count down from 30 seconds.
* Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
* Added key bindings for tab targeting players.
* Ctrl-Tab and other target nearest friend functions will no longer target you.
* Targeting using /target will prefer live targets over dead ones.
* You can no longer click the minimap to cast ground targeted spells.
* Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
* Vendor items now show their Duration in Inventory.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
* Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
* Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
* Goblin Weather Machine - Prototype 01-B weather changes will no longer force the affected character to stand.
* Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
* Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
* Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
* Banker Meeda, in Area 52 is now in the... well... the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
* Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.

Bug Fixes

* The mage spell, Counterspell now shows in the combat log.
* Gan’arg Analyzers will no longer occasionally become friendly to players.
* Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
* Guild leaders should now be able to properly promote a new guild leader regardless of their range.
* Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
* Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
* Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
* Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
* Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds.
* Paladins: Righteous Defense will now properly check for range when a mob is selected.
* Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
* Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.
* Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.
* Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death. Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.
* Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
* Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
* Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
* Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
* Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
* Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
* Hardened Khorium Bars can now be placed properly into Mining bags.
* Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
* The flight from Zul’Aman, Ghostlands to Sun’s Reach Harbor, Isle of Quel’Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.
* Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
* The Figurine - Seaspray Albatross ability will now properly restore the correct amount of mana.
* First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
* Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge and Area 52.
* Greater Elementals summoned by a shaman will now properly have a combat log entry.
* Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
* The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
* The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
* Blueleaf Tubers can now be properly looted.
* The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
* Cloak of Shadows will now properly remove the curse Shrink.
* Nightbane will no longer become unresponsive and unkillable during his air phase.
* Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
* It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
* Taunts will now properly stick when a target is stunned while being taunted.
* Taking the Druid flight path from Moonglade will no longer dispel buffs.
* Players who die on the Isle of Quel’Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.
* Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.
* Changes on the Desktop gamma options will now be properly discarded when canceled.
* A message will now appear in the combat log if a debuff is removed by normal melee attacks.
* Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.
* Fixed an issue where players could have two minimap tracking types active at the same time.
* Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.
* Fixed an issue where ravager pets had all available pet skills.
* Players will no longer receive an error message while receiving money and attempting to send mail to another player.
* It is no longer possible to be in a guild without a Guildmaster.
* Pets will now properly attack mobs when out of phase with the real world.
* Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.
* It is no longer possible to dispel Shattered Sun Pendant buffs.
* Passive pets will no longer attack due to AoE taunt spells.
Zeroks

Monturas al 30 esta bien a estas alturas del juego, y lo de que kiten el CoS y el CoE haga su trabajo me parece muy buena idea tmb

E

Lock sin CoS?
Por fin lo ponen en la misma curse

Choimbo

bua montura a lvl 30....

No se pq lo tocan la verdad. Anda que gracia los k nos subimos el pj pateando como...

Si esk cada vez la cagan mas.

jose-fragord

Jur, lo de cheating death estará interesante para los PvEros haciendo arenas^!

M
  • Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.

Yo flipo xD

M
  • When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

¿Eso significa que cuando stuneas a algo se irá por el segundo en agro? Si es asi... ¿Tendré que cambiar desmayo por transfusión de espiritu en mi sacerdote? pf

Mafioso14

#5 ... mucho xd

B

pues yo lo veo bien ke ponga la montura en lvl mas bajo, hubiera sido mejorke costar mas pero weno, esto ya se hace para la exp

E

Se sale lo de las monturas al 30 ahora podrás correr de la horda en Stranglethorn!

lotskate

lo del rogue alguien lo podria explicar? que no lo he entendido del todo, gracias.

ManOwaR

#11 actualmente, si un rogue está al 40% con 4500 de vida y le metes un Pyro de 5k el cheating death salta y absorbe todo el daño, manteniendo al rogue al 40%. En el nuevo parche, en la misma situación, el rogue bajará al 10% sí o sí, absorbiendo el 10% de daño restante que le hubiese matado... pero lo más significativo, que el 90% de reducción de daño después del absorb (lo que dura 3 segundos), se basará en el temple del rogue, pondrán un cap de temple para el 90%. Por ejemplo, un rogue con 200 de temple absorberá el 60% del daño, mientras que un rogue con 450 temple absorberá el 90% (son cifras especulativas).

Un nerf bastante significativo, ahora un combo frostbolt + icelance + fireblast puede mandarlos al pozo xd

Urien

Lo del remove de la CoS va a venir genial en PVE y será viable una combi de 4 dps chaman elemental + SP + lock + mago hahahahaha!!! xD

¿Este parche es para despues de empezada la S4?

Lo del rogue mas que un nerf lo veo un fix, lo normal es que actue como pone ahí, el nerf viene despues con lo de que absorbe daño segun resi. De igual forma no me parece para tanto...

lotskate

#12 joder pues vaya nerf xD, muchas gracias.

steven

#7, no, actualmente cuando le metes stun a un mob cuando "despierta" ataca al que le metio el stun, despues del patch ira a por el jugador que genere mayor aggro.

Decir q lo de la montura me parece de risa, la montura al 40 la veia bien, al 30 y dejandolo a 35g es casi regalarla.. para eso que la pongan de serie segun t creas el pj!

Steven

PalesTina

pues a mi lo de la montura al lvl 30 me parece de puta madre,anda que no da por culo ni nada tardar una hora dando paseos a pata...

sin nerf a saco que le han metido a mt, al menos asi si te toca la tipica party inutil al menos tienes opciones de tirar a kael y no perder el save

  • Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.

ya no me caben en el banco mas xD

HoTiTo

Increible el nerf del rogue. omg

VoODaH

una pregunta... por q cada 2 por 3 cuando voy a entrar al PTR ( a cada parche nuevo ), como que se borran todos los partes d la carpeta "WOWTest", y no me rula, pero de repente le da un arrebato y funciona perfect? T_T!

Chola

excelente, ahora solo falta nerfear al druida.

-DnT-
  • Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.

Lo van a agradecer bastante los magos en pve.

Y monturas al 30... no comments xD

Primero nerfearon todas las quests, luego pusieron over los items de rewards... los bichos que eran elites, los pusieron normales (Vease hinterlands, que antes necesitabas una party o suerte, ahora va cualquiera y se las solea) y ahora monturas al 30...

Estan intentando hacer el juego facil para enganchar a la gente, que los nuevos vayan subiendo con facilidad, y los veteranos se creen alters para que jueguen mas... Nos quieren enganchar hasta la expansion, para que no nos vayamos a otros juegos.

O es lo que me parece a mi xD

Fox-Wittmann

#20 Si es eso tu fe lo dice todo

DunedainBF

Lo gracioso es que si estaban a 5000 de vida y te metian 6k te quedabas a 5k con el cheat death, normal que arreglen eso..
Tampoco es para tanto lo del Cheat Death... A no ser que vayas muy mendigo no te van a bajar mucho mas de esa vida de una hostia, que te puedes quitan normalmente de un buen golpe? Un 15% a lo sumo? A excepcion de que te metan un pyro o algo realmente tocho no es para tanto el "nerfeo".

Si fuese por mi el cheat death te salvaria la vida dejandote a uno de vida y absorbiendo damage ¿2sec?

Mafioso14

Yo veo un nerfeo basto .... en vez de un fix o lo q digais por ai eso del rogue

y lo de q la mount al 30 supongo q será por poner facilidades d subir 1-30 .... es q nose me parece normal.. pro q cuando haya que subir al 80 aburrete cojones

B

#23

Uno de los problemas del rogue es que es inmatable, no suele ser nunca un target a matar en una arena.

Esto ha hecho que los rogues opten por ir con gear de pve mas que con pvp, pq total para que quieren resilence?, no les va a pasar nada, cheat death? vanish, me piro y ya volvere......... mientras los demas han gastado sus cds para matarte, ademas de perder tiempo y la partida muy seguramente.

Ahora con el cambio? Si te arriesgas a llevar equipo de pve con 200 de resilence, te arriesgas a que te metan un buen puro, si llevas esquipo de pvp todo seguira casi como hasta ahora.

The damage reduction will be four times the damage reduction resilience causes against critical strikes.

Es decir, con tener resilence para reducir un 22.5% un critico (450?), tendras ese 90% de daño absorvido. Si tienes 200, se quedara seguramente en un 40% de daño absorvido xD

S

yo aun nerfearia mas la rama subtely de los rogues.. :(

PD: he sido el único que ha leido Paris Hilton en vez de Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!

FalcoNy

#24

Creo que tú juegas a otro juego, porque en mis teams solemos darle mucho a los rogues, son de las clases más blanditas.

enhiure

Curse of Shadows: This spell has been removed.
Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.

^^ bien bien, una amplify curse>curse of doom más en raid :D

Lo de la montura genial, al principio no me lo creía, así subiré mi alter de una vez ^^ y a ver qué patrones de sastrería venden ahora u_U

B

#26

Tu mismo sabes pq es, pq van con gear de pve :P , ahora seran mas blanditos, asi que go pvp gear, a ver si es verdad que se acabe el que te abra un rogue con gear de pve, aunque lo dudo mucho, los instants kills tiran mucho.

Solo tienes que ver el torneo de este finde pasado.

Por cierto, no me creo que el primer target sea un rogue pero bueno... sera cuando no tiene cds, que es una clase inutil.

scumah

JUsto ahora que me estoy subiendo un rogue mega imba...

FalcoNy

#28

Pve o pvp, el rogue sigue siendo de los targets más blanditos, y más porculeros si los dejas sueltos. Respecto a lo de "que no sea el primer target", si no le pegas a un rogue, no usa evasion ni cds, osea que la mejor opción a veces es darle 4 ostias, dejarlo temblando, que use cds, y cambias los 15 segundos de evasion de target, cuando se le acaba vuelves y suerte.
También esta el cyclone en el cheat death que es muy hardcore, y cuando se le va el cyclone muere. De todas formas, los equipos buenos suelen hacer estrategias en función de lo que haga el rival, es muy newbie decir " le pegamos a este" y no hacer otra cosa en toda la arena, pongo un ejemplo, en 3vs3, si juegas druid-priest-warr y le pegan un RMP al druid, si no le pegas al rogue probablemente pierdas, si cambian del druida al warrior y no cambias tú al mago nada mas que cambien, estás perdido.

Los que cogen un target, y le dan una somanta de palos sin observar qué hacen los rivales, no llegarán muy lejos, ahí queda eso.

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